["Tile entities load balancing settings"] #Enables Tileentity load balancing, if the game is lagging. default: true TELoadBalancing = true #Mean tick time at which load balancing takes effect, 1000 / mean tick time = TPS. default: 45 #Range: 1 ~ 200 meanTickTH = 45 #Enables debug log output for lagging tileentities, default = false TEDebugOutput = false ["Tile entities load balancing settings"."Tile entity chunk unload"] #Requires TELoadBalancing = true. Enables dealing with lag caused by tile entities during chunk unload. default = false TEUnloadLag = false ["Event load balancing settings"] #Mean tick time at which event load balancing takes effect, 1000 / mean tick time = TPS. default: 45 #Range: 1 ~ 200 meanTickEvent = 40 #Enables debug log output for lagging event subscribers, default = false eventDebugOutput = false #Enables event load balancing, this is mostly stuff which is happening outside entityAI/Tileentities, if the game is lagging. default: true eventLoadBalancing = true ["Entity settings"] #Fix updateleashState lag from llamas, default = true fixLeash = true #Use fast entity collisions, default = true fastCollisions = true #Enables less laggy entity item pickup, default = true noLagItemPickup = true #Use faster Item entities, default = true fastItems = true #Enable fast inventory advancement triggers, default = true fastInventoryAdvancement = true #Enable fast pathfinding, default = true fastPathFinding = true ["Entity AI Load balancing settings"] #Mean tick time at which AI load balancing takes effect, 1000 / mean tick time = TPS. default: 45 #Range: 1 ~ 200 meanTickAITH = 45 #Enables load balancing for entity AI. default = true AILoadBalancing = true #Whether to debug lagging entities and log offenders, requires load balancing to be enabled. default = true logEntityAILag = true ["Entity AI Settings"] #Sets the tick, ticks happen 20 times each sec, interval in which non-running AI tasks are rechecked. Vanilla default is 1, this mods suggested default is 4 #Range: 1 ~ 500 goalselectorrate = 4 #Whether to use a slower updated AI Fox find shelter goal, which causes too much load. default = true slowFindShelter = true #Whether to use a modified/fixed HurtByTarget goal which is used to call other entities for help. default = true optimizeHurtByTarget = true #Whether to use a slower updated AI Panic entity goal, panic is used for chickens/other animals running away e.g. on fire. default = true optimizePanic = true #Whether to use a slower updated AI Breed entity goal, breed is used for searching nearby similar animals and doesnt have to be checked that often. default = true optimizeBreed = true #Whether to use a more performant Random walking goal, which makes mobs path randomly and can lead to lag default = true betterRandomWalking = true #Whether to use a slower updated AI tempt goal, tempt is used e.g. for luring sheep with wheat. default = true optimizeTempt = true #Whether to use a slower updated AI avoid entity goal, avoid is used e.g. for villagers avoiding zombies so it constantly searches for mobs in the area. default = true optimizeAvoid = true ["Other settings"] #Enable fast spawn radius check, default = true fastSpawnRadius = true #Enable fast chunk block ticks, default = true fastChunkBlocks = true