# Configuration file "apotheosis:bane_of_illagers" { # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10] I:"Max Level"=10 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:berserk" { # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4] I:"Max Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:capturing" { # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7] I:"Max Level"=7 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:crescendo" { # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:depth_miner" { # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 5] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:hell_infusion" { # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7] I:"Max Level"=7 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:icy_thorns" { # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4] I:"Max Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:knowledge" { # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4] I:"Max Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:life_mending" { # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4] I:"Max Level"=4 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:magic_protection" { # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 5] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:natures_blessing" { # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] I:"Max Level"=7 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:obliteration" { # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9] I:"Max Level"=9 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:rebounding" { # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 6] I:"Max Level"=6 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:reflective" { # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7] I:"Max Level"=7 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:scavenger" { # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:sea_infusion" { # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7] I:"Max Level"=7 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:shield_bash" { # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 7] I:"Max Level"=7 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:splitting" { # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9] I:"Max Level"=9 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:stable_footing" { # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:tempting" { # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "apotheosis:true_infinity" { # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "ars_nouveau:mana_boost" { # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "ars_nouveau:mana_regen" { # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "ars_nouveau:reactive" { # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 3] I:"Max Level"=3 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "astralsorcery:night_vision" { # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "astralsorcery:scorching_heat" { # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "cofh_core:holding" { # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 11] I:"Max Level"=11 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "cyclic:auto_smelt" { # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "cyclic:beekeeper" { # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6] I:"Max Level"=6 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "cyclic:beheading" { # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] I:"Max Level"=7 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "cyclic:curse" { # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "cyclic:disarm" { # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] I:"Max Level"=7 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "cyclic:ender" { # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] I:"Max Level"=7 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "cyclic:excavate" { # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9] I:"Max Level"=9 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "cyclic:experience_boost" { # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "cyclic:growth" { # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] I:"Max Level"=7 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "cyclic:launch" { # The max level of this enchantment - normally 10. [range: 1 ~ 127, default: 12] I:"Max Level"=12 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "cyclic:life_leech" { # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6] I:"Max Level"=6 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "cyclic:magnet" { # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] I:"Max Level"=7 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "cyclic:multishot" { # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "cyclic:quickshot" { # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] I:"Max Level"=7 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "cyclic:reach" { # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "cyclic:step" { # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "cyclic:traveler" { # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "cyclic:venom" { # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6] I:"Max Level"=6 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "mana-and-artifice:aura-depths" { # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "mana-and-artifice:aura-healing" { # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "mana-and-artifice:aura-jumping" { # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "mana-and-artifice:aura-mining" { # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "mana-and-artifice:aura-repair" { # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "mana-and-artifice:aura-running" { # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "mana-and-artifice:bouncing" { # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "mana-and-artifice:cloudstep" { # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] I:"Max Level"=7 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "mana-and-artifice:transitorystep" { # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecolonies:raider_damage_enchant" { # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 2] I:"Max Level"=2 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:aqua_affinity" { # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:bane_of_arthropods" { # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10] I:"Max Level"=10 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:binding_curse" { # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:blast_protection" { # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:channeling" { # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:depth_strider" { # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] I:"Max Level"=7 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:efficiency" { # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9] I:"Max Level"=9 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:feather_falling" { # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:fire_aspect" { # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 5] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:fire_protection" { # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:flame" { # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:fortune" { # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] I:"Max Level"=7 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:frost_walker" { # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6] I:"Max Level"=6 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:impaling" { # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10] I:"Max Level"=10 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:infinity" { # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:knockback" { # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 5] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:looting" { # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] I:"Max Level"=7 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:loyalty" { # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:luck_of_the_sea" { # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] I:"Max Level"=7 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:lure" { # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] I:"Max Level"=7 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:mending" { # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:multishot" { # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:piercing" { # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:power" { # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9] I:"Max Level"=9 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:projectile_protection" { # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:protection" { # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:punch" { # The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 5] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:quick_charge" { # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:respiration" { # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] I:"Max Level"=7 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:riptide" { # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:sharpness" { # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9] I:"Max Level"=9 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:silk_touch" { # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:smite" { # The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10] I:"Max Level"=10 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:soul_speed" { # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7] I:"Max Level"=7 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:sweeping" { # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:thorns" { # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5] I:"Max Level"=5 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:unbreaking" { # The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 8] I:"Max Level"=8 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "minecraft:vanishing_curse" { # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "naturesaura:aura_mending" { # The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1] I:"Max Level"=1 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= } "simplyjetpacks:fuel_efficiency" { # The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 9] I:"Max Level"=9 # A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ] S:"Max Power Function"= # The min level of this enchantment. [range: 1 ~ 127, default: 1] I:"Min Level"=1 # A function to determine the min enchanting power. [default: ] S:"Min Power Function"= }