#Common Settings [common] #Disable / enable any items here (disables their recipes) enabledItems = ["void_upgrade:true", "compacting_upgrade:true", "advanced_restock_upgrade:true", "diamond_backpack:true", "smelting_upgrade:true", "filter_upgrade:true", "magnet_upgrade:true", "advanced_magnet_upgrade:true", "deposit_upgrade:true", "iron_backpack:true", "advanced_compacting_upgrade:true", "backpack:true", "feeding_upgrade:true", "advanced_pickup_upgrade:true", "everlasting_upgrade:true", "advanced_filter_upgrade:true", "inception_upgrade:true", "crafting_upgrade:true", "auto_smelting_upgrade:true", "pickup_upgrade:true", "upgrade_base:true", "refill_upgrade:true", "gold_backpack:true", "advanced_deposit_upgrade:true", "advanced_void_upgrade:true", "restock_upgrade:true"] #Leather Backpack Settings [common.leatherBackpack] #Number of inventory slots in the backpack #Range: 1 ~ 144 inventorySlotCount = 27 #Number of upgrade slots in the backpack #Range: 0 ~ 10 upgradeSlotCount = 1 #Iron Backpack Settings [common.ironBackpack] #Number of inventory slots in the backpack #Range: 1 ~ 144 inventorySlotCount = 54 #Number of upgrade slots in the backpack #Range: 0 ~ 10 upgradeSlotCount = 2 #Gold Backpack Settings [common.goldBackpack] #Number of inventory slots in the backpack #Range: 1 ~ 144 inventorySlotCount = 81 #Number of upgrade slots in the backpack #Range: 0 ~ 10 upgradeSlotCount = 3 #Diamond Backpack Settings [common.diamondBackpack] #Number of inventory slots in the backpack #Range: 1 ~ 144 inventorySlotCount = 108 #Number of upgrade slots in the backpack #Range: 0 ~ 10 upgradeSlotCount = 5 #Compacting Upgrade Settings [common.compactingUpgrade] #Number of Compacting Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 9 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 3 #Advanced Compacting Upgrade Settings [common.advancedCompactingUpgrade] #Number of Advanced Compacting Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 16 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 4 #Deposit Upgrade Settings [common.depositUpgrade] #Number of Deposit Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 9 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 3 #Advanced Deposit Upgrade Settings [common.advancedDepositUpgrade] #Number of Advanced Deposit Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 16 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 4 #Feeding Upgrade Settings [common.feedingUpgrade] #Number of Feeding Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 9 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 3 #Filter Upgrade Settings [common.filterUpgrade] #Number of Filter Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 9 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 3 #Advanced Filter Upgrade Settings [common.advancedFilterUpgrade] #Number of Advanced Filter Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 16 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 4 #Magnet Upgrade Settings [common.magnetUpgrade] #Number of Magnet Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 9 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 3 #Range around backpack in blocks at which magnet will pickup items #Range: 1 ~ 20 magnetRange = 3 #Advanced Magnet Upgrade Settings [common.advancedMagnetUpgrade] #Number of Advanced Magnet Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 16 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 4 #Range around backpack in blocks at which magnet will pickup items #Range: 1 ~ 20 magnetRange = 5 #Pickup Upgrade Settings [common.pickupUpgrade] #Number of Pickup Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 9 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 3 #Advanced Pickup Upgrade Settings [common.advancedPickupUpgrade] #Number of Advanced Pickup Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 16 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 4 #Refill Upgrade Settings [common.refillUpgrade] #Number of Refill Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 6 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 3 #Restock Upgrade Settings [common.restockUpgrade] #Number of Restock Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 9 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 3 #Advanced Restock Upgrade Settings [common.advancedRestockUpgrade] #Number of Advanced Restock Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 16 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 4 #Void Upgrade Settings [common.voidUpgrade] #Number of Void Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 9 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 3 #Advanced Void Upgrade Settings [common.advancedVoidUpgrade] #Number of Advanced Void Upgrade's filter slots #Range: 1 ~ 20 filterSlots = 16 #Number of filter slots displayed in a row #Range: 1 ~ 6 slotsInRow = 4 #Smelting Upgrade Settings [common.smeltingUpgrade] #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) #Range: 0.25 ~ 4.0 smeltingSpeedMultiplier = 1.0 #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) #Range: 0.25 ~ 4.0 fuelEfficiencyMultiplier = 1.0 #Auto-Smelting Upgrade Settings [common.autoSmeltingUpgrade] #Smelting speed multiplier (1.0 equals speed at which vanilla furnace smelts items) #Range: 0.25 ~ 4.0 smeltingSpeedMultiplier = 1.0 #Fuel efficiency multiplier (1.0 equals speed at which it's used in vanilla furnace) #Range: 0.25 ~ 4.0 fuelEfficiencyMultiplier = 1.0 #Number of input filter slots #Range: 1 ~ 20 inputFilterSlots = 8 #Number of input filter slots displayed in a row #Range: 1 ~ 6 inputFilterSlotsInRow = 4 #Number of fuel filter slots #Range: 1 ~ 20 fuelFilterSlots = 4 #Number of fuel filter slots displayed in a row #Range: 1 ~ 6 fuelFilterSlotsInRow = 4 #Inception Upgrade Settings [common.inceptionUpgrade] #Allows / Disallows backpack upgrades to work with inventories of Backpacks in the Backpack with Inception Upgrade upgradesUseInventoriesOfBackpacksInBackpack = true #Allows / Disallows upgrades to be functional even when they are in Backpacks in the inventory of Backpack with Inception Upgrade upgradesInContainedBackpacksAreFunctional = true