["Load balancing settings"] ["Load balancing settings"."Tile entities load balancing settings"] #Requires TELoadBalancing = true. Enables dealing with lag caused by tile entities during chunk unload. This is normally not needed. default = false TEUnloadLag = false #Enables Tile entity load balancing. default: true TELoadBalancing = true #Mean tick time at which load balancing takes effect, 1000 / mean tick time = TPS. default: 55 #Range: 1 ~ 200 meanTickTH = 55 #Enables debug log output for lagging tile entities, default = false TEDebugOutput = false ["Load balancing settings"."Event load balancing settings"] #Mean tick time at which event load balancing takes effect, 1000 / mean tick time = TPS. default: 55 #Range: 1 ~ 200 meanTickEvent = 60 #Enables debug log output for lagging event subscribers, default = false eventDebugOutput = true #Enables event load balancing, this is mostly stuff which is happening outside entityAI/Tile entities on world ticks. default: true eventLoadBalancing = false # Load balancing is a mechanic which profiles and throttles down lagging entities, tileentities and event subscribers. # It is used to prevent a certain laggy mob or block from lagging out the whole game. Since this is rather invasive and may cause the lagging # entity/block to not work nicely it is only done once the game goes over the configured lagging threshold. # Those thresholds as set in miliseconds, anything below 50ms is 20 TPS (1s = 1000ms, 1000 / 50 = 20). # Above 50ms ticks is where your game starts to lag, as it hits 100% cpu and starts skipping ticks. # This is where load balancing comes in and reduces the lag caused by specific entities and blocks. # If you run into trouble with some of the entities or blocks not working correctly you can disable it here # ["Load balancing settings"."Entity AI Load balancing settings"] #Mean tick time at which AI load balancing takes effect, 1000 / mean tick time = TPS. default: 55 #Range: 1 ~ 200 meanTickAITH = 55 #Enables load balancing for entity AI. default = true AILoadBalancing = true #Whether to debug lagging entities and log offenders, requires load balancing to be enabled. default = true logEntityAILag = true ["Entity settings"] #Entity spawn interval setting, determines how frequently entities are spawned overall. 1 = Vanilla default, default = 10 #Range: 1 ~ 1000 spawnInterval = 10 #Fix leash lag from entities on a leash, default = true fixLeash = true #Enables improved entity collision and movement calculations for any non item entity, default = true fastCollisions = true #Enables less laggy entity item pickup, default = true noLagItemPickup = true #Enable multithreading support for entities, requires fastCollisions to be enabled. default = true multiEntities = true #Disables block changes notifying all entity paths in the world, to possibly adjust their paths, disable with IE, incompat, default = true disableNotifyOnBlockChange = true #Enables fast itemstack comparisons fastItemCompare = true #Entity density setting, determines how many entities are spawned overall. 1 = Vanilla default, 0.1 e.g 10x less than vanilla. 10 = 10x more than vanilla, default = 1 #Range: 0.01 ~ 100.0 entityDensity = 1.0 #Enable fast inventory advancement triggers, many advancements based on items tend to lag the players, default = true fastInventoryAdvancement = true #Adapt entity speed to tps, makes entities struggle less with lag. default = true adaptiveSpeed = true #Enable faster pathfinding, default = true fastPathFinding = true ["Entity AI Settings"] #Sets the tick interval in which non-running AI tasks are rechecked. Vanilla default is 1(starting with 1.13+), this mods suggested default is 4(as it was in 1.12) #Range: 1 ~ 500 goalselectorrate = 4 #Enables a slower updated AI Fox find shelter goal, which causes too much load. default = true slowFindShelter = true #Enables a slower updated AI Panic entity goal, panic is used for chickens/other animals running away e.g. on fire. default = true optimizePanic = true #Enables a slower updated AI Breed entity goal, breed is used for searching nearby similar animals and doesnt have to be checked that often. default = true optimizeBreed = true #Enables a slower updated AI tempt goal, tempt is used e.g. for luring sheep with wheat. default = true optimizeTempt = true #Enables a slower updated AI avoid entity goal, avoid is used e.g. for villagers avoiding zombies so it constantly searches for mobs in the area. default = true optimizeAvoid = true #Fix chunkloading and lag caused by the block break goal, mostly used by zombies or endermen. default = true fixBlockBreakGoal = true ["General performance improvements settings"] #If true hoppers are causing less lag fasterHoppers = true #Reduces crafting lag by caching recipe lookups, helps a lot with autocrafting/crafting related lag. default = true cacheRecipes = true #Enable fast spawn radius check, this makes entity spawn mechanics lag less. default = true fastSpawnRadius = true #Enable fast chunk save, unmodified chunks are saved a lot faster and cause less lag when saving to disk. default = true fastChunkSave = true #Enable FPS improvements, default = true betterFps = true #Enable fast chunk block ticks, reduces lag on random block ticks in the world but keeps the same growth e.g. on crops. default = true fastChunkBlocks = true ["Utility settings, debugging and other"] #Set the max login timeout during connection in ticks. 20 ticks = 1 sec, default = 120 seconds #Range: 600 ~ 20000 logintimeout = 2400 #Set the amount of items at which too many stacked items report their position. Default = 100 items #Range: 2 ~ 1000 maxItems = 100 #Enable various debugging error logs, like chunkloading etc. , default = false debugOptionsEnabled = false #Disables the config reload during the game, can cause performance issues on some linux systems, default = false disableConfigReload = false #Enable printing of world/chunk saves for debugging purposes, those normally happen every 5minutes. default = false printWorldSaves = false #Set the ingame disconnect timeout for disconnecting players. Default = 60sec #Range: 15 ~ 400 disconnectTimeout = 60 #List of mobs disallowed from spawning: e.g. format : ["minecraft:zombie", "minecraft:creeper"] forbiddenMobs = []