29 lines
2.0 KiB
TOML
29 lines
2.0 KiB
TOML
#A list of preferred Mod IDs that results of IE processes should stem from, aka which mod you want the copper to come from.
|
|
#This affects the ores dug by the excavator, as well as those crushing recipes that don't have associated IE items. This list is in oreder of priority.
|
|
preferredOres = ["emendatusenigmatica", "minecraft", "immersiveengineering", "thermal", "create", "mekanism", "kubejs", "appliedenergistics2", "pneumaticcraft", "industrialforegoing", "quark"]
|
|
#IMPORTANT NOTICE:
|
|
#THIS IS ONLY THE COMMON CONFIG. It does not contain all the values adjustable for IE.
|
|
#All modifiers for machines, all ore gen, the retrogen features and most other adjustable values have been moved to immersiveengineering-server.toml.
|
|
#That file is PER WORLD, meaning you have to go into 'saves/<world name>/serverconfig' to adjust it. Those changes will then only apply for THAT WORLD.
|
|
#You can then take that config file and put it in the 'defaultconfigs' folder to make it apply automatically to all NEW worlds you generate FROM THERE ON.
|
|
#This may appear confusing to many of you, but it is a new sensible way to handle configuration, because the server configuration is synced when playing multiplayer.
|
|
importantInfo = true
|
|
|
|
#A list of all mods that IE has integrated compatability for
|
|
#Setting any of these to false disables the respective compat
|
|
[compat]
|
|
crafttweaker = true
|
|
computercraft = true
|
|
theoneprobe = true
|
|
|
|
[debug]
|
|
#A config setting to enable debug features. These features may vary between releases, may cause crashes, and are unsupported. Do not enable unless asked to by a developer of IE.
|
|
enableDebug = false
|
|
|
|
[debug.wires]
|
|
#Run sanity checks on the wire network after every interaction. This will cause a decent amount of lag and a lot of log spam if the wire network isn't fully intact. Only enable when asked to by an IE developer.
|
|
validateNets = false
|
|
#Enable detailed logging for the wire network. This can be useful for developers to track down issues related to wires.
|
|
enableWireLogger = false
|
|
|