Create default configs

This commit is contained in:
Citali 2021-01-17 13:40:59 +01:00
parent 4cca806a27
commit e46afc208b
Signed by: Citali
GPG Key ID: CD1CD4279A473F9C
321 changed files with 20266 additions and 0 deletions

14
config/EnderStorage.cfg Normal file
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# The RegistryName for the Item to lock EnderChests and Tanks.
S:"personalItem"="minecraft:diamond"
# Causes chests to lose personal settings and drop the diamond on break.
B:"anarchyMode"=false
# The size of each inventory of EnderStorage, 0 = 3x3, 1 = 3x9, 2 = 6x9, default = 1
I:"item_storage_size"=1
# Disables the tank on top of creators heads.
B:"disableCreatorVisuals"=false
# Enable this to make EnderStorage use vanilla's EnderChest sounds instead of the standard chest.
B:"useVanillaEnderChestsSounds"=false

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#Client Config. This config only exists on the client
[client]
#Play sounds for Jetpack/Gas Mask/Flamethrower/Radiation (all players).
enablePlayerSounds = true
#If enabled machines play their sounds while running.
enableMachineSounds = true
#Christmas/New Years greetings in chat.
holidays = true
#Adjust Mekanism sounds' base volume. < 1 is softer, higher is louder.
#Range: 0.0 ~ 3.4028234663852886E38
baseSoundVolume = 1.0
#Show particles when machines active.
machineEffects = true
#Should active machines produce block light.
enableAmbientLighting = true
#How much light to produce if ambient lighting is enabled.
#Range: 1 ~ 15
ambientLightingLevel = 15
#If true, don't render Cables/Pipes/Tubes as transparent and don't render their contents.
opaqueTransmitters = false
#Allow sneak + scroll to change item modes.
allowModeScroll = true
#Set to false to prevent particle spam when loading multiblocks (notification message will display instead).
enableMultiblockFormationParticles = true
#Align HUD with left (if true) or right (if false)
alignHUDLeft = true
#Enable item information HUD during gameplay
enableHUD = true
#How far (in blocks) from the player radiation particles can spawn.
radiationParticleRadius = 30
#How many particles spawn when rendering radiation effects (scaled by radiation level).
radiationParticleCount = 100
#Color of energy in item durability display.
energyColor = 3997338
#Range at which Tile Entity Renderer's added by Mekanism can render at, for example the contents of multiblocks. Vanilla defaults the rendering range for TERs to 64 for most blocks, but uses a range of 256 for beacons and end gateways.
#Range: 1 ~ 1024
terRange = 256
#GUI Config
[client.gui]
#Opacity of HUD used by MekaSuit.
#Range: 0.0 ~ 1.0
hudOpacity = 0.4000000059604645
#Color of HUD used by MekaSuit.
hudColor = 4257264
#Color of warning HUD elements used by MekaSuit.
hudWarningColor = 16768335
#Color of danger HUD elements used by MekaSuit.
hudDangerColor = 16726076
#Visual jitter of MekaSuit HUD, seen when moving the player's head. Bigger value = more jitter.
#Range: 1.0 ~ 100.0
hudJitter = 6.0
#Display a fancy compass when the MekaSuit is worn.
mekaSuitHelmetCompass = true
#QIO Config
[client.qio]
#Sorting strategy when viewing items in a QIO Item Viewer.
#Allowed Values: NAME, SIZE, MOD
itemViewerSortType = "NAME"
#Sorting direction when viewing items in a QIO Item Viewer.
#Allowed Values: ASCENDING, DESCENDING
itemViewerSortDirection = "ASCENDING"
#Number of slots to view horizontally on a QIO Item Viewer.
#Range: 8 ~ 16
itemViewerSlotsX = 8
#Number of slots to view vertically on a QIO Item Viewer.
#Range: 2 ~ 48
itemViewerSlotsY = 4

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config/MouseTweaks.cfg Normal file
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RMBTweak=1
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0

