Add an easter egg to the app
This commit is contained in:
@ -10,15 +10,23 @@ export default function Home() {
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Welcome to my place!
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</h1>
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<p className="text-muted-foreground max-w-xl text-lg mb-6">
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I'm an illustrator, character designer, miniature painter, 3d modeller, makeup artist and much more and happy to show you things i've created.
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I'm an illustrator, character designer, miniature painter, 3d
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modeller, makeup artist and much more and happy to show you things
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i've created.
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</p>
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<p className="text-muted-foreground max-w-xl text-lg mb-6">
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If you want to commission me<br />you can find all the information you need here:<br /> <Link href="/commissions" className="underline text-primary" >Commissions</Link>
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If you want to commission me
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<br />
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you can find all the information you need here:
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<br />{" "}
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<Link href="/commissions" className="underline text-primary">
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Commissions
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</Link>
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</p>
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<div>
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<SocialLinks />
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</div>
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</div>
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</div >
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</div>
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);
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}
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}
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@ -1,10 +1,10 @@
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import { prisma } from '@/lib/prisma';
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import ReactMarkdown from 'react-markdown';
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import { prisma } from "@/lib/prisma";
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import ReactMarkdown from "react-markdown";
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export default async function TosPage() {
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const tos = await prisma.termsOfService.findFirst({
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orderBy: [{ version: "desc" }],
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})
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});
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return (
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<div className="mx-auto w-full max-w-6xl px-4 py-8">
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@ -13,4 +13,4 @@ export default async function TosPage() {
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</div>
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</div>
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);
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}
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}
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45
src/app/error.tsx
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45
src/app/error.tsx
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@ -0,0 +1,45 @@
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"use client";
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import Link from "next/link";
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import { Button } from "@/components/ui/button";
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export default function ErrorPage({
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error,
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reset,
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}: {
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error: Error & { digest?: string };
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reset: () => void;
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}) {
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return (
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<main className="relative min-h-screen overflow-hidden">
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<div className="pointer-events-none absolute inset-0">
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<div className="absolute -left-16 top-6 h-60 w-60 rounded-full bg-destructive/15 blur-3xl" />
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<div className="absolute right-0 bottom-0 h-72 w-72 rounded-full bg-primary/20 blur-3xl" />
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</div>
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<div className="relative mx-auto flex min-h-screen w-full max-w-3xl flex-col items-center justify-center gap-6 px-6 py-16 text-center">
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<div className="rounded-full border border-border/60 bg-card px-4 py-1 text-xs font-semibold uppercase tracking-[0.3em] text-muted-foreground">
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Something went wrong
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</div>
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<h1 className="text-4xl font-semibold tracking-tight text-foreground sm:text-5xl">
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We hit a snag.
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</h1>
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<p className="text-base text-muted-foreground">
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The page failed to load. You can try again or head back home.
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</p>
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<div className="flex flex-wrap items-center justify-center gap-3">
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<Button size="lg" onClick={reset}>
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Try again
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</Button>
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<Button asChild size="lg" variant="outline">
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<Link href="/">Go home</Link>
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</Button>
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</div>
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<div className="rounded-2xl border border-border/60 bg-card/70 px-4 py-3 text-xs text-muted-foreground">
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{error.digest ? `Error ID: ${error.digest}` : "Unexpected error"}
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</div>
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</div>
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</main>
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);
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}
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49
src/app/global-error.tsx
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49
src/app/global-error.tsx
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@ -0,0 +1,49 @@
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"use client";
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import Link from "next/link";
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import { Button } from "@/components/ui/button";
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export default function GlobalError({
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error,
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reset,
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}: {
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error: Error & { digest?: string };
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reset: () => void;
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}) {
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return (
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<html lang="en">
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<body className="bg-background text-foreground">
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<main className="relative min-h-screen overflow-hidden">
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<div className="pointer-events-none absolute inset-0">
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<div className="absolute -left-24 top-0 h-64 w-64 rounded-full bg-destructive/15 blur-3xl" />
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<div className="absolute right-0 bottom-0 h-80 w-80 rounded-full bg-primary/20 blur-3xl" />
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</div>
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<div className="relative mx-auto flex min-h-screen w-full max-w-3xl flex-col items-center justify-center gap-6 px-6 py-16 text-center">
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<div className="rounded-full border border-border/60 bg-card px-4 py-1 text-xs font-semibold uppercase tracking-[0.3em] text-muted-foreground">
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Critical error
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</div>
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<h1 className="text-4xl font-semibold tracking-tight text-foreground sm:text-5xl">
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We could not recover.
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</h1>
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<p className="text-base text-muted-foreground">
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A global error occurred. Try again or return home.
