mirror of
https://git.fellies.tech/minecraft/fellies.git
synced 2021-02-13 10:18:48 +00:00
Merge branch 'master' into forge
This commit is contained in:
8
.gitignore
vendored
8
.gitignore
vendored
@@ -1,4 +1,7 @@
|
|||||||
# folders
|
# folders
|
||||||
|
.mixin.out/
|
||||||
|
downloads/
|
||||||
|
journeymap/
|
||||||
logs/
|
logs/
|
||||||
resourcepacks/
|
resourcepacks/
|
||||||
saves/
|
saves/
|
||||||
@@ -6,4 +9,9 @@ saves/
|
|||||||
# files
|
# files
|
||||||
.curseclient
|
.curseclient
|
||||||
minecraftinstance.json
|
minecraftinstance.json
|
||||||
|
options.txt
|
||||||
realms_persistence.json
|
realms_persistence.json
|
||||||
|
reauth.toml
|
||||||
|
servers.dat
|
||||||
|
usercache.json
|
||||||
|
usernamecache.json
|
||||||
8
config/MouseTweaks.cfg
Normal file
8
config/MouseTweaks.cfg
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
RMBTweak=1
|
||||||
|
LMBTweakWithItem=1
|
||||||
|
LMBTweakWithoutItem=1
|
||||||
|
WheelTweak=1
|
||||||
|
WheelSearchOrder=1
|
||||||
|
WheelScrollDirection=0
|
||||||
|
ScrollItemScaling=0
|
||||||
|
Debug=0
|
||||||
@@ -4,30 +4,30 @@
|
|||||||
|
|
||||||
#General
|
#General
|
||||||
[entity.general]
|
[entity.general]
|
||||||
#Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run.
|
|
||||||
allow_remove_calls = true
|
|
||||||
#Allows repeat remove calls to bubble to the top of the list to improve performance of repeat mob spawning.
|
#Allows repeat remove calls to bubble to the top of the list to improve performance of repeat mob spawning.
|
||||||
enable_call_bubbling = true
|
enable_call_bubbling = true
|
||||||
|
#Allow AI tasks to be removed from entities at runtime. If this is disable no per mob or per mob type removes will run.
|
||||||
|
allow_remove_calls = true
|
||||||
|
|
||||||
#Entity Mob
|
#Entity Mob
|
||||||
[entity.mob]
|
[entity.mob]
|
||||||
#Remove the look at goal (player or attack target) AI task. This will cause AIs to not face targets or walking directions.
|
#Remove the look at goal (player or attack target) AI task. This will cause AIs to not face targets or walking directions.
|
||||||
remove_look_goal = false
|
remove_look_goal = false
|
||||||
#Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle.
|
|
||||||
remove_look_random = false
|
|
||||||
#Replaces the default look controller with a version featuring cached tan math improving performance. Only works on vanilla style mobs, if a mod overrides the look controller it will skip.
|
#Replaces the default look controller with a version featuring cached tan math improving performance. Only works on vanilla style mobs, if a mod overrides the look controller it will skip.
|
||||||
replace_look_controller = true
|
replace_look_controller = true
|
||||||
|
#Remove the look at random position AI task. This will cause AIs to feel a little lifeless as they do not animate head movement while idle.
|
||||||
|
remove_look_random = false
|
||||||
|
|
||||||
#Entity Fish
|
#Entity Fish
|
||||||
[entity.fish]
|
[entity.fish]
|
||||||
|
#Remove the fish's AI task to follow a leader fish to act as a group of fish.
|
||||||
|
remove_follow_leader = false
|
||||||
#Remove the fish's random swimming pathfinder. This will cause fish to stay in position more often.
|
#Remove the fish's random swimming pathfinder. This will cause fish to stay in position more often.
|
||||||
remove_swim = false
|
remove_swim = false
|
||||||
#Remove the fish's panic pathfinder. This will cause fish to not run away.
|
#Remove the fish's panic pathfinder. This will cause fish to not run away.
|
||||||
remove_panic = false
|
remove_panic = false
|
||||||
#Remove the fish's AI task to avoid players.
|
#Remove the fish's AI task to avoid players.
|
||||||
remove_avoid_player = false
|
remove_avoid_player = false
|
||||||
#Remove the fish's AI task to follow a leader fish to act as a group of fish.