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#Server configuration settings
[server]
#The number of hours the player will be offline before deactivating (default 2 days)
#Range: 1 ~ 8760
hoursBeforeDeactivation = 48
#Width/length of chunks to be loaded, it is recommend this is an odd number (max 25)
#Range: 1 ~ 25
chunkLoaderWidth = 3
#Disables Chunk loading, use if there is a crash happening in a chunk loaded area
emergencymode = false

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#Limits for chunk loading
[chunkLoadingLimits]
#Maximum ticket count for the mod. Zero disables chunkloading capabilities.
#Range: > 0
maximumModTickets = 200
#The number of tickets a player can be assigned instead of a mod. This is shared across all mods.
#Range: > 0
maximumPlayerTickets = 500
#Range: 0 ~ 225
maximumChunksPerTicket = 25

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# Configuration file
general {
# If the deadly module is loaded. [default: true]
B:"Enable Deadly Module"=true
# If the enchantment module is enabled. [default: true]
B:"Enable Enchantment Module"=true
# If the garden module is loaded. [default: true]
B:"Enable Garden Module"=true
# If the potion module is loaded. [default: true]
B:"Enable Potion Module"=true
# If the spawner module is enabled. [default: true]
B:"Enable Spawner Module"=true
# If the village module is loaded. [default: true]
B:"Enable Village Module"=true
}