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</p>
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<div className="flex flex-wrap items-center justify-center gap-3">
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<Button size="lg" onClick={reset}>
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Retry
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</Button>
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<Button asChild size="lg" variant="outline">
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<Link href="/">Go home</Link>
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</Button>
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</div>
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<div className="rounded-2xl border border-border/60 bg-card/70 px-4 py-3 text-xs text-muted-foreground">
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{error.digest ? `Error ID: ${error.digest}` : "Unexpected error"}
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</div>
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</div>
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</main>
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</body>
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</html>
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);
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}
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17
src/app/loading.tsx
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17
src/app/loading.tsx
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@ -0,0 +1,17 @@
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export default function Loading() {
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return (
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<main className="relative flex min-h-screen items-center justify-center overflow-hidden">
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<div className="pointer-events-none absolute inset-0">
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<div className="absolute -left-24 -top-24 h-72 w-72 rounded-full bg-primary/20 blur-3xl" />
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<div className="absolute right-0 bottom-0 h-72 w-72 rounded-full bg-accent/30 blur-3xl" />
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</div>
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<div className="relative flex flex-col items-center gap-4 rounded-3xl border border-border/60 bg-card/70 px-10 py-12 shadow-lg">
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<div className="h-10 w-10 animate-spin rounded-full border-2 border-muted-foreground border-t-transparent" />
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<div className="text-sm font-semibold uppercase tracking-[0.3em] text-muted-foreground">
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Loading
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</div>
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<div className="text-xs text-muted-foreground">Preparing the gallery.</div>
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</div>
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</main>
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);
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}
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48
src/app/not-found.tsx
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48
src/app/not-found.tsx
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@ -0,0 +1,48 @@
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import Link from "next/link";
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import { GameOfLifeMini } from "@/components/global/GameOfLifeMini";
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import { Button } from "@/components/ui/button";
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export default function NotFound() {
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return (
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<main className="relative min-h-screen overflow-hidden">
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<div className="pointer-events-none absolute inset-0">
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<div className="absolute -left-32 -top-24 h-72 w-72 rounded-full bg-primary/15 blur-3xl" />
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<div className="absolute right-0 top-10 h-64 w-64 rounded-full bg-accent/40 blur-3xl" />
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<div className="absolute bottom-0 left-1/2 h-80 w-80 -translate-x-1/2 rounded-full bg-secondary/40 blur-3xl" />
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</div>
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<div className="relative mx-auto flex min-h-screen w-full max-w-6xl flex-col justify-center gap-10 px-6 py-16 lg:flex-row lg:items-center">
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<section className="max-w-xl space-y-6">
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<div className="inline-flex items-center gap-2 rounded-full border border-border/60 bg-card px-3 py-1 text-xs font-semibold uppercase tracking-[0.3em] text-muted-foreground">
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Lost and Found
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</div>
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<h1 className="text-4xl font-semibold tracking-tight text-foreground sm:text-5xl">
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Page not found.
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</h1>
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<p className="text-base text-muted-foreground">
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This page wandered off. While we look for it, you can play a quick
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Game of Life. Click cells to shape the pattern.
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</p>
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<div className="flex flex-wrap gap-3">
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<Button asChild size="lg">
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<Link href="/">Return home</Link>
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</Button>
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<Button asChild variant="outline" size="lg">
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<Link href="/artworks">Browse artworks</Link>
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</Button>
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</div>
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<div className="rounded-2xl border border-border/60 bg-card/70 p-4 text-sm text-muted-foreground shadow-sm">
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Tip: The gliders are shy. Try clicking five cells in an L shape.
