Fellies/config/ars_nouveau-common.toml

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2021-01-17 12:40:59 +00:00
#General settings
[general]
#Spawn Arcane Ore in the world
genOre = true
#Rate of tree spawn per chunk
#Range: 0.0 ~ 1.0
genTrees = 0.002
#Spawn Mana Berry Bushes in the world
genBerries = true
#Spawn a book in the players inventory on login
spawnBook = true
#How often Carbuncles spawn
#Range: 0 ~ 100
carbuncleWeight = 5
#How often Sylphs spawn
#Range: 0 ~ 100
sylphWeight = 5
#Mana
[mana]
#Base mana regen in seconds
#Range: > 0
baseRegen = 5
#Base max mana
#Range: > 0
baseMax = 100
#How often max and regen will be calculated, in ticks. NOTE: Having the base mana regen AT LEAST this value is recommended.
#Range: 1 ~ 20
updateInterval = 5
#Max mana bonus per glyph
#Range: > 0
glyphmax = 15
#Max mana bonus for tier of book
#Range: > 0
tierMax = 50
#Mana Boost value per level
#Range: > 0
manaBoost = 25
#(enchantment) Mana regen per second per level
#Range: > 0
manaRegenEnchantment = 2
#Regen bonus per glyph
#Range: 0.0 ~ 2.147483647E9
glyphRegen = 0.33
#Regen bonus per potion level
#Range: > 0
potionRegen = 10
#Enabled Spells
[spells]
#Intangible enabled?
intangible = true
#Ignite enabled?
ignite = true
#Flare enabled?
flare = true
#Strength enabled?
strength = true
#Craft enabled?
craft = true
#Cold Snap enabled?
cold_snap = true
#Rune enabled?
rune = true
#Snare enabled?
snare = true
#Slowfall enabled?
slowfall = true
#Freeze enabled?
freeze = true
#Split enabled?
split = true
#Crush enabled?
crush = true
#Smelt enabled?
smelt = true
#Accelerate enabled?
accelerate = true
#Summon Vex enabled?
summon_vex = true
#Lightning enabled?
lightning = true
#Grow enabled?
grow = true
#Dampen enabled?
dampen = true
#Touch enabled?
touch = true
#Invisibility enabled?
invisibility = true
#Extract enabled?
extract = true
#Delay enabled?
delay = true
#Light enabled?
light = true
#Duration Down enabled?
duration_down = true
#Exchange enabled?
exchange = true
#Place Block enabled?
place_block = true
#Shield enabled?
shield = true
#Conjure Water enabled?
conjure_water = true
#Cut enabled?
cut = true
#Harm enabled?
harm = true
#Interact enabled?
interact = true
#Blink enabled?
blink = true
#Amplify enabled?
amplify = true
#Phantom enabled?
phantom_block = true
#Extend Time enabled?
extend_time = true
#Heal enabled?
heal = true
#Leap enabled?
leap = true
#Redstone Signal enabled?
redstone_signal = true
#Pierce enabled?
pierce = true
#Harvest enabled?
harvest = true
#Fortune enabled?
fortune = true
#Break enabled?
break = true
#Item Pickup enabled?
pickup = true
#Launch enabled?
launch = true
#Dispel enabled?
dispel = true
#Speed enabled?
haste = true
#Access Ender Inventory enabled?
ender_inventory = true
#Pull enabled?
pull = true
#Explosion enabled?
explosion = true
#Fangs enabled?
fangs = true
#AOE enabled?
aoe = true
#Gravity enabled?
gravity = true
#Self enabled?
self = true
#Aquatic enabled?
aquatic = true
#Projectile enabled?
projectile = true
#Wither enabled?
wither = true
#Knockback enabled?
