mirror of
https://git.fellies.tech/minecraft/fellies.git
synced 2021-02-13 10:18:48 +00:00
354 lines
6.5 KiB
TOML
354 lines
6.5 KiB
TOML
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#General settings
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[general]
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#Spawn Arcane Ore in the world
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genOre = false
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#Rate of tree spawn per chunk
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#Range: 0.0 ~ 1.0
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genTrees = 0.002
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#Spawn Mana Berry Bushes in the world
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genBerries = true
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#Spawn a book in the players inventory on login
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spawnBook = false
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#How often Carbuncles spawn
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#Range: 0 ~ 100
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carbuncleWeight = 5
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#How often Sylphs spawn
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#Range: 0 ~ 100
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sylphWeight = 5
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#Mana
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[mana]
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#Base mana regen in seconds
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#Range: > 0
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baseRegen = 5
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#Base max mana
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#Range: > 0
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baseMax = 100
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#How often max and regen will be calculated, in ticks. NOTE: Having the base mana regen AT LEAST this value is recommended.
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#Range: 1 ~ 20
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updateInterval = 5
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#Max mana bonus per glyph
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#Range: > 0
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glyphmax = 15
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#Max mana bonus for tier of book
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#Range: > 0
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tierMax = 50
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#Mana Boost value per level
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#Range: > 0
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manaBoost = 25
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#(enchantment) Mana regen per second per level
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#Range: > 0
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manaRegenEnchantment = 2
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#Regen bonus per glyph
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#Range: 0.0 ~ 2.147483647E9
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glyphRegen = 0.33
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#Regen bonus per potion level
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#Range: > 0
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potionRegen = 10
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#Enabled Spells
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[spells]
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#Intangible enabled?
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intangible = true
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#Ignite enabled?
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ignite = true
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#Flare enabled?
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flare = true
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#Strength enabled?
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strength = true
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#Craft enabled?
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craft = true
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#Cold Snap enabled?
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cold_snap = true
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#Rune enabled?
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rune = true
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#Snare enabled?
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snare = true
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#Slowfall enabled?
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slowfall = true
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#Freeze enabled?
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freeze = true
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#Split enabled?
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split = true
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#Crush enabled?
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crush = true
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#Smelt enabled?
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smelt = true
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#Accelerate enabled?
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accelerate = true
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#Summon Vex enabled?
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summon_vex = true
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#Lightning enabled?
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lightning = true
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#Grow enabled?
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grow = true
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#Dampen enabled?
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dampen = true
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#Touch enabled?
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touch = true
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#Invisibility enabled?
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invisibility = true
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#Extract enabled?
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extract = true
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#Delay enabled?
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delay = true
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#Light enabled?
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light = true
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#Duration Down enabled?
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duration_down = true
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#Exchange enabled?
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exchange = true
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#Place Block enabled?
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place_block = true
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#Shield enabled?
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shield = true
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#Conjure Water enabled?
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conjure_water = true
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#Cut enabled?
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cut = true
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#Harm enabled?
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harm = true
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#Interact enabled?
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interact = true
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#Blink enabled?
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blink = true
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#Amplify enabled?
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amplify = true
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#Phantom enabled?
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phantom_block = true
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#Fell enabled?
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fell = true
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#Extend Time enabled?
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extend_time = true
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#Heal enabled?
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heal = true
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#Leap enabled?
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leap = true
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#Redstone Signal enabled?
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redstone_signal = true
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#Pierce enabled?
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pierce = true
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#Harvest enabled?
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harvest = true
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#Fortune enabled?
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fortune = true
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#Break enabled?
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break = true
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#Item Pickup enabled?
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pickup = true
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#Launch enabled?
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launch = true
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#Dispel enabled?
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dispel = true
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#Speed enabled?
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haste = true
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#Access Ender Inventory enabled?
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ender_inventory = true
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#Pull enabled?
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pull = true
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#Explosion enabled?
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explosion = true
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#Fangs enabled?
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fangs = true
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#AOE enabled?
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aoe = true
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#Gravity enabled?
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gravity = true
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#Self enabled?
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self = true
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#Aquatic enabled?
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aquatic = true
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#Projectile enabled?
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projectile = true
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#Wither enabled?
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wither = true
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#Knockback enabled?
