#Write the recipe packet to a file. Useful for debugging. dumpPacket = false #Write statistics of the recipe packet size to the log logPacketStats = true #Controls different levels of debug output that can be useful for debugging issues #Range: 0 ~ 2 debugLogLevel = 0 #Set to true to serialize and deserialize the recipe packet even in singleplayer. #This is useless for anything but debugging issues runSerializerInSingleplayer = false #Prefix recipes by their length in the packet. This allows early detection of broken serializers writeRecipeLength = false