[general] [general.general] #The base energy usage for the energy importer. importerEnergyBaseConsumption = 1 #The base energy usage for the item importer. importerItemBaseConsumption = 1 #The base energy usage for the world item exporter when it has a variable. exporterWorldItemBaseConsumptionEnabled = 32 #The base energy usage for the item interface. interfaceItemBaseConsumption = 0 #The base energy usage for the world item importer when it has a variable. importerWorldItemBaseConsumptionEnabled = 32 #The base energy usage for the fluid importer. importerFluidBaseConsumption = 1 #The base energy usage for the fluid interface. interfaceFluidBaseConsumption = 0 #The base energy usage for the player simulator when it does not have a variable. playerSimulatorBaseConsumptionDisabled = 1 #The base energy usage for the player simulator when it has a variable. playerSimulatorBaseConsumptionEnabled = 64 #The base energy usage for the world block exporter when it does not have a variable. exporterWorldBlockBaseConsumptionDisabled = 1 #The base energy usage for the world block importer when it has a variable. importerWorldBlockBaseConsumptionEnabled = 32 #The base energy usage for the energy exporter. exporterEnergyBaseConsumption = 1 #The base energy usage for the item exporter. exporterItemBaseConsumption = 1 #The base energy usage for the world fluid importer when it does not have a variable. importerWorldFluidBaseConsumptionDisabled = 1 #The base energy usage for the world energy importer when it has a variable. importerWorldEnergyBaseConsumptionEnabled = 32 #The base energy usage for the world item importer when it does not have a variable. importerWorldItemBaseConsumptionDisabled = 1 #The base energy usage for the world block importer when it does not have a variable. importerWorldBlockBaseConsumptionDisabled = 1 #The base energy usage for the fluid exporter. exporterFluidBaseConsumption = 1 #The base energy usage for the world energy exporter when it has a variable. exporterWorldEnergyBaseConsumptionEnabled = 32 #The base energy usage for the world fluid exporter when it has a variable. exporterWorldFluidBaseConsumptionEnabled = 32 #The base energy usage for the world energy exporter when it does not have a variable. exporterWorldEnergyBaseConsumptionDisabled = 1 #The base energy usage for the world fluid importer when it has a variable. importerWorldFluidBaseConsumptionEnabled = 32 #The base energy usage for the energy interface. interfaceEnergyBaseConsumption = 0 #The base energy usage for the world block exporter when it has a variable. exporterWorldBlockBaseConsumptionEnabled = 32 #The base energy usage for the world fluid exporter when it does not have a variable. exporterWorldFluidBaseConsumptionDisabled = 1 #The base energy usage for the world energy importer when it does not have a variable. importerWorldEnergyBaseConsumptionDisabled = 1 #The base energy usage for the world item exporter when it does not have a variable. exporterWorldItemBaseConsumptionDisabled = 1 [core] [core.general] #The maximum network fluid transfer rate. fluidRateLimit = 2147483647 #If particles should be shown and sounds should be played when tunnels are interacting with the world. worldInteractionEvents = true #If an anonymous mod startup analytics request may be sent to our analytics service. analytics = true #If items should be ejected into the world when a block is broken and not all items fit into the target. Will be voided otherwise. ejectItemsOnBlockDropOverflow = true #How many ticks importers/exporters should sleep until checking targets again when they were previously unchanged. inventoryUnchangedTickTimeout = 10 #If items should be ejected into the world when item movement failed due to item handlers declaring inconsistent movement in simulation mode. If disabled, items can be voided. ejectItemsOnInconsistentSimulationMovement = true #If the version checker should be enabled. versionChecker = true