|
|
||||||
remove_follow_leader = false
|
|
||||||
#Remove the fish's AI task to puff up when entities are nearby
|
#Remove the fish's AI task to puff up when entities are nearby
|
||||||
remove_puff = false
|
remove_puff = false
|
||||||
|
|
||||||
|
|||||||
@@ -1,18 +1,18 @@
|
|||||||
|
|
||||||
#World generation related options.
|
#World generation related options.
|
||||||
[overworld]
|
[overworld]
|
||||||
#The size of generated biomes.
|
|
||||||
#Allowed Values: TINY, SMALL, MEDIUM, LARGE, HUGE
|
|
||||||
biome_size = "MEDIUM"
|
|
||||||
#The size of generated rivers.
|
|
||||||
#Allowed Values: TINY, SMALL, MEDIUM, LARGE, HUGE
|
|
||||||
river_size = "MEDIUM"
|
|
||||||
#Type of temperature zones to use during biome placement.
|
|
||||||
#Allowed Values: LATITUDE, SMALL_ZONES, MEDIUM_ZONES, LARGE_ZONES, RANDOM
|
|
||||||
temperature_variation_scheme = "MEDIUM_ZONES"
|
|
||||||
#Type of rainfall zones to use during biome placement.
|
#Type of rainfall zones to use during biome placement.
|
||||||
#Allowed Values: SMALL_ZONES, MEDIUM_ZONES, LARGE_ZONES, RANDOM
|
#Allowed Values: SMALL_ZONES, MEDIUM_ZONES, LARGE_ZONES, RANDOM
|
||||||
rainfall_variation_scheme = "MEDIUM_ZONES"
|
rainfall_variation_scheme = "MEDIUM_ZONES"
|
||||||
#Enhance vanilla biomes by adding additional decoration.
|
#Enhance vanilla biomes by adding additional decoration.
|
||||||
enhance_vanilla_biomes = true
|
enhance_vanilla_biomes = true
|
||||||
|
#The size of generated biomes.
|
||||||
|
#Allowed Values: TINY, SMALL, MEDIUM, LARGE, HUGE
|
||||||
|
biome_size = "MEDIUM"
|
||||||
|
#Type of temperature zones to use during biome placement.
|
||||||
|
#Allowed Values: LATITUDE, SMALL_ZONES, MEDIUM_ZONES, LARGE_ZONES, RANDOM
|
||||||
|
temperature_variation_scheme = "MEDIUM_ZONES"
|
||||||
|
#The size of generated rivers.
|
||||||
|
#Allowed Values: TINY, SMALL, MEDIUM, LARGE, HUGE
|
||||||
|
river_size = "MEDIUM"
|
||||||
|
|
||||||
|
|||||||
6
config/bonsaitrees2-client.toml
Normal file
6
config/bonsaitrees2-client.toml
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
|
||||||
|
#General Settings
|
||||||
|
[general]
|
||||||
|
#Whether to show the drop chances in JEI
|
||||||
|
showChanceInJEI = true
|
||||||
|
|
||||||
11
config/bonsaitrees2-common.toml
Normal file
11
config/bonsaitrees2-common.toml
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
|
||||||
|
#General Settings
|
||||||
|
[general]
|
||||||
|
#Additional items that are able to cut bonsai trees.
|
||||||
|
additionalCuttingTools = ["minecraft:shears"]
|
||||||
|
#If set to true, then dye is not being used up when painting bonsai pots.
|
||||||
|
noDyeCost = false
|
||||||
|
#How to handle waterlogged bonsai pots.
|
||||||
|
#Allowed Values: NOTHING, DROP_LOOT, DROP_SAPLING
|
||||||
|
waterloggedEffect = "DROP_LOOT"
|
||||||
|
|
||||||
1
config/corpse-client.toml
Normal file
1
config/corpse-client.toml
Normal file
@@ -0,0 +1 @@
|
|||||||
|
|
||||||
8
config/fastbench.cfg
Normal file
8
config/fastbench.cfg
Normal file
@@ -0,0 +1,8 @@
|
|||||||
|
# Configuration file
|
||||||
|
|
||||||
|
general {
|
||||||
|
# If the recipe book is removed from the game. Server-enforced. [default: true]
|
||||||
|
B:"Remove Recipe Book"=true
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
11
config/journeymap-common.toml
Normal file
11
config/journeymap-common.toml
Normal file
@@ -0,0 +1,11 @@
|
|||||||
|
|
||||||
|
[admins]
|
||||||
|
#Players in this list have access to the Journeymap's Server Admin Panel
|
||||||
|
#Add users by name or UUID, Prefer UUID as it is more secure!
