mirror of
https://git.fellies.tech/minecraft/fellies.git
synced 2021-02-13 10:18:48 +00:00
Merge branch 'master' into forge
This commit is contained in:
8
config/MouseTweaks.cfg
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8
config/MouseTweaks.cfg
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RMBTweak=1
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LMBTweakWithItem=1
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LMBTweakWithoutItem=1
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WheelTweak=1
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WheelSearchOrder=1
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WheelScrollDirection=0
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ScrollItemScaling=0
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Debug=0
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@@ -4,30 +4,30 @@
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#General
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[entity.general]
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#Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run.
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allow_remove_calls = true
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#Allows repeat remove calls to bubble to the top of the list to improve performance of repeat mob spawning.
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enable_call_bubbling = true
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#Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run.
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allow_remove_calls = true
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#Entity Mob
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[entity.mob]
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#Remove the look at goal (player or attack target) AI task. This will cause AIs to not face targets or walking directions.
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remove_look_goal = false
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#Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle.
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remove_look_random = false
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#Replaces the default look controller with a version featuring cached tan math improving performance. Only works on vanilla style mobs, if a mod overrides the look controller it will skip.
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replace_look_controller = true
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#Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle.
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remove_look_random = false
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#Entity Fish
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[entity.fish]
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#Remove the fish's AI task to follow a leader fish to act as a group of fish.
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remove_follow_leader = false
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#Remove the fish's random swimming pathfinder. This will cause fish to stay in position more often.
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remove_swim = false
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#Remove the fish's panic pathfinder. This will cause fish to not run away.
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remove_panic = false
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#Remove the fish's AI task to avoid players.
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remove_avoid_player = false
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#Remove the fish's AI task to follow a leader fish to act as a group of fish.
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remove_follow_leader = false
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#Remove the fish's AI task to puff up when entities are nearby
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remove_puff = false
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@@ -1,18 +1,18 @@
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#World generation related options.
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[overworld]
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#The size of generated biomes.
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#Allowed Values: TINY, SMALL, MEDIUM, LARGE, HUGE
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biome_size = "MEDIUM"
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#The size of generated rivers.
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#Allowed Values: TINY, SMALL, MEDIUM, LARGE, HUGE
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river_size = "MEDIUM"
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#Type of temperature zones to use during biome placement.
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#Allowed Values: LATITUDE, SMALL_ZONES, MEDIUM_ZONES, LARGE_ZONES, RANDOM
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temperature_variation_scheme = "MEDIUM_ZONES"
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#Type of rainfall zones to use during biome placement.
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#Allowed Values: SMALL_ZONES, MEDIUM_ZONES, LARGE_ZONES, RANDOM
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rainfall_variation_scheme = "MEDIUM_ZONES"
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#Enhance vanilla biomes by adding additional decoration.
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enhance_vanilla_biomes = true
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#The size of generated biomes.
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#Allowed Values: TINY, SMALL, MEDIUM, LARGE, HUGE
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biome_size = "MEDIUM"
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#Type of temperature zones to use during biome placement.
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#Allowed Values: LATITUDE, SMALL_ZONES, MEDIUM_ZONES, LARGE_ZONES, RANDOM
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temperature_variation_scheme = "MEDIUM_ZONES"
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#The size of generated rivers.
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#Allowed Values: TINY, SMALL, MEDIUM, LARGE, HUGE
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river_size = "MEDIUM"
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6
config/bonsaitrees2-client.toml
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6
config/bonsaitrees2-client.toml
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#General Settings
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[general]
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#Whether to show the drop chances in JEI
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showChanceInJEI = true
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11
config/bonsaitrees2-common.toml
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11
config/bonsaitrees2-common.toml
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#General Settings
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[general]
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#Additional items that are able to cut bonsai trees.
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additionalCuttingTools = ["minecraft:shears"]
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#If set to true, then dye is not being used up when painting bonsai pots.
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noDyeCost = false
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#How to handle waterlogged bonsai pots.
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#Allowed Values: NOTHING, DROP_LOOT, DROP_SAPLING
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waterloggedEffect = "DROP_LOOT"
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1
config/corpse-client.toml
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1
config/corpse-client.toml
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8
config/fastbench.cfg
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8
config/fastbench.cfg
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# Configuration file
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general {
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# If the recipe book is removed from the game. Server-enforced. [default: true]
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B:"Remove Recipe Book"=true
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}
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11
config/journeymap-common.toml
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11
config/journeymap-common.toml
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[admins]
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#Players in this list have access to the Journeymap's Server Admin Panel
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#Add users by name or UUID, Prefer UUID as it is more secure!
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#Each value on a new line with the example format provided. (please delete the default values)
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serverAdmins = ["mysticdrew", "12341234132"]
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#Default, all Ops have access to Server Admin UI in the Options screen.
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#If set to false, only users in the Admin List will have access.
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#If set to true, all ops and users in the Admin List will have access.
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opAccess = true
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6
config/lithium.toml
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6
config/lithium.toml
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# This is the configuration file for Lithium.
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#
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# You can find information on editing this file and all the available options here:
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# https://github.com/jellysquid3/Lithium/wiki/Configuration-File
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#
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# By default, this file will be empty except for this notice.
