#A list of preferred Mod IDs that results of IE processes should stem from, aka which mod you want the copper to come from. #This affects the ores dug by the excavator, as well as those crushing recipes that don't have associated IE items. This list is in oreder of priority. preferredOres = ["emendatusenigmatica", "minecraft", "immersiveengineering", "thermal", "create", "mekanism", "kubejs", "appliedenergistics2", "pneumaticcraft", "industrialforegoing", "quark"] #IMPORTANT NOTICE: #THIS IS ONLY THE COMMON CONFIG. It does not contain all the values adjustable for IE. #All modifiers for machines, all ore gen, the retrogen features and most other adjustable values have been moved to immersiveengineering-server.toml. #That file is PER WORLD, meaning you have to go into 'saves//serverconfig' to adjust it. Those changes will then only apply for THAT WORLD. #You can then take that config file and put it in the 'defaultconfigs' folder to make it apply automatically to all NEW worlds you generate FROM THERE ON. #This may appear confusing to many of you, but it is a new sensible way to handle configuration, because the server configuration is synced when playing multiplayer. importantInfo = true #A list of all mods that IE has integrated compatability for #Setting any of these to false disables the respective compat [compat] crafttweaker = true theoneprobe = true computercraft = true [debug] #A config setting to enable debug features. These features may vary between releases, may cause crashes, and are unsupported. Do not enable unless asked to by a developer of IE. enableDebug = false [debug.wires] #Run sanity checks on the wire network after every interaction. This will cause a decent amount of lag and a lot of log spam if the wire network isn't fully intact. Only enable when asked to by an IE developer. validateNets = false #Enable detailed logging for the wire network. This can be useful for developers to track down issues related to wires. enableWireLogger = false