#Raids are based on a chance value. The value is increased each day there is not a raid. If the chance hits a total of 1.0 or greater, it's a guaranteed raid. The chance resets after a raid successfully spawns. [ma_faction_raids] #How many attempts (within a 20x20x5 box centered on the player in question) should the game make to spawn a raid? Note this will be re-attempted every 1000 ticks until a successful spawn is made. If you're lagging due to raid spawn attempts, lower this setting. #Range: 1 ~ 1000 raidSpawnAttempts = 100 #Adjust the base amount per day that the chance to be raided goes up for each player. #Range: 0.0 ~ 1.0 raidBaselineIncrease = 0.05 #Adjust the amount per day that the chance to be raided goes up for each player based on their tier above 3 (this value * (tier-3)). This is added to the baseline. #Range: 0.0 ~ 1.0 raidTierIncrease = 0.05 #Mana and Artifice // General Options [ma_general_options] #Rituals of Aurora and Eventide by default will change time gradually for a prettier effect. However this isn't without its performance impacts, and this can be toggled off by setting this to false, making the transition instant like the /time set commands. [true / false] gradualTimeChange = true #A comma separated list of entity IDs that the warding candle should ignore, regardless of detection (use this if it's stopping you from something you think it shouldn't; this isn't to expand what it will block) wardingCandleBlacklist = "" #Mana and Artifice // Villager Modification [ma_villager_modification] #Adjust librarian villagers to not have enchanted books until tier 3. This is done for balancing and to remove the exploit of rolling librarians for cheap enchants. [true / false] modifyVillagerTrades = true