diff --git a/.gitignore b/.gitignore index 811e086..1fa4493 100644 --- a/.gitignore +++ b/.gitignore @@ -6,4 +6,5 @@ saves/ # files .curseclient minecraftinstance.json +options.txt realms_persistence.json \ No newline at end of file diff --git a/config/aiimprovements-common.toml b/config/aiimprovements-common.toml index f1a40f5..aca1132 100644 --- a/config/aiimprovements-common.toml +++ b/config/aiimprovements-common.toml @@ -4,30 +4,30 @@ #General [entity.general] - #Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run. - allow_remove_calls = true #Allows repeat remove calls to bubble to the top of the list to improve performance of repeat mob spawning. enable_call_bubbling = true + #Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run. + allow_remove_calls = true #Entity Mob [entity.mob] #Remove the look at goal (player or attack target) AI task. This will cause AIs to not face targets or walking directions. remove_look_goal = false - #Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle. - remove_look_random = false #Replaces the default look controller with a version featuring cached tan math improving performance. Only works on vanilla style mobs, if a mod overrides the look controller it will skip. replace_look_controller = true + #Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle. + remove_look_random = false #Entity Fish [entity.fish] + #Remove the fish's AI task to follow a leader fish to act as a group of fish. + remove_follow_leader = false #Remove the fish's random swimming pathfinder. This will cause fish to stay in position more often. remove_swim = false #Remove the fish's panic pathfinder. This will cause fish to not run away. remove_panic = false #Remove the fish's AI task to avoid players. remove_avoid_player = false - #Remove the fish's AI task to follow a leader fish to act as a group of fish. - remove_follow_leader = false #Remove the fish's AI task to puff up when entities are nearby remove_puff = false diff --git a/config/biomesoplenty/generation.toml b/config/biomesoplenty/generation.toml index 72d990f..88e81d4 100644 --- a/config/biomesoplenty/generation.toml +++ b/config/biomesoplenty/generation.toml @@ -1,18 +1,18 @@ #World generation related options. [overworld] - #The size of generated biomes. - #Allowed Values: TINY, SMALL, MEDIUM, LARGE, HUGE - biome_size = "MEDIUM" - #The size of generated rivers. - #Allowed Values: TINY, SMALL, MEDIUM, LARGE, HUGE - river_size = "MEDIUM" - #Type of temperature zones to use during biome placement. - #Allowed Values: LATITUDE, SMALL_ZONES, MEDIUM_ZONES, LARGE_ZONES, RANDOM - temperature_variation_scheme = "MEDIUM_ZONES" #Type of rainfall zones to use during biome placement. #Allowed Values: SMALL_ZONES, MEDIUM_ZONES, LARGE_ZONES, RANDOM rainfall_variation_scheme = "MEDIUM_ZONES" #Enhance vanilla biomes by adding additional decoration. enhance_vanilla_biomes = true + #The size of generated biomes. + #Allowed Values: TINY, SMALL, MEDIUM, LARGE, HUGE + biome_size = "MEDIUM" + #Type of temperature zones to use during biome placement. + #Allowed Values: LATITUDE, SMALL_ZONES, MEDIUM_ZONES, LARGE_ZONES, RANDOM + temperature_variation_scheme = "MEDIUM_ZONES" + #The size of generated rivers. + #Allowed Values: TINY, SMALL, MEDIUM, LARGE, HUGE + river_size = "MEDIUM"