#The renderer to use for monitors. Generally this should be kept at "best" - if monitors have performance issues, you may wish to experiment with alternative renderers. #Allowed Values: BEST, TBO, VBO monitor_renderer = "BEST" #The maximum distance monitors will render at. This defaults to the standard tile entity limit, but may be extended if you wish to build larger monitors. #Range: 16 ~ 1024 monitor_distance = 64