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gust = true
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#Spell Cost
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[spell_cost]
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#Intangible cost
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#Range: > -2147483648
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intangible_cost = 30
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#Ignite cost
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#Range: > -2147483648
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ignite_cost = 15
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#Flare cost
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#Range: > -2147483648
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flare_cost = 40
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#Strength cost
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#Range: > -2147483648
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strength_cost = 200
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#Craft cost
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#Range: > -2147483648
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craft_cost = 50
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#Cold Snap cost
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#Range: > -2147483648
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cold_snap_cost = 30
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#Rune cost
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#Range: > -2147483648
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rune_cost = 30
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#Snare cost
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#Range: > -2147483648
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snare_cost = 80
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#Slowfall cost
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#Range: > -2147483648
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slowfall_cost = 25
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#Freeze cost
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#Range: > -2147483648
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freeze_cost = 15
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#Split cost
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#Range: > -2147483648
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split_cost = 20
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#Crush cost
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#Range: > -2147483648
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crush_cost = 30
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#Smelt cost
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#Range: > -2147483648
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smelt_cost = 100
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#Accelerate cost
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#Range: > -2147483648
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accelerate_cost = 10
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#Summon Vex cost
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#Range: > -2147483648
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summon_vex_cost = 75
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#Lightning cost
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#Range: > -2147483648
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lightning_cost = 50
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#Grow cost
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#Range: > -2147483648
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grow_cost = 70
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#Dampen cost
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#Range: > -2147483648
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dampen_cost = -5
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#Touch cost
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#Range: > -2147483648
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touch_cost = 5
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#Invisibility cost
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#Range: > -2147483648
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invisibility_cost = 30
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#Extract cost
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#Range: > -2147483648
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extract_cost = 30
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#Delay cost
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#Range: > -2147483648
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delay_cost = 50
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#Light cost
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#Range: > -2147483648
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light_cost = 25
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#Duration Down cost
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#Range: > -2147483648
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duration_down_cost = 15
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#Exchange cost
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#Range: > -2147483648
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exchange_cost = 50
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#Place Block cost
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#Range: > -2147483648
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place_block_cost = 10
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#Shield cost
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#Range: > -2147483648
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shield_cost = 30
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#Conjure Water cost
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#Range: > -2147483648
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conjure_water_cost = 80
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#Cut cost
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#Range: > -2147483648
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cut_cost = 0
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#Harm cost
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#Range: > -2147483648
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harm_cost = 15
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#Interact cost
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#Range: > -2147483648
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interact_cost = 10
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#Blink cost
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#Range: > -2147483648
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blink_cost = 50
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#Amplify cost
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#Range: > -2147483648
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amplify_cost = 20
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#Phantom cost
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#Range: > -2147483648
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phantom_block_cost = 5
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#Fell cost
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#Range: > -2147483648
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fell_cost = 150
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#Extend Time cost
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#Range: > -2147483648
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extend_time_cost = 10
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#Heal cost
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#Range: > -2147483648
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heal_cost = 40
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#Leap cost
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#Range: > -2147483648
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leap_cost = 20
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#Redstone Signal cost
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#Range: > -2147483648
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redstone_signal_cost = 0
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#Pierce cost
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#Range: > -2147483648
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pierce_cost = 20
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#Harvest cost
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#Range: > -2147483648
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harvest_cost = 10
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#Fortune cost
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#Range: > -2147483648
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fortune_cost = 80
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#Break cost
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#Range: > -2147483648
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break_cost = 10
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#Item Pickup cost
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#Range: > -2147483648
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pickup_cost = 10
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#Launch cost
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#Range: > -2147483648
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launch_cost = 30
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#Dispel cost
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#Range: > -2147483648
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dispel_cost = 30
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#Speed cost
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#Range: > -2147483648
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haste_cost = 30
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#Access Ender Inventory cost
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#Range: > -2147483648
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ender_inventory_cost = 50
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#Pull cost
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#Range: > -2147483648
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pull_cost = 15
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#Explosion cost
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#Range: > -2147483648
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explosion_cost = 35
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#Fangs cost
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#Range: > -2147483648
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fangs_cost = 35
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#AOE cost
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#Range: > -2147483648
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aoe_cost = 35
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#Gravity cost
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#Range: > -2147483648
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gravity_cost = 15
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#Self cost
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#Range: > -2147483648
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self_cost = 10
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#Aquatic cost
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#Range: > -2147483648
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aquatic_cost = 25
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#Projectile cost
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#Range: > -2147483648
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projectile_cost = 10
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#Wither cost
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#Range: > -2147483648
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wither_cost = 50
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#Knockback cost
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#Range: > -2147483648
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gust_cost = 15
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#Starting Spells
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["Starter Spells"]
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projectile_starter = true
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touch_starter = true
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self_starter = true
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break_starter = true
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harm_starter = true
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