#The number of geodes that should generate per chunk, set to 0 to disable
#Range: 0 ~ 65536
geode_density=120
#Generates features in the world, further configuration available in "tetra/data/structures/"
features=true
#Used to limit how deep the feature generator will recurse into feature children, helps to avoid recursive loops and cascading worldgen in 3d-party generation features
#Range: 0 ~ 64
feature_depth=8
#Allows tetra items to "level up" after being used a certain amount of times, allowing the player to choose from different ways to "hone" 1 module on the item. Major modules also settle after some time, increasing its integrity
[module_progression]
enabled=true
#The base value for number of uses required for a module to settle
#Range: > -2147483648
settle_base=270
#Level multiplier for settling limit, a value of 3 would cause a module that has settled once to require 3x as many uses before it settles again
#Range: 4.9E-324 ~ 1.7976931348623157E308
settle_level_multiplier=3.0
#Durability multiplier for settling limit, a value of 1 would cause a module with 75 durability to require an additional 75 uses before it settles
#Range: 4.9E-324 ~ 1.7976931348623157E308
settle_durability_multiplier=0.5
#The base value for number of uses required before a sword can be honed
#Range: > -2147483648
hone_sword_base=110
#Integrity multiplier for sword honing, a value of 2 would cause a sword which uses 3 integrity to require 2*3 times as many uses before it can be honed
#Range: > -2147483648
hone_sword_integrity_multiplier=65
#The base value for number of uses required before a tool can be honed
#Range: > -2147483648
hone_double_base=140
#Integrity multiplier for tool honing, a value of 2 would cause a sword which uses 3 integrity to require 2*3 times as many uses before it can be honed
#Range: > -2147483648
hone_double_integrity_multiplier=75
#Toggles & config for experimental features
[experimental]
#The base value for number of uses required before a bow can be honed
#Range: > -2147483648
hone_bow_base=48
#Integrity multiplier for bow honing, a value of 2 would cause a bow which uses 3 integrity to require 2*3 times as many uses before it can be honed
#Range: > -2147483648
hone_bow_integrity_multiplier=32
#The base value for number of uses required before a crossbow can be honed
#Range: > -2147483648
hone_crossbow_base=48
#Integrity multiplier for crossbow honing, a value of 2 would cause a crossbow which uses 3 integrity to require 2*3 times as many uses before it can be honed
#Range: > -2147483648
hone_crossbow_integrity_multiplier=32
#The base value for number of uses required before a single headed implement can be honed
#Range: > -2147483648
hone_single_headed_base=48
#Integrity multiplier for single headed implement honing, a value of 2 would cause an implement which uses 3 integrity to require 2*3 times as many uses before it can be honed
#Range: > -2147483648
hone_single_headed_integrity_multiplier=32
#The base value for number of uses required before a shield can be honed
#Range: > -2147483648
hone_shield_base=48
#Integrity multiplier for shield honing, a value of 2 would cause a shield which uses 3 integrity to require 2*3 times as many uses before it can be honed
#Range: > -2147483648
hone_shield_integrity_multiplier=32
#Enable the stonecutter module for swords, the stonecutter has to be removed from loot tables if this is disabled