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mirror of https://git.fellies.tech/minecraft/fellies.git synced 2021-02-13 10:18:48 +00:00

Diff defaultconfigs

This commit is contained in:
Citali 2021-01-28 21:42:11 +01:00
parent 111def26e3
commit ff43fa5399
Signed by: Citali
GPG Key ID: CD1CD4279A473F9C
58 changed files with 87 additions and 3314 deletions

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@ -675,21 +675,6 @@
} }
"farmersdelight:backstabbing" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"mana-and-artifice:aura-depths" { "mana-and-artifice:aura-depths" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1 I:"Max Level"=1

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@ -152,6 +152,27 @@ armors {
S:bloodmagic_livinghelmet < S:bloodmagic_livinghelmet <
> >
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: cyclic:crystal_boots, cyclic:crystal_helmet, cyclic:crystal_chestplate, cyclic:crystal_leggings
# Repair Material: cyclic:gem_obsidian
# [default: ]
S:cyclic_crystal_boots <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: cyclic:emerald_boots, cyclic:emerald_helmet, cyclic:emerald_chestplate, cyclic:emerald_leggings
# Repair Material: minecraft:emerald
# [default: ]
S:cyclic_emerald_boots <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: cyclic:glowing_helmet
# Repair Material: cyclic:gem_amber
# [default: ]
S:cyclic_glowing_helmet <
>
# A list of material-based prefix names for this material group. May be empty. # A list of material-based prefix names for this material group. May be empty.
# Items in this group: dustrial_decor:cardboard_helmet, dustrial_decor:cardboard_chestplate, dustrial_decor:cardboard_leggings, dustrial_decor:cardboard_boots # Items in this group: dustrial_decor:cardboard_helmet, dustrial_decor:cardboard_chestplate, dustrial_decor:cardboard_leggings, dustrial_decor:cardboard_boots
# Repair Material: dustrial_decor:cardboard # Repair Material: dustrial_decor:cardboard
@ -924,7 +945,7 @@ items {
tools { tools {
# A list of material-based prefix names for this material group. May be empty. # A list of material-based prefix names for this material group. May be empty.
# Items in this group: minecraft:diamond_sword, minecraft:diamond_shovel, minecraft:diamond_pickaxe, minecraft:diamond_axe, minecraft:diamond_hoe, engineerstools:redia_tool, farmersdelight:diamond_knife, integratedtunnels:dummy_pickaxe, mekanismtools:diamond_paxel, rftoolsbuilder:superharvestingtool, minecolonies:chiefsword # Items in this group: minecraft:diamond_sword, minecraft:diamond_shovel, minecraft:diamond_pickaxe, minecraft:diamond_axe, minecraft:diamond_hoe, engineerstools:redia_tool, integratedtunnels:dummy_pickaxe, mekanismtools:diamond_paxel, cyclic:mattock, rftoolsbuilder:superharvestingtool, minecolonies:chiefsword
# Repair Material: minecraft:diamond # Repair Material: minecraft:diamond
# [default: [Diamond], [Zircon], [Gemstone], [Jewel], [Crystal]] # [default: [Diamond], [Zircon], [Gemstone], [Jewel], [Crystal]]
S:DIAMOND < S:DIAMOND <
@ -943,7 +964,7 @@ tools {
> >
# A list of material-based prefix names for this material group. May be empty. # A list of material-based prefix names for this material group. May be empty.
# Items in this group: minecraft:golden_sword, minecraft:golden_shovel, minecraft:golden_pickaxe, minecraft:golden_axe, minecraft:golden_hoe, xreliquary:mercy_cross, xreliquary:magicbane, farmersdelight:golden_knife, mekanismtools:gold_paxel # Items in this group: minecraft:golden_sword, minecraft:golden_shovel, minecraft:golden_pickaxe, minecraft:golden_axe, minecraft:golden_hoe, xreliquary:mercy_cross, xreliquary:magicbane, mekanismtools:gold_paxel
# Repair Material: minecraft:gold_ingot # Repair Material: minecraft:gold_ingot
# [default: [Golden], [Gold], [Gilt], [Auric], [Ornate]] # [default: [Golden], [Gold], [Gilt], [Auric], [Ornate]]
S:GOLD < S:GOLD <
@ -962,7 +983,7 @@ tools {
> >
# A list of material-based prefix names for this material group. May be empty. # A list of material-based prefix names for this material group. May be empty.
# Items in this group: minecraft:iron_sword, minecraft:iron_shovel, minecraft:iron_pickaxe, minecraft:iron_axe, minecraft:iron_hoe, extcaves:butcher_knife, extcaves:chef_knife, extcaves:gourmet_fork, extcaves:gourmet_spoon, extcaves:iron_dagger, farmersdelight:iron_knife, mekanismtools:iron_paxel, appliedenergistics2:certus_quartz_axe, appliedenergistics2:certus_quartz_hoe, appliedenergistics2:certus_quartz_shovel, appliedenergistics2:certus_quartz_pickaxe, appliedenergistics2:certus_quartz_sword, appliedenergistics2:nether_quartz_axe, appliedenergistics2:nether_quartz_hoe, appliedenergistics2:nether_quartz_shovel, appliedenergistics2:nether_quartz_pickaxe, appliedenergistics2:nether_quartz_sword, minecolonies:iron_scimitar # Items in this group: minecraft:iron_sword, minecraft:iron_shovel, minecraft:iron_pickaxe, minecraft:iron_axe, minecraft:iron_hoe, extcaves:butcher_knife, extcaves:chef_knife, extcaves:gourmet_fork, extcaves:gourmet_spoon, extcaves:iron_dagger, mekanismtools:iron_paxel, appliedenergistics2:certus_quartz_axe, appliedenergistics2:certus_quartz_hoe, appliedenergistics2:certus_quartz_shovel, appliedenergistics2:certus_quartz_pickaxe, appliedenergistics2:certus_quartz_sword, appliedenergistics2:nether_quartz_axe, appliedenergistics2:nether_quartz_hoe, appliedenergistics2:nether_quartz_shovel, appliedenergistics2:nether_quartz_pickaxe, appliedenergistics2:nether_quartz_sword, minecolonies:iron_scimitar
# Repair Material: minecraft:iron_ingot # Repair Material: minecraft:iron_ingot
# [default: [Iron], [Steel], [Ferrous], [Rusty], [Wrought Iron]] # [default: [Iron], [Steel], [Ferrous], [Rusty], [Wrought Iron]]
S:IRON < S:IRON <
@ -974,7 +995,7 @@ tools {
> >
# A list of material-based prefix names for this material group. May be empty. # A list of material-based prefix names for this material group. May be empty.
# Items in this group: minecraft:netherite_sword, minecraft:netherite_shovel, minecraft:netherite_pickaxe, minecraft:netherite_axe, minecraft:netherite_hoe, farmersdelight:netherite_knife, mekanismtools:netherite_paxel # Items in this group: minecraft:netherite_sword, minecraft:netherite_shovel, minecraft:netherite_pickaxe, minecraft:netherite_axe, minecraft:netherite_hoe, cyclic:crystal_hoe, cyclic:emerald_hoe, cyclic:sandstone_hoe, cyclic:netherbrick_hoe, mekanismtools:netherite_paxel
# Repair Material: minecraft:netherite_ingot # Repair Material: minecraft:netherite_ingot
# [default: [Burnt], [Embered], [Fiery], [Hellborn], [Flameforged]] # [default: [Burnt], [Embered], [Fiery], [Hellborn], [Flameforged]]
S:NETHERITE < S:NETHERITE <
@ -1051,6 +1072,34 @@ tools {
S:astralsorcery_crystal_sword < S:astralsorcery_crystal_sword <
> >
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: cyclic:crystal_sword, cyclic:crystal_pickaxe, cyclic:crystal_axe, cyclic:crystal_shovel
# Repair Material: cyclic:gem_obsidian
# [default: ]
S:cyclic_crystal_sword <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: cyclic:emerald_sword, cyclic:emerald_pickaxe, cyclic:emerald_axe, cyclic:emerald_shovel
# Repair Material: minecraft:emerald
# [default: ]
S:cyclic_emerald_sword <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: cyclic:netherbrick_sword, cyclic:netherbrick_pickaxe, cyclic:netherbrick_axe, cyclic:netherbrick_shovel
# Repair Material: minecraft:nether_bricks
# [default: ]
S:cyclic_netherbrick_sword <
>
# A list of material-based prefix names for this material group. May be empty.
# Items in this group: cyclic:sandstone_sword, cyclic:sandstone_pickaxe, cyclic:sandstone_axe, cyclic:sandstone_shovel
# Repair Material: minecraft:sandstone
# [default: ]
S:cyclic_sandstone_sword <
>
# A list of material-based prefix names for this material group. May be empty. # A list of material-based prefix names for this material group. May be empty.
# Items in this group: immersiveengineering:pickaxe_steel, immersiveengineering:shovel_steel, immersiveengineering:axe_steel, immersiveengineering:hoe_steel, immersiveengineering:sword_steel # Items in this group: immersiveengineering:pickaxe_steel, immersiveengineering:shovel_steel, immersiveengineering:axe_steel, immersiveengineering:hoe_steel, immersiveengineering:sword_steel
# Repair Material: null # Repair Material: null

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@ -127,45 +127,6 @@ spawn_count {
spawn_eggs { spawn_eggs {
# A list of entity registry names that cannot be applied to spawners via egg. [default: ] # A list of entity registry names that cannot be applied to spawners via egg. [default: ]
S:"Banned Mobs" < S:"Banned Mobs" <
resourcefulbees:tin_bee
resourcefulbees:terrasteel_bee
resourcefulbees:tainted_gold_bee
resourcefulbees:steel_bee
resourcefulbees:sky_bee
resourcefulbees:silver_bee
resourcefulbees:refined_obsidian_bee
resourcefulbees:refined_glowstone_bee
resourcefulbees:osmium_bee
resourcefulbees:obsidian_bee
resourcefulbees:nickel_bee
resourcefulbees:manasteel_bee
resourcefulbees:lead_bee
resourcefulbees:infused_iron_bee
resourcefulbees:ghast_bee
resourcefulbees:elementium_bee
resourcefulbees:copper_bee
resourcefulbees:clay_bee
resourcefulbees:blaze_bee
resourcefulbees:alf_bee
resourcefulbees:zombie_bee
resourcefulbees:wither_bee
resourcefulbees:slimy_bee
resourcefulbees:skeleton_bee
resourcefulbees:rgbee_bee
resourcefulbees:redstone_bee
resourcefulbees:pigman_bee
resourcefulbees:nether_quartz_bee
resourcefulbees:netherite_bee
resourcefulbees:lapis_bee
resourcefulbees:iron_bee
resourcefulbees:icy_bee
resourcefulbees:gold_bee
resourcefulbees:ender_bee
resourcefulbees:emerald_bee
resourcefulbees:diamond_bee
resourcefulbees:creeper_bee
resourcefulbees:coal_bee
resourcefulbees:oreo_bee
artifacts:mimic artifacts:mimic
> >
} }

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@ -3,13 +3,13 @@
[core.general] [core.general]
#If an anonymous mod startup analytics request may be sent to our analytics service. #If an anonymous mod startup analytics request may be sent to our analytics service.
analytics = true analytics = false
#The anonymous id used by the analytics service. #The anonymous id used by the analytics service.
anonymousAnalyticsID = "1b7d6886-6bfe-4667-a69f-24c154ef8c14" anonymousAnalyticsID = "1b7d6886-6bfe-4667-a69f-24c154ef8c14"
#Set 'true' to enable development debug mode. This will result in a lower performance! #Set 'true' to enable development debug mode. This will result in a lower performance!
debug = false debug = false
#If the version checker should be enabled. #If the version checker should be enabled.
versionChecker = true versionChecker = false
#If the recipe loader should crash when finding invalid recipes. #If the recipe loader should crash when finding invalid recipes.
crashOnInvalidRecipe = false crashOnInvalidRecipe = false
#If mod compatibility loader should crash hard if errors occur in that process. #If mod compatibility loader should crash hard if errors occur in that process.

