# Configuration file affixes { # The 1/n chance that a naturally spawned mob will be granted an affix item. [range: 1 ~ 500000, default: 250] I:"Random Affix Chance"=250 } bosses { # A list of potions (registry names) that bosses cannot generate with. [default: [forbidden_arcanus:spectral_vision]] S:"Blacklisted Potions" < forbidden_arcanus:spectral_vision > # The block that spawns in a 5x5 underneath world-generated bosses. [default: minecraft:red_sandstone] S:"Boss Filler Block"=minecraft:red_sandstone # The rarity offset for boss item generation. 400 guarantees uncommon, 700 guarantees rare, 800 guarantees epic, 950 guarantees mythic. [range: 0 ~ 999, default: 475] I:"Boss Rarity Offset"=475 # The possible mob types for bosses. Format is weight@entity, entity is a registry name. [default: [3@minecraft:zombie], [3@minecraft:skeleton], [2@minecraft:husk], [2@minecraft:stray], [1@minecraft:wither_skeleton], [1@minecraft:pillager]] S:"Boss Spawner Mobs" < 3@minecraft:zombie 3@minecraft:skeleton 2@minecraft:husk 2@minecraft:stray 1@minecraft:wither_skeleton 1@minecraft:pillager > # The percent chance a boss has fire resistance. [range: 0.0 ~ 3.4028235E38, default: 1.0] S:"Fire Resistance"=1.0 # The max amount of extra damage bosses do, in half hearts. [range: 0.0 ~ 2.14748365E9, default: 4.5] S:"Max Damage Bonus"=4.5 # The max amount boss health is multiplied by. Base hp * factor = final hp. [range: 0.0 ~ 2.14748365E9, default: 8.0] S:"Max Health Multiplier"=8.0 # The max amount of knockback resist bosses have. [range: 0.0 ~ 2.14748365E9, default: 1.0] S:"Max Knockback Resist"=1.0 # The max regeneration level of bosses. [range: 0 ~ 2147483647, default: 2] I:"Max Regen Level"=2 # The max resistance level of bosses. [range: 0 ~ 2147483647, default: 3] I:"Max Resistance Level"=3 # The max amount boss speed is multiplied by. Base speed * factor = final speed. [range: 0.0 ~ 2.14748365E9, default: 1.4] S:"Max Speed Multiplier"=1.4 # The min amount of extra damage bosses do, in half hearts. [range: 0.0 ~ 2.14748365E9, default: 2.0] S:"Min Damage Bonus"=2.0 # The min amount boss health is multiplied by. Base hp * factor = final hp. [range: 0.0 ~ 2.14748365E9, default: 4.0] S:"Min Health Multiplier"=4.0 # The min amount of knockback resist bosses have. [range: 0.0 ~ 2.14748365E9, default: 0.65] S:"Min Knockback Resist"=0.65 # The min regeneration level of bosses. [range: 0 ~ 2147483647, default: 0] I:"Min Regen Level"=0 # The min resistance level of bosses. [range: 0 ~ 2147483647, default: 0] I:"Min Resistance Level"=0 # The min amount boss speed is multiplied by. Base speed * factor = final speed. [range: 0.0 ~ 2.14748365E9, default: 1.1] S:"Min Speed Multiplier"=1.1 # The chance a gear piece will be randomly enchanted. [range: 0.0 ~ 2.14748365E9, default: 0.45] S:"Random Enchantment Chance"=0.45 # The chance a boss will have extra random potion effects. [range: 0.0 ~ 2.14748365E9, default: 0.65] S:"Random Potion Chance"=0.65 # The 1/n chance that a naturally spawned mob that can see the sky is transformed into a boss. [range: 1 ~ 500000, default: 600] I:"Surface Boss Chance"=600 # If a lightning bolt strikes when a surface boss spawn occurs. [default: true] B:"Surface Boss Lightning"=true # The percent chance a boss has water breathing. [range: 0.0 ~ 3.4028235E38, default: 1.0] S:"Water Breathing"=1.0 } "brutal spawners" { # The potion effects applied to all brutal mobs. Format is potion@level, potion is a registry name. [default: [minecraft:resistance@2], [minecraft:fire_resistance@1], [minecraft:regeneration@1], [minecraft:speed@2], [minecraft:water_breathing@1], [minecraft:strength@1]] S:"Brutal Potion Effects" < minecraft:resistance@2 