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</div>
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</section>
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<section className="w-full max-w-xl">
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<div className="rounded-3xl border border-border/60 bg-card/70 p-5 shadow-lg">
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<GameOfLifeMini />
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</div>
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</section>
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</div>
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</main>
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);
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}
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200
src/components/global/GameOfLifeMini.tsx
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200
src/components/global/GameOfLifeMini.tsx
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@ -0,0 +1,200 @@
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"use client";
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import type { MouseEvent } from "react";
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import { useEffect, useMemo, useRef, useState } from "react";
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import { Button } from "@/components/ui/button";
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function createGrid(cols: number, rows: number) {
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return Array.from({ length: rows }, () => Array.from({ length: cols }, () => 0));
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}
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function seedRandom(grid: number[][], density: number) {
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for (let y = 0; y < grid.length; y += 1) {
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for (let x = 0; x < grid[0].length; x += 1) {
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grid[y][x] = Math.random() < density ? 1 : 0;
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}
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}
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}
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function stepGrid(grid: number[][]) {
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const rows = grid.length;
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const cols = grid[0]?.length ?? 0;
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const next = createGrid(cols, rows);
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for (let y = 0; y < rows; y += 1) {
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const yPrev = (y - 1 + rows) % rows;
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const yNext = (y + 1) % rows;
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for (let x = 0; x < cols; x += 1) {
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const xPrev = (x - 1 + cols) % cols;
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const xNext = (x + 1) % cols;
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const neighbors =
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grid[yPrev][xPrev] +
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grid[yPrev][x] +
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grid[yPrev][xNext] +
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grid[y][xPrev] +
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grid[y][xNext] +
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grid[yNext][xPrev] +
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grid[yNext][x] +
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grid[yNext][xNext];
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if (grid[y][x]) {
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next[y][x] = neighbors === 2 || neighbors === 3 ? 1 : 0;
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} else {
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next[y][x] = neighbors === 3 ? 1 : 0;
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}
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}
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}
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return next;
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}
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export function GameOfLifeMini() {
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const canvasRef = useRef<HTMLCanvasElement | null>(null);
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const [running, setRunning] = useState(true);
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const [speed, setSpeed] = useState(6);
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const cellSize = 10;
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const width = 420;
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const height = 260;
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const { rows, cols } = useMemo(
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() => ({
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cols: Math.floor(width / cellSize),
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rows: Math.floor(height / cellSize),
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}),
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[],
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);
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const gridRef = useRef<number[][]>(createGrid(cols, rows));
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useEffect(() => {
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gridRef.current = createGrid(cols, rows);
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seedRandom(gridRef.current, 0.22);
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}, [cols, rows]);
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useEffect(() => {
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const canvas = canvasRef.current;
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if (!canvas) return;
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const ctx = canvas.getContext("2d");
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if (!ctx) return;
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let raf = 0;
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let last = performance.now();
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const tickMs = 1000 / speed;
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const draw = () => {
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ctx.clearRect(0, 0, width, height);
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ctx.fillStyle = "#141414";
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ctx.fillRect(0, 0, width, height);
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const grid = gridRef.current;
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ctx.fillStyle = "#f2f2f2";
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for (let y = 0; y < rows; y += 1) {
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for (let x = 0; x < cols; x += 1) {
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if (grid[y][x]) {
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ctx.fillRect(
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x * cellSize,
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y * cellSize,
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cellSize - 1,
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cellSize - 1,
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);
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}
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}
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}
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};
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const loop = (now: number) => {
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if (running && now - last >= tickMs) {
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gridRef.current = stepGrid(gridRef.current);
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last = now;
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}
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draw();
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raf = requestAnimationFrame(loop);
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};
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raf = requestAnimationFrame(loop);
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return () => cancelAnimationFrame(raf);
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}, [running, speed, cols, rows]);
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const handleToggleCell = (event: MouseEvent<HTMLCanvasElement>) => {
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const rect = event.currentTarget.getBoundingClientRect();
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const x = Math.floor((event.clientX - rect.left) / cellSize);
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const y = Math.floor((event.clientY - rect.top) / cellSize);
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if (x < 0 || y < 0 || y >= rows || x >= cols) return;
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gridRef.current[y][x] = gridRef.current[y][x] ? 0 : 1;
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};
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return (
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<div className="space-y-3">
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<div className="flex items-center justify-between">
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<div>
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<div className="text-sm font-semibold uppercase tracking-wide text-muted-foreground">
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Game of Life
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</div>
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<div className="text-xs text-muted-foreground">
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Click to toggle cells. Space-time improvisation.
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</div>
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</div>
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<div className="flex items-center gap-2">
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<Button
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size="sm"
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variant={running ? "secondary" : "default"}
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onClick={() => setRunning((prev) => !prev)}
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>
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{running ? "Pause" : "Play"}
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</Button>
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<Button
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size="sm"
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variant="outline"
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onClick={() => {
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gridRef.current = createGrid(cols, rows);
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}}
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>
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Clear
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</Button>
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<Button
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size="sm"
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variant="outline"
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onClick={() => {
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gridRef.current = createGrid(cols, rows);
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seedRandom(gridRef.current, 0.22);
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}}
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>
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Randomize
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</Button>
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</div>
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</div>
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<div className="rounded-2xl border border-border/60 bg-background/60 p-3 shadow-sm">
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<canvas
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ref={canvasRef}
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width={width}
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height={height}
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onClick={handleToggleCell}
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className="h-65 w-full rounded-xl border border-border/40 bg-black"
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/>
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</div>
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<div className="flex items-center gap-2 text-xs text-muted-foreground">
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<span>Speed</span>
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<div className="flex items-center gap-2">
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<Button
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size="sm"
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variant="ghost"
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onClick={() => setSpeed((prev) => Math.max(2, prev - 1))}
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>
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-
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</Button>
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<span className="min-w-6 text-center tabular-nums">{speed}</span>
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<Button
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size="sm"
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variant="ghost"
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onClick={() => setSpeed((prev) => Math.min(12, prev + 1))}
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>
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+
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</Button>
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</div>
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</div>
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</div>
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);
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}
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