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@ -9,13 +9,13 @@
cow = "DEFAULT" cow = "DEFAULT"
#creeper mobGriefing #creeper mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE #Allowed Values: DEFAULT, TRUE, FALSE
creeper = "DEFAULT" creeper = "FALSE"
#ender_dragon mobGriefing #ender_dragon mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE #Allowed Values: DEFAULT, TRUE, FALSE
ender_dragon = "DEFAULT" ender_dragon = "DEFAULT"
#enderman mobGriefing #enderman mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE #Allowed Values: DEFAULT, TRUE, FALSE
enderman = "DEFAULT" enderman = "FALSE"
#evoker mobGriefing #evoker mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE #Allowed Values: DEFAULT, TRUE, FALSE
evoker = "DEFAULT" evoker = "DEFAULT"

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@ -4,6 +4,8 @@
drones_render_held_item = true drones_render_held_item = true
#Enable Drone Suffocation Damage #Enable Drone Suffocation Damage
enable_drone_suffocation = true enable_drone_suffocation = true
#Show particle trail indicating the currently-debugged drone's planned path
drone_debugger_path_particles = true
#Maximum number of blocks in the area defined in an Area Programming Puzzle Piece #Maximum number of blocks in the area defined in an Area Programming Puzzle Piece
#Range: > 1 #Range: > 1
max_programming_area = 250000 max_programming_area = 250000

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@ -118,6 +118,7 @@
Thatch = true Thatch = true
"Variant Chests" = true "Variant Chests" = true
"Variant Ladders" = true "Variant Ladders" = true
Hedges = true
"Vertical Slabs" = true "Vertical Slabs" = true
Shingles = true Shingles = true
"Nether Brick Fence Gate" = true "Nether Brick Fence Gate" = true
@ -244,6 +245,9 @@
"Easy Transfering" = true "Easy Transfering" = true
[management.inventory_sorting] [management.inventory_sorting]
#
#Play a click when sorting inventories using keybindings
"Satisfying Click" = true
"Enable Chests" = true "Enable Chests" = true
"Enable Player Inventory In Chests" = true "Enable Player Inventory In Chests" = true
"Enable Player Inventory" = true "Enable Player Inventory" = true

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@ -3,5 +3,5 @@
#Mobs to be blacklisted. e.g. 'minecraft:cow' for cows. #Mobs to be blacklisted. e.g. 'minecraft:cow' for cows.
blacklist = [] blacklist = []
#Disable the mob farm when there is no chest/full chest to prevent loot from spilling out. Recommended on server. #Disable the mob farm when there is no chest/full chest to prevent loot from spilling out. Recommended on server.
disableWhenChestFull = false disableWhenChestFull = true

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@ -687,7 +687,7 @@
[registries.amulet_enchantments] [registries.amulet_enchantments]
#Defines a whitelist of which enchantments can be rolled and buffed by the enchantment-amulet. The higher the weight, the more likely that roll is selected.Format: <enchantment-registry-name>;<weight> #Defines a whitelist of which enchantments can be rolled and buffed by the enchantment-amulet. The higher the weight, the more likely that roll is selected.Format: <enchantment-registry-name>;<weight>
amulet_enchantments = ["minecraft:protection;10", "minecraft:fire_protection;5", "minecraft:feather_falling;5", "minecraft:blast_protection;2", "minecraft:projectile_protection;5", "minecraft:respiration;2", "minecraft:aqua_affinity;2", "minecraft:thorns;1", "minecraft:depth_strider;2", "minecraft:frost_walker;2", "minecraft:soul_speed;1", "minecraft:sharpness;10", "minecraft:smite;5", "minecraft:bane_of_arthropods;5", "minecraft:knockback;5", "minecraft:fire_aspect;2", "minecraft:looting;2", "minecraft:sweeping;2", "minecraft:efficiency;10", "minecraft:silk_touch;1", "minecraft:unbreaking;5", "minecraft:fortune;2", "minecraft:power;10", "minecraft:punch;2", "minecraft:flame;2", "minecraft:infinity;1", "minecraft:luck_of_the_sea;2", "minecraft:lure;2", "minecraft:loyalty;5", "minecraft:impaling;2", "minecraft:riptide;2", "minecraft:channeling;1", "minecraft:multishot;2", "minecraft:quick_charge;5", "minecraft:piercing;10", "minecraft:mending;2", "naturesaura:aura_mending;2", "simplyjetpacks:fuel_efficiency;2", "astralsorcery:night_vision;1", "astralsorcery:scorching_heat;1", "cofh_core:holding;10", "ars_nouveau:mana_regen;5", "ars_nouveau:mana_boost;5", "ars_nouveau:reactive;1", "mana-and-artifice:aura-healing;1", "mana-and-artifice:aura-running;10", "mana-and-artifice:aura-jumping;10", "mana-and-artifice:aura-depths;10", "mana-and-artifice:aura-mining;5", "mana-and-artifice:aura-repair;1", "mana-and-artifice:bouncing;10", "mana-and-artifice:cloudstep;10", "mana-and-artifice:transitorystep;2", "apotheosis:hell_infusion;1", "apotheosis:depth_miner;2", "apotheosis:stable_footing;2", "apotheosis:scavenger;1", "apotheosis:icy_thorns;2", "apotheosis:tempting;5", "apotheosis:shield_bash;2", "apotheosis:reflective;2", "apotheosis:knowledge;2", "apotheosis:splitting;2", "apotheosis:natures_blessing;2", "apotheosis:rebounding;2", "apotheosis:magic_protection;5", "apotheosis:sea_infusion;1", "apotheosis:bane_of_illagers;5", "apotheosis:obliteration;2", "apotheosis:crescendo;2", "apotheosis:capturing;1", "apotheosis:true_infinity;1", "minecolonies:raider_damage_enchant;1"] amulet_enchantments = ["minecraft:protection;10", "minecraft:fire_protection;5", "minecraft:feather_falling;5", "minecraft:blast_protection;2", "minecraft:projectile_protection;5", "minecraft:respiration;2", "minecraft:aqua_affinity;2", "minecraft:thorns;1", "minecraft:depth_strider;2", "minecraft:frost_walker;2", "minecraft:soul_speed;1", "minecraft:sharpness;10", "minecraft:smite;5", "minecraft:bane_of_arthropods;5", "minecraft:knockback;5", "minecraft:fire_aspect;2", "minecraft:looting;2", "minecraft:sweeping;2", "minecraft:efficiency;10", "minecraft:silk_touch;1", "minecraft:unbreaking;5", "minecraft:fortune;2", "minecraft:power;10", "minecraft:punch;2", "minecraft:flame;2", "minecraft:infinity;1", "minecraft:luck_of_the_sea;2", "minecraft:lure;2", "minecraft:loyalty;5", "minecraft:impaling;2", "minecraft:riptide;2", "minecraft:channeling;1", "minecraft:multishot;2", "minecraft:quick_charge;5", "minecraft:piercing;10", "minecraft:mending;2", "naturesaura:aura_mending;2", "simplyjetpacks:fuel_efficiency;2", "astralsorcery:night_vision;1", "astralsorcery:scorching_heat;1", "cofh_core:holding;10", "farmersdelight:backstabbing;5", "ars_nouveau:mana_regen;5", "ars_nouveau:mana_boost;5", "ars_nouveau:reactive;1", "mana-and-artifice:aura-healing;1", "mana-and-artifice:aura-running;10", "mana-and-artifice:aura-jumping;10", "mana-and-artifice:aura-depths;10", "mana-and-artifice:aura-mining;5", "mana-and-artifice:aura-repair;1", "mana-and-artifice:bouncing;10", "mana-and-artifice:cloudstep;10", "mana-and-artifice:transitorystep;2", "apotheosis:hell_infusion;1", "apotheosis:depth_miner;2", "apotheosis:stable_footing;2", "apotheosis:scavenger;1", "apotheosis:icy_thorns;2", "apotheosis:tempting;5", "apotheosis:shield_bash;2", "apotheosis:reflective;2", "apotheosis:knowledge;2", "apotheosis:splitting;2", "apotheosis:natures_blessing;2", "apotheosis:rebounding;2", "apotheosis:magic_protection;5", "apotheosis:sea_infusion;1", "apotheosis:bane_of_illagers;5", "apotheosis:obliteration;2", "apotheosis:crescendo;2", "apotheosis:capturing;1", "apotheosis:true_infinity;1", "minecolonies:raider_damage_enchant;1"]
[registries.gem_attributes] [registries.gem_attributes]
#Format: '<attributeRegistryName>;<integerWeight>' Defines the attributes Perk Gems can roll. #Format: '<attributeRegistryName>;<integerWeight>' Defines the attributes Perk Gems can roll.

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@ -20,6 +20,8 @@
without_walls = false without_walls = false
#Disable all mod stairs blocks. #Disable all mod stairs blocks.
without_stairs = false without_stairs = false
#Disable IE concrete wall.
without_ie_concrete_wall = false
#Disable panzer glass and derived blocks. #Disable panzer glass and derived blocks.
without_panzer_glass = false without_panzer_glass = false
#Disable crafting table. #Disable crafting table.
@ -48,6 +50,8 @@
without_crafting_table_history = false without_crafting_table_history = false
#Disable check valve, and redstone controlled valves. #Disable check valve, and redstone controlled valves.
without_valves = false without_valves = false
#Disable the passive fluid accumulator.
without_passive_fluid_accumulator = false
#Disable item disposal/trash/void incinerator device. #Disable item disposal/trash/void incinerator device.
without_waste_incinerator = false without_waste_incinerator = false
#Disable decorative sign plates (caution, hazards, etc). #Disable decorative sign plates (caution, hazards, etc).
@ -82,13 +86,19 @@
without_poles = false without_poles = false
#Disable horizontal supports like the double-T support. #Disable horizontal supports like the double-T support.
without_hsupports = false without_hsupports = false
#Disable all internal recipes, allowing to use alternative pack recipes.
without_recipes = false
#Disable all fences and fence gates. #Disable all fences and fence gates.
without_fences = false without_fences = false
#Miscellaneous settings #Miscellaneous settings
[server.miscellaneous] [server.miscellaneous]
#Enables experimental features. Use at own risk.
with_experimental = false
#Disable directly picking up layers from slabs and slab slices by left clicking while looking up/down. #Disable directly picking up layers from slabs and slab slices by left clicking while looking up/down.
without_direct_slab_pickup = false without_direct_slab_pickup = false
#Enable that devices are dropped as item also in creative mode, allowing to relocate them with contents and settings.
with_creative_mode_device_drops = false
#Tweaks #Tweaks
[server.tweaks] [server.tweaks]
@ -107,6 +117,8 @@
#Defines, in percent, probable it is that a mob leaves a chair when sitting on it. The 'dice is rolled' about every 20 ticks. There is also a minimum Sitting time of about 3s. The config value can be changed on-the-fly for tuning. #Defines, in percent, probable it is that a mob leaves a chair when sitting on it. The 'dice is rolled' about every 20 ticks. There is also a minimum Sitting time of about 3s. The config value can be changed on-the-fly for tuning.
#Range: 0.001 ~ 10.0 #Range: 0.001 ~ 10.0
chair_mob_standup_probability_percent = 1.0 chair_mob_standup_probability_percent = 1.0
#Enables small quick-move arrows from/to player/block storage. Makes the UI a bit too busy, therefore disabled by default.
with_crafting_quickmove_buttons = false
#Disables increasing/decreasing the crafting grid items by scrolling over the crafting result slot. #Disables increasing/decreasing the crafting grid items by scrolling over the crafting result slot.
without_crafting_mouse_scrolling = false without_crafting_mouse_scrolling = false
#Defines how many millibuckets can be transferred (per tick) through the valves. That is technically the 'storage size' specified for blocks that want to fill fluids into the valve (the valve has no container and forward that to the output block), The value can be changed on-the-fly for tuning. #Defines how many millibuckets can be transferred (per tick) through the valves. That is technically the 'storage size' specified for blocks that want to fill fluids into the valve (the valve has no container and forward that to the output block), The value can be changed on-the-fly for tuning.

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@ -22,6 +22,9 @@
dimensionUnloadQueueDelay = 0 dimensionUnloadQueueDelay = 0
#Vanilla will treat crafting recipes using empty tags as air, and allow you to craft with nothing in that slot. This changes empty tags to use BARRIER as the item. To prevent crafting with air. #Vanilla will treat crafting recipes using empty tags as air, and allow you to craft with nothing in that slot. This changes empty tags to use BARRIER as the item. To prevent crafting with air.
treatEmptyTagsAsAir = false treatEmptyTagsAsAir = false
#Controls the number threshold at which Packet51 is preferred over Packet52, default and minimum 64, maximum 1024.
#Range: 64 ~ 1024
clumpingThreshold = 64
#Fix advancement loading to use a proper topological sort. This may have visibility side-effects and can thus be turned off if needed for data-pack compatibility. #Fix advancement loading to use a proper topological sort. This may have visibility side-effects and can thus be turned off if needed for data-pack compatibility.
fixAdvancementLoading = true fixAdvancementLoading = true

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@ -267,6 +267,9 @@
#A modifier to apply to the energy costs of every refinery recipe #A modifier to apply to the energy costs of every refinery recipe
#Range: 0.001 ~ 1000.0 #Range: 0.001 ~ 1000.0
energyModifier = 1.0 energyModifier = 1.0
#A modifier to apply to the time of every refinery recipe
#Range: 0.001 ~ 1000.0
timeModifier = 1.0
[machines.auto_workbench] [machines.auto_workbench]
#A modifier to apply to the energy costs of every auto workbench recipe #A modifier to apply to the energy costs of every auto workbench recipe

