#General settings [general] #How often Sylphs spawn #Range: 0 ~ 100 sylphWeight = 5 #Spawn Arcane Ore in the world genOre = false #Spawn a book in the players inventory on login spawnBook = false #Spawn Mana Berry Bushes in the world genBerries = true #Rate of tree spawn per chunk #Range: 0.0 ~ 1.0 genTrees = 0.002 #How often Carbuncles spawn #Range: 0 ~ 100 carbuncleWeight = 5 #Mana [mana] #Base mana regen in seconds #Range: > 0 baseRegen = 5 #Max mana bonus for tier of book #Range: > 0 tierMax = 50 #How often max and regen will be calculated, in ticks. NOTE: Having the base mana regen AT LEAST this value is recommended. #Range: 1 ~ 20 updateInterval = 5 #Mana Boost value per level #Range: > 0 manaBoost = 25 #Regen bonus per potion level #Range: > 0 potionRegen = 10 #Max mana bonus per glyph #Range: > 0 glyphmax = 15 #(enchantment) Mana regen per second per level #Range: > 0 manaRegenEnchantment = 2 #Base max mana #Range: > 0 baseMax = 100 #Regen bonus per glyph #Range: 0.0 ~ 2.147483647E9 glyphRegen = 0.33 #Enabled Spells [spells] #Intangible enabled? intangible = true #Ignite enabled? ignite = true #Flare enabled? flare = true #Strength enabled? strength = true #Craft enabled? craft = true #Cold Snap enabled? cold_snap = true #Rune enabled? rune = true #Snare enabled? snare = true #Slowfall enabled? slowfall = true #Freeze enabled? freeze = true #Split enabled? split = true #Crush enabled? crush = true #Smelt enabled? smelt = true #Accelerate enabled? accelerate = true #Summon Vex enabled? summon_vex = true #Lightning enabled? lightning = true #Grow enabled? grow = true #Dampen enabled? dampen = true #Touch enabled? touch = true #Invisibility enabled? invisibility = true #Extract enabled? extract = true #Delay enabled? delay = true #Light enabled? light = true #Duration Down enabled? duration_down = true #Exchange enabled? exchange = true #Place Block enabled? place_block = true #Shield enabled? shield = true #Conjure Water enabled? conjure_water = true #Cut enabled? cut = true #Harm enabled? harm = true #Interact enabled? interact = true #Blink enabled? blink = true #Amplify enabled? amplify = true #Phantom enabled? phantom_block = true #Fell enabled? fell = true #Extend Time enabled? extend_time = true #Heal enabled? heal = true #Leap enabled? leap = true #Redstone Signal enabled? redstone_signal = true #Pierce enabled? pierce = true #Harvest enabled? harvest = true #Fortune enabled? fortune = true #Break enabled? break = true #Item Pickup enabled? pickup = true #Launch enabled? launch = true #Dispel enabled? dispel = true #Speed enabled? haste = true #Access Ender Inventory enabled? ender_inventory = true #Pull enabled? pull = true #Explosion enabled? explosion = true #Fangs enabled? fangs = true #AOE enabled? aoe = true #Gravity enabled? gravity = true #Self enabled? self = true #Aquatic enabled? aquatic = true #Projectile enabled? projectile = true #Wither enabled? wither = true #Knockback enabled? gust = true #Spell Cost [spell_cost] #Speed cost #Range: > -2147483648 haste_cost = 30 #Cut cost #Range: > -2147483648 cut_cost = 0 #Summon Vex cost #Range: > -2147483648 summon_vex_cost = 75 #Dampen cost #Range: > -2147483648 dampen_cost = -5 #Knockback cost #Range: > -2147483648 gust_cost = 15 #Touch cost #Range: > -2147483648 touch_cost = 5 #Extract cost #Range: > -2147483648 extract_cost = 30 #Aquatic cost #Range: > -2147483648 aquatic_cost = 25 #Smelt cost #Range: > -2147483648 smelt_cost = 100 #Blink cost #Range: > -2147483648 blink_cost = 50 #Launch cost #Range: > -2147483648 launch_cost = 30 #Intangible cost #Range: > -2147483648 intangible_cost = 30 #Rune cost #Range: > -2147483648 rune_cost = 30 #Flare cost #Range: > -2147483648 flare_cost = 40 #Break cost #Range: > -2147483648 break_cost = 10 #Pull cost #Range: > -2147483648 pull_cost = 15 #Wither cost #Range: > -2147483648 wither_cost = 50 #Extend Time cost #Range: > -2147483648 extend_time_cost = 10 #Snare cost #Range: > -2147483648 snare_cost = 80 #Item Pickup cost #Range: > -2147483648 pickup_cost = 10 #Explosion cost #Range: > -2147483648 explosion_cost = 35 #Slowfall cost #Range: > -2147483648 slowfall_cost = 25 #Harm cost #Range: > -2147483648 harm_cost = 15 #Exchange cost #Range: > -2147483648 exchange_cost = 50 #Leap cost #Range: > -2147483648 leap_cost = 20 #Dispel cost #Range: > -2147483648 dispel_cost = 30 #Craft cost #Range: > -2147483648 craft_cost = 50 #Place Block cost #Range: > -2147483648 place_block_cost = 10 #Crush cost #Range: > -2147483648 crush_cost = 30 #Delay cost #Range: > -2147483648 delay_cost = 50 #Shield cost #Range: > -2147483648 shield_cost = 30 #Fortune cost #Range: > -2147483648 fortune_cost = 80 #Self cost #Range: > -2147483648 self_cost = 10 #Ignite cost #Range: > -2147483648 ignite_cost = 15 #Freeze cost #Range: > -2147483648 freeze_cost = 15 #Heal cost #Range: > -2147483648 heal_cost = 40 #Harvest cost #Range: > -2147483648 harvest_cost = 10 #Access Ender Inventory cost #Range: > -2147483648 ender_inventory_cost = 50 #Pierce cost #Range: > -2147483648 pierce_cost = 20 #Invisibility cost #Range: > -2147483648 invisibility_cost = 30 #Gravity cost #Range: > -2147483648 gravity_cost = 15 #Duration Down cost #Range: > -2147483648 duration_down_cost = 15 #Light cost #Range: > -2147483648 light_cost = 25 #Projectile cost #Range: > -2147483648 projectile_cost = 10 #Split cost #Range: > -2147483648 split_cost = 20 #Grow cost #Range: > -2147483648 grow_cost = 70 #Cold Snap cost #Range: > -2147483648 cold_snap_cost = 30 #Strength cost #Range: > -2147483648 strength_cost = 200 #Interact cost #Range: > -2147483648 interact_cost = 10 #Phantom cost #Range: > -2147483648 phantom_block_cost = 5 #Redstone Signal cost #Range: > -2147483648 redstone_signal_cost = 0 #Accelerate cost #Range: > -2147483648 accelerate_cost = 10 #Conjure Water cost #Range: > -2147483648 conjure_water_cost = 80 #Amplify cost #Range: > -2147483648 amplify_cost = 20 #Lightning cost #Range: > -2147483648 lightning_cost = 50 #Fangs cost #Range: > -2147483648 fangs_cost = 35 #Fell cost #Range: > -2147483648 fell_cost = 150 #AOE cost #Range: > -2147483648 aoe_cost = 35 #Starting Spells ["Starter Spells"] harm_starter = true touch_starter = true projectile_starter = true break_starter = true self_starter = true