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# Configuration file
affixes {
# The 1/n chance that a naturally spawned mob will be granted an affix item. [range: 1 ~ 500000, default: 250]
I:"Random Affix Chance"=250
}
bosses {
# A list of potions (registry names) that bosses cannot generate with. [default: [forbidden_arcanus:spectral_vision]]
S:"Blacklisted Potions" <
forbidden_arcanus:spectral_vision
>
# The block that spawns in a 5x5 underneath world-generated bosses. [default: minecraft:red_sandstone]
S:"Boss Filler Block"=minecraft:red_sandstone
# The rarity offset for boss item generation. 400 guarantees uncommon, 700 guarantees rare, 800 guarantees epic, 950 guarantees mythic. [range: 0 ~ 999, default: 475]
I:"Boss Rarity Offset"=475
# The possible mob types for bosses. Format is weight@entity, entity is a registry name. [default: [3@minecraft:zombie], [3@minecraft:skeleton], [2@minecraft:husk], [2@minecraft:stray], [1@minecraft:wither_skeleton], [1@minecraft:pillager]]
S:"Boss Spawner Mobs" <
3@minecraft:zombie
3@minecraft:skeleton
2@minecraft:husk
2@minecraft:stray
1@minecraft:wither_skeleton
1@minecraft:pillager
>
# The percent chance a boss has fire resistance. [range: 0.0 ~ 3.4028235E38, default: 1.0]
S:"Fire Resistance"=1.0
# The max amount of extra damage bosses do, in half hearts. [range: 0.0 ~ 2.14748365E9, default: 4.5]
S:"Max Damage Bonus"=4.5
# The max amount boss health is multiplied by. Base hp * factor = final hp. [range: 0.0 ~ 2.14748365E9, default: 8.0]
S:"Max Health Multiplier"=8.0
# The max amount of knockback resist bosses have. [range: 0.0 ~ 2.14748365E9, default: 1.0]
S:"Max Knockback Resist"=1.0
# The max regeneration level of bosses. [range: 0 ~ 2147483647, default: 2]
I:"Max Regen Level"=2
# The max resistance level of bosses. [range: 0 ~ 2147483647, default: 3]
I:"Max Resistance Level"=3
# The max amount boss speed is multiplied by. Base speed * factor = final speed. [range: 0.0 ~ 2.14748365E9, default: 1.4]
S:"Max Speed Multiplier"=1.4
# The min amount of extra damage bosses do, in half hearts. [range: 0.0 ~ 2.14748365E9, default: 2.0]
S:"Min Damage Bonus"=2.0
# The min amount boss health is multiplied by. Base hp * factor = final hp. [range: 0.0 ~ 2.14748365E9, default: 4.0]
S:"Min Health Multiplier"=4.0
# The min amount of knockback resist bosses have. [range: 0.0 ~ 2.14748365E9, default: 0.65]
S:"Min Knockback Resist"=0.65
# The min regeneration level of bosses. [range: 0 ~ 2147483647, default: 0]
I:"Min Regen Level"=0
# The min resistance level of bosses. [range: 0 ~ 2147483647, default: 0]
I:"Min Resistance Level"=0
# The min amount boss speed is multiplied by. Base speed * factor = final speed. [range: 0.0 ~ 2.14748365E9, default: 1.1]
S:"Min Speed Multiplier"=1.1
# The chance a gear piece will be randomly enchanted. [range: 0.0 ~ 2.14748365E9, default: 0.45]
S:"Random Enchantment Chance"=0.45
# The chance a boss will have extra random potion effects. [range: 0.0 ~ 2.14748365E9, default: 0.65]
S:"Random Potion Chance"=0.65
# The 1/n chance that a naturally spawned mob that can see the sky is transformed into a boss. [range: 1 ~ 500000, default: 600]
I:"Surface Boss Chance"=600
# If a lightning bolt strikes when a surface boss spawn occurs. [default: true]
B:"Surface Boss Lightning"=true
# The percent chance a boss has water breathing. [range: 0.0 ~ 3.4028235E38, default: 1.0]
S:"Water Breathing"=1.0
}
"brutal spawners" {
# The potion effects applied to all brutal mobs. Format is potion@level, potion is a registry name. [default: [minecraft:resistance@2], [minecraft:fire_resistance@1], [minecraft:regeneration@1], [minecraft:speed@2], [minecraft:water_breathing@1], [minecraft:strength@1]]
S:"Brutal Potion Effects" <
minecraft:resistance@2
minecraft:fire_resistance@1
minecraft:regeneration@1
minecraft:speed@2
minecraft:water_breathing@1
minecraft:strength@1
>
# The possible spawn entries for brutal spawners. Format is weight@entity, entity is a registry name. apotheosis:random is a special name, used to generate a spawner that spawns any mob. [default: [3@minecraft:zombie], [3@minecraft:skeleton], [2@minecraft:husk], [2@minecraft:stray], [1@minecraft:spider]]
S:"Brutal Spawner Mobs" <
3@minecraft:zombie
3@minecraft:skeleton
2@minecraft:husk
2@minecraft:stray
1@minecraft:spider
>
}
frequencies {
# The chance (per chunk) for a boss to try spawning. [range: 0.0 ~ 1.0, default: 0.07]
S:"Boss Chance"=0.07
# The chance (per chunk) for a brutal spawner to try spawning. [range: 0.0 ~ 1.0, default: 0.18]
S:"Brutal Spawner Chance"=0.18
# The chance (per chunk) for a swarm spawner to try spawning. [range: 0.0 ~ 1.0, default: 0.2]
S:"Swarm Spawner Chance"=0.2
}
general {
# The biomes that the deadly module will not generate in. [default: [minecraft:warm_ocean], [minecraft:lukewarm_ocean], [minecraft:cold_ocean], [minecraft:frozen_ocean], [minecraft:deep_warm_ocean], [minecraft:deep_frozen_ocean], [minecraft:deep_lukewarm_ocean], [minecraft:deep_cold_ocean], [minecraft:ocean], [minecraft:deep_ocean]]
S:"Generation Biome Blacklist" <
minecraft:warm_ocean
minecraft:lukewarm_ocean
minecraft:cold_ocean
minecraft:frozen_ocean
minecraft:deep_warm_ocean
minecraft:deep_frozen_ocean
minecraft:deep_lukewarm_ocean
minecraft:deep_cold_ocean
minecraft:ocean
minecraft:deep_ocean
>
# The dimensions that the deadly module will generate in. [default: [overworld]]
S:"Generation Dimension Whitelist" <
overworld
>
}
"random spawners" {
# [range: 0 ~ 50, default: 1]
I:"mana-and-artifice:demon_imp"=1