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#General mod settings
[general]
#Defined whether or not a player can use Absolute Coords mode in the Copy Paste Gadget
"Allow Absolute Coords" = true
#Defines how far away you can build
#Range: 1.0 ~ 48.0
MaxBuildDistance = 32.0
#Whether the Building / CopyPaste Gadget can overwrite blocks like water, lava, grass, etc (like a player can).
#False will only allow it to overwrite air blocks.
"Allow non-Air-Block-Overwrite" = true
#Configure the Gadgets
[Gadgets]
#The max range of the Gadgets
#Range: 1 ~ 32
"Maximum allowed Range" = 15
#Maximum amount of Blocks to be placed in one Tick.
#Notice that an EffectBlock takes 20 ticks to place, therefore a Server has to handle 20-times this value effect-block Tile's at once. Reduce this if you notice lag-spikes from Players placing Templates.
#Of course decreasing this value will result in more time required to place large TemplateItem's.
#Range: > 1
"Max Placement/Tick" = 1024
#Energy Cost & Durability of the Building Gadget
[Gadgets."Building Gadget"]
#The max energy of the Gadget, set to 0 to disable energy usage
#Range: > 0
"Maximum Energy" = 500000
#The Gadget's Energy cost per Operation
#Range: > 0
"Energy Cost" = 50
#The Gadget's Max Undo size (Note, the exchanger does not support undo)
#Range: 0 ~ 128
"Max Undo History Size" = 10
#Energy Cost & Durability of the Exchanging Gadget
[Gadgets."Exchanging Gadget"]
#The max energy of the Gadget, set to 0 to disable energy usage
#Range: > 0
"Maximum Energy" = 500000
#The Gadget's Energy cost per Operation
#Range: > 0
"Energy Cost" = 100
#The Gadget's Max Undo size (Note, the exchanger does not support undo)
#Range: 0 ~ 128
"Max Undo History Size" = 10
#Energy Cost, Durability & Maximum Energy of the Destruction Gadget
[Gadgets."Destruction Gadget"]
#The max energy of the Gadget, set to 0 to disable energy usage
#Range: > 0
"Maximum Energy" = 1000000
#The Gadget's Energy cost per Operation
#Range: > 0
"Energy Cost" = 200
#The Gadget's Max Undo size (Note, the exchanger does not support undo)
#Range: 0 ~ 128
"Max Undo History Size" = 1
#The maximum dimensions, the Destruction Gadget can destroy.
#Range: 0 ~ 32
"Destroy Dimensions" = 16
#The cost in energy/durability will increase by this amount when not in fuzzy mode
#Range: 0.0 ~ 1.7976931348623157E308
"Non-Fuzzy Mode Multiplier" = 2.0
#If enabled, the Destruction Gadget can be taken out of fuzzy mode, allowing only instances of the block clicked to be removed (at a higher cost)
"Non-Fuzzy Mode Enabled" = false
#Energy Cost & Durability of the Copy-Paste Gadget
[Gadgets."Copy-Paste Gadget"]
#The max energy of the Gadget, set to 0 to disable energy usage
#Range: > 0
"Maximum Energy" = 500000
#The Gadget's Energy cost per Operation
#Range: > 0
"Energy Cost" = 50
#The Gadget's Max Undo size (Note, the exchanger does not support undo)
#Range: 0 ~ 128
"Max Undo History Size" = 1
#Maximum amount of Blocks to be copied in one Tick.
#Lower values may improve Server-Performance when copying large Templates
#Range: > 1
"Max Copy/Tick" = 32768
#Maximum dimensions (x, y and z) that can be copied by a Template without requiring special permission.
#Permission can be granted using the '/buildinggadgets OverrideCopySize [<Player>]' command.
#Range: > -1
"Max Copy Dimensions" = 256
#Maximum dimensions (x, y and z) that can be build by a Template without requiring special permission.
#Permission can be granted using the '/buildinggadgets OverrideBuildSize [<Player>]' command.
#Range: > -1
"Max Build Dimensions" = 256
#Configure the Paste Containers
["Paste Containers"]
#The maximum capacity of a tier 1 (iron) Construction Paste Container
#Range: > 1
"T1 Container Capacity" = 512
#The maximum capacity of a tier 2 (iron) Construction Paste Container
#Range: > 1
"T2 Container Capacity" = 2048
#The maximum capacity of a tier 3 (iron) Construction Paste Container
#Range: > 1
"T3 Container Capacity" = 8192

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#General settings
[general]
#Maximum power for the Charging Station
#Range: > 0
chargerMaxEnergy = 1000000

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[logging]
#How should Chocolate handle biome IDs which are present in a chunk palette, but there was no biome of that name found in the registry? (This will happen when you remove biomes.)
#NONE = Default vanilla behavior (regenerate the biome)
#LOG = Default behavior plus logging an error message
#THROW = Forcibly throw an error (crash)
#Allowed Values: NONE, LOG, THROW
onBiomesRemovedFromChunks = "LOG"
#How should Chocolate handle biome IDs found in the biome data but not recorded in the palette? (This will happen when the serialization contract was broken by external means)
#NONE = Default vanilla behavior (regenerate the biome)
#LOG = Default behavior plus logging an error message
#THROW = Forcibly throw an error (crash)
#Allowed Values: NONE, LOG, THROW
onIdsMissingFromPalette = "LOG"

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[Commands]
#The required permission level for the '/cofh crafting' command.
#Range: 0 ~ 4
"Crafting Permission Level" = 2
#The required permission level for the '/cofh enderchest' command.
#Range: 0 ~ 4
"EnderChest Permission Level" = 2
#The required permission level for the '/cofh heal' command.
#Range: 0 ~ 4
"Heal Permission Level" = 2
#The required permission level for the '/cofh ignite' command.
#Range: 0 ~ 4
"Ignite Permission Level" = 2
#The required permission level for the '/cofh repair' command.
#Range: 0 ~ 4
"Repair Permission Level" = 2
[Enchantments]
#If TRUE, Feather Falling will prevent Farmland from being trampled. This option will work with alternative versions (overrides) of Feather Falling.
"Improved Feather Falling" = true
#If TRUE, Mending behavior is altered so that XP orbs always repair items if possible, and the most damaged item is prioritized. This option may not work with alternative versions (overrides) of Mending.
"Improved Mending" = true
[Fishing]
#If TRUE, Fishing will cause exhaustion.
"Fishing Exhaustion" = false
#This option sets the amount of exhaustion caused by fishing, if enabled.
#Range: 0.0 ~ 10.0
"Fishing Exhaustion Amount" = 0.125
[World]
#If TRUE, Sapling growth will be slowed by a configurable factor.
"Sapling Growth Reduction" = false
#This option sets the growth factor for saplings - they will only grow 1 in N times.
#Range: > 1
"Sapling Growth Reduction Factor" = 4

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[server]
#Set to true to automatically use sleeping bags when placed
autoUse = true
#Set to true to prevent sleeping depending on how long you previously slept
wellRested = false
#If well rested is true, this value is used to determine how long you need before being able to sleep again (larger numbers = can sleep sooner)
#Range: 1.0 ~ 20.0
sleepyFactor = 2.0
#Set to true to enable sleeping in hammocks at night
nightHammocks = false
#The chance that a sleeping bag will break upon usage
#Range: 0.0 ~ 1.0
sleepingBagBreakage = 0.0
#List of debuffs to apply to players after using the sleeping bag
#Format: [effect] [duration(secs)] [power]
sleepingBagDebuffs = []
#[Survive Mod Integration] Set to true to have sleeping bags increase your body temperature after sleeping
insulatedSleepingBag = false

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#Machines
[machines]
#Specifies machine breakability while players are inside.
# 'unbreakable' = Nobody can break while players are inside.
# 'owner' = Only the owner can break while players are inside.
# 'anyone' = Anyone can break while players are inside.
#Allowed Values: UNBREAKABLE, OWNER, ANYONE
breakHandling = "UNBREAKABLE"
#Allow machines to chunkload their insides when the machines are loaded.
chunkloading = true

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#These settings affects both server and client, they will also be synced from server to client
[Server]
#Whether or not to disable the RecipeBook in the CosmeticArmorInventory
CosArmorDisableRecipeBook = false

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["Item Clear"]
#Enable regular ItemClear
enabled = false
#Waiting time between Checks in Minutes
#Range: 0 ~ 1440
timer = 30
#Do a clear if there are more than X items
#Range: > 0
maximum = 1000
#Chat warning, Comma separated, in seconds
warnings = "5,20"
#Run a Title command on first warning
title = true
#Text to display in TitleCommand
titletext = "ITEMCLEAR INCOMING!"
#Text to Display in Chat when Item. First % will be replaced by Value. In red, encased in [===
warningtext = "ITEMCLEAR IN % SECONDS"
["Memory Checker"]
#Enable the Memory checker
enabled = false
#Time between Memory Checks that will get saved for display(in seconds)
#Range: > 0
timer = 30
#Threshold at which the Memory checker will display a warning in the Log (in MB)
#Range: > 0
threshold = 1000
#Run /spark heapdump when memory fills up more than 95 % the first time. This value gets set to false if this occurs
heapdump = false
["Ftb Chunks"]
#If Ftb chunks is installed enable automatic purge of loaded chunks for people who have not been online for some amount of days. (Note LOADED not Claimed Chunks)
enabled = false
#Number of days after which a players chunks will be unloaded. Warning! This relies on the modify date of the player data file.
#Range: > 0
days = 7

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#
#The Backbone of Create
[infrastructure]
#
#[in Ticks]
#The amount of time a server waits before sending out tickrate synchronization packets.
#These packets help animations to be more accurate when tps is below 20.
#Range: > 5
tickrateSyncTimer = 20
#
#Packmakers' control panel for internal recipe compat
[recipes]
#
#When true, allows any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin.
allowShapelessInMixer = true
#
#When true, allows any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin.
allowShapedSquareInPress = true
#
#When true, allows any standard crafting recipes to be processed by Mechanical Crafters.
allowRegularCraftingInCrafter = true
#
#When true, allows any stonecutting recipes to be processed by a Mechanical Saw.
allowStonecuttingOnSaw = true
#
#The amount of Light sources destroyed before Chromatic Compound turns into Refined Radiance.
#Range: > 1
lightSourceCountForRefinedRadiance = 10
#
#Allow the standard in-world Refined Radiance recipes.
enableRefinedRadianceRecipe = true
#
#Allow the standard in-world Shadow Steel recipe.
enableShadowSteelRecipe = true
#
#Parameters and abilities of Create's kinetic mechanisms
[kinetics]
#
#Disable the Stress mechanic altogether.
disableStress = false
#
#Maximum length in blocks of mechanical belts.
#Range: > 5
maxBeltLength = 20
#
#Damage dealt by active Crushing Wheels.
#Range: > 0
crushingDamage = 4
#
#[in Revolutions per Minute]
#Maximum allowed speed of a configurable motor.
#Range: > 64
maxMotorSpeed = 256
#
#[in Revolutions per Minute]
#Added rotation speed by a water wheel when at least one flow is present.
#Range: > 1
waterWheelBaseSpeed = 4
#
#[in Revolutions per Minute]
#Rotation speed gained by a water wheel for each side with running fluids. (halved if not against blades)
#Range: > 1
waterWheelFlowSpeed = 4
#
#[in Revolutions per Minute]
#Base rotation speed for the furnace engine generator
#Range: > 1
furnaceEngineSpeed = 16
#
#[in Revolutions per Minute]
#Maximum allowed rotation speed for any Kinetic Tile.
#Range: > 64
maxRotationSpeed = 256
#
#Select what mobs should ignore Deployers when attacked by them.
#Allowed Values: ALL, CREEPERS, NONE
ignoreDeployerAttacks = "CREEPERS"
#
#Game ticks between Kinetic Blocks checking whether their source is still valid.
#Range: > 5
kineticValidationFrequency = 60
#
#multiplier used for calculating exhaustion from speed when a crank is turned.
#Range: 0.0 ~ 1.0
crankHungerMultiplier = 0.009999999776482582
#
#Encased Fan
[kinetics.encasedFan]
#
#Maximum distance in blocks Fans can push entities.
#Range: > 5
fanPushDistance = 20
#
#Maximum distance in blocks from where Fans can pull entities.
#Range: > 5
fanPullDistance = 20
#
#Game ticks between Fans checking for anything blocking their air flow.
#Range: > 10
fanBlockCheckRate = 30
#
#[in Revolutions per Minute]
#Rotation speed at which the maximum stats of fans are reached.
#Range: > 64
fanRotationArgmax = 256
#
#[in Revolutions per Minute]
#Rotation speed generated by a vertical fan above fire.
#Range: > 0
generatingFanSpeed = 4
#
#Game ticks required for a Fan-based processing recipe to take effect.
#Range: > 0
inWorldProcessingTime = 150
#
#Moving Contraptions
[kinetics.contraptions]
#
#Maximum amount of blocks in a structure movable by Pistons, Bearings or other means.
#Range: > 1
maxBlocksMoved = 2048
#
#Maximum value of a chassis attachment range.
#Range: > 1
maxChassisRange = 16
#
#Maximum amount of extension poles behind a Mechanical Piston.
#Range: > 1
maxPistonPoles = 64
#
#Max length of rope available off a Rope Pulley.
#Range: > 1
maxRopeLength = 128
#
#Maximum allowed distance of two coupled minecarts.
#Range: > 1
maxCartCouplingLength = 32
[kinetics.stressValues]
#
#Fine tune the kinetic stats of individual components
[kinetics.stressValues.v1]
#
#[in Stress Units]
#Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives.
[kinetics.stressValues.v1.impact]
deployer = 4.0
mechanical_piston = 4.0
millstone = 4.0
mechanical_bearing = 4.0
clockwork_bearing = 4.0
cuckoo_clock = 1.0
speedometer = 0.0
mechanical_saw = 4.0
flywheel = 0.0
encased_chain_drive = 0.0
clutch = 0.0
encased_fan = 2.0
adjustable_chain_gearshift = 0.0
mechanical_pump = 4.0
crushing_wheel = 8.0
mechanical_mixer = 4.0
rope_pulley = 4.0
rotation_speed_controller = 0.0
mechanical_arm = 8.0
andesite_encased_shaft = 0.0
mechanical_press = 8.0
large_cogwheel = 0.0
mechanical_drill = 4.0
mysterious_cuckoo_clock = 1.0
stressometer = 0.0
shaft = 0.0
brass_encased_shaft = 0.0
gearshift = 0.0
turntable = 4.0
sticky_mechanical_piston = 4.0
sequenced_gearshift = 0.0
cogwheel = 0.0
belt = 1.0
gearbox = 0.0
hose_pulley = 4.0
mechanical_crafter = 2.0
#
#[in Stress Units]
#Configure how much stress a source can accommodate for.
[kinetics.stressValues.v1.capacity]
hand_crank = 8.0
furnace_engine = 1024.0
encased_fan = 16.0
creative_motor = 16384.0
water_wheel = 16.0
windmill_bearing = 512.0
#
#Configure speed/capacity levels for requirements and indicators.
[kinetics.stressValues.stats]
#
#[in Revolutions per Minute]
#Minimum speed of rotation to be considered 'medium'
#Range: 0.0 ~ 4096.0
mediumSpeed = 30.0
#
#[in Revolutions per Minute]
#Minimum speed of rotation to be considered 'fast'
#Range: 0.0 ~ 65535.0
fastSpeed = 100.0
#
#[in Stress Units]
#Minimum stress impact to be considered 'medium'
#Range: 0.0 ~ 4096.0
mediumStressImpact = 4.0
#
#[in Stress Units]
#Minimum stress impact to be considered 'high'
#Range: 0.0 ~ 65535.0
highStressImpact = 8.0
#
#[in Stress Units]
#Minimum added Capacity by sources to be considered 'medium'
#Range: 0.0 ~ 4096.0
mediumCapacity = 128.0
#
#[in Stress Units]
#Minimum added Capacity by sources to be considered 'high'
#Range: 0.0 ~ 65535.0
highCapacity = 512.0
#
#Create's liquid manipulation tools
[fluids]
#
#[in Buckets]
#The amount of liquid a tank can hold per block.
#Range: > 1
fluidTankCapacity = 8
#
#[in Blocks]
#The maximum height a fluid tank can reach.
#Range: > 1
fluidTankMaxHeight = 32
#
#[in Blocks]
#The maximum distance a mechanical pump can push or pull liquids on either side.
#Range: > 1
mechanicalPumpRange = 16
#
#[in Blocks]
#[-1 to disable this behaviour]
#The minimum amount of fluid blocks the hose pulley needs to find before deeming it an infinite source.
#Range: > -1
hosePulleyBlockThreshold = 10000
#
#[in Blocks]
#The maximum distance a hose pulley can draw fluid blocks from.
#Range: > 1
hosePulleyRange = 128
#
#Tweaks for logistical components
[logistics]
#
#The maximum amount of items a funnel pulls at a time without an applied filter.
#Range: 1 ~ 64
defaultExtractionLimit = 64
#
#The amount of ticks a funnel waits between item transferrals, when it is not re-activated by redstone.
#Range: > 1
defaultExtractionTimer = 8
#
#The amount of ticks a portable storage interface waits for transfers until letting contraptions move along.
#Range: > 1
psiTimeout = 20
#
#Maximum distance in blocks a Mechanical Arm can reach across.
#Range: > 1
mechanicalArmRange = 5
#
#Maximum possible range in blocks of redstone link connections.
#Range: > 1
linkRange = 128
#
#Everything related to Schematic tools
[schematics]
#
#[in KiloBytes]
#The maximum allowed file size of uploaded Schematics.
#Range: > 16
maxSchematics = 256
#
#[in Bytes]
#The maximum packet size uploaded Schematics are split into.
#Range: 256 ~ 32767
maxSchematicPacketSize = 1024
#
#Amount of game ticks without new packets arriving until an active schematic upload process is discarded.
#Range: > 100
schematicIdleTimeout = 600
#
#Schematicannon
[schematics.schematicannon]
#
#Amount of game ticks between shots of the cannon. Higher => Slower
#Range: > 1
schematicannonDelay = 10
#
#Amount of block positions per tick scanned by a running cannon. Higher => Faster
#Range: > 1
schematicannonSkips = 10
#
#% of Schematicannon's Fuel filled by 1 Gunpowder.
#Range: 0.0 ~ 100.0
schematicannonGunpowderWorth = 20.0
#
#% of Schematicannon's Fuel used for each fired block.
#Range: 0.0 ~ 100.0
schematicannonFuelUsage = 0.05000000074505806
#
#Gadgets and other Shenanigans added by Create
[curiosities]
#
#The Maximum Distance to an active mirror for the symmetry wand to trigger.
#Range: > 10
maxSymmetryWandRange = 50