minecraft:fire_resistance@1 minecraft:regeneration@1 minecraft:speed@2 minecraft:water_breathing@1 minecraft:strength@1 > # The possible spawn entries for brutal spawners. Format is weight@entity, entity is a registry name. apotheosis:random is a special name, used to generate a spawner that spawns any mob. [default: [3@minecraft:zombie], [3@minecraft:skeleton], [2@minecraft:husk], [2@minecraft:stray], [1@minecraft:spider]] S:"Brutal Spawner Mobs" < 3@minecraft:zombie 3@minecraft:skeleton 2@minecraft:husk 2@minecraft:stray 1@minecraft:spider > } frequencies { # The chance (per chunk) for a boss to try spawning. [range: 0.0 ~ 1.0, default: 0.07] S:"Boss Chance"=0.07 # The chance (per chunk) for a brutal spawner to try spawning. [range: 0.0 ~ 1.0, default: 0.18] S:"Brutal Spawner Chance"=0.18 # The chance (per chunk) for a swarm spawner to try spawning. [range: 0.0 ~ 1.0, default: 0.2] S:"Swarm Spawner Chance"=0.2 } general { # The biomes that the deadly module will not generate in. [default: [minecraft:warm_ocean], [minecraft:lukewarm_ocean], [minecraft:cold_ocean], [minecraft:frozen_ocean], [minecraft:deep_warm_ocean], [minecraft:deep_frozen_ocean], [minecraft:deep_lukewarm_ocean], [minecraft:deep_cold_ocean], [minecraft:ocean], [minecraft:deep_ocean]] S:"Generation Biome Blacklist" < minecraft:warm_ocean minecraft:lukewarm_ocean minecraft:cold_ocean minecraft:frozen_ocean minecraft:deep_warm_ocean minecraft:deep_frozen_ocean minecraft:deep_lukewarm_ocean minecraft:deep_cold_ocean minecraft:ocean minecraft:deep_ocean > # The dimensions that the deadly module will generate in. [default: [overworld]] S:"Generation Dimension Whitelist" < overworld > } "random spawners" { # [range: 0 ~ 50, default: 1] I:"gravestone:player_ghost"=1 # [range: 0 ~ 50, default: 1] I:"mana-and-artifice:demon_imp"=1 # [range: 0 ~ 50, default: 1] I:"mana-and-artifice:lantern_wraith"=1 # [range: 0 ~ 50, default: 1] I:"mana-and-artifice:mushroom_soldier"=1 # [range: 0 ~ 50, default: 1] I:"mana-and-artifice:pixie"=1 # [range: 0 ~ 50, default: 1] I:"mana-and-artifice:spell_breaker"=1 # [range: 0 ~ 50, default: 1] I:"mana-and-artifice:witch_hunter"=1 # [range: 0 ~ 50, default: 1] I:"minecolonies:amazon"=1 # [range: 0 ~ 50, default: 1] I:"minecolonies:amazonchief"=1 # [range: 0 ~ 50, default: 1] I:"minecolonies:archerbarbarian"=1 # [range: 0 ~ 50, default: 1] I:"minecolonies:archermummy"=1 # [range: 0 ~ 50, default: 1] I:"minecolonies:archerpirate"=1 # [range: 0 ~ 50, default: 1] I:"minecolonies:barbarian"=1 # [range: 0 ~ 50, default: 1] I:"minecolonies:chiefbarbarian"=1 # [range: 0 ~ 50, default: 1] I:"minecolonies:chiefpirate"=1 # [range: 0 ~ 50, default: 1] I:"minecolonies:mummy"=1 # [range: 0 ~ 50, default: 1] I:"minecolonies:norsemenarcher"=1 # [range: 0 ~ 50, default: 1] I:"minecolonies:norsemenchief"=1 # [range: 0 ~ 50, default: 1] I:"minecolonies:pharao"=1 # [range: 0 ~ 50, default: 1] I:"minecolonies:pirate"=1 # [range: 0 ~ 50, default: 1] I:"minecolonies:shieldmaiden"=1 # [range: 0 ~ 50, default: 8] I:"minecraft:blaze"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:cave_spider"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:creeper"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:drowned"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:elder_guardian"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:ender_dragon"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:enderman"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:endermite"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:evoker"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:ghast"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:giant"