# [range: 0 ~ 50, default: 1]
I:"mana-and-artifice:lantern_wraith"=1
# [range: 0 ~ 50, default: 1]
I:"mana-and-artifice:mushroom_soldier"=1
# [range: 0 ~ 50, default: 1]
I:"mana-and-artifice:pixie"=1
# [range: 0 ~ 50, default: 1]
I:"mana-and-artifice:spell_breaker"=1
# [range: 0 ~ 50, default: 1]
I:"mana-and-artifice:witch_hunter"=1
# [range: 0 ~ 50, default: 1]
I:"minecolonies:amazon"=1
# [range: 0 ~ 50, default: 1]
I:"minecolonies:amazonchief"=1
# [range: 0 ~ 50, default: 1]
I:"minecolonies:archerbarbarian"=1
# [range: 0 ~ 50, default: 1]
I:"minecolonies:archermummy"=1
# [range: 0 ~ 50, default: 1]
I:"minecolonies:archerpirate"=1
# [range: 0 ~ 50, default: 1]
I:"minecolonies:barbarian"=1
# [range: 0 ~ 50, default: 1]
I:"minecolonies:chiefbarbarian"=1
# [range: 0 ~ 50, default: 1]
I:"minecolonies:chiefpirate"=1
# [range: 0 ~ 50, default: 1]
I:"minecolonies:mummy"=1
# [range: 0 ~ 50, default: 1]
I:"minecolonies:norsemenarcher"=1
# [range: 0 ~ 50, default: 1]
I:"minecolonies:norsemenchief"=1
# [range: 0 ~ 50, default: 1]
I:"minecolonies:pharao"=1
# [range: 0 ~ 50, default: 1]
I:"minecolonies:pirate"=1
# [range: 0 ~ 50, default: 1]
I:"minecolonies:shieldmaiden"=1
# [range: 0 ~ 50, default: 8]
I:"minecraft:blaze"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:cave_spider"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:creeper"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:drowned"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:elder_guardian"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:ender_dragon"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:enderman"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:endermite"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:evoker"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:ghast"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:giant"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:guardian"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:hoglin"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:husk"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:illusioner"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:magma_cube"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:phantom"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:piglin"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:piglin_brute"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:pillager"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:ravager"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:shulker"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:silverfish"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:skeleton"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:slime"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:spider"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:stray"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:vex"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:vindicator"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:witch"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:wither"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:wither_skeleton"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:zoglin"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:zombie"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:zombie_villager"=8
# [range: 0 ~ 50, default: 8]
I:"minecraft:zombified_piglin"=8
# [range: 0 ~ 50, default: 1]
I:"quark:wrapped"=1
# [range: 0 ~ 50, default: 1]
I:"thermal:basalz"=1
# [range: 0 ~ 50, default: 1]
I:"thermal:blitz"=1
# [range: 0 ~ 50, default: 1]
I:"thermal:blizz"=1
}
"spawner stats: brutal spawners" {
# The maximum delay between spawns [range: 1 ~ 32767, default: 400]
I:"Max Delay"=400
# The maximum number of nearby entities (when hit, the spawner turns off). [range: 1 ~ 32767, default: 6]
I:"Max Nearby Entities"=6
# The minimum delay between spawns [range: 1 ~ 32767, default: 200]
I:"Min Delay"=200
# The required distance a player must be within for this spawner to work. [range: 1 ~ 32767, default: 16]
I:"Player Range"=16
# The number of mobs that will spawn. [range: 1 ~ 32767, default: 6]
I:"Spawn Count"=6
# The delay before first spawn on this spawner. [range: 1 ~ 32767, default: 20]
I:"Spawn Delay"=20
# The spawn range. [range: 1 ~ 32767, default: 4]
I:"Spawn Range"=4
}
"spawner stats: swarm spawners" {
# The maximum delay between spawns [range: 1 ~ 32767, default: 300]
I:"Max Delay"=300
# The maximum number of nearby entities (when hit, the spawner turns off). [range: 1 ~ 32767, default: 32]
I:"Max Nearby Entities"=32
# The minimum delay between spawns [range: 1 ~ 32767, default: 75]
I:"Min Delay"=75
# The required distance a player must be within for this spawner to work. [range: 1 ~ 32767, default: 8]
I:"Player Range"=8
# The number of mobs that will spawn. [range: 1 ~ 32767, default: 8]
I:"Spawn Count"=8
# The delay before first spawn on this spawner. [range: 1 ~ 32767, default: 20]
I:"Spawn Delay"=20
# The spawn range. [range: 1 ~ 32767, default: 6]
I:"Spawn Range"=6
}
"swarm spawners" {
# The possible spawn entries for swarm spawners. Format is weight@entity, entity is a registry name. [default: [4@minecraft:zombie], [2@minecraft:skeleton], [5@minecraft:spider], [8@minecraft:cave_spider], [1@minecraft:creeper]]
S:"Swarm Spawner Mobs" <
4@minecraft:zombie
2@minecraft:skeleton
5@minecraft:spider
8@minecraft:cave_spider
1@minecraft:creeper
>
}