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#List of curio slot type settings
curiosSettings = []

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[General]
#Should elevators have the same color in order to teleport ?
sameColor = false
#Elevator range
#Range: 3 ~ 256
range = 256
#Realign players to the center of elevator ?
precisionTarget = true
#Can mobs spawn on elevators ?
mobSpawn = false
#Reset pitch to 0 when teleporting to normal elevators ?
resetPitchNormal = false
#Reset pitch to 0 when teleporting to directional elevators ?
resetPitchDirectional = true
#Should teleporting require XP ?
useXP = false
#Amount of XP points to use when useXP is enabled
#Note this is NOT experience levels
#Range: > 1
XPPointsAmount = 1

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#Settings affecting the logical server side, also valid for single player games.
[server]
#Settings to tweak the performance, or use cases normally no change should be required here.
[server.tweaks]
#Durability (maximum item damage) of the REDIA tool.
#Range: 750 ~ 4000
redia_tool_durability = 3000
#Durability of the REDIA tool in percent, which the tool has when it is crafted. Allows to tune initial repairing investments for getting efficiency and furtune.
#Range: 50 ~ 100
redia_tool_initial_durability_percent = 100
#Defines the efficiency scaling depending on the durability. Ten values have to given as integer numbers, (between 0 and 4), and the curve must be rising left-to-right. 0 corresponds to vanilla diamond tools. The first number specifies the efficiency between 0% and 10% durability, second 10% to 20%, last 90% to 100%.
redia_tool_efficiency_curve = "0,1,1,2,2,3,3,3,3,4"
#Defines the fortune depending on the durability. Ten values have to given as integer numbers, (between 0 and 3), and the curve must be rising left-to-right. The first number specifies the furtune between 0% and 10% durability, second 10% to 20%, last 90% to 100%.
redia_tool_furtune_curve = "0,0,0,0,1,1,1,1,2,3"
#Disable the REDIA tool feature to prevent accidentally hitting own pets, villagers, or bloody zombie pigmen.
without_safe_attacking = false

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[Spawn_Conditions]
[Spawn_Conditions.Structures]
#
#Generate Cabins
gen_structure_cabins = true
#
#Generate Dungeons
gen_structure_dungeons = true
[Spawn_Conditions.Blocks]
#
#Generate Old Stone
gen_block_oldstone = true
#
#Generate Broken Stone
gen_block_brokenstone = true
#
#Generate Sediment Stone
gen_block_sedimentstone = true
#
#Generate Lavastone
gen_block_lavastone = true
#
#Generate Dirt
gen_block_dirt = true
#
#Generate Dirt Stone
gen_block_dirtstone = true
#
#Generate Marlstone
gen_block_marlstone = true
#
#Generate Packed Ice
gen_block_packed_ice = true
[Spawn_Conditions.Mushrooms]
#
#Generate Mushrooms
gen_mushrooms = true
[Spawn_Conditions.Mosses]
#
#Generate Mosses
gen_mosses = true
[Spawn_Conditions.Vines]
#
#Generate Vines
gen_vines = true
[Spawn_Conditions.Rocks]
#
#Generate Flints
gen_rock_flints = true
#
#Generate Pebbles
gen_rock_pebbles = true
#
#Generate Rock Piles
gen_rock_rockpiles = true
#
#Generate Stalagmites
gen_rock_stalagmites = true
#
#Generate Stalactites
gen_rock_stalactites = true
[Spawn_Rates]
[Spawn_Rates.Structures]
#
#Oak Cabins Spawn Rate (default=7)
#Range: 1 ~ 10
spawnrate_structure_cabins_oak = 7
#
#Cobblestone Cabins Spawn Rate (default=7)
#Range: 1 ~ 10
spawnrate_structure_cabins_cobblestone = 7
#
#Bricks Cabins Spawn Rate (default=7)
#Range: 1 ~ 10
spawnrate_structure_cabins_bricks = 7
#
#Spruce Cabins Spawn Rate (default=7)
#Range: 1 ~ 10
spawnrate_structure_cabins_spruce = 7
#
#Jungle Cabins Spawn Rate (default=7)
#Range: 1 ~ 10
spawnrate_structure_cabins_jungle = 7
#
#Acacia Cabins Spawn Rate (default=7)
#Range: 1 ~ 10
spawnrate_structure_cabins_acacia = 7
#
#Cobblestone Dungeons Spawn Rate (default=5)
#Range: 1 ~ 10
spawnrate_structure_dungeons_cobblestone = 5
#
#Tall Cobblestone Dungeons Spawn Rate (default=5)
#Range: 1 ~ 10
spawnrate_structure_dungeons_tall_cobblestone = 5
#
#Ice Dungeons Spawn Rate (default=5)
#Range: 1 ~ 10
spawnrate_structure_dungeons_ice = 5
#
#Lavastone Dungeons Spawn Rate (default=5)
#Range: 1 ~ 10
spawnrate_structure_dungeons_lavastone = 5
#
#Tall Lavastone Dungeons Spawn Rate (default=5)
#Range: 1 ~ 10
spawnrate_structure_dungeons_tall_lavastone = 5
[Spawn_Rates.Blocks]
#
#Old Stone Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_block_oldstone = 10
#
#Broken Stone Spawn Rate (default=12)
#Range: 1 ~ 50
spawnrate_block_brokenstone = 12
#
#Sediment Stone Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_block_sedimentstone = 8
#
#Lavastone Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_block_lavastone = 8
#
#Dirt Spawn Rate (default=5)
#Range: 1 ~ 50
spawnrate_block_dirt = 5
#
#Dirt Stone Spawn Rate (default=5)
#Range: 1 ~ 50
spawnrate_block_dirtstone = 5
#
#Marlstone Spawn Rate (default=5)
#Range: 1 ~ 50
spawnrate_block_marlstone = 5
#
#Packed Ice Spawn Rate (default=5)
#Range: 1 ~ 50
spawnrate_block_packed_ice = 5
[Spawn_Rates.Mushrooms]
#
#Sweetshroom Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_mushroom_sweetshroom = 10
#
#Goldishroom Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_mushroom_goldishroom = 10
#
#Shinyshroom Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_mushroom_shinyshroom = 10
#
#Lumishroom Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_mushroom_lumishroom = 10
#
#Fluoshroom Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_mushroom_fluoshroom = 10
#
#Rockshroom Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_mushroom_rockshroom = 10
[Spawn_Rates.Mosses]
#
#Dry Moss Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_moss_dry = 10
#
#Fire Moss Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_moss_fire = 10
#
#Frozen Moss Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_moss_frozen = 10
#
#Hanging Roots Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_moss_hanging_roots = 10
#
#Humid Moss Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_moss_humid = 10
[Spawn_Rates.Vines]
#
#Cave Vine Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_cave_vine = 10
[Spawn_Rates.Rocks]
#
#Flint Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_rock_flints = 10
#
#Pebble Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_rock_pebbles = 10
#
#Rock Piles Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_rock_rockpiles = 10
#
#Stalagmite Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_rock_stalagmites = 10
#
#Stalactite Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_rock_stalactites = 10
[Patches_Sizes]
#
#Old Stone Patches Size (default=40)
#Range: 1 ~ 100
patch_size_oldstone = 40
#
#Broken Stone Patches Size (default=24)
#Range: 1 ~ 100
patch_size_brokenstone = 24
#
#Sediment Stone Patches Size (default=40)
#Range: 1 ~ 100
patch_size_sedimentstone = 40
#
#Lavastone Patches Size (default=40)
#Range: 1 ~ 100
patch_size_lavastone = 40
#
#Dirt Patches Size (default=40)
#Range: 1 ~ 100
patch_size_dirt = 40
#
#Dirt Stone Patches Size (default=60)
#Range: 1 ~ 100
patch_size_dirtstone = 60
#
#Marlstone Patches Size (default=40)
#Range: 1 ~ 100
patch_size_marlstone = 60
#
#Packed Ice Patches Size (default=60)
#Range: 1 ~ 100
patch_size_packed_ice = 60
[Items]
#
#Healing items cooldown in seconds (default=5)
#Range: 1 ~ 30
item_medecine_cooldown = 5
#
#Health amount given by the bandage (1 = half heart) (default=4)
#Range: 1 ~ 40
item_bandage_health = 4

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[storageblocks]
[storageblocks.item]
#item storage blocks energy usage
#Range: > 0
256k = 12
#Range: > 0
1024k = 14
#Range: > 0
4096k = 16
#Range: > 0
16384k = 18
#Range: > 0
65536k = 20
#Range: > 0
262144k = 22
#Range: > 0
1048576k = 24
#Range: > 0
infinite = 26
[storageblocks.fluid]
#fluid storage blocks energy usage
#Range: > 0
16384k = 12
#Range: > 0
65536k = 14
#Range: > 0
262144k = 16
#Range: > 0
1048576k = 18
#Range: > 0
infinite = 20

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#Minimum time in ticks for leaf decay. Must be lower than MaximumDecayTime!
#Range: > 0
MinimumDecayTime = 4
#Maximum time in ticks for leaf decay. Must be higher than MinimumDecayTime!
#Range: > 0
MaximumDecayTime = 11

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[energy]
#The default transfer limit of a flux connector
#Range: 0 ~ 9223372036854775807
defaultLimit = 800000
#Range: 0 ~ 9223372036854775807
basicCapacity = 1000000
#Range: 0 ~ 9223372036854775807
basicTransfer = 20000
#Range: 0 ~ 9223372036854775807
herculeanCapacity = 8000000
#Range: 0 ~ 9223372036854775807
herculeanTransfer = 120000
#Range: 0 ~ 9223372036854775807
gargantuanCapacity = 128000000
#Range: 0 ~ 9223372036854775807
gargantuanTransfer = 1440000

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#Disables fake players like miners and auto-clickers.
disable_fake_players = false
#Max claimed chunks.
#You can override this with FTB Ranks 'ftbchunks.max_claimed' permission
#Range: > 0
max_claimed_chunks = 500
#Max force loaded chunks.
#You can override this with FTB Ranks 'ftbchunks.max_force_loaded' permission
#Range: > 0
max_force_loaded_chunks = 10
#Allow players to load chunks while they are offline.
chunk_load_offline = false
#Disables all land protection. Useful for private servers where everyone is trusted and claims are only used for forceloading.
disable_protection = false
#Forced modes won't let players change their ally settings.
#Allowed Values: DEFAULT, FORCED_ALL, FORCED_NONE
ally_mode = "DEFAULT"
#Blacklist for dimensions where chunks can't be claimed.
claim_dimension_blacklist = ["minecraft:the_end"]
#Patches vanilla chunkloading to allow random block ticks and other environment updates in chunks where no players are nearby. With this off farms and other things won't work. Disable in case this causes issues.
patch_chunkloading = true

