Add an easter egg to the app

This commit is contained in:
2026-02-04 14:51:29 +01:00
parent e907de47a4
commit c07cca0e33
7 changed files with 375 additions and 8 deletions

View File

@ -0,0 +1,200 @@
"use client";
import type { MouseEvent } from "react";
import { useEffect, useMemo, useRef, useState } from "react";
import { Button } from "@/components/ui/button";
function createGrid(cols: number, rows: number) {
return Array.from({ length: rows }, () => Array.from({ length: cols }, () => 0));
}
function seedRandom(grid: number[][], density: number) {
for (let y = 0; y < grid.length; y += 1) {
for (let x = 0; x < grid[0].length; x += 1) {
grid[y][x] = Math.random() < density ? 1 : 0;
}
}
}
function stepGrid(grid: number[][]) {
const rows = grid.length;
const cols = grid[0]?.length ?? 0;
const next = createGrid(cols, rows);
for (let y = 0; y < rows; y += 1) {
const yPrev = (y - 1 + rows) % rows;
const yNext = (y + 1) % rows;
for (let x = 0; x < cols; x += 1) {
const xPrev = (x - 1 + cols) % cols;
const xNext = (x + 1) % cols;
const neighbors =
grid[yPrev][xPrev] +
grid[yPrev][x] +
grid[yPrev][xNext] +
grid[y][xPrev] +
grid[y][xNext] +
grid[yNext][xPrev] +
grid[yNext][x] +
grid[yNext][xNext];
if (grid[y][x]) {
next[y][x] = neighbors === 2 || neighbors === 3 ? 1 : 0;
} else {
next[y][x] = neighbors === 3 ? 1 : 0;
}
}
}
return next;
}
export function GameOfLifeMini() {
const canvasRef = useRef<HTMLCanvasElement | null>(null);
const [running, setRunning] = useState(true);
const [speed, setSpeed] = useState(6);
const cellSize = 10;
const width = 420;
const height = 260;
const { rows, cols } = useMemo(
() => ({
cols: Math.floor(width / cellSize),
rows: Math.floor(height / cellSize),
}),
[],
);
const gridRef = useRef<number[][]>(createGrid(cols, rows));
useEffect(() => {
gridRef.current = createGrid(cols, rows);
seedRandom(gridRef.current, 0.22);
}, [cols, rows]);
useEffect(() => {
const canvas = canvasRef.current;
if (!canvas) return;
const ctx = canvas.getContext("2d");
if (!ctx) return;
let raf = 0;
let last = performance.now();
const tickMs = 1000 / speed;
const draw = () => {
ctx.clearRect(0, 0, width, height);
ctx.fillStyle = "#141414";
ctx.fillRect(0, 0, width, height);
const grid = gridRef.current;
ctx.fillStyle = "#f2f2f2";
for (let y = 0; y < rows; y += 1) {
for (let x = 0; x < cols; x += 1) {
if (grid[y][x]) {
ctx.fillRect(
x * cellSize,
y * cellSize,
cellSize - 1,
cellSize - 1,
);
}
}
}
};
const loop = (now: number) => {
if (running && now - last >= tickMs) {
gridRef.current = stepGrid(gridRef.current);
last = now;
}
draw();
raf = requestAnimationFrame(loop);
};
raf = requestAnimationFrame(loop);
return () => cancelAnimationFrame(raf);
}, [running, speed, cols, rows]);
const handleToggleCell = (event: MouseEvent<HTMLCanvasElement>) => {
const rect = event.currentTarget.getBoundingClientRect();
const x = Math.floor((event.clientX - rect.left) / cellSize);
const y = Math.floor((event.clientY - rect.top) / cellSize);
if (x < 0 || y < 0 || y >= rows || x >= cols) return;
gridRef.current[y][x] = gridRef.current[y][x] ? 0 : 1;
};
return (
<div className="space-y-3">
<div className="flex items-center justify-between">
<div>
<div className="text-sm font-semibold uppercase tracking-wide text-muted-foreground">
Game of Life
</div>
<div className="text-xs text-muted-foreground">
Click to toggle cells. Space-time improvisation.
</div>
</div>
<div className="flex items-center gap-2">
<Button
size="sm"
variant={running ? "secondary" : "default"}
onClick={() => setRunning((prev) => !prev)}
>
{running ? "Pause" : "Play"}
</Button>
<Button
size="sm"
variant="outline"
onClick={() => {
gridRef.current = createGrid(cols, rows);
}}
>
Clear
</Button>
<Button
size="sm"
variant="outline"
onClick={() => {
gridRef.current = createGrid(cols, rows);
seedRandom(gridRef.current, 0.22);
}}
>
Randomize
</Button>
</div>
</div>
<div className="rounded-2xl border border-border/60 bg-background/60 p-3 shadow-sm">
<canvas
ref={canvasRef}
width={width}
height={height}
onClick={handleToggleCell}
className="h-65 w-full rounded-xl border border-border/40 bg-black"
/>
</div>
<div className="flex items-center gap-2 text-xs text-muted-foreground">
<span>Speed</span>
<div className="flex items-center gap-2">
<Button
size="sm"
variant="ghost"
onClick={() => setSpeed((prev) => Math.max(2, prev - 1))}
>
-
</Button>
<span className="min-w-6 text-center tabular-nums">{speed}</span>
<Button
size="sm"
variant="ghost"
onClick={() => setSpeed((prev) => Math.min(12, prev + 1))}
>
+
</Button>
</div>
</div>
</div>
);
}