1
0
mirror of https://git.fellies.tech/minecraft/fellies.git synced 2021-02-13 10:18:48 +00:00
Fellies/config/terraforged/performance.conf
2021-01-11 21:08:08 +01:00

18 lines
929 B
Plaintext

# The version of this config. Do not edit (it'll wipe your settings!)
version = "0.1"
# Controls the total number of threads that will be used to generate heightmap tiles.
# Allowing the generator to use more threads can help speed up generation but increases overall
# load on your CPU which may adversely affect performance in other areas of the game engine.
thread_count = 8
# Controls the size of heightmap tiles.
# Smaller tiles are faster to generate but less memory efficient.
tile_size = 3
# Batching breaks heightmap tiles up into smaller pieces that can be generated concurrently.
# This can help improve generation speed by utilizing more threads.
# It is more effective when a higher thread count (+6) is available.
batching = true
# Controls the number of pieces a heightmap tile is divided up into.
# Higher batch counts may be able to utilize more of the available threads, improving performance.
batch_count = 6