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#If this is set to true you get an obituary after you died
enable_obituary = true
#The blocks that can be replaced with a grave
#If it starts with '#' it is a tag
replaceable_blocks = ["#gravestone:grave_replaceable"]
#If this is set to true the obituary will be taken out of your inventory when you break the grave
remove_obituary = false
#If this is set to true only the player that owns the grave and admins can break the grave
only_owners_can_break = false
#If this is set to true the ghost of the dead player will be spawned when the grave is broken
spawn_ghost = false
#If this is set to true the ghost player will defend the player
friendly_ghost = true
#If this is set to true you get your items back into your inventory by sneaking on the grave
sneak_pickup = false
#If this is set to true you get your items sorted back into your inventory by breaking the grave
break_pickup = true

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#Inventory sorter blacklists
[blacklists]
#Container blacklist
containerBlacklist = []
#Slot type blacklist
slotBlacklist = []

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#General settings for all mods using mcjtylib
[general]
#If true dump a lot of logging information about various things. Useful for debugging
logging = false
#If true then blocks using mcjtylib will have ownership tagged on them (useful for the rftools security manager)
manageOwnership = true
#If true then mods using McJtyLib might try to be as friendly as possible to mods that support very tall chunks (taller then 256). No guarantees however! Set to false for more optimal performance
tallChunkFriendly = false
#The maximum amount of dimensional shards that can be infused in a single machine
#Range: > 1
maxInfuse = 256

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["Tweak Garden World Generation Rates"]
#Chance of gardens generating in the world. Higher numbers indicate a lower probability; just 4 is very rare (Default: 2)
#Range: 1 ~ 1000000000
"Probability of gardens generating" = 2
["Tweak Garden Cluster Rates"]
#Chance of gardens generating in the world. Higher numbers indicate a lower probability; just 4 is very rare (Default: 2)
#Range: 1 ~ 1000000000
"Probability of gardens generating" = 2
["Tweak Garden Cluster Sizes"]
#Amount of gardens that spawn together. Higher numbers indicate larger clusters; 32 is about 3-7ish (Default: 32)
#Range: 1 ~ 1000000000
"Probability of gardens generating" = 32
["Miscellaneous Features"]
#Disable/enable right-click harvesting of crops.
"Enable right-click harvesting for crops" = true
#Disable/enable grass blocks dropping seeds.
"Enable grass blocks dropping seeds" = false
#Disable/enable tall grass blocks dropping seeds.
"Enable tall grass blocks dropping seeds" = false
#Disable/enable fern blocks dropping seeds.
"Enable fern blocks dropping seeds" = false
["Enable/Disable Garden World Generation"]
#Should arid gardens should generate in world
"Generate arid gardens" = true
#Should frost gardens should generate in world
"Generate frost gardens" = true
#Should tropical gardens should generate in world
"Generate tropical gardens" = true
#Should windy gardens should generate in world
"Generate windy gardens" = true
#Should shaded gardens should generate in world
"Generate shaded gardens" = true
#Should soggy gardens should generate in world
"Generate soggy gardens" = true
["Right-click Harvesting Settings"]
#Disable/enable right-click harvesting of crops
"Enable right-click harvesting for crops" = true
["Dimensions Settings"]
#Enter a dimension id to whitelist feature generation
white_dim = ["minecraft:overworld"]
#Enter a dimension id to blacklist feature generation
black_dim = ["minecraft:the_end", "minecraft:the_nether"]

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["Tweak World Generation Rates"]
#Chance of temperate fruit trees generating in the world. Higher numbers indicate a lower probability (Default: 5000)
#Range: 1 ~ 1000000000
"Probability of temperate fruit trees generating" = 5000
#Chance of warm fruit trees generating in the world. Higher numbers indicate a lower probability (Default: 5000)
#Range: 1 ~ 1000000000
"Probability of warm fruit trees generating" = 5000
#Chance of cold fruit trees generating in the world. Higher numbers indicate a lower probability (Default: 5000)
#Range: 1 ~ 1000000000
"Probability of cold fruit trees generating" = 5000
["Miscellaneous Features"]
#Disable/enable right-click harvesting of crops.
"Enable right-click harvesting for crops" = true
#Disable/enable grass blocks dropping seeds.
"Enable grass blocks dropping seeds" = false
#Disable/enable tall grass blocks dropping seeds.
"Enable tall grass blocks dropping seeds" = false
#Disable/enable fern blocks dropping seeds.
"Enable fern blocks dropping seeds" = false
["Enable/Disable Garden World Generation"]
#Should apple trees generate in world
"Generate apple trees" = true
#Should avocado trees generate in world
"Generate avocado trees" = true
#Should candlenut trees generate in world
"Generate candlenut trees" = true
#Should cherry trees generate in world
"Generate cherry trees" = true
#Should chestnut trees generate in world
"Generate chestnut trees" = true
#Should gooseberry trees generate in world
"Generate gooseberry trees" = true
#Should lemon trees generate in world
"Generate lemon trees" = true
#Should nutmeg trees generate in world
"Generate nutmeg trees" = true
#Should orange trees generate in world
"Generate orange trees" = true
#Should peach trees generate in world
"Generate peach trees" = true
#Should pear trees generate in world
"Generate pear trees" = true
#Should plum trees generate in world
"Generate plum trees" = true
#Should walnut trees generate in world
"Generate walnut trees" = true
#Should spiderweb trees generate in world
"Generate spiderweb trees" = true
#Should hazelnut trees generate in world
"Generate hazelnut trees" = true
#Should pawpaw trees generate in world
"Generate pawpaw trees" = true
#Should soursop trees generate in world
"Generate soursop trees" = true
#Should almond trees generate in world
"Generate almond trees" = true
#Should apricot trees generate in world
"Generate apricot trees" = true
#Should banana trees generate in world
"Generate banana trees" = true
#Should cashew trees generate in world
"Generate cashew trees" = true
#Should cinnamon trees generate in world
"Generate cinnamon trees" = true
#Should coconut trees generate in world
"Generate coconut trees" = true
#Should almond date generate in world
"Generate date trees" = true
#Should dragonfruit trees generate in world
"Generate dragonfruit trees" = true
#Should durian trees generate in world
"Generate durian trees" = true
#Should fig trees generate in world
"Generate fig trees" = true
#Should grapefruit trees generate in world
"Generate grapefruit trees" = true
#Should lime trees generate in world
"Generate lime trees" = true
#Should mango trees generate in world
"Generate mango trees" = true
#Should olive trees generate in world
"Generate olive trees" = true
#Should papaya trees generate in world
"Generate papaya trees" = true
#Should paperbark trees generate in world
"Generate paperbark trees" = true
#Should pecan trees generate in world
"Generate pecan trees" = true
#Should peppercorn trees generate in world
"Generate peppercorn trees" = true
#Should persimmon trees generate in world
"Generate persimmon trees" = true
#Should pistachio trees generate in world
"Generate pistachio trees" = true
#Should pomegranate trees generate in world
"Generate pomegranate trees" = true
#Should starfruit trees generate in world
"Generate starfruit trees" = true
#Should vanillabean trees generate in world
"Generate vanillabean trees" = true
#Should breadfruit trees generate in world
"Generate breadfruit trees" = true
#Should guava trees generate in world
"Generate guava trees" = true
#Should jackfruit trees generate in world
"Generate jackfruit trees" = true
#Should lychee trees generate in world
"Generate lychee trees" = true
#Should passionfruit trees generate in world
"Generate passionfruit trees" = true
#Should rambutan trees generate in world
"Generate rambutan trees" = true
#Should tamarind trees generate in world
"Generate tamarind trees" = true
#Should maple trees generate in world
"Generate maple trees" = true
#Should pinenut trees generate in world
"Generate pinenut trees" = true
["Right-click Harvesting Settings"]
#Disable/enable right-click harvesting of crops
"Enable right-click harvesting for crops" = true
["Dimensions Settings"]
#Enter a dimension id to whitelist feature generation
white_dim = ["minecraft:overworld"]
#Enter a dimension id to blacklist feature generation
black_dim = ["minecraft:the_end", "minecraft:the_nether"]

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#Max stack size per slot (-1 or 0 to use default). Going above 64 needs a mod like StackUp!.
#Range: > -1
maxStackSize = -1

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[pump]
#The range of the pump
#Range: 0 ~ 1024
range = 64
#The interval in ticks for when to move on to the next block (higher is slower)
#Range: 0 ~ 1024
speed = 4
#The capacity of the internal pump tank
#Range: > 1000
tankCapacity = 16000
#The capacity of the energy storage
#Range: > 0
energyCapacity = 100000
#Energy drained when moving to the next block
#Range: > 0
energyUsagePerMove = 0
#Energy drained when draining liquid
#Range: > 0
energyUsagePerDrain = 250
#Whether the pump uses energy to work
useEnergy = true
#Replaces liquids that are removed with a block defined in 'blockIdToReplaceLiquidsWith' (to reduce lag)
replaceLiquidWithBlock = true
#The block that liquids are replaced with when 'replaceLiquidWithBlock' is true
blockIdToReplaceLiquidsWith = "minecraft:stone"

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[pipe]
[pipe.item]
[pipe.item.basic]
#The maximum amount of ticks that items can be in the pipe. Lower is faster.
#Range: > 0
maxTicks = 30
[pipe.item.improved]
#The maximum amount of ticks that items can be in the pipe. Lower is faster.
#Range: > 0
maxTicks = 20
[pipe.item.advanced]
#The maximum amount of ticks that items can be in the pipe. Lower is faster.
#Range: > 0
maxTicks = 10
[pipe.fluid]
[pipe.fluid.basic]
#The capacity in mB of the pipe.
#Range: > 0
capacity = 1000
#The transfer rate in mB/t of the pipe.
#Range: > 0
transferRate = 100
[pipe.fluid.improved]
#The capacity in mB of the pipe.
#Range: > 0
capacity = 4000
#The transfer rate in mB/t of the pipe.
#Range: > 0
transferRate = 400
[pipe.fluid.advanced]
#The capacity in mB of the pipe.
#Range: > 0
capacity = 8000
#The transfer rate in mB/t of the pipe.
#Range: > 0
transferRate = 800
[pipe.fluid.elite]
#The capacity in mB of the pipe.
#Range: > 0
capacity = 16000
#The transfer rate in mB/t of the pipe.
#Range: > 0
transferRate = 1600
[pipe.fluid.ultimate]
#The capacity in mB of the pipe.
#Range: > 0
capacity = 32000
#The transfer rate in mB/t of the pipe.
#Range: > 0
transferRate = 3200
[pipe.energy]
[pipe.energy.basic]
#The capacity in FE of the pipe.
#Range: > 0
capacity = 1000
#The transfer rate in FE/t of the pipe.
#Range: > 0
transferRate = 1000
[pipe.energy.improved]
#The capacity in FE of the pipe.
#Range: > 0
capacity = 4000
#The transfer rate in FE/t of the pipe.
#Range: > 0
transferRate = 4000
[pipe.energy.advanced]
#The capacity in FE of the pipe.
#Range: > 0
capacity = 8000
#The transfer rate in FE/t of the pipe.
#Range: > 0
transferRate = 8000
[pipe.energy.elite]
#The capacity in FE of the pipe.
#Range: > 0
capacity = 16000
#The transfer rate in FE/t of the pipe.
#Range: > 0
transferRate = 16000
[pipe.energy.ultimate]
#The capacity in FE of the pipe.
#Range: > 0
capacity = 32000
#The transfer rate in FE/t of the pipe.
#Range: > 0
transferRate = 32000
[pipe.attachment]
[pipe.attachment.extractor]
[pipe.attachment.extractor.basic]
#The interval between item extractions in ticks. Lower is faster.
#Range: > 0
itemTickInterval = 60
#The amount of items to extract per extraction.
#Range: 0 ~ 64
itemsToExtract = 8
#The interval between fluid extractions in ticks. Lower is faster.
#Range: > 0
fluidTickInterval = 0
#The amount of fluids in mB to extract per extraction.
#Range: > 0
fluidsToExtract = 100
#The amount of filter slots allowed.
#Range: 0 ~ 15
filterSlots = 0
#Whether the redstone mode can be configured for this extractor.
canSetRedstoneMode = false
#Whether the extractor can be toggled between whitelist and blacklist.
canSetWhitelistBlacklist = false
#Whether the extractor can be toggled between routing modes.
canSetRoutingMode = false
#Whether the extractor can toggle exact mode.
canSetExactMode = false
[pipe.attachment.extractor.improved]
#The interval between item extractions in ticks. Lower is faster.
#Range: > 0
itemTickInterval = 40
#The amount of items to extract per extraction.
#Range: 0 ~ 64
itemsToExtract = 16
#The interval between fluid extractions in ticks. Lower is faster.
#Range: > 0
fluidTickInterval = 0
#The amount of fluids in mB to extract per extraction.
#Range: > 0
fluidsToExtract = 400
#The amount of filter slots allowed.
#Range: 0 ~ 15
filterSlots = 4
#Whether the redstone mode can be configured for this extractor.
canSetRedstoneMode = true
#Whether the extractor can be toggled between whitelist and blacklist.
canSetWhitelistBlacklist = false
#Whether the extractor can be toggled between routing modes.
canSetRoutingMode = false
#Whether the extractor can toggle exact mode.
canSetExactMode = true
[pipe.attachment.extractor.advanced]
#The interval between item extractions in ticks. Lower is faster.
#Range: > 0
itemTickInterval = 20
#The amount of items to extract per extraction.
#Range: 0 ~ 64
itemsToExtract = 32
#The interval between fluid extractions in ticks. Lower is faster.
#Range: > 0
fluidTickInterval = 0
#The amount of fluids in mB to extract per extraction.
#Range: > 0
fluidsToExtract = 800
#The amount of filter slots allowed.
#Range: 0 ~ 15
filterSlots = 8
#Whether the redstone mode can be configured for this extractor.
canSetRedstoneMode = true
#Whether the extractor can be toggled between whitelist and blacklist.
canSetWhitelistBlacklist = true
#Whether the extractor can be toggled between routing modes.
canSetRoutingMode = true
#Whether the extractor can toggle exact mode.
canSetExactMode = true
[pipe.attachment.extractor.elite]
#The interval between item extractions in ticks. Lower is faster.
#Range: > 0
itemTickInterval = 10
#The amount of items to extract per extraction.
#Range: 0 ~ 64
itemsToExtract = 64
#The interval between fluid extractions in ticks. Lower is faster.
#Range: > 0
fluidTickInterval = 0
#The amount of fluids in mB to extract per extraction.
#Range: > 0
fluidsToExtract = 1600
#The amount of filter slots allowed.
#Range: 0 ~ 15
filterSlots = 12
#Whether the redstone mode can be configured for this extractor.
canSetRedstoneMode = true
#Whether the extractor can be toggled between whitelist and blacklist.
canSetWhitelistBlacklist = true
#Whether the extractor can be toggled between routing modes.
canSetRoutingMode = true
#Whether the extractor can toggle exact mode.
canSetExactMode = true
[pipe.attachment.extractor.ultimate]
#The interval between item extractions in ticks. Lower is faster.
#Range: > 0
itemTickInterval = 10
#The amount of items to extract per extraction.
#Range: 0 ~ 64
itemsToExtract = 64
#The interval between fluid extractions in ticks. Lower is faster.
#Range: > 0
fluidTickInterval = 0
#The amount of fluids in mB to extract per extraction.
#Range: > 0
fluidsToExtract = 3200
#The amount of filter slots allowed.
#Range: 0 ~ 15
filterSlots = 15
#Whether the redstone mode can be configured for this extractor.
canSetRedstoneMode = true
#Whether the extractor can be toggled between whitelist and blacklist.
canSetWhitelistBlacklist = true
#Whether the extractor can be toggled between routing modes.
canSetRoutingMode = true
#Whether the extractor can toggle exact mode.
canSetExactMode = true

