26 lines
1.7 KiB
TOML
26 lines
1.7 KiB
TOML
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#Raids are based on a chance value. The value is increased each day there is not a raid. If the chance hits a total of 1.0 or greater, it's a guaranteed raid. The chance resets after a raid successfully spawns.
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[ma_faction_raids]
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#How many attempts (within a 20x20x5 box centered on the player in question) should the game make to spawn a raid? Note this will be re-attempted every 1000 ticks until a successful spawn is made. If you're lagging due to raid spawn attempts, lower this setting.
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#Range: 1 ~ 1000
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raidSpawnAttempts = 100
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#Adjust the base amount per day that the chance to be raided goes up for each player.
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#Range: 0.0 ~ 1.0
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raidBaselineIncrease = 0.05
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#Adjust the amount per day that the chance to be raided goes up for each player based on their tier above 3 (this value * (tier-3)). This is added to the baseline.
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#Range: 0.0 ~ 1.0
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raidTierIncrease = 0.05
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#Mana and Artifice // General Options
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[ma_general_options]
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#Rituals of Aurora and Eventide by default will change time gradually for a prettier effect. However this isn't without its performance impacts, and this can be toggled off by setting this to false, making the transition instant like the /time set commands. [true / false]
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gradualTimeChange = true
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#A comma separated list of entity IDs that the warding candle should ignore, regardless of detection (use this if it's stopping you from something you think it shouldn't; this isn't to expand what it will block)
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wardingCandleBlacklist = ""
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#Mana and Artifice // Villager Modification
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[ma_villager_modification]
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#Adjust librarian villagers to not have enchanted books until tier 3. This is done for balancing and to remove the exploit of rolling librarians for cheap enchants. [true / false]
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modifyVillagerTrades = true
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