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# Configuration file
general {
# The max height a stack of bamboo may grow to. Vanilla is 16. [range: 1 ~ 255, default: 32]
I:"Bamboo Height"=32
# The max height a stack of cacti may grow to. Vanilla is 3. [range: 1 ~ 255, default: 5]
I:"Cactus Height"=5
# The max height a stack of reeds may grow to. Vanilla is 3. [range: 1 ~ 255, default: 255]
I:"Reed Height"=255
}

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config/apotheosis/names.cfg Normal file

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# Configuration file
general {
# The strength of Ancient Knowledge. This multiplier determines how much additional xp is granted. [range: 1 ~ 2147483647, default: 4]
I:"Knowledge XP Multiplier"=4
}

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# Configuration file
general {
# When held in the off-hand, this item makes modifiers change stats in the opposite direction. [default: minecraft:quartz]
S:"Inverse Item"=minecraft:quartz
# The durability damage dealt to an item that silk touches a spawner. [range: 0 ~ 100000, default: 100]
I:"Spawner Silk Damage"=100
# The level of silk touch needed to harvest a spawner. Set to -1 to disable, 0 to always drop. The enchantment module can increase the max level of silk touch. [range: -1 ~ 127, default: 1]
I:"Spawner Silk Level"=1
}
ignore_spawn_cap {
# The item that applies this modifier. [default: minecraft:chorus_fruit]
S:item=minecraft:chorus_fruit
}
ignore_spawn_conditions {
# The item that applies this modifier. [default: minecraft:dragon_egg]
S:item=minecraft:dragon_egg
}
max_delay {
# The item that applies this modifier. [default: minecraft:clock]
S:item=minecraft:clock
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 99999]
I:max_value=99999
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 10]
I:min_value=10
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: -10]
I:value=-10
}
max_nearby_entities {
# The item that applies this modifier. [default: minecraft:ghast_tear]
S:item=minecraft:ghast_tear
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 40]
I:max_value=40
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
I:min_value=0
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 2]
I:value=2
}
min_delay {
# The item that applies this modifier. [default: minecraft:sugar]
S:item=minecraft:sugar
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 99999]
I:max_value=99999
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 5]
I:min_value=5
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: -5]
I:value=-5
}
player_activation_range {
# The item that applies this modifier. [default: minecraft:prismarine_crystals]
S:item=minecraft:prismarine_crystals
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 50]
I:max_value=50
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
I:min_value=0
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 2]
I:value=2
}
redstone_control {
# The item that applies this modifier. [default: minecraft:comparator]
S:item=minecraft:comparator
}
require_players {
# The item that applies this modifier. [default: minecraft:nether_star]
S:item=minecraft:nether_star
}
spawn_count {
# The item that applies this modifier. [default: minecraft:fermented_spider_eye]
S:item=minecraft:fermented_spider_eye
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 20]
I:max_value=20
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 1]
I:min_value=1
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 1]
I:value=1
}
spawn_eggs {
# A list of entity registry names that cannot be applied to spawners via egg. [default: ]
S:"Banned Mobs" <
>
}
spawn_range {
# The item that applies this modifier. [default: minecraft:blaze_rod]
S:item=minecraft:blaze_rod
# The max value of this stat. [range: -2147483648 ~ 2147483647, default: 32]
I:max_value=32
# The min value of this stat. [range: -2147483648 ~ 2147483647, default: 0]
I:min_value=0
# The amount each item changes this stat. [range: -2147483648 ~ 2147483647, default: 1]
I:value=1
}

