106 lines
4.8 KiB
TOML
106 lines
4.8 KiB
TOML
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[worldgen]
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[worldgen.small_shrine]
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#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
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biomeCategoryNames = ["forest", "plains"]
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#Sets the worlds to generate this feature in. (Does NOT work for structures!)
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worldNames = ["overworld"]
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#Defines the structure spacing for worldgen
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#Range: 1 ~ 512
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spacing = 18
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#Defines the structure separation for worldgen
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#Range: 1 ~ 512
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separation = 4
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#Set this to true to let this feature generate in any biome.
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everyBiome = false
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#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
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everyWorld = false
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#Set this to false to disable this worldgen feature.
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enabled = true
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[worldgen.glow_flower]
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#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
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biomeCategoryNames = ["icy", "extreme_hills"]
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#Sets the worlds to generate this feature in. (Does NOT work for structures!)
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worldNames = ["overworld"]
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#Set this to true to let this feature generate in any biome.
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everyBiome = false
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#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
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everyWorld = false
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#Set this to false to disable this worldgen feature.
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enabled = true
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[worldgen.marble]
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#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
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biomeCategoryNames = []
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#Sets the worlds to generate this feature in. (Does NOT work for structures!)
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worldNames = []
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#Set this to true to let this feature generate in any biome.
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everyBiome = true
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#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
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everyWorld = true
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#Set this to false to disable this worldgen feature.
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enabled = false
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[worldgen.aquamarine]
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#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
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biomeCategoryNames = []
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#Sets the worlds to generate this feature in. (Does NOT work for structures!)
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worldNames = ["overworld"]
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#Set this to true to let this feature generate in any biome.
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everyBiome = true
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#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
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everyWorld = false
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#Set this to false to disable this worldgen feature.
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enabled = true
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[worldgen.desert_shrine]
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#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
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biomeCategoryNames = ["mesa", "desert", "savanna"]
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#Sets the worlds to generate this feature in. (Does NOT work for structures!)
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worldNames = ["overworld"]
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#Defines the structure spacing for worldgen
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#Range: 1 ~ 512
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spacing = 18
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#Defines the structure separation for worldgen
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#Range: 1 ~ 512
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separation = 4
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#Set this to true to let this feature generate in any biome.
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everyBiome = false
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#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
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everyWorld = false
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#Set this to false to disable this worldgen feature.
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enabled = true
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[worldgen.ancient_shrine]
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#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
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biomeCategoryNames = ["icy", "extreme_hills"]
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#Sets the worlds to generate this feature in. (Does NOT work for structures!)
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worldNames = ["overworld"]
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#Defines the structure spacing for worldgen
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#Range: 1 ~ 512
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spacing = 18
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#Defines the structure separation for worldgen
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#Range: 1 ~ 512
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separation = 4
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#Set this to true to let this feature generate in any biome.
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everyBiome = false
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#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
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everyWorld = false
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#Set this to false to disable this worldgen feature.
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enabled = true
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[worldgen.rock_crystal]
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#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
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biomeCategoryNames = []
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#Sets the worlds to generate this feature in. (Does NOT work for structures!)
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worldNames = ["overworld"]
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#Set this to true to let this feature generate in any biome.
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everyBiome = true
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#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
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everyWorld = false
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#Set this to false to disable this worldgen feature.
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enabled = false
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