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[upgrades]
#The additional energy used by the Range Upgrade
#Range: > 0
rangeUpgradeUsage = 8
#The additional energy used by the Speed Upgrade
#Range: > 0
speedUpgradeUsage = 2
#The additional energy used by the Crafting Upgrade
#Range: > 0
craftingUpgradeUsage = 5
#The additional energy used by the Stack Upgrade
#Range: > 0
stackUpgradeUsage = 12
#The additional energy used by the Silk Touch Upgrade
#Range: > 0
silkTouchUpgradeUsage = 15
#The additional energy used by the Fortune 1 Upgrade
#Range: > 0
fortune1UpgradeUsage = 10
#The additional energy used by the Fortune 2 Upgrade
#Range: > 0
fortune2UpgradeUsage = 12
#The additional energy used by the Fortune 3 Upgrade
#Range: > 0
fortune3UpgradeUsage = 14
#The additional energy used by the Regulator Upgrade
#Range: > 0
regulatorUpgradeUsage = 15
[controller]
#Whether the Controller uses energy
useEnergy = true
#The energy capacity of the Controller
#Range: > 0
capacity = 32000
#The base energy used by the Controller
#Range: > 0
baseUsage = 0
#The maximum energy that the Controller can receive
#Range: > 0
maxTransfer = 2147483647
[cable]
#The energy used by the Cable
#Range: > 0
usage = 0
[grid]
#The energy used by Grids
#Range: > 0
gridUsage = 2
#The energy used by Crafting Grids
#Range: > 0
craftingGridUsage = 4
#The energy used by Pattern Grids
#Range: > 0
patternGridUsage = 4
#The energy used by Fluid Grids
#Range: > 0
fluidGridUsage = 2
[diskDrive]
#The energy used by the Disk Drive
#Range: > 0
usage = 0
#The energy used per disk in the Disk Drive
#Range: > 0
diskUsage = 1
[storageBlock]
#The energy used by the 1k Storage Block
#Range: > 0
oneKUsage = 2
#The energy used by the 4k Storage Block
#Range: > 0
fourKUsage = 4
#The energy used by the 16k Storage Block
#Range: > 0
sixteenKUsage = 6
#The energy used by the 64k Storage Block
#Range: > 0
sixtyFourKUsage = 8
#The energy used by the Creative Storage Block
#Range: > 0
creativeUsage = 10
[fluidStorageBlock]
#The energy used by the 64k Fluid Storage Block
#Range: > 0
sixtyFourKUsage = 2
#The energy used by the 256k Fluid Storage Block
#Range: > 0
twoHundredFiftySixKUsage = 4
#The energy used by the 1024k Fluid Storage Block
#Range: > 0
thousandTwentyFourKUsage = 6
#The energy used by the 4096k Fluid Storage Block
#Range: > 0
fourThousandNinetySixKUsage = 8
#The energy used by the Creative Fluid Storage Block
#Range: > 0
creativeUsage = 10
[externalStorage]
#The energy used by the External Storage
#Range: > 0
usage = 6
[importer]
#The energy used by the Importer
#Range: > 0
usage = 1
[exporter]
#The energy used by the Exporter
#Range: > 0
usage = 1
[networkReceiver]
#The energy used by the Network Receiver
#Range: > 0
usage = 0
[networkTransmitter]
#The energy used by the Network Transmitter
#Range: > 0
usage = 64
[relay]
#The energy used by the Relay
#Range: > 0
usage = 1
[detector]
#The energy used by the Detector
#Range: > 0
usage = 2
[securityManager]
#The energy used by the Security Manager
#Range: > 0
usage = 4
#The additional energy used by Security Cards in the Security Manager
#Range: > 0
usagePerCard = 10
[interface]
#The energy used by the Interface
#Range: > 0
usage = 2
[fluidInterface]
#The energy used by the Fluid Interface
#Range: > 0
usage = 2
[wirelessTransmitter]
#The energy used by the Wireless Transmitter
#Range: > 0
usage = 20
#The base range of the Wireless Transmitter
#Range: > 0
baseRange = 32
#The additional range per Range Upgrade in the Wireless Transmitter
#Range: > 0
rangePerUpgrade = 24
[storageMonitor]
#The energy used by the Storage Monitor
#Range: > 0
usage = 3
[wirelessGrid]
#Whether the Wireless Grid uses energy
useEnergy = true
#The energy capacity of the Wireless Grid
#Range: > 0
capacity = 3200
#The energy used by the Wireless Grid to open
#Range: > 0
openUsage = 30
#The energy used by the Wireless Grid to extract items
#Range: > 0
extractUsage = 5
#The energy used by the Wireless Grid to insert items
#Range: > 0
insertUsage = 5
[wirelessFluidGrid]
#Whether the Wireless Fluid Grid uses energy
useEnergy = true
#The energy capacity of the Wireless Fluid Grid
#Range: > 0
capacity = 3200
#The energy used by the Wireless Fluid Grid to open
#Range: > 0
openUsage = 30
#The energy used by the Wireless Fluid Grid to extract fluids
#Range: > 0
extractUsage = 5
#The energy used by the Wireless Fluid Grid to insert fluids
#Range: > 0
insertUsage = 5
[constructor]
#The energy used by the Constructor
#Range: > 0
usage = 3
[destructor]
#The energy used by the Destructor
#Range: > 0
usage = 3
[diskManipulator]
#The energy used by the Disk Manipulator
#Range: > 0
usage = 4
[portableGrid]
#Whether the Portable Grid uses energy
useEnergy = true
#The energy capacity of the Portable Grid
#Range: > 0
capacity = 3200
#The energy used by the Portable Grid to open
#Range: > 0
openUsage = 30
#The energy used by the Portable Grid to extract items or fluids
#Range: > 0
extractUsage = 5
#The energy used by the Portable Grid to insert items or fluids
#Range: > 0
insertUsage = 5
[crafter]
#The energy used by the Crafter
#Range: > 0
usage = 4
#The energy used for every Pattern in the Crafter
#Range: > 0
patternUsage = 1
[crafterManager]
#The energy used by the Crafter Manager
#Range: > 0
usage = 8
[craftingMonitor]
#The energy used by the Crafting Monitor
#Range: > 0
usage = 8
[wirelessCraftingMonitor]
#Whether the Wireless Crafting Monitor uses energy
useEnergy = true
#The energy capacity of the Wireless Crafting Monitor
#Range: > 0
capacity = 3200
#The energy used by the Wireless Crafting Monitor to open
#Range: > 0
openUsage = 30
#The energy used by the Wireless Crafting Monitor to cancel a crafting task
#Range: > 0
cancelUsage = 5
#The energy used by the Wireless Crafting Monitor to cancel all crafting tasks
#Range: > 0
cancelAllUsage = 10
[autocrafting]
#The autocrafting calculation timeout in milliseconds, crafting tasks taking longer than this to calculate are cancelled to avoid server strain
#Range: > 5000
calculationTimeoutMs = 5000

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[wirelessCraftingGrid]
#Whether the Wireless Crafting Grid uses energy
useEnergy = true
#The energy capacity of the Wireless Crafting Grid
#Range: > 0
capacity = 3200
#The energy used by the Wireless Crafting Grid to open
#Range: > 0
openUsage = 30
#The energy used by the Wireless Crafting Grid to craft an item
#Range: > 0
craftUsage = 1
#The energy used by the Wireless Crafting Grid to clear the crafting matrix
#Range: > 0
clearUsage = 10

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#Settings for the infusing system
[infuser]
#Maximum amount of dimensional shards before a machine is fully infused
#Range: > 1
maxInfuse = 256
#Amount of RF used per tick while infusing
#Range: > 0
usePerTick = 600
#Maximum RF storage that the infuser can hold
#Range: > 0
infuserMaxRF = 60000
#RF per tick that the infuser can receive
#Range: > 0
infuserRFPerTick = 600
#Dimensional shard ore generation
[worldgen]
#Overworld
[worldgen.overworld]
#Number of times to try generate the ore (set to 0 to disable)
#Range: 0 ~ 256
oreChances = 2
#Max size of veins
#Range: 1 ~ 256
oreVeinsize = 5
#Min height
#Range: 0 ~ 256
oreMin = 2
#Max height
#Range: 0 ~ 256
oreMax = 40
#Overworld
[worldgen.nether]
#Number of times to try generate the ore (set to 0 to disable)
#Range: 0 ~ 256
oreChances = 8
#Max size of veins
#Range: 1 ~ 256
oreVeinsize = 8
#Min height
#Range: 0 ~ 256
oreMin = 2
#Max height
#Range: 0 ~ 256
oreMax = 40
#End
[worldgen.end]
#Number of times to try generate the ore (set to 0 to disable)
#Range: 0 ~ 256
oreChances = 8
#Max size of veins
#Range: 1 ~ 256
oreVeinsize = 10
#Min height
#Range: 0 ~ 256
oreMin = 2
#Max height
#Range: 0 ~ 256
oreMax = 80