gust = true
#Spell Cost
[spell_cost]
#Intangible cost
#Range: > -2147483648
intangible_cost = 30
#Ignite cost
#Range: > -2147483648
ignite_cost = 15
#Flare cost
#Range: > -2147483648
flare_cost = 40
#Strength cost
#Range: > -2147483648
strength_cost = 200
#Craft cost
#Range: > -2147483648
craft_cost = 50
#Cold Snap cost
#Range: > -2147483648
cold_snap_cost = 30
#Rune cost
#Range: > -2147483648
rune_cost = 30
#Snare cost
#Range: > -2147483648
snare_cost = 80
#Slowfall cost
#Range: > -2147483648
slowfall_cost = 25
#Freeze cost
#Range: > -2147483648
freeze_cost = 15
#Split cost
#Range: > -2147483648
split_cost = 20
#Crush cost
#Range: > -2147483648
crush_cost = 30
#Smelt cost
#Range: > -2147483648
smelt_cost = 100
#Accelerate cost
#Range: > -2147483648
accelerate_cost = 10
#Summon Vex cost
#Range: > -2147483648
summon_vex_cost = 75
#Lightning cost
#Range: > -2147483648
lightning_cost = 50
#Grow cost
#Range: > -2147483648
grow_cost = 70
#Dampen cost
#Range: > -2147483648
dampen_cost = -5
#Touch cost
#Range: > -2147483648
touch_cost = 5
#Invisibility cost
#Range: > -2147483648
invisibility_cost = 30
#Extract cost
#Range: > -2147483648
extract_cost = 30
#Delay cost
#Range: > -2147483648
delay_cost = 50
#Light cost
#Range: > -2147483648
light_cost = 25
#Duration Down cost
#Range: > -2147483648
duration_down_cost = 15
#Exchange cost
#Range: > -2147483648
exchange_cost = 50
#Place Block cost
#Range: > -2147483648
place_block_cost = 10
#Shield cost
#Range: > -2147483648
shield_cost = 30
#Conjure Water cost
#Range: > -2147483648
conjure_water_cost = 80
#Cut cost
#Range: > -2147483648
cut_cost = 0
#Harm cost
#Range: > -2147483648
harm_cost = 15
#Interact cost
#Range: > -2147483648
interact_cost = 10
#Blink cost
#Range: > -2147483648
blink_cost = 50
#Amplify cost
#Range: > -2147483648
amplify_cost = 20
#Phantom cost
#Range: > -2147483648
phantom_block_cost = 5
#Extend Time cost
#Range: > -2147483648
extend_time_cost = 10
#Heal cost
#Range: > -2147483648
heal_cost = 40
#Leap cost
#Range: > -2147483648
leap_cost = 20
#Redstone Signal cost
#Range: > -2147483648
redstone_signal_cost = 0
#Pierce cost
#Range: > -2147483648
pierce_cost = 20
#Harvest cost
#Range: > -2147483648
harvest_cost = 30
#Fortune cost
#Range: > -2147483648
fortune_cost = 80
#Break cost
#Range: > -2147483648
break_cost = 10
#Item Pickup cost
#Range: > -2147483648
pickup_cost = 10
#Launch cost
#Range: > -2147483648
launch_cost = 30
#Dispel cost
#Range: > -2147483648
dispel_cost = 30
#Speed cost
#Range: > -2147483648
haste_cost = 30
#Access Ender Inventory cost
#Range: > -2147483648
ender_inventory_cost = 50
#Pull cost
#Range: > -2147483648
pull_cost = 15
#Explosion cost
#Range: > -2147483648
explosion_cost = 35
#Fangs cost
#Range: > -2147483648
fangs_cost = 35
#AOE cost
#Range: > -2147483648
aoe_cost = 35
#Gravity cost
#Range: > -2147483648
gravity_cost = 15
#Self cost
#Range: > -2147483648
self_cost = 10
#Aquatic cost
#Range: > -2147483648
aquatic_cost = 25
#Projectile cost
#Range: > -2147483648
projectile_cost = 10
#Wither cost
#Range: > -2147483648
wither_cost = 50
#Knockback cost
#Range: > -2147483648
gust_cost = 15
#Starting Spells
["Starter Spells"]
projectile_starter = true
touch_starter = true
self_starter = true
break_starter = true
harm_starter = true