195 lines
6.2 KiB
INI
195 lines
6.2 KiB
INI
# Configuration File
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general {
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balance {
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# Angle Placement Segmentation
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I:AnglePlacementSegmentation=4
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# Cost to place down rail bed
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D:BedCostMultiplier=0.25
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# Prevent stock from being built outside the recommended and model gauges
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B:DesignGaugeLock=false
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# All gauges require fuel
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B:FuelRequired=true
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# MilliBuckets per Liter
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I:MB_PER_LITER=1
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# Models require fuel
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B:ModelFuelRequired=true
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# IEnergy cost (RF) per radio transmission per metre
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I:RadioCostPerMetre=0
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# Only select Locomotives with suitable equipment can be radio-controlled
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B:RadioEquipmentRequired=true
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# Range of radio-control, positive integer
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I:RadioRange=500
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# Cost to place down a rail
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D:RailCostMultiplier=0.25
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# Cost to place down a tie
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D:TieCostMultiplier=0.25
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# How heavy is a single block in Kg
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I:blockWeight=10
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# Brake Multiplier: Higher numbers increase slowdown, lower numbers decrease slowdown
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D:brakeMultiplier=1.0
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# Allow diesel locomotive engine overheating
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B:canDieselEnginesOverheat=true
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##################################################################################
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# dieselFuels #
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# ------------------------------------------------------------------------------ #
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# Fuels for diesel Locomotives #
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# Note: Naphtha of Thermal Foundation is internally registered as 'refined oil'. #
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##################################################################################
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dieselFuels {
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I:diesel=200
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I:fuel_mixed_heavy=130
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I:lpg=150
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I:biofuel=170
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I:fuel=180
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I:oil_dense=110
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I:gasoline=100
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I:fuel_light=150
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I:oil_distilled=50
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I:ethanol=170
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I:kerosene=180
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I:refined_fuel=150
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I:refined_oil=100
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I:oil=100
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I:oil_heavy=70
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I:fuel_dense=110
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I:fuel_mixed_light=100
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I:biodiesel=170
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I:olive_oil=40
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}
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# How fast the diesel locomotive should heat up. 1 is real internal (slow), 72 is scaled to minecraft time
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I:dieselLocoHeatTimeScale=72
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# Diesel Fuel Efficiency
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I:locoDieselFuelEfficiency=100
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# How fast the steam locomotive should heat up. 1 is real internal (slow), 72 is scaled to minecraft time
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I:locoHeatTimeScale=72
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# Steam Fuel Efficiency
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I:locoSteamFuelEfficiency=100
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# How much water the locomotive should use
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F:locoWaterUsage=10.0
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# Machine power factor (0 means no power required)
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F:machinePowerFactor=1.0
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# Slope Multiplier: Higher numbers increase slowdown, lower numbers decrease slowdown
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D:slopeMultiplier=1.0
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# If more than X% of the tracks are above non solid block, break the track
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D:trackFloatingPercent=0.05
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# Traction Multiplier: Higher numbers decreases wheel slip, lower numders increase wheel slip
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D:tractionMultiplier=1.0
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# Distance the villagers will hear the conductor's whistle
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D:villagerConductorDistance=50.0
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# Villager payout items (ore dict)
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villagerPayoutItems <
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gemEmerald
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>
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# How much you getContents payed per meter the villager traveled (default 1 emerald per km)
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D:villagerPayoutPerMeter=0.001
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# Water Substitutes
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waterTypes <
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water
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dist_water
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hot_spring_water
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purified_water
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>
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}
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damage {
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# Trains should break block
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B:TrainsBreakBlocks=true
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# Clear blocsk in creative mode when placing tracks
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B:creativePlacementClearsBlocks=true
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# Drop snowballs when the train can't push a block out of the way
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B:dropSnowBalls=false
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# Break block around the border of the tracks in creative
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B:enableSideBlockClearing=true
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# km/h to damage 1 heart on collision
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D:entitySpeedDamage=10.0
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# Enable environmental damage of Boiler Explosions
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B:explosionEnvDamageEnabled=true
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# Enable Boiler Explosions
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B:explosionsEnabled=true
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# Requires solid block to be placed under the rails
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B:requireSolidBlocks=true
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# Trains getContents destroyed by Mob explosions
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B:trainMobExplosionDamage=true
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}
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debug {
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# Range between couplers to try coupling
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D:couplerRange=0.3
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# DEBUG: Buckets infinite fill/empty tanks
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B:debugInfiniteLiquids=false
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# Print extra chunk loading info
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B:debugLog=false
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# Deep Snow on tracks
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B:deepSnow=false
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# Keep rolling stock loaded even when it is not moving
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B:keepStockLoaded=true
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# DEV ONLY: How much to artifically lag the server (per internal)
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I:lagServer=0
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# Time between open computers poll ticks for augments
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I:ocPollDelayTicks=1
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# Old Narrow track placement (single width instead of 3)
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B:oldNarrowWidth=false
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# Speed up IR stock server onTick stepping to compensate for tps lag
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B:serverTickCompensation=false
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# How fast snow should accumulate, 0 = disabled, 20 = fast, 400 = slow
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I:snowAccumulateRate=400
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# How fast snow should melt, 0 = disabled, 20 = fast, 400 = slow
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I:snowMeltRate=0
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}
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performance {
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# Use multiple threads when loading stock. This is used on Minecraft's initial load or when manually reloading stocks.
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B:multithreadedStockLoading=true
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}
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}
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