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:guardian"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:hoglin"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:husk"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:illusioner"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:magma_cube"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:phantom"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:piglin"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:piglin_brute"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:pillager"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:ravager"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:shulker"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:silverfish"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:skeleton"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:slime"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:spider"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:stray"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:vex"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:vindicator"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:witch"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:wither"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:wither_skeleton"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:zoglin"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:zombie"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:zombie_villager"=8 # [range: 0 ~ 50, default: 8] I:"minecraft:zombified_piglin"=8 # [range: 0 ~ 50, default: 1] I:"quark:forgotten"=1 # [range: 0 ~ 50, default: 1] I:"quark:wraith"=1 # [range: 0 ~ 50, default: 1] I:"quark:wrapped"=1 # [range: 0 ~ 50, default: 1] I:"thermal:basalz"=1 # [range: 0 ~ 50, default: 1] I:"thermal:blitz"=1 # [range: 0 ~ 50, default: 1] I:"thermal:blizz"=1 } "spawner stats: brutal spawners" { # The maximum delay between spawns [range: 1 ~ 32767, default: 400] I:"Max Delay"=400 # The maximum number of nearby entities (when hit, the spawner turns off). [range: 1 ~ 32767, default: 6] I:"Max Nearby Entities"=6 # The minimum delay between spawns [range: 1 ~ 32767, default: 200] I:"Min Delay"=200 # The required distance a player must be within for this spawner to work. [range: 1 ~ 32767, default: 16] I:"Player Range"=16 # The number of mobs that will spawn. [range: 1 ~ 32767, default: 6] I:"Spawn Count"=6 # The delay before first spawn on this spawner. [range: 1 ~ 32767, default: 20] I:"Spawn Delay"=20 # The spawn range. [range: 1 ~ 32767, default: 4] I:"Spawn Range"=4 } "spawner stats: swarm spawners" { # The maximum delay between spawns [range: 1 ~ 32767, default: 300] I:"Max Delay"=300 # The maximum number of nearby entities (when hit, the spawner turns off). [range: 1 ~ 32767, default: 32] I:"Max Nearby Entities"=32 # The minimum delay between spawns [range: 1 ~ 32767, default: 75] I:"Min Delay"=75 # The required distance a player must be within for this spawner to work. [range: 1 ~ 32767, default: 8] I:"Player Range"=8 # The number of mobs that will spawn. [range: 1 ~ 32767, default: 8] I:"Spawn Count"=8 # The delay before first spawn on this spawner. [range: 1 ~ 32767, default: 20] I:"Spawn Delay"=20 # The spawn range. [range: 1 ~ 32767, default: 6] I:"Spawn Range"=6 } "swarm spawners" { # The possible spawn entries for swarm spawners. Format is weight@entity, entity is a registry name. [default: [4@minecraft:zombie], [2@minecraft:skeleton], [5@minecraft:spider], [8@minecraft:cave_spider], [1@minecraft:creeper]] S:"Swarm Spawner Mobs" < 4@minecraft:zombie 2@minecraft:skeleton 5@minecraft:spider 8@minecraft:cave_spider 1@minecraft:creeper > }