135 lines
5.6 KiB
TOML
135 lines
5.6 KiB
TOML
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#World generation settings for Mekanism. This config is synced from server to client
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[world_generation]
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#Allows chunks to retrogen Mekanism ore blocks.
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enableRegeneration = false
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#Change this value to cause Mekanism to regen its ore in all loaded chunks.
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#Range: > 0
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userWorldGenVersion = 0
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#Generation Settings for copper ore.
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[world_generation.copper]
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#Determines if copper ore should be added to world generation.
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shouldGenerate = false
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#Chance that copper generates in a chunk.
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#Range: 1 ~ 128
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perChunk = 16
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#Maximum number of blocks in a vein of copper.
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#Range: 1 ~ 512
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maxVeinSize = 8
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#Maximum height (exclusive) that veins of copper can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
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#Range: 1 ~ 256
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maxHeight = 60
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#Top offset for calculating height that veins of copper can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
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topOffset = 0
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#Bottom offset for calculating height that veins of copper can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
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bottomOffset = 0
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#Generation Settings for tin ore.
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[world_generation.tin]
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#Determines if tin ore should be added to world generation.
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shouldGenerate = false
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#Chance that tin generates in a chunk.
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#Range: 1 ~ 128
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perChunk = 14
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#Maximum number of blocks in a vein of tin.
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#Range: 1 ~ 512
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maxVeinSize = 8
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#Maximum height (exclusive) that veins of tin can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
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#Range: 1 ~ 256
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maxHeight = 60
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#Top offset for calculating height that veins of tin can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
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topOffset = 0
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#Bottom offset for calculating height that veins of tin can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
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bottomOffset = 0
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#Generation Settings for osmium ore.
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[world_generation.osmium]
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#Determines if osmium ore should be added to world generation.
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shouldGenerate = false
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#Chance that osmium generates in a chunk.
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#Range: 1 ~ 128
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perChunk = 12
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#Maximum number of blocks in a vein of osmium.
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#Range: 1 ~ 512
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maxVeinSize = 8
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#Maximum height (exclusive) that veins of osmium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
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#Range: 1 ~ 256
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maxHeight = 60
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#Top offset for calculating height that veins of osmium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
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topOffset = 0
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#Bottom offset for calculating height that veins of osmium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
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bottomOffset = 0
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#Generation Settings for uranium ore.
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[world_generation.uranium]
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#Determines if uranium ore should be added to world generation.
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shouldGenerate = false
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#Chance that uranium generates in a chunk.
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#Range: 1 ~ 128
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perChunk = 8
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#Maximum number of blocks in a vein of uranium.
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#Range: 1 ~ 512
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maxVeinSize = 8
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#Maximum height (exclusive) that veins of uranium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
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#Range: 1 ~ 256
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maxHeight = 60
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#Top offset for calculating height that veins of uranium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
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topOffset = 0
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#Bottom offset for calculating height that veins of uranium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
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bottomOffset = 0
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#Generation Settings for fluorite ore.
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[world_generation.fluorite]
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#Determines if fluorite ore should be added to world generation.
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shouldGenerate = false
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#Chance that fluorite generates in a chunk.
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#Range: 1 ~ 128
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perChunk = 6
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#Maximum number of blocks in a vein of fluorite.
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#Range: 1 ~ 512
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maxVeinSize = 12
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#Maximum height (exclusive) that veins of fluorite can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
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#Range: 1 ~ 256
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maxHeight = 32
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#Top offset for calculating height that veins of fluorite can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
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topOffset = 0
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#Bottom offset for calculating height that veins of fluorite can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
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bottomOffset = 0
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#Generation Settings for lead ore.
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[world_generation.lead]
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#Determines if lead ore should be added to world generation.
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shouldGenerate = false
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#Chance that lead generates in a chunk.
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#Range: 1 ~ 128
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perChunk = 8
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#Maximum number of blocks in a vein of lead.
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#Range: 1 ~ 512
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maxVeinSize = 8
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#Maximum height (exclusive) that veins of lead can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
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#Range: 1 ~ 256
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maxHeight = 48
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#Top offset for calculating height that veins of lead can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
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topOffset = 0
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#Bottom offset for calculating height that veins of lead can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
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bottomOffset = 0
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#Generation Settings for salt.
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[world_generation.salt]
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#Determines if salt should be added to world generation.
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shouldGenerate = false
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#Chance that salt generates in a chunk.
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#Range: 1 ~ 128
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perChunk = 2
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#Base radius of a vein of salt.
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#Range: 1 ~ 4
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baseRadius = 2
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#Extended variability (spread) for the radius in a vein of salt.
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#Range: 1 ~ 4
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spread = 3
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#Number of blocks to extend up and down when placing a vein of salt.
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#Range: 0 ~ 127
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ySize = 1
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