#Game settings [settings] #Should Novice and Apprentice Farmers buy this mod's crops? (May reduce chances of other trades appearing) farmersBuyFDCrops = true #Farmer's Delight adds crates (3x3) for vanilla crops, similar to Quark and Thermal Cultivation. Should they be craftable? enableVanillaCropCrates = true #Vanilla item overrides [overrides] #Should items inside the tag 'farmersdelight:comfort_foods' grant 5 minutes of Comfort when eaten? (defaults to vanilla SoupItems) comfortFoodTagEffect = true #Should Rabbit Stew grant users the jumping prowess of a rabbit when eaten? rabbitStewJumpBoost = true #Should most vanilla tools register a dispenser behavior when facing a Cutting Board? dispenserUsesToolsOnCuttingBoard = true #World generation [world] #Generate crop items on a Shipwreck's supply chests cropsOnShipwreckSupplyLoot = true #Generate crop items on Village houses (all biomes) cropsOnVillageHouseLoot = true #Generate Compost Heaps across all village biomes genVillageCompostHeaps = true #Wild Cabbage generation [world.wild_cabbages] #Generate wild cabbages on beaches genWildCabbages = true #Chance of generating clusters. Smaller value = more frequent. #Range: > 0 chance = 10 #Sea Beet generation [world.wild_beetroots] #Generate sea beets on beaches genWildBeetroots = true #Chance of generating clusters. Smaller value = more frequent. #Range: > 0 chance = 10 #Wild Potato generation [world.wild_potatoes] #Generate wild potatoes on cold biomes (temperature between 0.0 and 0.3) genWildPotatoes = true #Chance of generating clusters. Smaller value = more frequent. #Range: > 0 chance = 8 #Wild Carrot generation [world.wild_carrots] #Generate wild carrots on temperate biomes (temperature between 0.4 and 0.9) genWildCarrots = true #Chance of generating clusters. Smaller value = more frequent. #Range: > 0 chance = 8 #Wild Onion generation [world.wild_onions] #Generate wild onions on temperate biomes (temperature between 0.4 and 0.9) genWildOnions = true #Chance of generating clusters. Smaller value = more frequent. #Range: > 0 chance = 8 #Tomato Vines generation [world.wild_tomatoes] #Generate tomato vines on arid biomes (temperature 1.0 or higher) genWildTomatoes = true #Chance of generating clusters. Smaller value = more frequent. #Range: > 0 chance = 8 #Wild Rice generation [world.wild_rice] #Generate wild rice on swamps and jungles genWildRice = true #Chance of generating clusters. Smaller value = more frequent. #Range: > 0 chance = 10