mirror of
https://git.fellies.tech/minecraft/fellies.git
synced 2021-02-13 10:18:48 +00:00
81 lines
2.4 KiB
TOML
81 lines
2.4 KiB
TOML
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#Game settings
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[settings]
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#Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing)
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farmersBuyFDCrops = true
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#Vanilla item overrides
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[overrides]
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#Should Rabbit Stew grant users the jumping prowess of a rabbit when eaten?
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rabbitStewJumpBoost = true
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#Should most vanilla tools register a dispenser behavior when facing a Cutting Board?
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dispenserUsesToolsOnCuttingBoard = true
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#Should items inside the tag 'farmersdelight:comfort_foods' grant 5 minutes of Comfort when eaten? (defaults to vanilla SoupItems)
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comfortFoodTagEffect = true
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#World generation
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[world]
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#Generate crop items on Village houses (all biomes)
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cropsOnVillageHouseLoot = true
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#Generate crop items on a Shipwreck's supply chests
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cropsOnShipwreckSupplyLoot = true
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#Generate Compost Heaps across all village biomes
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genVillageCompostHeaps = true
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#Sea Beet generation
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[world.wild_beetroots]
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#Chance of generating clusters. Smaller value = more frequent.
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#Range: > 0
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chance = 10
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#Generate sea beets on beaches
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genWildBeetroots = true
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#Tomato Vines generation
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[world.wild_tomatoes]
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#Chance of generating clusters. Smaller value = more frequent.
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#Range: > 0
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chance = 8
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#Generate tomato vines on arid biomes (temperature 1.0 or higher)
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genWildTomatoes = true
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#Wild Cabbage generation
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[world.wild_cabbages]
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#Chance of generating clusters. Smaller value = more frequent.
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#Range: > 0
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chance = 10
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#Generate wild cabbages on beaches
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genWildCabbages = true
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#Wild Onion generation
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[world.wild_onions]
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#Generate wild onions on temperate biomes (temperature between 0.4 and 0.9)
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genWildOnions = true
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#Chance of generating clusters. Smaller value = more frequent.
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#Range: > 0
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chance = 8
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#Wild Potato generation
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[world.wild_potatoes]
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#Chance of generating clusters. Smaller value = more frequent.
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#Range: > 0
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chance = 8
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#Generate wild potatoes on cold biomes (temperature between 0.0 and 0.3)
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genWildPotatoes = true
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#Wild Carrot generation
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[world.wild_carrots]
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#Chance of generating clusters. Smaller value = more frequent.
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#Range: > 0
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chance = 8
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#Generate wild carrots on temperate biomes (temperature between 0.4 and 0.9)
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genWildCarrots = true
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#Wild Rice generation
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[world.wild_rice]
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#Chance of generating clusters. Smaller value = more frequent.
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#Range: > 0
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chance = 10
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#Generate wild rice on swamps and jungles
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genWildRice = true
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