#World generation settings for Mekanism. This config is synced from server to client [world_generation] #Allows chunks to retrogen Mekanism ore blocks. enableRegeneration = false #Change this value to cause Mekanism to regen its ore in all loaded chunks. #Range: > 0 userWorldGenVersion = 0 #Generation Settings for copper ore. [world_generation.copper] #Determines if copper ore should be added to world generation. shouldGenerate = false #Chance that copper generates in a chunk. #Range: 1 ~ 128 perChunk = 16 #Maximum number of blocks in a vein of copper. #Range: 1 ~ 512 maxVeinSize = 8 #Maximum height (exclusive) that veins of copper can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset #Range: 1 ~ 256 maxHeight = 60 #Top offset for calculating height that veins of copper can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset topOffset = 0 #Bottom offset for calculating height that veins of copper can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset bottomOffset = 0 #Generation Settings for tin ore. [world_generation.tin] #Determines if tin ore should be added to world generation. shouldGenerate = false #Chance that tin generates in a chunk. #Range: 1 ~ 128 perChunk = 14 #Maximum number of blocks in a vein of tin. #Range: 1 ~ 512 maxVeinSize = 8 #Maximum height (exclusive) that veins of tin can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset #Range: 1 ~ 256 maxHeight = 60 #Top offset for calculating height that veins of tin can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset topOffset = 0 #Bottom offset for calculating height that veins of tin can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset bottomOffset = 0 #Generation Settings for osmium ore. [world_generation.osmium] #Determines if osmium ore should be added to world generation. shouldGenerate = false #Chance that osmium generates in a chunk. #Range: 1 ~ 128 perChunk = 12 #Maximum number of blocks in a vein of osmium. #Range: 1 ~ 512 maxVeinSize = 8 #Maximum height (exclusive) that veins of osmium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset #Range: 1 ~ 256 maxHeight = 60 #Top offset for calculating height that veins of osmium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset topOffset = 0 #Bottom offset for calculating height that veins of osmium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset bottomOffset = 0 #Generation Settings for uranium ore. [world_generation.uranium] #Determines if uranium ore should be added to world generation. shouldGenerate = false #Chance that uranium generates in a chunk. #Range: 1 ~ 128 perChunk = 8 #Maximum number of blocks in a vein of uranium. #Range: 1 ~ 512 maxVeinSize = 8 #Maximum height (exclusive) that veins of uranium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset #Range: 1 ~ 256 maxHeight = 60 #Top offset for calculating height that veins of uranium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset topOffset = 0 #Bottom offset for calculating height that veins of uranium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset bottomOffset = 0 #Generation Settings for fluorite ore. [world_generation.fluorite] #Determines if fluorite ore should be added to world generation. shouldGenerate = false #Chance that fluorite generates in a chunk. #Range: 1 ~ 128 perChunk = 6 #Maximum number of blocks in a vein of fluorite. #Range: 1 ~ 512 maxVeinSize = 12 #Maximum height (exclusive) that veins of fluorite can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset #Range: 1 ~ 256 maxHeight = 32 #Top offset for calculating height that veins of fluorite can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset topOffset = 0 #Bottom offset for calculating height that veins of fluorite can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset bottomOffset = 0 #Generation Settings for lead ore. [world_generation.lead] #Determines if lead ore should be added to world generation. shouldGenerate = false #Chance that lead generates in a chunk. #Range: 1 ~ 128 perChunk = 8 #Maximum number of blocks in a vein of lead. #Range: 1 ~ 512 maxVeinSize = 8 #Maximum height (exclusive) that veins of lead can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset #Range: 1 ~ 256 maxHeight = 48 #Top offset for calculating height that veins of lead can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset topOffset = 0 #Bottom offset for calculating height that veins of lead can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset bottomOffset = 0 #Generation Settings for salt. [world_generation.salt] #Determines if salt should be added to world generation. shouldGenerate = false #Chance that salt generates in a chunk. #Range: 1 ~ 128 perChunk = 2 #Base radius of a vein of salt. #Range: 1 ~ 4 baseRadius = 2 #Extended variability (spread) for the radius in a vein of salt. #Range: 1 ~ 4 spread = 3 #Number of blocks to extend up and down when placing a vein of salt. #Range: 0 ~ 127 ySize = 1