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Fellies/config/immersiverailroading.cfg

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2021-01-28 20:25:15 +00:00
# Configuration File
general {
balance {
# Angle Placement Segmentation
I:AnglePlacementSegmentation=4
# Cost to place down rail bed
D:BedCostMultiplier=0.25
# Prevent stock from being built outside the recommended and model gauges
B:DesignGaugeLock=false
# All gauges require fuel
B:FuelRequired=true
# MilliBuckets per Liter
I:MB_PER_LITER=1
# Models require fuel
B:ModelFuelRequired=true
# IEnergy cost (RF) per radio transmission per metre
I:RadioCostPerMetre=0
# Only select Locomotives with suitable equipment can be radio-controlled
B:RadioEquipmentRequired=true
# Range of radio-control, positive integer
I:RadioRange=500
# Cost to place down a rail
D:RailCostMultiplier=0.25
# Cost to place down a tie
D:TieCostMultiplier=0.25
# How heavy is a single block in Kg
I:blockWeight=10
# Brake Multiplier: Higher numbers increase slowdown, lower numbers decrease slowdown
D:brakeMultiplier=1.0
# Allow diesel locomotive engine overheating
B:canDieselEnginesOverheat=true
##################################################################################
# dieselFuels #
# ------------------------------------------------------------------------------ #
# Fuels for diesel Locomotives #
# Note: Naphtha of Thermal Foundation is internally registered as 'refined oil'. #
##################################################################################
dieselFuels {
I:diesel=200
I:fuel_mixed_heavy=130
I:lpg=150
I:biofuel=170
I:fuel=180
I:oil_dense=110
I:gasoline=100
I:fuel_light=150
I:oil_distilled=50
I:ethanol=170
I:kerosene=180
I:refined_fuel=150
I:refined_oil=100
I:oil=100
I:oil_heavy=70
I:fuel_dense=110
I:fuel_mixed_light=100
I:biodiesel=170
I:olive_oil=40
}
# How fast the diesel locomotive should heat up. 1 is real internal (slow), 72 is scaled to minecraft time
I:dieselLocoHeatTimeScale=72
# Diesel Fuel Efficiency
I:locoDieselFuelEfficiency=100
# How fast the steam locomotive should heat up. 1 is real internal (slow), 72 is scaled to minecraft time
I:locoHeatTimeScale=72
# Steam Fuel Efficiency
I:locoSteamFuelEfficiency=100
# How much water the locomotive should use
F:locoWaterUsage=10.0
# Machine power factor (0 means no power required)
F:machinePowerFactor=1.0
# Slope Multiplier: Higher numbers increase slowdown, lower numbers decrease slowdown
D:slopeMultiplier=1.0
# If more than X% of the tracks are above non solid block, break the track
D:trackFloatingPercent=0.05
# Traction Multiplier: Higher numbers decreases wheel slip, lower numders increase wheel slip
D:tractionMultiplier=1.0
# Distance the villagers will hear the conductor's whistle
D:villagerConductorDistance=50.0
# Villager payout items (ore dict)
villagerPayoutItems <
gemEmerald
>
# How much you getContents payed per meter the villager traveled (default 1 emerald per km)
D:villagerPayoutPerMeter=0.001
# Water Substitutes
waterTypes <
water
dist_water
hot_spring_water
purified_water
>
}
damage {
# Trains should break block
B:TrainsBreakBlocks=true
# Clear blocsk in creative mode when placing tracks
B:creativePlacementClearsBlocks=true
# Drop snowballs when the train can't push a block out of the way
B:dropSnowBalls=false
# Break block around the border of the tracks in creative
B:enableSideBlockClearing=true
# km/h to damage 1 heart on collision
D:entitySpeedDamage=10.0
# Enable environmental damage of Boiler Explosions
B:explosionEnvDamageEnabled=true
# Enable Boiler Explosions
B:explosionsEnabled=true
# Requires solid block to be placed under the rails
B:requireSolidBlocks=true
# Trains getContents destroyed by Mob explosions
B:trainMobExplosionDamage=true
}
debug {
# Range between couplers to try coupling
D:couplerRange=0.3
# DEBUG: Buckets infinite fill/empty tanks
B:debugInfiniteLiquids=false
# Print extra chunk loading info
B:debugLog=false
# Deep Snow on tracks
B:deepSnow=false
# Keep rolling stock loaded even when it is not moving
B:keepStockLoaded=true
# DEV ONLY: How much to artifically lag the server (per internal)
I:lagServer=0
# Time between open computers poll ticks for augments
I:ocPollDelayTicks=1
# Old Narrow track placement (single width instead of 3)
B:oldNarrowWidth=false
# Speed up IR stock server onTick stepping to compensate for tps lag
B:serverTickCompensation=false
# How fast snow should accumulate, 0 = disabled, 20 = fast, 400 = slow
I:snowAccumulateRate=400
# How fast snow should melt, 0 = disabled, 20 = fast, 400 = slow
I:snowMeltRate=0
}
performance {
# Use multiple threads when loading stock. This is used on Minecraft's initial load or when manually reloading stocks.
B:multithreadedStockLoading=true
}
}