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Fellies/config/farmersdelight-common.toml

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2021-01-11 20:08:08 +00:00
#Game settings
[settings]
#Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing)
farmersBuyFDCrops = true
#Vanilla item overrides
[overrides]
#Should Rabbit Stew grant users the jumping prowess of a rabbit when eaten?
rabbitStewJumpBoost = true
#Should most vanilla tools register a dispenser behavior when facing a Cutting Board?
dispenserUsesToolsOnCuttingBoard = true
#Should items inside the tag 'farmersdelight:comfort_foods' grant 5 minutes of Comfort when eaten? (defaults to vanilla SoupItems)
comfortFoodTagEffect = true
#World generation
[world]
#Generate crop items on Village houses (all biomes)
cropsOnVillageHouseLoot = true
#Generate crop items on a Shipwreck's supply chests
cropsOnShipwreckSupplyLoot = true
#Generate Compost Heaps across all village biomes
genVillageCompostHeaps = true
#Sea Beet generation
[world.wild_beetroots]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 10
#Generate sea beets on beaches
genWildBeetroots = true
#Tomato Vines generation
[world.wild_tomatoes]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 8
#Generate tomato vines on arid biomes (temperature 1.0 or higher)
genWildTomatoes = true
#Wild Cabbage generation
[world.wild_cabbages]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 10
#Generate wild cabbages on beaches
genWildCabbages = true
#Wild Onion generation
[world.wild_onions]
#Generate wild onions on temperate biomes (temperature between 0.4 and 0.9)
genWildOnions = true
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 8
#Wild Potato generation
[world.wild_potatoes]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 8
#Generate wild potatoes on cold biomes (temperature between 0.0 and 0.3)
genWildPotatoes = true
#Wild Carrot generation
[world.wild_carrots]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 8
#Generate wild carrots on temperate biomes (temperature between 0.4 and 0.9)
genWildCarrots = true
#Wild Rice generation
[world.wild_rice]
#Chance of generating clusters. Smaller value = more frequent.
#Range: > 0
chance = 10
#Generate wild rice on swamps and jungles
genWildRice = true