201 lines
5.4 KiB
TypeScript
201 lines
5.4 KiB
TypeScript
"use client";
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import type { MouseEvent } from "react";
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import { useEffect, useMemo, useRef, useState } from "react";
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import { Button } from "@/components/ui/button";
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function createGrid(cols: number, rows: number) {
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return Array.from({ length: rows }, () => Array.from({ length: cols }, () => 0));
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}
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function seedRandom(grid: number[][], density: number) {
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for (let y = 0; y < grid.length; y += 1) {
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for (let x = 0; x < grid[0].length; x += 1) {
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grid[y][x] = Math.random() < density ? 1 : 0;
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}
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}
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}
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function stepGrid(grid: number[][]) {
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const rows = grid.length;
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const cols = grid[0]?.length ?? 0;
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const next = createGrid(cols, rows);
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for (let y = 0; y < rows; y += 1) {
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const yPrev = (y - 1 + rows) % rows;
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const yNext = (y + 1) % rows;
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for (let x = 0; x < cols; x += 1) {
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const xPrev = (x - 1 + cols) % cols;
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const xNext = (x + 1) % cols;
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const neighbors =
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grid[yPrev][xPrev] +
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grid[yPrev][x] +
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grid[yPrev][xNext] +
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grid[y][xPrev] +
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grid[y][xNext] +
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grid[yNext][xPrev] +
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grid[yNext][x] +
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grid[yNext][xNext];
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if (grid[y][x]) {
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next[y][x] = neighbors === 2 || neighbors === 3 ? 1 : 0;
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} else {
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next[y][x] = neighbors === 3 ? 1 : 0;
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}
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}
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}
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return next;
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}
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export function GameOfLifeMini() {
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const canvasRef = useRef<HTMLCanvasElement | null>(null);
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const [running, setRunning] = useState(true);
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const [speed, setSpeed] = useState(6);
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const cellSize = 10;
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const width = 420;
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const height = 260;
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const { rows, cols } = useMemo(
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() => ({
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cols: Math.floor(width / cellSize),
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rows: Math.floor(height / cellSize),
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}),
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[],
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);
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const gridRef = useRef<number[][]>(createGrid(cols, rows));
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useEffect(() => {
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gridRef.current = createGrid(cols, rows);
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seedRandom(gridRef.current, 0.22);
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}, [cols, rows]);
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useEffect(() => {
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const canvas = canvasRef.current;
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if (!canvas) return;
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const ctx = canvas.getContext("2d");
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if (!ctx) return;
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let raf = 0;
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let last = performance.now();
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const tickMs = 1000 / speed;
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const draw = () => {
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ctx.clearRect(0, 0, width, height);
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ctx.fillStyle = "#141414";
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ctx.fillRect(0, 0, width, height);
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const grid = gridRef.current;
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ctx.fillStyle = "#f2f2f2";
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for (let y = 0; y < rows; y += 1) {
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for (let x = 0; x < cols; x += 1) {
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if (grid[y][x]) {
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ctx.fillRect(
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x * cellSize,
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y * cellSize,
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cellSize - 1,
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cellSize - 1,
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);
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}
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}
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}
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};
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const loop = (now: number) => {
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if (running && now - last >= tickMs) {
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gridRef.current = stepGrid(gridRef.current);
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last = now;
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}
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draw();
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raf = requestAnimationFrame(loop);
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};
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raf = requestAnimationFrame(loop);
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return () => cancelAnimationFrame(raf);
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}, [running, speed, cols, rows]);
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const handleToggleCell = (event: MouseEvent<HTMLCanvasElement>) => {
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const rect = event.currentTarget.getBoundingClientRect();
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const x = Math.floor((event.clientX - rect.left) / cellSize);
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const y = Math.floor((event.clientY - rect.top) / cellSize);
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if (x < 0 || y < 0 || y >= rows || x >= cols) return;
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gridRef.current[y][x] = gridRef.current[y][x] ? 0 : 1;
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};
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return (
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<div className="space-y-3">
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<div className="flex items-center justify-between">
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<div>
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<div className="text-sm font-semibold uppercase tracking-wide text-muted-foreground">
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Game of Life
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</div>
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<div className="text-xs text-muted-foreground">
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Click to toggle cells. Space-time improvisation.
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</div>
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</div>
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<div className="flex items-center gap-2">
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<Button
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size="sm"
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variant={running ? "secondary" : "default"}
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onClick={() => setRunning((prev) => !prev)}
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>
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{running ? "Pause" : "Play"}
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</Button>
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<Button
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size="sm"
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variant="outline"
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onClick={() => {
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gridRef.current = createGrid(cols, rows);
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}}
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>
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Clear
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</Button>
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<Button
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size="sm"
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variant="outline"
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onClick={() => {
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gridRef.current = createGrid(cols, rows);
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seedRandom(gridRef.current, 0.22);
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}}
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>
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Randomize
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</Button>
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</div>
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</div>
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<div className="rounded-2xl border border-border/60 bg-background/60 p-3 shadow-sm">
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<canvas
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ref={canvasRef}
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width={width}
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height={height}
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onClick={handleToggleCell}
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className="h-65 w-full rounded-xl border border-border/40 bg-black"
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/>
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</div>
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<div className="flex items-center gap-2 text-xs text-muted-foreground">
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<span>Speed</span>
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<div className="flex items-center gap-2">
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<Button
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size="sm"
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variant="ghost"
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onClick={() => setSpeed((prev) => Math.max(2, prev - 1))}
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>
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-
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</Button>
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<span className="min-w-6 text-center tabular-nums">{speed}</span>
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<Button
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size="sm"
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variant="ghost"
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onClick={() => setSpeed((prev) => Math.min(12, prev + 1))}
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>
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+
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</Button>
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</div>
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</div>
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</div>
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);
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}
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