Fellies/config[common]/extcaves_config.toml

272 lines
5.6 KiB
TOML

[Patches_Sizes]
#
#Dirt Stone Patches Size (default=60)
#Range: 1 ~ 100
patch_size_dirtstone = 60
#
#Lavastone Patches Size (default=40)
#Range: 1 ~ 100
patch_size_lavastone = 40
#
#Dirt Patches Size (default=40)
#Range: 1 ~ 100
patch_size_dirt = 40
#
#Broken Stone Patches Size (default=24)
#Range: 1 ~ 100
patch_size_brokenstone = 24
#
#Sediment Stone Patches Size (default=40)
#Range: 1 ~ 100
patch_size_sedimentstone = 40
#
#Marlstone Patches Size (default=40)
#Range: 1 ~ 100
patch_size_marlstone = 60
#
#Old Stone Patches Size (default=40)
#Range: 1 ~ 100
patch_size_oldstone = 40
#
#Packed Ice Patches Size (default=60)
#Range: 1 ~ 100
patch_size_packed_ice = 60
[Spawn_Rates]
[Spawn_Rates.Blocks]
#
#Packed Ice Spawn Rate (default=5)
#Range: 1 ~ 50
spawnrate_block_packed_ice = 5
#
#Lavastone Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_block_lavastone = 8
#
#Old Stone Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_block_oldstone = 10
#
#Broken Stone Spawn Rate (default=12)
#Range: 1 ~ 50
spawnrate_block_brokenstone = 12
#
#Dirt Stone Spawn Rate (default=5)
#Range: 1 ~ 50
spawnrate_block_dirtstone = 5
#
#Marlstone Spawn Rate (default=5)
#Range: 1 ~ 50
spawnrate_block_marlstone = 5
#
#Sediment Stone Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_block_sedimentstone = 8
#
#Dirt Spawn Rate (default=5)
#Range: 1 ~ 50
spawnrate_block_dirt = 5
[Spawn_Rates.Vines]
#
#Cave Vine Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_cave_vine = 10
[Spawn_Rates.Mushrooms]
#
#Lumishroom Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_mushroom_lumishroom = 10
#
#Goldishroom Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_mushroom_goldishroom = 10
#
#Shinyshroom Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_mushroom_shinyshroom = 10
#
#Fluoshroom Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_mushroom_fluoshroom = 10
#
#Sweetshroom Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_mushroom_sweetshroom = 10
#
#Rockshroom Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_mushroom_rockshroom = 10
[Spawn_Rates.Mosses]
#
#Fire Moss Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_moss_fire = 10
#
#Hanging Roots Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_moss_hanging_roots = 10
#
#Frozen Moss Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_moss_frozen = 10
#
#Dry Moss Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_moss_dry = 10
#
#Humid Moss Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_moss_humid = 10
[Spawn_Rates.Rocks]
#
#Rock Piles Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_rock_rockpiles = 10
#
#Stalagmite Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_rock_stalagmites = 10
#
#Pebble Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_rock_pebbles = 10
#
#Flint Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_rock_flints = 10
#
#Stalactite Spawn Rate (default=10)
#Range: 1 ~ 50
spawnrate_rock_stalactites = 10
[Spawn_Rates.Structures]
#
#Spruce Cabins Spawn Rate (default=7)
#Range: 1 ~ 10
spawnrate_structure_cabins_spruce = 7
#
#Ice Dungeons Spawn Rate (default=5)
#Range: 1 ~ 10
spawnrate_structure_dungeons_ice = 5
#
#Cobblestone Dungeons Spawn Rate (default=5)
#Range: 1 ~ 10
spawnrate_structure_dungeons_cobblestone = 5
#
#Lavastone Dungeons Spawn Rate (default=5)
#Range: 1 ~ 10
spawnrate_structure_dungeons_lavastone = 5
#
#Oak Cabins Spawn Rate (default=7)
#Range: 1 ~ 10
spawnrate_structure_cabins_oak = 7
#
#Tall Cobblestone Dungeons Spawn Rate (default=5)
#Range: 1 ~ 10
spawnrate_structure_dungeons_tall_cobblestone = 5
#
#Bricks Cabins Spawn Rate (default=7)
#Range: 1 ~ 10
spawnrate_structure_cabins_bricks = 7
#
#Jungle Cabins Spawn Rate (default=7)
#Range: 1 ~ 10
spawnrate_structure_cabins_jungle = 7
#
#Tall Lavastone Dungeons Spawn Rate (default=5)
#Range: 1 ~ 10
spawnrate_structure_dungeons_tall_lavastone = 5
#
#Acacia Cabins Spawn Rate (default=7)
#Range: 1 ~ 10
spawnrate_structure_cabins_acacia = 7
#
#Cobblestone Cabins Spawn Rate (default=7)
#Range: 1 ~ 10
spawnrate_structure_cabins_cobblestone = 7
[Spawn_Conditions]
[Spawn_Conditions.Blocks]
#
#Generate Dirt
gen_block_dirt = true
#
#Generate Marlstone
gen_block_marlstone = true
#
#Generate Lavastone
gen_block_lavastone = true
#
#Generate Dirt Stone
gen_block_dirtstone = true
#
#Generate Packed Ice
gen_block_packed_ice = true
#
#Generate Broken Stone
gen_block_brokenstone = false
#
#Generate Sediment Stone
gen_block_sedimentstone = true
#
#Generate Old Stone
gen_block_oldstone = true
[Spawn_Conditions.Vines]
#
#Generate Vines
gen_vines = true
[Spawn_Conditions.Mushrooms]
#
#Generate Mushrooms
gen_mushrooms = true
[Spawn_Conditions.Mosses]
#
#Generate Mosses
gen_mosses = true
[Spawn_Conditions.Rocks]
#
#Generate Flints
gen_rock_flints = true
#
#Generate Pebbles
gen_rock_pebbles = true
#
#Generate Rock Piles
gen_rock_rockpiles = true
#
#Generate Stalagmites
gen_rock_stalagmites = true
#
#Generate Stalactites
gen_rock_stalactites = true
[Spawn_Conditions.Structures]
#
#Generate Cabins
gen_structure_cabins = true
#
#Generate Dungeons
gen_structure_dungeons = true
[Items]
#
#Health amount given by the bandage (1 = half heart) (default=4)
#Range: 1 ~ 40
item_bandage_health = 4
#
#Healing items cooldown in seconds (default=5)
#Range: 1 ~ 30
item_medecine_cooldown = 5