[worldgen] [worldgen.small_shrine] #Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether biomeCategoryNames = ["forest", "plains"] #Sets the worlds to generate this feature in. (Does NOT work for structures!) worldNames = ["overworld"] #Defines the structure spacing for worldgen #Range: 1 ~ 512 spacing = 18 #Defines the structure separation for worldgen #Range: 1 ~ 512 separation = 4 #Set this to true to let this feature generate in any biome. everyBiome = false #Set this to true to let this feature generate in any world. (Does NOT work for structures!) everyWorld = false #Set this to false to disable this worldgen feature. enabled = true [worldgen.glow_flower] #Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether biomeCategoryNames = ["icy", "extreme_hills"] #Sets the worlds to generate this feature in. (Does NOT work for structures!) worldNames = ["overworld"] #Set this to true to let this feature generate in any biome. everyBiome = false #Set this to true to let this feature generate in any world. (Does NOT work for structures!) everyWorld = false #Set this to false to disable this worldgen feature. enabled = true [worldgen.marble] #Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether biomeCategoryNames = [] #Sets the worlds to generate this feature in. (Does NOT work for structures!) worldNames = [] #Set this to true to let this feature generate in any biome. everyBiome = true #Set this to true to let this feature generate in any world. (Does NOT work for structures!) everyWorld = true #Set this to false to disable this worldgen feature. enabled = false [worldgen.aquamarine] #Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether biomeCategoryNames = [] #Sets the worlds to generate this feature in. (Does NOT work for structures!) worldNames = ["overworld"] #Set this to true to let this feature generate in any biome. everyBiome = true #Set this to true to let this feature generate in any world. (Does NOT work for structures!) everyWorld = false #Set this to false to disable this worldgen feature. enabled = true [worldgen.desert_shrine] #Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether biomeCategoryNames = ["mesa", "desert", "savanna"] #Sets the worlds to generate this feature in. (Does NOT work for structures!) worldNames = ["overworld"] #Defines the structure spacing for worldgen #Range: 1 ~ 512 spacing = 18 #Defines the structure separation for worldgen #Range: 1 ~ 512 separation = 4 #Set this to true to let this feature generate in any biome. everyBiome = false #Set this to true to let this feature generate in any world. (Does NOT work for structures!) everyWorld = false #Set this to false to disable this worldgen feature. enabled = true [worldgen.ancient_shrine] #Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether biomeCategoryNames = ["icy", "extreme_hills"] #Sets the worlds to generate this feature in. (Does NOT work for structures!) worldNames = ["overworld"] #Defines the structure spacing for worldgen #Range: 1 ~ 512 spacing = 18 #Defines the structure separation for worldgen #Range: 1 ~ 512 separation = 4 #Set this to true to let this feature generate in any biome. everyBiome = false #Set this to true to let this feature generate in any world. (Does NOT work for structures!) everyWorld = false #Set this to false to disable this worldgen feature. enabled = true [worldgen.rock_crystal] #Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether biomeCategoryNames = [] #Sets the worlds to generate this feature in. (Does NOT work for structures!) worldNames = ["overworld"] #Set this to true to let this feature generate in any biome. everyBiome = true #Set this to true to let this feature generate in any world. (Does NOT work for structures!) everyWorld = false #Set this to false to disable this worldgen feature. enabled = false