#Client only settings, mostly things related to rendering [client] #Disable culling of hidden faces next to stairs and slabs. Causes extra rendering, but may fix some resource packs that exploit this vanilla mechanic. disableStairSlabCulling = false #Toggle off to make missing model text in the gui fit inside the slot. zoomInMissingModelTextInGui = false #Enable Forge to queue all chunk updates to the Chunk Update thread. #May increase FPS significantly, but may also cause weird rendering lag. #Not recommended for computers without a significant number of cores available. alwaysSetupTerrainOffThread = false #EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models. experimentalForgeLightPipelineEnabled = true #Enable the Forge block rendering pipeline - fixes the lighting of custom models. forgeLightPipelineEnabled = true #When enabled, Forge will show any warnings that occurred during loading. showLoadWarnings = true #Enable uploading cloud geometry to the GPU for faster rendering. forgeCloudsEnabled = true #When enabled, makes specific reload tasks such as language changing quicker to run. selectiveResourceReloadEnabled = true #Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones. useCombinedDepthStencilAttachment = false