|
||||||
|
#Each value on a new line with the example format provided. (please delete the default values)
|
||||||
|
serverAdmins = ["mysticdrew", "12341234132"]
|
||||||
|
#Default, all Ops have access to Server Admin UI in the Options screen.
|
||||||
|
#If set to false, only users in the Admin List will have access.
|
||||||
|
#If set to true, all ops and users in the Admin List will have access.
|
||||||
|
opAccess = true
|
||||||
|
|
||||||
6
config/lithium.toml
Normal file
6
config/lithium.toml
Normal file
@@ -0,0 +1,6 @@
|
|||||||
|
# This is the configuration file for Lithium.
|
||||||
|
#
|
||||||
|
# You can find information on editing this file and all the available options here:
|
||||||
|
# https://github.com/jellysquid3/Lithium/wiki/Configuration-File
|
||||||
|
#
|
||||||
|
# By default, this file will be empty except for this notice.
|
||||||
58
config/performant-common.toml
Normal file
58
config/performant-common.toml
Normal file
@@ -0,0 +1,58 @@
|
|||||||
|
|
||||||
|
["Tile entities load balancing settings"]
|
||||||
|
#Enables Tileentity load balancing, if the game is lagging. default: true
|
||||||
|
TELoadBalancing = true
|
||||||
|
#Mean tick time at which load balancing takes effect, 1000 / mean tick time = TPS. default: 45
|
||||||
|
#Range: 1 ~ 200
|
||||||
|
meanTickTH = 45
|
||||||
|
#Enables debug log output for lagging tileentities, default = false
|
||||||
|
TEDebugOutput = false
|
||||||
|
|
||||||
|
["Tile entities load balancing settings"."Tile entity chunk unload"]
|
||||||
|
#Requires TELoadBalancing = true. Enables dealing with lag caused by tile entities during chunk unload. default = false
|
||||||
|
TEUnloadLag = false
|
||||||
|
|
||||||
|
["Entity settings"]
|
||||||
|
#Fix updateleashState lag from llamas, default = true
|
||||||
|
fixLeash = true
|
||||||
|
#Use fast entity collisions, default = true
|
||||||
|
fastCollisions = true
|
||||||
|
#Enables less laggy entity item pickup, default = true
|
||||||
|
noLagItemPickup = true
|
||||||
|
#Use faster Item entities, default = true
|
||||||
|
fastItems = true
|
||||||
|
#Enable fast pathfinding, default = true
|
||||||
|
fastPathFinding = true
|
||||||
|
|
||||||
|
["Entity AI Load balancing settings"]
|
||||||
|
#Mean tick time at which AI load balancing takes effect, 1000 / mean tick time = TPS. default: 45
|
||||||
|
#Range: 1 ~ 200
|
||||||
|
meanTickAITH = 45
|
||||||
|
#Enables load balancing for entity AI. default = true
|
||||||
|
AILoadBalancing = true
|
||||||
|
#Whether to debug lagging entities and log offenders, requires load balancing to be enabled. default = true
|
||||||
|
logEntityAILag = true
|
||||||
|
|
||||||
|
["Entity AI Settings"]
|
||||||
|
#Sets the tick, ticks happen 20 times each sec, interval in which non-running AI tasks are rechecked. Vanilla default is 1, this mods suggested default is 4
|
||||||
|
#Range: 1 ~ 500
|
||||||
|
goalselectorrate = 4
|
||||||
|
#Whether to use a slower updated AI Fox find shelter goal, which causes too much load. default = true
|
||||||
|
slowFindShelter = true
|
||||||
|
#Whether to use a modified/fixed HurtByTarget goal which is used to call other entities for help. default = true
|
||||||
|
optimizeHurtByTarget = true
|
||||||
|
#Whether to use a slower updated AI Panic entity goal, panic is used for chickens/other animals running away e.g. on fire. default = true
|
||||||
|
optimizePanic = true
|
||||||
|
#Whether to use a slower updated AI Breed entity goal, breed is used for searching nearby similar animals and doesnt have to be checked that often. default = true
|
||||||
|
optimizeBreed = true
|
||||||
|
