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Fellies/config/tetra.toml
2021-02-12 15:27:42 +01:00

92 lines
4.4 KiB
TOML

[misc]
#Enable modular shields
shield = true
#Enable modular single headed implements
single_headed = true
#Enables commands & data reloading functionality useful for development, has a negative impact on performance
development = false
#If enabled and Curios is installed, Toolbelts will only work in the Curio belt slot
toolbelt_curio_only = false
#Multiplier for magic capacity gains, increasing this may be useful when having a large set enchantments added by other mods
#Range: 0.0 ~ 1.7976931348623157E308
magic_cap_multiplier = 1.0
#Enable modular crossbows
crossbow = true
#Enables the enchantment glint rendering on modular items
glint = true
#Allow the reach attribute to modify the distance at which players can hit entities
entity_reach = true
#Enable the look advancement trigger, used for some advancements.
look_trigger = true
#Enable modular bows
bow = true
#World generation settings
[worldgen]
#Generates features in the world, further configuration available in "tetra/data/structures/"
features = true
#Used to limit how deep the feature generator will recurse into feature children, helps to avoid recursive loops and cascading worldgen in 3d-party generation features
#Range: 0 ~ 64
feature_depth = 8
#The number of geodes that should generate per chunk, set to 0 to disable
#Range: 0 ~ 65536
geode_density = 120
#Allows tetra items to "level up" after being used a certain amount of times, allowing the player to choose from different ways to "hone" 1 module on the item. Major modules also settle after some time, increasing its integrity
[module_progression]
#Integrity multiplier for sword honing, a value of 2 would cause a sword which uses 3 integrity to require 2*3 times as many uses before it can be honed
#Range: > -2147483648
hone_sword_integrity_multiplier = 65
#The base value for number of uses required before a tool can be honed
#Range: > -2147483648
hone_double_base = 140
#Integrity multiplier for tool honing, a value of 2 would cause a sword which uses 3 integrity to require 2*3 times as many uses before it can be honed
#Range: > -2147483648
hone_double_integrity_multiplier = 75
#The base value for number of uses required for a module to settle
#Range: > -2147483648
settle_base = 270
#Level multiplier for settling limit, a value of 3 would cause a module that has settled once to require 3x as many uses before it settles again
#Range: 4.9E-324 ~ 1.7976931348623157E308
settle_level_multiplier = 3.0
#The base value for number of uses required before a sword can be honed
#Range: > -2147483648
hone_sword_base = 110
#Durability multiplier for settling limit, a value of 1 would cause a module with 75 durability to require an additional 75 uses before it settles
#Range: 4.9E-324 ~ 1.7976931348623157E308
settle_durability_multiplier = 0.5
enabled = true
#Toggles & config for experimental features
[experimental]
#The base value for number of uses required before a bow can be honed
#Range: > -2147483648
hone_bow_base = 48
#Integrity multiplier for single headed implement honing, a value of 2 would cause an implement which uses 3 integrity to require 2*3 times as many uses before it can be honed
#Range: > -2147483648
hone_single_headed_integrity_multiplier = 32
#Integrity multiplier for bow honing, a value of 2 would cause a bow which uses 3 integrity to require 2*3 times as many uses before it can be honed
#Range: > -2147483648
hone_bow_integrity_multiplier = 32
#Integrity multiplier for crossbow honing, a value of 2 would cause a crossbow which uses 3 integrity to require 2*3 times as many uses before it can be honed
#Range: > -2147483648
hone_crossbow_integrity_multiplier = 32
#The base value for number of uses required before a crossbow can be honed
#Range: > -2147483648
hone_crossbow_base = 48
#Integrity multiplier for shield honing, a value of 2 would cause a shield which uses 3 integrity to require 2*3 times as many uses before it can be honed
#Range: > -2147483648
hone_shield_integrity_multiplier = 32
#Enable the stonecutter module for swords, the stonecutter has to be removed from loot tables if this is disabled
stonecutter = true
#Enable the extractor bedrock functionality
extractor = true
#The base value for number of uses required before a single headed implement can be honed
#Range: > -2147483648
hone_single_headed_base = 48
#The base value for number of uses required before a shield can be honed
#Range: > -2147483648
hone_shield_base = 48