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58
config/performant-common.toml
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58
config/performant-common.toml
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["Tile entities load balancing settings"]
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#Enables Tileentity load balancing, if the game is lagging. default: true
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TELoadBalancing = true
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#Mean tick time at which load balancing takes effect, 1000 / mean tick time = TPS. default: 45
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#Range: 1 ~ 200
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meanTickTH = 45
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#Enables debug log output for lagging tileentities, default = false
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TEDebugOutput = false
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["Tile entities load balancing settings"."Tile entity chunk unload"]
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#Requires TELoadBalancing = true. Enables dealing with lag caused by tile entities during chunk unload. default = false
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TEUnloadLag = false
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["Entity settings"]
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#Fix updateleashState lag from llamas, default = true
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fixLeash = true
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#Use fast entity collisions, default = true
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fastCollisions = true
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#Enables less laggy entity item pickup, default = true
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noLagItemPickup = true
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#Use faster Item entities, default = true
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fastItems = true
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#Enable fast pathfinding, default = true
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fastPathFinding = true
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["Entity AI Load balancing settings"]
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#Mean tick time at which AI load balancing takes effect, 1000 / mean tick time = TPS. default: 45
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#Range: 1 ~ 200
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meanTickAITH = 45
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#Enables load balancing for entity AI. default = true
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AILoadBalancing = true
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#Whether to debug lagging entities and log offenders, requires load balancing to be enabled. default = true
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logEntityAILag = true
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["Entity AI Settings"]
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#Sets the tick, ticks happen 20 times each sec, interval in which non-running AI tasks are rechecked. Vanilla default is 1, this mods suggested default is 4
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#Range: 1 ~ 500
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goalselectorrate = 4
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#Whether to use a slower updated AI Fox find shelter goal, which causes too much load. default = true
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slowFindShelter = true
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#Whether to use a modified/fixed HurtByTarget goal which is used to call other entities for help. default = true
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optimizeHurtByTarget = true
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#Whether to use a slower updated AI Panic entity goal, panic is used for chickens/other animals running away e.g. on fire. default = true
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optimizePanic = true
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#Whether to use a slower updated AI Breed entity goal, breed is used for searching nearby similar animals and doesnt have to be checked that often. default = true
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optimizeBreed = true
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#Whether to use a more performant Random walking goal, which makes mobs path randomly and can lead to lag default = true
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betterRandomWalking = true
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#Whether to use a slower updated AI tempt goal, tempt is used e.g. for luring sheep with wheat. default = true
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optimizeTempt = true
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#Whether to use a slower updated AI avoid entity goal, avoid is used e.g. for villagers avoiding zombies so it constantly searches for mobs in the area. default = true
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optimizeAvoid = true
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["Other settings"]
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#Enable fast spawn radius check, default = true
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fastSpawnRadius = true
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9
config/servertabinfo-client.toml
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9
config/servertabinfo-client.toml
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[Client]
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#Show ping box on TPS page
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ping = true
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#Replace the vanilla player list / tab page
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playerlist = true
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#Show version box on TPS page
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version = false
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30
config/storagedrawers-common.toml
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30
config/storagedrawers-common.toml
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[General]
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#List of rules in format "domain:item1, domain:item2, n".
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#Causes a compacting drawer convert n of item1 into 1 of item2.
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compactingRules = []
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enableUI = true
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debugTrace = false
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enableItemConversion = true
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enableSidedInput = true
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#The number of item stacks held in a basic unit of storage.
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#1x1 drawers hold 8 units, 1x2 drawers hold 4 units, 2x2 drawers hold 2 units.
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#Half-depth drawers hold half those amounts.
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baseStackStorage = 4
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enableExtraCompactingRules = true
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#Range: 1 ~ 50
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controllerRange = 12
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enableSidedOutput = true
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[StorageUpgrades]
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level2Mult = 4
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#Storage upgrades multiply storage capacity by the given amount.
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#When multiple storage upgrades are used together, their multipliers are added before being applied.
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level1Mult = 2
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level3Mult = 8
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level5Mult = 32
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level4Mult = 16
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[Integration]
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wailaStackRemainder = true
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48
config/toastcontrol-common.toml
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48
config/toastcontrol-common.toml
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#Client Configuration
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[client]
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[client.debug]
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#If toast classes are printed when they are shown.
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print_classes = false
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[client.blocked_toasts]
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#If recipe toasts are blocked.
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recipes = true
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#If all vanilla toasts are blocked.
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global_vanilla = false
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#If advancement toasts are blocked.
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advancements = true
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#If system toasts are blocked.
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system = false
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#If all non-vanilla toasts are blocked.
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global_modded = false
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#If all toasts are blocked.
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global = false
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#If tutorial toasts are blocked.
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tutorial = true
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#Toast Classes that are blocked from being shown.
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blocked_classes = []
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[client.visual_options]
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#If toasts are translucent.
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translucent = true
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#How many toasts will be displayed on screen at once.
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#Range: 1 ~ 7
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toast_count = 3
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#How long a toast must be on the screen for, in ticks. Use 0 to use the default time.
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#Range: 0 ~ 4000
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force_time = 0
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#If toasts automatically pop into the screen without animations.
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no_slide = false
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#The Y offset for toasts to be drawn at.
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#Range: -8192 ~ 8192
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y_offset = 0
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#If toasts show on the left of the screen.
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start_left = false
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#If toasts are transparent. Overrides translucency.
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transparent = false
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#The X offset for toasts to be drawn at.
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#Range: -8192 ~ 8192
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x_offset = 0
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