# The version of this config. Do not edit (it'll wipe your settings!) version = "0.2" # Controls the total number of threads that will be used to generate heightmap tiles. # Allowing the generator to use more threads can help speed up generation but increases overall # load on your CPU which may adversely affect performance in other areas of the game engine. thread_count = 8 # Controls the size of heightmap tiles. # Smaller tiles are faster to generate but less memory efficient. tile_size = 3 # Batching breaks heightmap tiles up into smaller pieces that can be generated concurrently. # This can help improve generation speed by utilizing more threads. # It is more effective when a higher thread count (+6) is available. batching = true # Controls the number of pieces a heightmap tile is divided up into. # Higher batch counts may be able to utilize more of the available threads, improving performance. batch_count = 6