#Noise added to map to make it look less plastic #Range: 0.0 ~ 0.5 noise = 0.05000000074505806 #Shadow intensity #Range: 0.0 ~ 0.3 shadows = 0.10000000149011612 #Chunk grid overlay in large map chunk_grid = false #Reduces color palette to 256 colors reduced_color_palette = false #Color intensity #Range: 0.0 ~ 1.0 saturation = 1.0 #Show claimed chunks on the map claimed_chunks_on_map = true #Show your own claimed chunks on the map own_claimed_chunks_on_map = true #Show waypoints in world in_world_waypoints = true #Enables creation of death waypoints death_waypoints = true #Different ways to render map #Allowed Values: NONE, NIGHT, TOPOGRAPHY, BLOCKS, BIOME_TEMPERATURE, LIGHT_SOURCES map_mode = "NONE" #How many blocks should height checks skip in water. 0 means flat water, ignoring terrain #Range: 0 ~ 128 water_height_factor = 8 #Enables minimap to show up in corner #Allowed Values: DISABLED, BOTTOM_LEFT, LEFT, TOP_LEFT, TOP_RIGHT, RIGHT, BOTTOM_RIGHT minimap = "TOP_RIGHT" #Scale of minimap #Range: 0.25 ~ 4.0 minimap_scale = 1.0 #Minimap will not rotate minimap_locked_north = true #Show waypoints on minimap minimap_waypoints = true #Show entities on minimap minimap_entities = true #Show entity heads on minimap minimap_entity_heads = true #Show player heads on minimap minimap_player_heads = true #Entities in minimap will be larger minimap_large_entities = false #Show XYZ under minimap minimap_xyz = true #Show biome under minimap minimap_biome = true #Blurs minimap minimap_blur = true #Adds NWSE compass inside minimap minimap_compass = true #Minimap visibility #Range: 0 ~ 255 minimap_visibility = 255 #Show zone (claimed chunk or wilderness) under minimap minimap_zone = true #Enables debug info debug_info = false