18 lines
929 B
Plaintext
18 lines
929 B
Plaintext
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# The version of this config. Do not edit (it'll wipe your settings!)
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version = "1.0"
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# Controls the total number of threads that will be used to generate heightmap tiles.
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# Allowing the generator to use more threads can help speed up generation but increases overall
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# load on your CPU which may adversely affect performance in other areas of the game engine.
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thread_count = 8
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# Controls the size of heightmap tiles.
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# Smaller tiles are faster to generate but less memory efficient.
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tile_size = 3
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# Batching breaks heightmap tiles up into smaller pieces that can be generated concurrently.
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# This can help improve generation speed by utilizing more threads.
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# It is more effective when a higher thread count (+6) is available.
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batching = true
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# Controls the number of pieces a heightmap tile is divided up into.
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# Higher batch counts may be able to utilize more of the available threads, improving performance.
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batch_count = 6
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