395 lines
12 KiB
INI
395 lines
12 KiB
INI
# Configuration file
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affixes {
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# The 1/n chance that a naturally spawned mob will be granted an affix item. [range: 1 ~ 500000, default: 250]
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I:"Random Affix Chance"=250
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}
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bosses {
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# A list of potions (registry names) that bosses cannot generate with. [default: [forbidden_arcanus:spectral_vision]]
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S:"Blacklisted Potions" <
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forbidden_arcanus:spectral_vision
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>
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# The block that spawns in a 5x5 underneath world-generated bosses. [default: minecraft:red_sandstone]
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S:"Boss Filler Block"=minecraft:red_sandstone
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# The rarity offset for boss item generation. 400 guarantees uncommon, 700 guarantees rare, 800 guarantees epic, 950 guarantees mythic. [range: 0 ~ 999, default: 475]
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I:"Boss Rarity Offset"=475
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# The possible mob types for bosses. Format is weight@entity, entity is a registry name. [default: [3@minecraft:zombie], [3@minecraft:skeleton], [2@minecraft:husk], [2@minecraft:stray], [1@minecraft:wither_skeleton], [1@minecraft:pillager]]
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S:"Boss Spawner Mobs" <
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3@minecraft:zombie
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3@minecraft:skeleton
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2@minecraft:husk
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2@minecraft:stray
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1@minecraft:wither_skeleton
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1@minecraft:pillager
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>
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# The percent chance a boss has fire resistance. [range: 0.0 ~ 3.4028235E38, default: 1.0]
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S:"Fire Resistance"=1.0
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# The max amount of extra damage bosses do, in half hearts. [range: 0.0 ~ 2.14748365E9, default: 4.5]
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S:"Max Damage Bonus"=4.5
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# The max amount boss health is multiplied by. Base hp * factor = final hp. [range: 0.0 ~ 2.14748365E9, default: 8.0]
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S:"Max Health Multiplier"=8.0
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# The max amount of knockback resist bosses have. [range: 0.0 ~ 2.14748365E9, default: 1.0]
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S:"Max Knockback Resist"=1.0
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# The max regeneration level of bosses. [range: 0 ~ 2147483647, default: 2]
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I:"Max Regen Level"=2
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# The max resistance level of bosses. [range: 0 ~ 2147483647, default: 3]
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I:"Max Resistance Level"=3
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# The max amount boss speed is multiplied by. Base speed * factor = final speed. [range: 0.0 ~ 2.14748365E9, default: 1.4]
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S:"Max Speed Multiplier"=1.4
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# The min amount of extra damage bosses do, in half hearts. [range: 0.0 ~ 2.14748365E9, default: 2.0]
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S:"Min Damage Bonus"=2.0
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# The min amount boss health is multiplied by. Base hp * factor = final hp. [range: 0.0 ~ 2.14748365E9, default: 4.0]
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S:"Min Health Multiplier"=4.0
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# The min amount of knockback resist bosses have. [range: 0.0 ~ 2.14748365E9, default: 0.65]
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S:"Min Knockback Resist"=0.65
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# The min regeneration level of bosses. [range: 0 ~ 2147483647, default: 0]
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I:"Min Regen Level"=0
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# The min resistance level of bosses. [range: 0 ~ 2147483647, default: 0]
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I:"Min Resistance Level"=0
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# The min amount boss speed is multiplied by. Base speed * factor = final speed. [range: 0.0 ~ 2.14748365E9, default: 1.1]
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S:"Min Speed Multiplier"=1.1
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# The chance a gear piece will be randomly enchanted. [range: 0.0 ~ 2.14748365E9, default: 0.45]
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S:"Random Enchantment Chance"=0.45
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# The chance a boss will have extra random potion effects. [range: 0.0 ~ 2.14748365E9, default: 0.65]
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S:"Random Potion Chance"=0.65
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# The 1/n chance that a naturally spawned mob that can see the sky is transformed into a boss. [range: 1 ~ 500000, default: 600]
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I:"Surface Boss Chance"=600
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# If a lightning bolt strikes when a surface boss spawn occurs. [default: true]
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B:"Surface Boss Lightning"=true
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# The percent chance a boss has water breathing. [range: 0.0 ~ 3.4028235E38, default: 1.0]
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S:"Water Breathing"=1.0
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}
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"brutal spawners" {
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# The potion effects applied to all brutal mobs. Format is potion@level, potion is a registry name. [default: [minecraft:resistance@2], [minecraft:fire_resistance@1], [minecraft:regeneration@1], [minecraft:speed@2], [minecraft:water_breathing@1], [minecraft:strength@1]]
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S:"Brutal Potion Effects" <
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minecraft:resistance@2
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minecraft:fire_resistance@1
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minecraft:regeneration@1
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minecraft:speed@2
