Fellies/kubejs[e6]
Citali 0edf987efd
Update mods / kubejs config blabla
2021-02-04 18:44:50 +01:00
..
assets Update mods / kubejs config blabla 2021-02-04 18:44:50 +01:00
client_scripts Updates 2021-01-31 16:23:02 +01:00
config Add Enigmatica6 kubejs files 2021-01-28 23:28:10 +01:00
data Updates 2021-01-31 16:23:02 +01:00
exported/tags Add Enigmatica6 kubejs files 2021-01-28 23:28:10 +01:00
server_scripts/enigmatica/kubejs Updates 2021-01-31 16:23:02 +01:00
startup_scripts Add Enigmatica6 kubejs files 2021-01-28 23:28:10 +01:00
README.txt Add Enigmatica6 kubejs files 2021-01-28 23:28:10 +01:00

README.txt

Find more info on the website: https://kubejs.latvian.dev/

Directory information:

assets - Acts as a resource pack, you can put any client resources in here, like textures, models, etc. Example: assets/kubejs/textures/item/test_item.png
data - Acts as a datapack, you can put any server resources in here, like loot tables, functions, etc. Example: data/kubejs/loot_tables/blocks/test_block.json

startup_scripts - Scripts that get loaded once during game startup - Used for adding items and other things
server_scripts - Scripts that get loaded every time server resources reload - Used for modifying recipes, tags, and handling server events
client_scripts - Scripts that get loaded every time client resources reload - Used for JEI events, tooltips and other client side things

config - KubeJS config storage. This is also the only directory that scripts can access other than world directory
exported - Data dumps like texture atlases end up here