#Whether to use a more performant Random walking goal, which makes mobs path randomly and can lead to lag default = true
|
||||||
|
betterRandomWalking = true
|
||||||
|
#Whether to use a slower updated AI tempt goal, tempt is used e.g. for luring sheep with wheat. default = true
|
||||||
|
optimizeTempt = true
|
||||||
|
#Whether to use a slower updated AI avoid entity goal, avoid is used e.g. for villagers avoiding zombies so it constantly searches for mobs in the area. default = true
|
||||||
|
optimizeAvoid = true
|
||||||
|
|
||||||
|
["Other settings"]
|
||||||
|
#Enable fast spawn radius check, default = true
|
||||||
|
fastSpawnRadius = true
|
||||||
|
|
||||||
9
config/servertabinfo-client.toml
Normal file
9
config/servertabinfo-client.toml
Normal file
@@ -0,0 +1,9 @@
|
|||||||
|
|
||||||
|
[Client]
|
||||||
|
#Show ping box on TPS page
|
||||||
|
ping = true
|
||||||
|
#Replace the vanilla player list / tab page
|
||||||
|
playerlist = true
|
||||||
|
#Show version box on TPS page
|
||||||
|
version = false
|
||||||
|
|
||||||
30
config/storagedrawers-common.toml
Normal file
30
config/storagedrawers-common.toml
Normal file
@@ -0,0 +1,30 @@
|
|||||||
|
|
||||||
|
[General]
|
||||||
|
#List of rules in format "domain:item1, domain:item2, n".
|
||||||
|
#Causes a compacting drawer convert n of item1 into 1 of item2.
|
||||||
|
compactingRules = []
|
||||||
|
enableUI = true
|
||||||
|
debugTrace = false
|
||||||
|
enableItemConversion = true
|
||||||
|
enableSidedInput = true
|
||||||
|
#The number of item stacks held in a basic unit of storage.
|
||||||
|
#1x1 drawers hold 8 units, 1x2 drawers hold 4 units, 2x2 drawers hold 2 units.
|
||||||
|
#Half-depth drawers hold half those amounts.
|
||||||
|
baseStackStorage = 4
|
||||||
|
enableExtraCompactingRules = true
|
||||||
|
#Range: 1 ~ 50
|
||||||
|
controllerRange = 12
|
||||||
|
enableSidedOutput = true
|
||||||
|
|
||||||
|
[StorageUpgrades]
|
||||||
|
level2Mult = 4
|
||||||
|
#Storage upgrades multiply storage capacity by the given amount.
|
||||||
|
#When multiple storage upgrades are used together, their multipliers are added before being applied.
|
||||||
|
level1Mult = 2
|
||||||
|
level3Mult = 8
|
||||||
|
level5Mult = 32
|
||||||
|
level4Mult = 16
|
||||||
|
|
||||||
|
[Integration]
|
||||||
|
wailaStackRemainder = true
|
||||||
|
|
||||||
48
config/toastcontrol-common.toml
Normal file
48
config/toastcontrol-common.toml
Normal file
@@ -0,0 +1,48 @@
|
|||||||
|
|
||||||
|
#Client Configuration
|
||||||
|
[client]
|
||||||
|
|
||||||
|
[client.debug]
|
||||||
|
#If toast classes are printed when they are shown.
|
||||||
|
print_classes = false
|
||||||
|
|
||||||
|
[client.blocked_toasts]
|
||||||
|
#If recipe toasts are blocked.
|
||||||
|
recipes = true
|
||||||
|
#If all vanilla toasts are blocked.
|
||||||
|
global_vanilla = false
|
||||||
|
#If advancement toasts are blocked.
|
||||||
|
advancements = true
|
||||||
|
#If system toasts are blocked.
|
||||||
|
system = false
|
||||||
|
#If all non-vanilla toasts are blocked.
|
||||||
|
global_modded = false
|
||||||
|
#If all toasts are blocked.
|
||||||
|
global = false
|
||||||
|
#If tutorial toasts are blocked.
|
||||||
|
tutorial = true
|
||||||
|
#Toast Classes that are blocked from being shown.
|
||||||
|
blocked_classes = []
|
||||||
|
|
||||||
|
[client.visual_options]
|
||||||
|
#If toasts are translucent.
|
||||||
|
translucent = true
|
||||||
|
#How many toasts will be displayed on screen at once.
|
||||||
|
#Range: 1 ~ 7
|
||||||
|
toast_count = 3
|
||||||
|
#How long a toast must be on the screen for, in ticks. Use 0 to use the default time.
