diff --git a/.gitignore b/.gitignore index 110f7ed..6cf4224 100644 --- a/.gitignore +++ b/.gitignore @@ -1,11 +1,13 @@ # folders .mixin.out/ +data/ downloads/ journeymap/ logs/ resourcepacks/ saves/ sceenshots/ +structurize/ # files .curseclient diff --git a/config/lithium.toml b/config/lithium.toml deleted file mode 100644 index ef27b47..0000000 --- a/config/lithium.toml +++ /dev/null @@ -1,6 +0,0 @@ -# This is the configuration file for Lithium. -# -# You can find information on editing this file and all the available options here: -# https://github.com/jellysquid3/Lithium/wiki/Configuration-File -# -# By default, this file will be empty except for this notice. diff --git a/config/performant-common.toml b/config/performant-common.toml deleted file mode 100644 index e504e72..0000000 --- a/config/performant-common.toml +++ /dev/null @@ -1,71 +0,0 @@ - -["Tile entities load balancing settings"] - #Enables Tileentity load balancing, if the game is lagging. default: true - TELoadBalancing = true - #Mean tick time at which load balancing takes effect, 1000 / mean tick time = TPS. default: 45 - #Range: 1 ~ 200 - meanTickTH = 45 - #Enables debug log output for lagging tileentities, default = false - TEDebugOutput = false - - ["Tile entities load balancing settings"."Tile entity chunk unload"] - #Requires TELoadBalancing = true. Enables dealing with lag caused by tile entities during chunk unload. default = false - TEUnloadLag = false - -["Event load balancing settings"] - #Mean tick time at which event load balancing takes effect, 1000 / mean tick time = TPS. default: 45 - #Range: 1 ~ 200 - meanTickEvent = 40 - #Enables debug log output for lagging event subscribers, default = false - eventDebugOutput = false - #Enables event load balancing, this is mostly stuff which is happening outside entityAI/Tileentities, if the game is lagging. default: true - eventLoadBalancing = true - -["Entity settings"] - #Fix updateleashState lag from llamas, default = true - fixLeash = true - #Use fast entity collisions, default = true - fastCollisions = true - #Enables less laggy entity item pickup, default = true - noLagItemPickup = true - #Use faster Item entities, default = true - fastItems = true - #Enable fast inventory advancement triggers, default = true - fastInventoryAdvancement = true - #Enable fast pathfinding, default = true - fastPathFinding = true - -["Entity AI Load balancing settings"] - #Mean tick time at which AI load balancing takes effect, 1000 / mean tick time = TPS. default: 45 - #Range: 1 ~ 200 - meanTickAITH = 45 - #Enables load balancing for entity AI. default = true - AILoadBalancing = true - #Whether to debug lagging entities and log offenders, requires load balancing to be enabled. default = true - logEntityAILag = true - -["Entity AI Settings"] - #Sets the tick, ticks happen 20 times each sec, interval in which non-running AI tasks are rechecked. Vanilla default is 1, this mods suggested default is 4 - #Range: 1 ~ 500 - goalselectorrate = 4 - #Whether to use a slower updated AI Fox find shelter goal, which causes too much load. default = true - slowFindShelter = true - #Whether to use a modified/fixed HurtByTarget goal which is used to call other entities for help. default = true - optimizeHurtByTarget = true - #Whether to use a slower updated AI Panic entity goal, panic is used for chickens/other animals running away e.g. on fire. default = true - optimizePanic = true - #Whether to use a slower updated AI Breed entity goal, breed is used for searching nearby similar animals and doesnt have to be checked that often. default = true - optimizeBreed = true - #Whether to use a more performant Random walking goal, which makes mobs path randomly and can lead to lag default = true - betterRandomWalking = true - #Whether to use a slower updated AI tempt goal, tempt is used e.g. for luring sheep with wheat. default = true - optimizeTempt = true - #Whether to use a slower updated AI avoid entity goal, avoid is used e.g. for villagers avoiding zombies so it constantly searches for mobs in the area. default = true - optimizeAvoid = true - -["Other settings"] - #Enable fast spawn radius check, default = true - fastSpawnRadius = true - #Enable fast chunk block ticks, default = true - fastChunkBlocks = true - diff --git a/mods/lithium-mc1.15.2-forge-0.4.6-rc3-mod.jar b/mods/lithium-mc1.15.2-forge-0.4.6-rc3-mod.jar deleted file mode 100644 index 41a8995..0000000 Binary files a/mods/lithium-mc1.15.2-forge-0.4.6-rc3-mod.jar and /dev/null differ diff --git a/mods/performant-1.15-2.10m.jar b/mods/performant-1.15-2.10m.jar deleted file mode 100644 index bf2ee21..0000000 Binary files a/mods/performant-1.15-2.10m.jar and /dev/null differ diff --git a/mods/phosphor-forge-mc1.15.2-0.5.2+build.4.jar b/mods/phosphor-forge-mc1.15.2-0.5.2+build.4.jar deleted file mode 100644 index 2a575f8..0000000 Binary files a/mods/phosphor-forge-mc1.15.2-0.5.2+build.4.jar and /dev/null differ