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minecraft:water_breathing@1
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minecraft:strength@1
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>
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# The possible spawn entries for brutal spawners. Format is weight@entity, entity is a registry name. apotheosis:random is a special name, used to generate a spawner that spawns any mob. [default: [3@minecraft:zombie], [3@minecraft:skeleton], [2@minecraft:husk], [2@minecraft:stray], [1@minecraft:spider]]
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S:"Brutal Spawner Mobs" <
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3@minecraft:zombie
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3@minecraft:skeleton
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2@minecraft:husk
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2@minecraft:stray
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1@minecraft:spider
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>
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}
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frequencies {
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# The chance (per chunk) for a boss to try spawning. [range: 0.0 ~ 1.0, default: 0.07]
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S:"Boss Chance"=0.07
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# The chance (per chunk) for a brutal spawner to try spawning. [range: 0.0 ~ 1.0, default: 0.18]
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S:"Brutal Spawner Chance"=0.18
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# The chance (per chunk) for a swarm spawner to try spawning. [range: 0.0 ~ 1.0, default: 0.2]
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S:"Swarm Spawner Chance"=0.2
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}
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general {
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# The biomes that the deadly module will not generate in. [default: [minecraft:warm_ocean], [minecraft:lukewarm_ocean], [minecraft:cold_ocean], [minecraft:frozen_ocean], [minecraft:deep_warm_ocean], [minecraft:deep_frozen_ocean], [minecraft:deep_lukewarm_ocean], [minecraft:deep_cold_ocean], [minecraft:ocean], [minecraft:deep_ocean]]
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S:"Generation Biome Blacklist" <
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minecraft:warm_ocean
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minecraft:lukewarm_ocean
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minecraft:cold_ocean
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minecraft:frozen_ocean
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minecraft:deep_warm_ocean
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minecraft:deep_frozen_ocean
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minecraft:deep_lukewarm_ocean
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minecraft:deep_cold_ocean
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minecraft:ocean
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minecraft:deep_ocean
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>
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# The dimensions that the deadly module will generate in. [default: [overworld]]
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S:"Generation Dimension Whitelist" <
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overworld
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>
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}
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"random spawners" {
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# [range: 0 ~ 50, default: 1]
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I:"gravestone:player_ghost"=1
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# [range: 0 ~ 50, default: 1]
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I:"mana-and-artifice:demon_imp"=1
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# [range: 0 ~ 50, default: 1]
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I:"mana-and-artifice:lantern_wraith"=1
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# [range: 0 ~ 50, default: 1]
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I:"mana-and-artifice:mushroom_soldier"=1
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# [range: 0 ~ 50, default: 1]
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I:"mana-and-artifice:pixie"=1
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# [range: 0 ~ 50, default: 1]
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I:"mana-and-artifice:spell_breaker"=1
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# [range: 0 ~ 50, default: 1]
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I:"mana-and-artifice:witch_hunter"=1
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# [range: 0 ~ 50, default: 1]
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I:"minecolonies:amazon"=1
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# [range: 0 ~ 50, default: 1]
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I:"minecolonies:amazonchief"=1
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# [range: 0 ~ 50, default: 1]
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I:"minecolonies:archerbarbarian"=1
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# [range: 0 ~ 50, default: 1]
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I:"minecolonies:archermummy"=1
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# [range: 0 ~ 50, default: 1]
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I:"minecolonies:archerpirate"=1
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# [range: 0 ~ 50, default: 1]
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I:"minecolonies:barbarian"=1
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# [range: 0 ~ 50, default: 1]
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I:"minecolonies:chiefbarbarian"=1
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# [range: 0 ~ 50, default: 1]
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I:"minecolonies:chiefpirate"=1
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# [range: 0 ~ 50, default: 1]
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I:"minecolonies:mummy"=1
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# [range: 0 ~ 50, default: 1]
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I:"minecolonies:norsemenarcher"=1
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# [range: 0 ~ 50, default: 1]
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I:"minecolonies:norsemenchief"=1
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# [range: 0 ~ 50, default: 1]
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I:"minecolonies:pharao"=1
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# [range: 0 ~ 50, default: 1]
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I:"minecolonies:pirate"=1
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# [range: 0 ~ 50, default: 1]
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I:"minecolonies:shieldmaiden"=1
