[Patches_Sizes] # #Dirt Stone Patches Size (default=60) #Range: 1 ~ 100 patch_size_dirtstone = 60 # #Lavastone Patches Size (default=40) #Range: 1 ~ 100 patch_size_lavastone = 40 # #Dirt Patches Size (default=40) #Range: 1 ~ 100 patch_size_dirt = 40 # #Broken Stone Patches Size (default=24) #Range: 1 ~ 100 patch_size_brokenstone = 24 # #Sediment Stone Patches Size (default=40) #Range: 1 ~ 100 patch_size_sedimentstone = 40 # #Marlstone Patches Size (default=40) #Range: 1 ~ 100 patch_size_marlstone = 60 # #Old Stone Patches Size (default=40) #Range: 1 ~ 100 patch_size_oldstone = 40 # #Packed Ice Patches Size (default=60) #Range: 1 ~ 100 patch_size_packed_ice = 60 [Spawn_Rates] [Spawn_Rates.Blocks] # #Packed Ice Spawn Rate (default=5) #Range: 1 ~ 50 spawnrate_block_packed_ice = 5 # #Lavastone Spawn Rate (default=10) #Range: 1 ~ 50 spawnrate_block_lavastone = 8 # #Old Stone Spawn Rate (default=10) #Range: 1 ~ 50 spawnrate_block_oldstone = 10 # #Broken Stone Spawn Rate (default=12) #Range: 1 ~ 50 spawnrate_block_brokenstone = 12 # #Dirt Stone Spawn Rate (default=5) #Range: 1 ~ 50 spawnrate_block_dirtstone = 5 # #Marlstone Spawn Rate (default=5) #Range: 1 ~ 50 spawnrate_block_marlstone = 5 # #Sediment Stone Spawn Rate (default=10) #Range: 1 ~ 50 spawnrate_block_sedimentstone = 8 # #Dirt Spawn Rate (default=5) #Range: 1 ~ 50 spawnrate_block_dirt = 5 [Spawn_Rates.Vines] # #Cave Vine Spawn Rate (default=10) #Range: 1 ~ 50 spawnrate_cave_vine = 10 [Spawn_Rates.Mushrooms] # #Lumishroom Spawn Rate (default=10) #Range: 1 ~ 50 spawnrate_mushroom_lumishroom = 10 # #Goldishroom Spawn Rate (default=10) #Range: 1 ~ 50 spawnrate_mushroom_goldishroom = 10 # #Shinyshroom Spawn Rate (default=10) #Range: 1 ~ 50 spawnrate_mushroom_shinyshroom = 10 # #Fluoshroom Spawn Rate (default=10) #Range: 1 ~ 50 spawnrate_mushroom_fluoshroom = 10 # #Sweetshroom Spawn Rate (default=10) #Range: 1 ~ 50 spawnrate_mushroom_sweetshroom = 10 # #Rockshroom Spawn Rate (default=10) #Range: 1 ~ 50 spawnrate_mushroom_rockshroom = 10 [Spawn_Rates.Mosses] # #Fire Moss Spawn Rate (default=10) #Range: 1 ~ 50 spawnrate_moss_fire = 10 # #Hanging Roots Spawn Rate (default=10) #Range: 1 ~ 50 spawnrate_moss_hanging_roots = 10 # #Frozen Moss Spawn Rate (default=10) #Range: 1 ~ 50 spawnrate_moss_frozen = 10 # #Dry Moss Spawn Rate (default=10) #Range: 1 ~ 50 spawnrate_moss_dry = 10 # #Humid Moss Spawn Rate (default=10) #Range: 1 ~ 50 spawnrate_moss_humid = 10 [Spawn_Rates.Rocks] # #Rock Piles Spawn Rate (default=10) #Range: 1 ~ 50 spawnrate_rock_rockpiles = 10 # #Stalagmite Spawn Rate (default=10) #Range: 1 ~ 50 spawnrate_rock_stalagmites = 10 # #Pebble Spawn Rate (default=10) #Range: 1 ~ 50 spawnrate_rock_pebbles = 10 # #Flint Spawn Rate (default=10) #Range: 1 ~ 50 spawnrate_rock_flints = 10 # #Stalactite Spawn Rate (default=10) #Range: 1 ~ 50 spawnrate_rock_stalactites = 10 [Spawn_Rates.Structures] # #Spruce Cabins Spawn Rate (default=7) #Range: 1 ~ 10 spawnrate_structure_cabins_spruce = 7 # #Ice Dungeons Spawn Rate (default=5) #Range: 1 ~ 10 spawnrate_structure_dungeons_ice = 5 # #Cobblestone Dungeons Spawn Rate (default=5) #Range: 1 ~ 10 spawnrate_structure_dungeons_cobblestone = 5 # #Lavastone Dungeons Spawn Rate (default=5) #Range: 1 ~ 10 spawnrate_structure_dungeons_lavastone = 5 # #Oak Cabins Spawn Rate (default=7) #Range: 1 ~ 10 spawnrate_structure_cabins_oak = 7 # #Tall Cobblestone Dungeons Spawn Rate (default=5) #Range: 1 ~ 10 spawnrate_structure_dungeons_tall_cobblestone = 5 # #Bricks Cabins Spawn Rate (default=7) #Range: 1 ~ 10 spawnrate_structure_cabins_bricks = 7 # #Jungle Cabins Spawn Rate (default=7) #Range: 1 ~ 10 spawnrate_structure_cabins_jungle = 7 # #Tall Lavastone Dungeons Spawn Rate (default=5) #Range: 1 ~ 10 spawnrate_structure_dungeons_tall_lavastone = 5 # #Acacia Cabins Spawn Rate (default=7) #Range: 1 ~ 10 spawnrate_structure_cabins_acacia = 7 # #Cobblestone Cabins Spawn Rate (default=7) #Range: 1 ~ 10 spawnrate_structure_cabins_cobblestone = 7 [Spawn_Conditions] [Spawn_Conditions.Blocks] # #Generate Dirt gen_block_dirt = true # #Generate Marlstone gen_block_marlstone = true # #Generate Lavastone gen_block_lavastone = true # #Generate Dirt Stone gen_block_dirtstone = true # #Generate Packed Ice gen_block_packed_ice = true # #Generate Broken Stone gen_block_brokenstone = false # #Generate Sediment Stone gen_block_sedimentstone = true # #Generate Old Stone gen_block_oldstone = true [Spawn_Conditions.Vines] # #Generate Vines gen_vines = true [Spawn_Conditions.Mushrooms] # #Generate Mushrooms gen_mushrooms = true [Spawn_Conditions.Mosses] # #Generate Mosses gen_mosses = true [Spawn_Conditions.Rocks] # #Generate Flints gen_rock_flints = true # #Generate Pebbles gen_rock_pebbles = true # #Generate Rock Piles gen_rock_rockpiles = true # #Generate Stalagmites gen_rock_stalagmites = true # #Generate Stalactites gen_rock_stalactites = true [Spawn_Conditions.Structures] # #Generate Cabins gen_structure_cabins = true # #Generate Dungeons gen_structure_dungeons = true [Items] # #Health amount given by the bandage (1 = half heart) (default=4) #Range: 1 ~ 40 item_bandage_health = 4 # #Healing items cooldown in seconds (default=5) #Range: 1 ~ 30 item_medecine_cooldown = 5