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#Settings for the builder
[builder]
#Maximum RF storage that the builder can hold
#Range: > 0
builderMaxRF = 1000000
#RF per tick that the builder can receive
#Range: > 0
builderRFPerTick = 20000
#RF per block operation for the builder when used to build
#Range: > 0
builderRfPerOperation = 500
#Base RF per block operation for the builder when used as a pump
#Range: > 0
builderRfPerLiquid = 300
#Base RF per block operation for the builder when used as a quarry or voider (actual cost depends on hardness of block)
#Range: > 0
builderRfPerQuarry = 300
#RF per block that is skipped (used when a filter is added to the builder)
#Range: > 0
builderRfPerSkipped = 50
#RF per entity move operation for the builder
#Range: > 0
builderRfPerEntity = 5000
#RF per player move operation for the builder
#Range: > 0
builderRfPerPlayer = 40000
#Can Tile Entities be moved? 'forbidden' means never, 'whitelist' means only whitelisted, 'blacklist' means all except blacklisted, 'allowed' means all
#Allowed Values: MOVE_FORBIDDEN, MOVE_WHITELIST, MOVE_BLACKLIST, MOVE_ALLOWED
tileEntityMode = "MOVE_WHITELIST"
#Maximum dimension for the space chamber
#Range: 0 ~ 100000
maxSpaceChamberDimension = 128
#How many ticks we wait before collecting again (with the builder 'collect items' mode)
#Range: > 0
collectTimer = 10
#The cost of collecting an item (builder 'collect items' mode))
#Range: > 0
collectRFPerItem = 20
#How much more expensive a move accross dimensions is
#Range: 0.0 ~ 1000000.0
dimensionCostFactor = 5.0
#The cost of collecting 1 XP level (builder 'collect items' mode))
#Range: 0.0 ~ 1000000.0
collectRFPerXP = 2.0
#The RF/t per area to keep checking for items in a given area (builder 'collect items' mode))
#Range: 0.0 ~ 1000000.0
collectRFPerTickPerArea = 0.5
#The RF per operation of the builder is multiplied with this factor when using the void shape card
#Range: 0.0 ~ 1000000.0
voidShapeCardFactor = 0.5
#The RF per operation of the builder is multiplied with this factor when using the silk quarry shape card
#Range: 0.0 ~ 1000000.0
silkquarryShapeCardFactor = 3.0
#The RF per operation of the builder is multiplied with this factor when using the fortune quarry shape card
#Range: 0.0 ~ 1000000.0
fortunequarryShapeCardFactor = 2.0
#Use this block for the builder to replace with
quarryReplace = "minecraft:dirt"
#If true the quarry will also quarry tile entities. Otherwise it just ignores them
quarryTileEntities = true
#If true the quarry will chunkload a chunk at a time. If false the quarry will stop if a chunk is not loaded
quarryChunkloads = true
#If true we allow shape cards to be crafted. Note that in order to use the quarry system you must also enable this
shapeCardAllowed = true
#If true we allow quarry cards to be crafted
quarryAllowed = true
#If true we allow the clearing quarry cards to be crafted (these can be heavier on the server)
clearingQuarryAllowed = true
#The base speed (number of blocks per tick) of the quarry
#Range: > 0
quarryBaseSpeed = 8
#Multiply the infusion factor with this value and add that to the quarry base speed
#Range: > 0
quarryInfusionSpeedFactor = 20
#Maximum offset of the shape when a shape card is used in the builder
#Range: > 0
maxBuilderOffset = 260
#Maximum dimension of the shape when a shape card is used in the builder
#Range: > 0
maxBuilderDimension = 512
#If true we go back to the old (wrong) sphere/cylinder calculation for the builder/shield
oldSphereCylinderShape = false
#Settings for the shield system
[shield]
#Maximum RF storage that the shield block can hold
#Range: > 0
shieldMaxRF = 200000
#RF per tick that the shield block can receive
#Range: > 0
shieldRFPerTick = 5000
#Maximum size (in blocks) of a tier 1 shield
#Range: 0 ~ 1000000
shieldMaxSize = 256
#Maximum offset of the shape when a shape card is used
#Range: 0 ~ 100000
maxShieldOffset = 128
#Maximum dimension of the shape when a shape card is used
#Range: 0 ~ 1000000
maxShieldDimension = 256
#Maximum distance at which you can add disjoint shield sections to a composed shield
#Range: 0 ~ 10000
maxDisjointShieldDistance = 64
#Base amount of RF/tick for every 10 blocks in the shield (while active)
#Range: > 0
shieldRfBase = 8
#RF/tick for every 10 blocks added in case of camo mode
#Range: > 0
shieldRfCamo = 2
#RF/tick for every 10 block addeds in case of shield mode
#Range: > 0
shieldRfShield = 2
#The amount of RF to consume for a single spike of damage for one entity
#Range: > 0
shieldRfDamage = 1000
#The amount of RF to consume for a single spike of damage for one entity (used in case of player-type damage)
#Range: > 0
shieldRfDamagePlayer = 2000
#The amount of damage to do for a single spike on one entity
#Range: 0.0 ~ 1.0E9
shieldDamage = 5.0
#Set this to false if you don't want invisible shield rendering mode to be possible
allowInvisibleShield = true
#Amount of dimensional shards per looting kill. Remember that this is per block that does damage
#Range: 0 ~ 256
shardsPerLootingKill = 2
#The looting kill bonus
#Range: 0 ~ 256
lootingKillBonus = 3
#Settings for the scanner, composer, and projector
[scanner]
#Maximum RF storage that the scanner can hold
#Range: > 0
scannerMaxRF = 500000
#RF per tick that the scanner can receive
#Range: > 0
scannerRFPerTick = 20000
#Amount of RF needed per tick during the scan
#Range: > 0
scannerUsePerTick = 1000
#Amount of RF needed per tick during the scan for a remote scanner
#Range: > 0
remoteScannerUsePerTick = 2000
#Maximum RF storage that the locator can hold
#Range: > 0
locatorMaxRF = 2000000
#RF per tick that the locator can receive
#Range: > 0
locatorRFPerTick = 20000
#Fixed amount of RF needed for a scan
#Range: > 0
locatorUsePerTickBase = 5000
#Base amount of RF needed for a scan per 16x16x16 subchunk
#Range: 0.0 ~ 1.0E9
locatorUsePerTickChunk = 0.1
#Additional amount of RF per 16x16x16 subchunk needed for a scan for hostile entities
#Range: 0.0 ~ 1.0E9
locatorUsePerTickHostile = 1.0
#Additional amount of RF per 16x16x16 subchunk needed for a scan for passive entities
#Range: 0.0 ~ 1.0E9
locatorUsePerTickPassive = 0.5
#Additional amount of RF per 16x16x16 subchunk needed for a scan for players
#Range: 0.0 ~ 1.0E9
locatorUsePerTickPlayer = 2.0
#Additional amount of RF per 16x16x16 subchunk needed for a scan for low energy
#Range: 0.0 ~ 1.0E9
locatorUsePerTickEnergy = 5.0
#Additional amount of RF per 16x16x16 subchunk needed for a filtered scan
#Range: 0.0 ~ 1.0E9
locatorFilterCost = 0.5
#Maximum RF storage that the projector can hold
#Range: > 0
projectorMaxRF = 500000
#RF per tick that the projector can receive
#Range: > 0
projectorRFPerTick = 10000
#RF/t for the projector while it is in use
#Range: > 0
projectorUsePerTick = 1000
#Number of ticks between every scan of the locator
#Range: > 0
ticksPerLocatorScan = 40
#Maximum amount of entities in a single block to show markers/beacons for
#Range: > 0
locatorEntitySafety = 10
#Maximum amount of 16x16 chunks we support for energy scanning
#Range: > 0
locatorMaxEnergyChunks = 25
#Maximum offset of the shape when a shape card is used in the scanner/projector
#Range: > 0
maxScannerOffset = 2048
#Maximum dimension of the shape when a scanner/projector card is used
#Range: 0 ~ 10000
maxScannerDimension = 512
#The amount of surface area the scanner will scan in a tick. Increasing this will increase the speed of the scanner but cause more strain on the server
#Range: 100 ~ 1073741824
surfaceAreaPerTick = 262144
#The amount of 'surface area' that the server will send to the client for the projector. Increasing this will increase the speed at which projections are ready but also increase the load for server and client
#Range: 100 ~ 10000000
planeSurfacePerTick = 40000

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#General settings
[general]
#Maximum RF storage that the processor can hold
#Range: > 1
processorMaxRF = 100000
#RF per tick that the processor can receive
#Range: > 1
processorRFPerTick = 1000
#Maximum number of lines to keep in the log
#Range: 0 ~ 100000
processorMaxLogLines = 100
#Maximum stack size for a program (used by 'call' opcode)
#Range: 1 ~ 10000
maxStackSize = 100
#Maximum amount of graphics opcodes that a graphics card supports
#Range: 1 ~ 10000
maxGraphicsOpcodes = 30
#Maximum amount of event queue entries supported by a processor. More events will be ignored
#Range: 1 ~ 10000
maxEventQueueSize = 100
#Maximum amount of craft requests supported by the crafting station. More requests will be ignored
#Range: 1 ~ 10000
maxCraftRequests = 200
#If true double click is needed in programmer to change connector. If false single click is sufficient
doubleClickToChangeConnector = true
#If 2 tooltips in the programmer gui are verbose and give a lot of info. With 1 the information is decreased. 0 means no tooltips
#Range: 0 ~ 2
tooltipVerbosityLevel = 2
#Amount of instructions per tick for the CPU Core B500
#Range: 1 ~ 1000
speedB500 = 1
#Amount of instructions per tick for the CPU Core S1000
#Range: 1 ~ 1000
speedS1000 = 4
#Amount of instructions per tick for the CPU Core EX2000
#Range: 1 ~ 1000
speedEX2000 = 16
#RF per tick for the CPU Core B500
#Range: > 0
rfB500 = 4
#RF per tick for the CPU Core S1000
#Range: > 0
rfS1000 = 14
#RF per tick for the CPU Core EX2000
#Range: > 0
rfEX2000 = 50
#RF per tick/per block for the variable screen module
#Range: > 0
variableModuleRFPerTick = 1
#RF per tick/per block for the interaction screen module
#Range: > 0
interactionModuleRFPerTick = 2
#RF per tick/per block for the console screen module
#Range: > 0
consoleModuleRFPerTick = 2
#RF per tick/per block for the vector art screen module
#Range: > 0
vectorArtModuleRFPerTick = 2

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#General settings
[general]
#Settings for the blazing generator
[general.blazing]
#Maximum amount of power the blazing generator can store
#Range: > 0
blazingGeneratorMaxPower = 1000000
#Maximum amount of power the blazing generator give to adjacent machines per side and per tick
#Range: > 0
blazingGeneratorSendPerTick = 20000
#Maximum amount of power the blazing agitator can store
#Range: > 0
blazingAgitatorMaxPower = 50000
#Amount of RF per tick input (per side) for the agitator
#Range: > 0
blazingAgitatorRFPerTick = 100
#Amount of RF per tick the agitator uses while operating
#Range: > 0
blazingAgitatorUsePerTick = 10
#Maximum amount of power the blazing infuser can store
#Range: > 0
blazingInfuserMaxPower = 50000
#Amount of RF per tick input (per side) for the infuser
#Range: > 0
blazingInfuserRFPerTick = 100
#Amount of RF per tick the infuser uses while operating
#Range: > 0
blazingInfuserUsePerTick = 10
#Settings for the powercell
[general.dimensionalcell]
#Base amount of RF/tick that can be extracted/inserted in this block
#Range: > 0
rfPerTick = 5000
#Maximum RF storage that a single cell can hold
#Range: > 0
rfPerNormalCell = 1000000
#How much better is the advanced cell with RF and RF/t
#Range: > 0
advancedFactor = 4
#How much worse is the simple cell with RF and RF/t
#Range: > 0
simpleFactor = 4
#The maximum cost factor for extracting energy out of a powercell for blocks in other dimensions or farther away then 10000 blocks
#Range: 0.0 ~ 1.0E9
powerCellCostFactor = 1.1
#At this distance the cost factor will be maximum. This value is also used when power is extracted from cells in different dimensions
#Range: 0.0 ~ 1.0E9
powerCellDistanceCap = 10000.0
#As soon as powercells are not connected this value will be taken as the minimum distance to base the cost factor from
#Range: 0.0 ~ 1.0E9
powerCellMinDistance = 100.0
#A multiplier for the distance if RFTools dimensions are involved. If both sides are RFTools dimensions then this multiplier is done twice
#Range: 0.0 ~ 1.0E9
powerCellRFToolsDimensionAdvantage = 0.5
#RF per tick that the powrcell can charge items with
#Range: > 0
powercellChargePerTick = 30000
#Settings for the endergenic generator
[general.endergenic]
#Maximum amount of power the endergenic can store
#Range: > 0
endergenicMaxPower = 5000000
#The chance (in 1/10 percent, so 1000 = 100%) that an endergenic pearl is lost while trying to hold it
#Range: 0 ~ 1000
endergenicChanceLost = 5
#The amount of RF that is consumed every tick to hold the endergenic pearl
#Range: > 0
endergenicRfHolding = 500
#The amount of RF that every endergenic will keep itself (so that it can hold pearls)
#Range: > 0
endergenicKeepRf = 2000
#The amount of RF per tick that this generator can give from its internal buffer to adjacent blocks
#Range: > 0
endergenicSendPerTick = 20000
#The amount of particles to spawn whenever energy is generated (use 0 to disable)
#Range: 0 ~ 1000
endergenicGoodParticles = 10
#The amount of particles to spawn whenever a pearl is lost (use 0 to disable)
#Range: 0 ~ 1000
endergenicBadParticles = 10
#Multiplier for power generation
#Range: 0.0 ~ 1.0E9
powergenFactor = 2.0
#Coal generator settings
[general.coalgenerator]
#Amount of RF generated per tick
#Range: > 0
generatePerTick = 60
#Amount of ticks generated per coal
#Range: > 0
ticksPerCoal = 600
#Maximum RF storage that the generator can hold
#Range: > 0
generatorMaxRF = 500000
#RF per tick that the generator can send
#Range: > 0
generatorRFPerTick = 2000
#RF per tick that the generator can charge items with
#Range: > 0
generatorChargePerTick = 1000
#Powercell settings
[general.powercell]
#Maximum RF a single tier1 cell can hold
#Range: 1 ~ 2000000000
tier1MaxRF = 500000
#Maximum RF a single tier2 cell can hold
#Range: 1 ~ 2000000000
tier2MaxRF = 4000000
#Maximum RF a single tier3 cell can hold
#Range: 1 ~ 2000000000
tier3MaxRF = 20000000
#Maximum RF/tick per side for a tier1 cell
#Range: 1 ~ 2000000000
tier1MaxRFPerTick = 250
#Maximum RF/tick per side for a tier2 cell
#Range: 1 ~ 2000000000
tier2MaxRFPerTick = 1000
#Maximum RF/tick per side for a tier3 cell
#Range: 1 ~ 2000000000
tier3MaxRFPerTick = 4000
#How much extra RF/tick every cell gets per cell in the network. 0 means constant RF/t. 1 means linear with amount of cells
#Range: 0.0 ~ 100.0
rfPerTickScale = 0.25
#Maximum number of blocks in a single multiblock network
#Range: 1 ~ 2000000000
networkMax = 729