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:blaze"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:cave_spider"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:creeper"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:drowned"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:elder_guardian"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:ender_dragon"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:enderman"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:endermite"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:evoker"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:ghast"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:giant"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:guardian"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:hoglin"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:husk"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:illusioner"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:magma_cube"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:phantom"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:piglin"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:piglin_brute"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:pillager"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:ravager"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:shulker"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:silverfish"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:skeleton"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:slime"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:spider"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:stray"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:vex"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:vindicator"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:witch"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:wither"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:wither_skeleton"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:zoglin"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:zombie"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:zombie_villager"=8
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# [range: 0 ~ 50, default: 8]
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I:"minecraft:zombified_piglin"=8
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# [range: 0 ~ 50, default: 1]
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I:"quark:forgotten"=1
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# [range: 0 ~ 50, default: 1]
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I:"quark:wraith"=1
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# [range: 0 ~ 50, default: 1]
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I:"quark:wrapped"=1
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# [range: 0 ~ 50, default: 1]
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I:"thermal:basalz"=1
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# [range: 0 ~ 50, default: 1]
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I:"thermal:blitz"=1
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# [range: 0 ~ 50, default: 1]
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I:"thermal:blizz"=1
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}
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"spawner stats: brutal spawners" {
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# The maximum delay between spawns [range: 1 ~ 32767, default: 400]
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I:"Max Delay"=400
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# The maximum number of nearby entities (when hit, the spawner turns off). [range: 1 ~ 32767, default: 6]
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I:"Max Nearby Entities"=6
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# The minimum delay between spawns [range: 1 ~ 32767, default: 200]
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I:"Min Delay"=200
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# The required distance a player must be within for this spawner to work. [range: 1 ~ 32767, default: 16]
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I:"Player Range"=16
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# The number of mobs that will spawn. [range: 1 ~ 32767, default: 6]
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I:"Spawn Count"=6
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# The delay before first spawn on this spawner. [range: 1 ~ 32767, default: 20]
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I:"Spawn Delay"=20
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# The spawn range. [range: 1 ~ 32767, default: 4]
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I:"Spawn Range"=4
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}
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"spawner stats: swarm spawners" {
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# The maximum delay between spawns [range: 1 ~ 32767, default: 300]
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I:"Max Delay"=300
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# The maximum number of nearby entities (when hit, the spawner turns off). [range: 1 ~ 32767, default: 32]
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I:"Max Nearby Entities"=32
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# The minimum delay between spawns [range: 1 ~ 32767, default: 75]
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I:"Min Delay"=75
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# The required distance a player must be within for this spawner to work. [range: 1 ~ 32767, default: 8]
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I:"Player Range"=8
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# The number of mobs that will spawn. [range: 1 ~ 32767, default: 8]
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I:"Spawn Count"=8
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# The delay before first spawn on this spawner. [range: 1 ~ 32767, default: 20]
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I:"Spawn Delay"=20
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# The spawn range. [range: 1 ~ 32767, default: 6]
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I:"Spawn Range"=6
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}
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"swarm spawners" {
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# The possible spawn entries for swarm spawners. Format is weight@entity, entity is a registry name. [default: [4@minecraft:zombie], [2@minecraft:skeleton], [5@minecraft:spider], [8@minecraft:cave_spider], [1@minecraft:creeper]]
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S:"Swarm Spawner Mobs" <
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4@minecraft:zombie
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2@minecraft:skeleton
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5@minecraft:spider
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8@minecraft:cave_spider
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1@minecraft:creeper
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>
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}
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