|
||||||
|
#Range: 0 ~ 4000
|
||||||
|
force_time = 0
|
||||||
|
#If toasts automatically pop into the screen without animations.
|
||||||
|
no_slide = false
|
||||||
|
#The Y offset for toasts to be drawn at.
|
||||||
|
#Range: -8192 ~ 8192
|
||||||
|
y_offset = 0
|
||||||
|
#If toasts show on the left of the screen.
|
||||||
|
start_left = false
|
||||||
|
#If toasts are transparent. Overrides translucency.
|
||||||
|
transparent = false
|
||||||
|
#The X offset for toasts to be drawn at.
|
||||||
|
#Range: -8192 ~ 8192
|
||||||
|
x_offset = 0
|
||||||
|
|
||||||
BIN
mods/BonsaiTrees-2.1.2.6.jar
Normal file
BIN
mods/BonsaiTrees-2.1.2.6.jar
Normal file
Binary file not shown.
BIN
mods/Bookshelf-1.15.2-5.5.33.jar
Normal file
BIN
mods/Bookshelf-1.15.2-5.5.33.jar
Normal file
Binary file not shown.
BIN
mods/BotanyPots-1.15.2-2.0.14.jar
Normal file
BIN
mods/BotanyPots-1.15.2-2.0.14.jar
Normal file
Binary file not shown.
BIN
mods/Clumps-5.0.2.jar
Normal file
BIN
mods/Clumps-5.0.2.jar
Normal file
Binary file not shown.
BIN
mods/FastFurnace-1.15.1-3.0.0.jar
Normal file
BIN
mods/FastFurnace-1.15.1-3.0.0.jar
Normal file
Binary file not shown.
BIN
mods/FastWorkbench-1.15.1-3.0.0.jar
Normal file
BIN
mods/FastWorkbench-1.15.1-3.0.0.jar
Normal file
Binary file not shown.
BIN
mods/MixinBootstrap-1.0.3.jar
Normal file
BIN
mods/MixinBootstrap-1.0.3.jar
Normal file
Binary file not shown.
BIN
mods/MouseTweaks-2.13-mc1.15.1.jar
Normal file
BIN
mods/MouseTweaks-2.13-mc1.15.1.jar
Normal file
Binary file not shown.
BIN
mods/Placebo-1.15.2-3.0.2.jar
Normal file
BIN
mods/Placebo-1.15.2-3.0.2.jar
Normal file
Binary file not shown.
BIN
mods/ServerTabInfo-1.15.2-1.2.6.jar
Normal file
BIN
mods/ServerTabInfo-1.15.2-1.2.6.jar
Normal file
Binary file not shown.
BIN
mods/StorageDrawers-1.15.2-7.0.2.jar
Normal file
BIN
mods/StorageDrawers-1.15.2-7.0.2.jar
Normal file
Binary file not shown.
BIN
mods/ToastControl-1.15.2-3.0.1.jar
Normal file
BIN
mods/ToastControl-1.15.2-3.0.1.jar
Normal file
Binary file not shown.
BIN
mods/corpse-1.15.2-1.0.3.jar
Normal file
BIN
mods/corpse-1.15.2-1.0.3.jar
Normal file
Binary file not shown.
BIN
mods/jei-1.15.2-6.0.0.3.jar
Normal file
BIN
mods/jei-1.15.2-6.0.0.3.jar
Normal file
Binary file not shown.
BIN
mods/journeymap-1.15.2-5.7.0beta1.jar
Normal file
BIN
mods/journeymap-1.15.2-5.7.0beta1.jar
Normal file
Binary file not shown.
BIN
mods/libnonymous-1.15.2-1.1.1.5.jar
Normal file
BIN
mods/libnonymous-1.15.2-1.1.1.5.jar
Normal file
Binary file not shown.
BIN
mods/lithium-mc1.15.2-forge-0.4.6-rc3-mod.jar
Normal file
BIN
mods/lithium-mc1.15.2-forge-0.4.6-rc3-mod.jar
Normal file
Binary file not shown.
BIN
mods/performant-1.15-2.09m.jar
Normal file
BIN
mods/performant-1.15-2.09m.jar
Normal file
Binary file not shown.
BIN
mods/phosphor-forge-mc1.15.2-0.5.2+build.4.jar
Normal file
BIN
mods/phosphor-forge-mc1.15.2-0.5.2+build.4.jar
Normal file
Binary file not shown.
Reference in New Issue
Block a user