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# Configuration file
wanderer {
# If new trades are added to the wandering merchant. [default: true]
B:"Enable New Trades"=true
}

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[client]
#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
showFoodValuesHudOverlay = true
#If true, shows your food exhaustion as a progress bar behind the hunger bars
showFoodExhaustionHudUnderlay = true
#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
showFoodStatsInDebugOverlay = true
#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
showFoodValuesInTooltip = true
#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
showFoodValuesInTooltipAlways = true
#If true, shows your current saturation level overlayed on the hunger bar
showSaturationHudOverlay = true

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[client]
#TODO
disableColoredCableRecipesInJEI = true
#TODO
enableEffects = true
#TODO
useTerminalUseLargeFont = false
#TODO
useColoredCraftingStatus = true
#Power unit shown in AE UIs
#Allowed Values: AE, EU, RF
PowerUnit = "AE"
#Controls buttons on Crafting Screen
#Range: 1 ~ 9
craftByStacks0 = 1
#Controls buttons on Priority Screen
#Range: 1 ~ 9
priorityByStacks0 = 1
#Controls buttons on Level Emitter Screen
#Range: 1 ~ 9
levelByStacks0 = 1
#Controls buttons on Crafting Screen
#Range: 1 ~ 99
craftByStacks1 = 10
#Controls buttons on Priority Screen
#Range: 1 ~ 99
priorityByStacks1 = 10
#Controls buttons on Level Emitter Screen
#Range: 1 ~ 99
levelByStacks1 = 10
#Controls buttons on Crafting Screen
#Range: 1 ~ 999
craftByStacks2 = 100
#Controls buttons on Priority Screen
#Range: 1 ~ 999
priorityByStacks2 = 100
#Controls buttons on Level Emitter Screen
#Range: 1 ~ 999
levelByStacks2 = 100
#Controls buttons on Crafting Screen
#Range: 1 ~ 9999
craftByStacks3 = 1000
#Controls buttons on Priority Screen
#Range: 1 ~ 9999
priorityByStacks3 = 1000
#Controls buttons on Level Emitter Screen
#Range: 1 ~ 9999
levelByStacks3 = 1000
[terminals]
#Should tooltips be searched. Performance impact
#Allowed Values: YES, NO, UNDECIDED
searchTooltips = "YES"
#Allowed Values: TALL, FULL, SMALL
terminalStyle = "TALL"
#Allowed Values: AUTOSEARCH, AUTOSEARCH_KEEP, MANUAL_SEARCH, MANUAL_SEARCH_KEEP, JEI_AUTOSEARCH, JEI_AUTOSEARCH_KEEP, JEI_MANUAL_SEARCH, JEI_MANUAL_SEARCH_KEEP
terminalSearchMode = "AUTOSEARCH"

