#Machines [machines] #Specifies machine breakability while players are inside. # 'unbreakable' = Nobody can break while players are inside. # 'owner' = Only the owner can break while players are inside. # 'anyone' = Anyone can break while players are inside. #Allowed Values: UNBREAKABLE, OWNER, ANYONE breakHandling = "UNBREAKABLE" #Allow machines to chunkload their insides when the machines are loaded. chunkloading = true