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#Settings for the crafter
[crafter]
#Amount of RF used per crafting operation
#Range: > 0
rfPerOperation = 100
#How many operations to do at once in fast mode
#Range: > 0
speedOperations = 5
#Maximum RF storage that the crafter can hold
#Range: > 0
crafterMaxRF = 50000
#RF per tick that the crafter can receive
#Range: > 0
crafterRFPerTick = 500
#Settings for the screen system
[screen]
#Maximum RF storage that the screen controller can hold
#Range: > 0
screenControllerMaxRF = 60000
#RF per tick that the the screen controller can receive
#Range: > 0
screenControllerRFPerTick = 1000
#RF per tick/per block for the button module
#Range: > 0
buttonRFPerTick = 9
#RF per tick/per block for the elevator button module
#Range: > 0
elevatorButtonRFPerTick = 0
#RF per tick/per block for the clock module
#Range: > 0
clockRFPerTick = 1
#RF per tick/per block for the computer module
#Range: > 0
computerRFPerTick = 4
#RF per tick/per block for the counter plus module
#Range: > 0
counterPlusRFPerTick = 30
#RF per tick/per block for the counter module
#Range: > 0
counterRFPerTick = 4
#RF per tick/per block for the dimension module
#Range: > 0
dimensionRFPerTick = 6
#RF per tick/per block for the energy module
#Range: > 0
energyRFPerTick = 4
#RF per tick/per block for the energy plus module
#Range: > 0
energyPlusRFPerTick = 30
#RF per tick/per block for the fluid module
#Range: > 0
fluidRFPerTick = 4
#RF per tick/per block for the fluid plus module
#Range: > 0
fluidPlusRFPerTick = 30
#RF per tick/per block for the itemstack plus module
#Range: > 0
itemstackPlusRFPerTick = 30
#RF per tick/per block for the itemstack module
#Range: > 0
itemstackRFPerTick = 4
#RF per tick/per block for the machine information module
#Range: > 0
machineInfoRFPerTick = 4
#RF per tick/per block for the redstone module
#Range: > 0
redstoneRFPerTick = 4
#RF per tick/per block for the text module
#Range: > 0
textRFPerTick = 0
#How many times the screen will update. Higher numbers make the screens less accurate but better for network bandwidth
#Range: > 0
screenRefreshTiming = 500
#Settings for the spawner system
[spawner]
#Maximum amount of injections we need to do a full mob extraction.
#Range: > 1
maxMobInjections = 10
#Settings for the tank
[tank]
#Maximum tank capacity (in mb)
#Range: > 0
maxCapacity = 32000
#Settings for the teleportation system
[teleporter]
#Maximum RF storage that the matter transmitter can hold. This should be at least equal to 'rfStartTeleportDim'
#Range: > 0
transmitterMaxRF = 200000
#RF per tick that the matter transmitter can receive. It is recommended to keep this at least equal to 'rfTeleportPerTick'
#Range: > 0
transmitterRFPerTick = 1000
#Maximum RF storage that the matter receiver can hold
#Range: > 0
receiverMaxRF = 100000
#RF per tick that the matter receiver can receive
#Range: > 0
receiverRFPerTick = 500
#Maximum RF storage that the dialing device can hold
#Range: > 0
dialerMaxRF = 50000
#RF per tick that the dialing device can receive
#Range: > 0
dialerRFPerTick = 100
#Maximum RF storage that the advanced charged porter item can hold (note that teleporting this way uses 50% more RF then with a matter transmitter)
#Range: > 0
advancedChargedPorterMaxRF = 1000000
#Maximum RF storage that the charged porter item can hold (note that teleporting this way uses 50% more RF then with a matter transmitter)
#Range: > 0
chargedPorterMaxRF = 200000
#RF per tick that the the charged porter item can receive
#Range: > 0
chargedPorterRFPerTick = 2000
#The speed bonus for the advanced charged porter (compared to the normal one)
#Range: > 0
advancedSpeedBonus = 4
#The horizontal range the dialing device uses to check for transmitters. These are the transmitters the dialing device will be able to control
#Range: > 0
horizontalDialerRange = 10
#The vertical range the dialing device uses to check for transmitters
#Range: > 0
verticalDialerRange = 5
#The amount of RF consumed when dialing a transmitter to another receiver
#Range: > 0
rfPerDial = 1000
#The amount of RF consumed when the dialing device checks for the capabilities of a receiver ('Check' button)
#Range: > 0
rfPerCheck = 5000
#The amount of RF that is consumed by the matter transmitter when a dial is active
#Range: > 0
rfDialedConnectionPerTick = 10
#The amount of RF that is consumed by a matter transmitter when the player goes to stand in the teleportation beam allowing the teleportation process to start. This value is used for a teleport in the same dimension. In addition to this value the 'rfStartTeleportDist' is also added per traveled distance
#Range: > 0
rfStartTeleportLocal = 5000
#The amount of RF that is consumed by a matter transmitter when the player goes to stand in the teleportation beam allowing the teleportation process to start. This version is for a teleportation to another dimension and in this case 'rfStartTeleportDist' is not used. This value also acts as the maximum rf that can be consumed for a local teleport
#Range: > 0
rfStartTeleportDim = 100000
#For every unit in distance this value is added to the initial RF cost for starting the teleportation. This value is not used when teleporting to another dimension
#Range: > 0
rfStartTeleportDist = 10
#For the duration of the teleport process this value represents the amount of RF that is consumed by the matter transmitter for every tick
#Range: > 0
rfTeleportPerTick = 500
#The amount of RF/tick an idle dialed transmitter consumes
#Range: > 0
rfMatterIdleTick = 0
#This is the amount of RF that is consumed at the receiving side for every teleport. This RF is only consumed when the teleportation actually happens
#Range: > 0
rfPerTeleportReceiver = 5000
#This is the amount of RF that is consumed at a boosted transmitter in case the receiver doesn't have enough power
#Range: > 0
rfBoostedTeleport = 20000
#The base time used for a teleportation for a local teleport. The 'timeTeleportDist' value is added per distance traveled
#Range: > 0
timeTeleportBaseLocal = 5
#The base time used for a teleportation to another dimension. The 'timeTeleportDist' value is not used
#Range: > 0
timeTeleportBaseDim = 50
#The amount of time that is added depending on distance for a local teleport. This value is in militicks which means that 1000 is one tick and one tick is 1/20 of a second
#Range: > 0
timeTeleportDist = 10
#Set this to false to disable the 'whoosh' message on teleport
whooshMessage = true
#The volume for the teleporting sound (1.0 is default)
#Range: 0.0 ~ 1.0
volumeTeleport = 1.0
#The volume for the error sound when teleportation fails (1.0 is default)
#Range: 0.0 ~ 1.0
volumeTeleportError = 1.0
#The amount of ticks that a matter transmitter with destination checker will wait before checking a receiver in case the chunk is not loaded (-1 to disable this check completely)
#Range: > -1
checkUnloadedChunk = -1
#The amount of ticks that a matter transmitter with destination checker will wait before checking a receiver in case the world is not loaded (-1 to disable this check completely)
#Range: > -1
checkUnloadedWorld = -1
#If this is true then all usages of the teleport system are logged
logTeleportUsages = false
#If this is true then the RFTools teleportation system cannot be used to travel in the same dimension
preventInterdimensionalTeleports = false
#Comma separated list of dimension ids that the teleportation system can't teleport from
blacklistedTeleportationSources = ""
#Comma separated list of dimension ids that the teleportation system can't teleport to
blacklistedTeleportationDestinations = ""

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#General settings
[general]
#How often should the server send tps updates to clients
#Range: 100 ~ 600
refreshTicks = 100
#Only ops can see tps information, this is to stop tps hunters
opOnlyMode = false

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[milestones]
#Number of hearts you start out with.
#Range: 0 ~ 1000
baseHearts = 10
#Number of hearts you gain for reaching a new milestone.
#Range: 0 ~ 1000
heartsPerMilestone = 1
#A list of numbers of unique foods you need to eat to unlock each milestone, in ascending order.
milestones = [5, 10, 15, 20, 25, 30, 40, 50, 60, 70, 80, 90, 100, 120, 140, 160, 180, 200, 220, 240, 260, 280, 300, 320, 340, 360, 380, 400]
[filtering]
#Foods in this list won't affect the player's health nor show up in the food book.
blacklist = []
#When this list contains anything, the blacklist is ignored and instead only foods from here count.
whitelist = []
#The minimum hunger value foods need to provide in order to count for milestones, in half drumsticks.
#Range: 0 ~ 1000
minimumFoodValue = 1
[miscellaneous]
#Whether or not to reset the food list on death, effectively losing all bonus hearts.
resetOnDeath = false
#If true, eating foods outside of survival mode (e.g. creative/adventure) is not tracked and thus does not contribute towards progression.
limitProgressionToSurvival = false

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#All configuration items related to the core gameplay
[gameplay]
#Should the default schematics be ignored (from the jar)?
ignoreSchematicsFromJar = false
#Should player-made schematics be allowed?
allowPlayerSchematics = true
#Max world operations per tick (max blocks to place, remove, or replace).
#Range: 0 ~ 100000
maxOperationsPerTick = 1000
#Max amount of undos saved. A higher number requires more memory.
#Range: 0 ~ 100
maxCachedChanges = 10
#Max amount of schematics to be cached on the server.
#Range: 0 ~ 100000
maxCachedSchematics = 100
#Max amount of blocks checked by a possible worker
#Range: 0 ~ 100000
maxBlocksChecked = 1000

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["Global Options"]
#If TRUE, most Thermal Blocks will retain Energy when dropped. This setting does not control ALL blocks.
"Blocks Retain Energy" = true
#If TRUE, most Thermal Blocks will retain Inventory Contents when dropped. This setting does not control ALL blocks.
"Blocks Retain Inventory" = false
#If TRUE, most Thermal Blocks will retain Tank Contents when dropped. This setting does not control ALL blocks.
"Blocks Retain Tank Contents" = false
#If TRUE, Thermal Blocks will retain Augments when dropped.
"Blocks Retain Augments" = true
#If TRUE, Thermal Blocks will retain Redstone Control configuration when dropped.
"Blocks Retain Redstone Control" = true
#If TRUE, Thermal Blocks will retain Side configuration when dropped.
"Blocks Retain Side Configuration" = true
#If TRUE, Thermal Blocks will retain Transfer Control configuration when dropped.
"Blocks Retain Transfer Control" = true
[Features]
#If TRUE, various 'Vanilla+' Blocks and Recipes are enabled.
"Vanilla+" = true
#If TRUE, Rockwool Blocks and Recipes are enabled.
Rockwool = true
#If TRUE, the Basalz Mob is enabled.
Basalz = true
#If TRUE, the Blitz Mob is enabled.
Blitz = true
#If TRUE, the Blizz Mob is enabled.
Blizz = true
["World Generation"]
#Set to FALSE to prevent 'Thermal Series' Apatite from generating.
Apatite = true
#Set to FALSE to prevent 'Thermal Series' Cinnabar from generating.
Cinnabar = true
#Set to FALSE to prevent 'Thermal Series' Niter from generating.
Niter = true
#Set to FALSE to prevent 'Thermal Series' Sulfur from generating.
Sulfur = true
#Set to FALSE to prevent 'Thermal Series' Copper from generating.
Copper = true
#Set to FALSE to prevent 'Thermal Series' Tin from generating.
Tin = true
#Set to FALSE to prevent 'Thermal Series' Lead from generating.
Lead = true
#Set to FALSE to prevent 'Thermal Series' Silver from generating.
Silver = true
#Set to FALSE to prevent 'Thermal Series' Nickel from generating.
Nickel = true
#Set to FALSE to prevent 'Thermal Series' Oil Sands from generating.
Oil = true

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#Server configuration settings
[server]
#This option controlls the behaviour of the nbt synchronization between the server and the client on a dedicated server.
#If set to true this mod sync all inventory data to the client which may lead to very large nbt packets or even timeouts when the nbt data is > 2mb.
#If set to false this fix this issue but don't let you use the item in creative mod.
#If you set this to false DO NOT CHANGE YOUR GAMEMODE to creative as this will clear the inventory data!
shareAllNBTData = true

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#General settings
[general]
#This is a list of blocks that XNet considers to be 'unsided' meaning that it doesn't matter from what side you access things. This is currently only used to help with pasting channels
unsidedBlocks = ["minecraft:chest", "minecraft:trapped_chest", "rftools:modular_storage", "rftools:storage_scanner", "rftools:pearl_injector"]
#Maximum RF the controller can store
#Range: 1 ~ 1000000000
controllerMaxRF = 100000
#Maximum RF the controller can receive per tick
#Range: 1 ~ 1000000000
controllerRfPerTick = 1000
#Maximum RF the wireless router can store
#Range: 1 ~ 1000000000
wirelessRouterMaxRF = 100000
#Maximum RF the wireless router can receive per tick
#Range: 1 ~ 1000000000
wirelessRouterRfPerTick = 5000
#Maximum RF per tick the wireless router (tier 1) needs to publish a channel
#Range: 0 ~ 1000000000
wireless1RfPerChannel = 20
#Maximum RF per tick the wireless router (tier 2) needs to publish a channel
#Range: 0 ~ 1000000000
wireless2RfPerChannel = 50
#Maximum RF per tick the wireless router (infinite tier) needs to publish a channel
#Range: 0 ~ 1000000000
wirelessInfRfPerChannel = 200
#Maximum RF the normal connector can store
#Range: 1 ~ 1000000000
maxRfConnector = 50000
#Maximum RF the advanced connector can store
#Range: 1 ~ 1000000000
maxRfAdvancedConnector = 500000
#Maximum RF/rate that a normal connector can input or output
#Range: 1 ~ 1000000000
maxRfRateNormal = 10000
#Maximum RF/rate that an advanced connector can input or output
#Range: 1 ~ 1000000000
maxRfRateAdvanced = 100000
#Maximum fluid per operation that a normal connector can input or output
#Range: 1 ~ 1000000000
maxFluidRateNormal = 1000
#Maximum fluid per operation that an advanced connector can input or output
#Range: 1 ~ 1000000000
maxFluidRateAdvanced = 5000
#Maximum number of published channels that a routing channel can support
#Range: 1 ~ 1000000000
maxPublishedChannels = 32
#Power usage for the controller regardless of what it is doing
#Range: 0 ~ 1000000000
controllerRFPerTick = 0
#Power usage for the controller per active channel
#Range: 0 ~ 1000000000
controllerChannelRFT = 1
#Power usage for the controller per operation performed by one of the channels
#Range: 0 ~ 1000000000
controllerOperationRFT = 2
#Range for a tier 1 antenna
#Range: 0 ~ 1000000000
antennaTier1Range = 100
#Range for a tier 2 antenna
#Range: 0 ~ 1000000000
antennaTier2Range = 500