# #The Backbone of Create [infrastructure] # #[in Ticks] #The amount of time a server waits before sending out tickrate synchronization packets. #These packets help animations to be more accurate when tps is below 20. #Range: > 5 tickrateSyncTimer = 20 # #Packmakers' control panel for internal recipe compat [recipes] # #When true, allows any shapeless crafting recipes to be processed by a Mechanical Mixer + Basin. allowShapelessInMixer = true # #When true, allows any single-ingredient 2x2 or 3x3 crafting recipes to be processed by a Mechanical Press + Basin. allowShapedSquareInPress = true # #When true, allows any standard crafting recipes to be processed by Mechanical Crafters. allowRegularCraftingInCrafter = true # #When true, allows any stonecutting recipes to be processed by a Mechanical Saw. allowStonecuttingOnSaw = true # #The amount of Light sources destroyed before Chromatic Compound turns into Refined Radiance. #Range: > 1 lightSourceCountForRefinedRadiance = 10 # #Allow the standard in-world Refined Radiance recipes. enableRefinedRadianceRecipe = true # #Allow the standard in-world Shadow Steel recipe. enableShadowSteelRecipe = true # #Parameters and abilities of Create's kinetic mechanisms [kinetics] # #Disable the Stress mechanic altogether. disableStress = false # #Maximum length in blocks of mechanical belts. #Range: > 5 maxBeltLength = 20 # #Damage dealt by active Crushing Wheels. #Range: > 0 crushingDamage = 4 # #[in Revolutions per Minute] #Maximum allowed speed of a configurable motor. #Range: > 64 maxMotorSpeed = 256 # #[in Revolutions per Minute] #Added rotation speed by a water wheel when at least one flow is present. #Range: > 1 waterWheelBaseSpeed = 4 # #[in Revolutions per Minute] #Rotation speed gained by a water wheel for each side with running fluids. (halved if not against blades) #Range: > 1 waterWheelFlowSpeed = 4 # #[in Revolutions per Minute] #Base rotation speed for the furnace engine generator #Range: > 1 furnaceEngineSpeed = 16 # #[in Revolutions per Minute] #Maximum allowed rotation speed for any Kinetic Tile. #Range: > 64 maxRotationSpeed = 256 # #Select what mobs should ignore Deployers when attacked by them. #Allowed Values: ALL, CREEPERS, NONE ignoreDeployerAttacks = "CREEPERS" # #Game ticks between Kinetic Blocks checking whether their source is still valid. #Range: > 5 kineticValidationFrequency = 60 # #multiplier used for calculating exhaustion from speed when a crank is turned. #Range: 0.0 ~ 1.0 crankHungerMultiplier = 0.009999999776482582 # #Encased Fan [kinetics.encasedFan] # #Maximum distance in blocks Fans can push entities. #Range: > 5 fanPushDistance = 20 # #Maximum distance in blocks from where Fans can pull entities. #Range: > 5 fanPullDistance = 20 # #Game ticks between Fans checking for anything blocking their air flow. #Range: > 10 fanBlockCheckRate = 30 # #[in Revolutions per Minute] #Rotation speed at which the maximum stats of fans are reached. #Range: > 64 fanRotationArgmax = 256 # #[in Revolutions per Minute] #Rotation speed generated by a vertical fan above fire. #Range: > 0 generatingFanSpeed = 4 # #Game ticks required for a Fan-based processing recipe to take effect. #Range: > 0 inWorldProcessingTime = 150 # #Moving Contraptions [kinetics.contraptions] # #Maximum amount of blocks in a structure movable by Pistons, Bearings or other means. #Range: > 1 maxBlocksMoved = 2048 # #Maximum value of a chassis attachment range. #Range: > 1 maxChassisRange = 16 # #Maximum amount of extension poles behind a Mechanical Piston. #Range: > 1 maxPistonPoles = 64 # #Max length of rope available off a Rope Pulley. #Range: > 1 maxRopeLength = 128 # #Maximum allowed distance of two coupled minecarts. #Range: > 1 maxCartCouplingLength = 32 [kinetics.stressValues] # #Fine tune the kinetic stats of individual components [kinetics.stressValues.v1] # #[in Stress Units] #Configure the individual stress impact of mechanical blocks. Note that this cost is doubled for every speed increase it receives. [kinetics.stressValues.v1.impact] deployer = 4.0 mechanical_piston = 4.0 millstone = 4.0 mechanical_bearing = 4.0 clockwork_bearing = 4.0 cuckoo_clock = 1.0 speedometer = 0.0 mechanical_saw = 4.0 flywheel = 0.0 encased_chain_drive = 0.0 clutch = 0.0 encased_fan = 2.0 adjustable_chain_gearshift = 0.0 mechanical_pump = 4.0 crushing_wheel = 8.0 mechanical_mixer = 4.0 rope_pulley = 4.0 rotation_speed_controller = 0.0 mechanical_arm = 8.0 andesite_encased_shaft = 0.0 mechanical_press = 8.0 large_cogwheel = 0.0 mechanical_drill = 4.0 mysterious_cuckoo_clock = 1.0 stressometer = 0.0 shaft = 0.0 brass_encased_shaft = 0.0 gearshift = 0.0 turntable = 4.0 sticky_mechanical_piston = 4.0 sequenced_gearshift = 0.0 cogwheel = 0.0 belt = 1.0 gearbox = 0.0 hose_pulley = 4.0 mechanical_crafter = 2.0 # #[in Stress Units] #Configure how much stress a source can accommodate for. [kinetics.stressValues.v1.capacity] hand_crank = 8.0 furnace_engine = 1024.0 encased_fan = 16.0 creative_motor = 16384.0 water_wheel = 16.0 windmill_bearing = 512.0 # #Configure speed/capacity levels for requirements and indicators. [kinetics.stressValues.stats] # #[in Revolutions per Minute] #Minimum speed of rotation to be considered 'medium' #Range: 0.0 ~ 4096.0 mediumSpeed = 30.0 # #[in Revolutions per Minute] #Minimum speed of rotation to be considered 'fast' #Range: 0.0 ~ 65535.0 fastSpeed = 100.0 # #[in Stress Units] #Minimum stress impact to be considered 'medium' #Range: 0.0 ~ 4096.0 mediumStressImpact = 4.0 # #[in Stress Units] #Minimum stress impact to be considered 'high' #Range: 0.0 ~ 65535.0 highStressImpact = 8.0 # #[in Stress Units] #Minimum added Capacity by sources to be considered 'medium' #Range: 0.0 ~ 4096.0 mediumCapacity = 128.0 # #[in Stress Units] #Minimum added Capacity by sources to be considered 'high' #Range: 0.0 ~ 65535.0 highCapacity = 512.0 # #Create's liquid manipulation tools [fluids] # #[in Buckets] #The amount of liquid a tank can hold per block. #Range: > 1 fluidTankCapacity = 8 # #[in Blocks] #The maximum height a fluid tank can reach. #Range: > 1 fluidTankMaxHeight = 32 # #[in Blocks] #The maximum distance a mechanical pump can push or pull liquids on either side. #Range: > 1 mechanicalPumpRange = 16 # #[in Blocks] #[-1 to disable this behaviour] #The minimum amount of fluid blocks the hose pulley needs to find before deeming it an infinite source. #Range: > -1 hosePulleyBlockThreshold = 10000 # #[in Blocks] #The maximum distance a hose pulley can draw fluid blocks from. #Range: > 1 hosePulleyRange = 128 # #Tweaks for logistical components [logistics] # #The maximum amount of items a funnel pulls at a time without an applied filter. #Range: 1 ~ 64 defaultExtractionLimit = 64 # #The amount of ticks a funnel waits between item transferrals, when it is not re-activated by redstone. #Range: > 1 defaultExtractionTimer = 8 # #The amount of ticks a portable storage interface waits for transfers until letting contraptions move along. #Range: > 1 psiTimeout = 20 # #Maximum distance in blocks a Mechanical Arm can reach across. #Range: > 1 mechanicalArmRange = 5 # #Maximum possible range in blocks of redstone link connections. #Range: > 1 linkRange = 128 # #Everything related to Schematic tools [schematics] # #[in KiloBytes] #The maximum allowed file size of uploaded Schematics. #Range: > 16 maxSchematics = 256 # #[in Bytes] #The maximum packet size uploaded Schematics are split into. #Range: 256 ~ 32767 maxSchematicPacketSize = 1024 # #Amount of game ticks without new packets arriving until an active schematic upload process is discarded. #Range: > 100 schematicIdleTimeout = 600 # #Schematicannon [schematics.schematicannon] # #Amount of game ticks between shots of the cannon. Higher => Slower #Range: > 1 schematicannonDelay = 10 # #Amount of block positions per tick scanned by a running cannon. Higher => Faster #Range: > 1 schematicannonSkips = 10 # #% of Schematicannon's Fuel filled by 1 Gunpowder. #Range: 0.0 ~ 100.0 schematicannonGunpowderWorth = 20.0 # #% of Schematicannon's Fuel used for each fired block. #Range: 0.0 ~ 100.0 schematicannonFuelUsage = 0.05000000074505806 # #Gadgets and other Shenanigans added by Create [curiosities] # #The Maximum Distance to an active mirror for the symmetry wand to trigger. #Range: > 10 maxSymmetryWandRange = 50