166 lines
6.5 KiB
TOML
166 lines
6.5 KiB
TOML
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[core]
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[core.general]
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#The ingredient network observation frequency slowdown rate in ticks.
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ingredientNetworkObserverFrequencyDecreaseFactor = 5
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#If network change events should be logged. Only enable this when debugging.
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logChangeEvents = false
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#The ingredient network observation frequency slowdown rate in ticks.
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ingredientNetworkObserverFrequencyIncreaseFactor = 1
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#The fastest possible frequency in ticks at which ingredient network should be observed.
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ingredientNetworkObserverFrequencyMin = 5
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#If cable models should be cached for rendering optimization.
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cacheCableModels = true
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#The slowest possible frequency in ticks at which ingredient network should be observed.
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ingredientNetworkObserverFrequencyMax = 40
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#If an anonymous mod startup analytics request may be sent to our analytics service.
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analytics = true
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#If the ingredient network observer can work on separate thread.
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ingredientNetworkObserverEnableMultithreading = true
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#When enabled, networks will stop ticking and values will not be shown and evaluated again. This can be used to fix crashing networks by temporarily enabling this option.
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safeMode = false
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#The maximum network energy transfer rate.
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energyRateLimit = 2147483647
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#How deep the recursion stack on an operator can become. This is to avoid game crashes when building things like the omega operator.
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operatorRecursionLimit = 256
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#The number of threads that the ingredient network observer can use.
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ingredientNetworkObserverThreads = 4
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#The frequency in ticks at which ingredient network should be observed after a position's contents are changed.
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ingredientNetworkObserverFrequencyForced = 0
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#If the version checker should be enabled.
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versionChecker = true
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[general]
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[general.general]
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#The energy usage multiplier for networks.
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energyConsumptionMultiplier = 0
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#The base energy usage for the omni-directional connector.
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connectorOmniDirectionalBaseConsumption = 128
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#The base energy usage for the extra-dimensional reader.
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extraDimensionalReaderBaseConsumption = 1
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#The base energy usage for the fluid reader.
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fluidReaderBaseConsumption = 1
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#The base energy usage for the machine writer.
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machineWriterBaseConsumption = 1
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#The base energy usage for the display panel when it has a variable.
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panelDisplayBaseConsumptionEnabled = 2
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#The base energy usage for the audio writer.
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audioWriterBaseConsumption = 1
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#The base energy usage for the proxy.
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proxyBaseConsumption = 2
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#The maximum render distance for part overlays to render. The higher, the more resource intensive.
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partOverlayRenderdistance = 15
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#The base energy usage for the audio reader.
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audioReaderBaseConsumption = 1
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#The base energy usage for the redstone reader.
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redstoneReaderBaseConsumption = 1
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#The base energy usage for the materializer.
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materializerBaseConsumption = 1
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#The base energy usage for the inventory reader.
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inventoryReaderBaseConsumption = 1
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#The base energy usage for the world reader.
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worldReaderBaseConsumption = 1
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#The base energy usage for the display panel when does not have a variable.
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panelDisplayBaseConsumptionDisabled = 1
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#The base energy usage for the redstone writer.
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redstoneWriterBaseConsumption = 1
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#The base energy usage for the dynamic light panel.
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panelLightDynamicBaseConsumption = 0
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#The base energy usage for the variable store.
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variablestoreBaseConsumption = 4
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#The base energy usage for the effect writer.
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effectWriterBaseConsumption = 1
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#The base energy usage for the entity reader.
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entityReaderBaseConsumption = 1
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#The base energy usage for the static light panel.
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panelLightStaticBaseConsumption = 0
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#The base energy usage for the inventory writer.
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inventoryWriterBaseConsumption = 1
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#The base energy usage for the mono-directional connector.
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connectorMonoDirectionalBaseConsumption = 32
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#The base energy usage for the block reader.
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blockReaderBaseConsumption = 1
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#The base energy usage for the network reader.
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networkReaderBaseConsumption = 1
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#The base energy usage for the machine reader.
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machineReaderBaseConsumption = 1
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#The base energy usage for the entity writer.
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entityWriterBaseConsumption = 1
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[machine]
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[machine.general]
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#The maximum offset in blocks a directional connector can look for its target.
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maxDirectionalConnectorOffset = 512
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#Priority list of mod id's when determining tag-based recipe outputs.
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recipeTagOutputModPriorities = []
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#The default update frequency in ticks to use for new parts.
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defaultPartUpdateFreq = 1
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#The NBT tags that are not allowed to be read by displaying NBT tags or performing operations on them.
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nbtTagBlacklist = []
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[machine.invisible_light]
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#If invisible light should act as full a block
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invisibleLightBlock = true
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[machine.energy_battery]
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#The 1/X fraction of the battery capacity that is allowed to be transfered per tick.
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energyRateCapacityFraction = 2000
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#The maximum capacity visible in the creative tabs. (Make sure that you do not cross the max int size)
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maxCreativeCapacity = 40960000
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#The minimum energy transfer rate per tick.
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minEnergyRate = 2000
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#The default capacity of an energy battery.
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capacity = 1000000
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#The maximum capacity shown in creative tabs. (Make sure that you do not cross the max int size)
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maxCreativeTabCapacity = 655360000
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[machine.delay]
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#The maximum value history length that can be maintained..
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maxHistoryCapacity = 1024
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[machine.mechanical_squeezer]
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#The energy capacity of a mechanical squeezer.
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capacity = 100000
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#How many mB per tick can be auto-ejected.
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autoEjectFluidRate = 500
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#The energy consumption rate.
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consumptionRate = 80
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[machine.mechanical_drying_basin]
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#The energy consumption rate.
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consumptionRate = 80
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#The energy capacity of a mechanical drying basin.
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capacity = 100000
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[worldgeneration]
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[worldgeneration.menril_log_filled]
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#The 1/x chance at which Menril Wood will be filled with Menril Resin when generated, the higher this value, the lower the chance.
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filledMenrilLogChance = 10
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[worldgeneration.meneglin]
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#The chance at which a Menril Tree will spawn in the wild, the higher this value, the lower the chance.
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wildMenrilTreeChance = 100
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[item]
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[item.menril_berries]
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#If the berries should give the night vision effect when eaten.
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nightVision = true
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[item.on_the_dynamics_of_integration]
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#If the info book should automatically obtained when the player first spawns.
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obtainOnSpawn = true
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#If the info book can give item rewards for tutorial completion.
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bookRewards = true
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[biome]
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[biome.meneglin]
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#The weight of spawning in the overworld, 0 disables spawning.
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spawnWeight = 5
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