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#Warning: Disabling a feature may disable other features depending on it.
[features]
[features.Facades]
#Unsupported: Allows whitelisting TileEntity as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.
TileEntityFacades = false
[features.Misc]
UnsupportedDeveloperTools = false
IntegrationLogging = false
WebsiteRecipes = false
LogSecurityAudits = false
UpdateLogging = false
PacketLogging = false
CraftingLog = false
DebugLogging = false
[features.Crafting]
EnableFacadeCrafting = true
InWorldSingularity = true
InWorldFluix = true
InWorldPurification = true
EnableDisassemblyCrafting = true
[features.World]
CertusQuartzWorldGen = true
MeteoriteWorldGen = true
SpawnPressesInMeteorites = true
VillagerTrading = true
[features.Rendering]
AlphaPass = true
[features.Commands]
ChunkLoggerTrace = false
[general]
#Will auto-remove items that crash when being loaded from storage. This will destroy those items instead of crashing the game!
removeCrashingItemsOnLoad = false
[automation]
#TODO
formationPlaneEntityLimit = 128
[craftingCPU]
craftingCalculationTimePerTick = 5
[spatialio]
spatialPowerMultiplier = 1250.0
spatialPowerExponent = 1.35
#BE CAREFUL, CAN CORRUPT YOUR WORLD! Will use #spatial/whitelist as whitelist.
spatialBlockTags = false
[GrindStone]
#Chance to actually get an output with stacksize > 1.
#Range: 0.0 ~ 100.0
oreDoublePercentage = 90.0
[battery]
wirelessTerminal = 1600000
chargedStaff = 8000
entropyManipulator = 200000
portableCell = 20000
colorApplicator = 20000
matterCannon = 200000
[worldGen]
#Range: 0.0 ~ 1.0
spawnChargedChance = 0.08
meteoriteMaximumSpawnHeight = 180
meteoriteBiomeBlacklist = []
quartzOresPerCluster = 4
quartzOresClusterAmount = 20
quartzOresBiomeBlacklist = []
[wireless]
wirelessBaseCost = 8.0
wirelessCostMultiplier = 1.0
wirelessBaseRange = 16.0
wirelessBoosterRangeMultiplier = 1.0
wirelessBoosterExp = 1.5
wirelessHighWirelessCount = 64.0
wirelessTerminalDrainMultiplier = 1.0
[PowerRatios]
IC2 = 2.0
ForgeEnergy = 0.5
#Range: 0.01 ~ 1.7976931348623157E308
UsageMultiplier = 1.0
[Condenser]
MatterBalls = 256
Singularity = 256000
# Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.
[tickRates]
InterfaceMin = 5
InterfaceMax = 120
ImportBusMin = 5
ImportBusMax = 40
FluidImportBusMin = 5
FluidImportBusMax = 40
ExportBusMin = 5
ExportBusMax = 60
FluidExportBusMin = 5
FluidExportBusMax = 60
AnnihilationPlaneMin = 2
AnnihilationPlaneMax = 120
METunnelMin = 5
METunnelMax = 20
InscriberMin = 1
InscriberMax = 1
ChargerMin = 10
ChargerMax = 120
IOPortMin = 1
IOPortMax = 5
VibrationChamberMin = 10
VibrationChamberMax = 40
StorageBusMin = 5
StorageBusMax = 60
FluidStorageBusMin = 5
FluidStorageBusMax = 60
ItemTunnelMin = 5
ItemTunnelMax = 60
LightTunnelMin = 5
LightTunnelMax = 60
OpenComputersTunnelMin = 1
OpenComputersTunnelMax = 5
PressureTunnelMin = 1
PressureTunnelMax = 120
#Settings for in-world purification of crystals.
[inWorldPurification]
#A fluid tag that identifies fluids that improve crystal purification speed. Does not affect purification with water/lava.
improvedFluidTag = ""
#The speed multiplier to use when the crystals are submerged in the improved fluid.
#Range: 1.0 ~ 10.0
improvedFluidMultiplier = 2.0

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#General settings
[general]
#Spawn Arcane Ore in the world
genOre = true
#Rate of tree spawn per chunk
#Range: 0.0 ~ 1.0
genTrees = 0.002
#Spawn Mana Berry Bushes in the world
genBerries = true
#Spawn a book in the players inventory on login
spawnBook = true
#How often Carbuncles spawn
#Range: 0 ~ 100
carbuncleWeight = 5
#How often Sylphs spawn
#Range: 0 ~ 100
sylphWeight = 5
#Mana
[mana]
#Base mana regen in seconds
#Range: > 0
baseRegen = 5
#Base max mana
#Range: > 0
baseMax = 100
#How often max and regen will be calculated, in ticks. NOTE: Having the base mana regen AT LEAST this value is recommended.
#Range: 1 ~ 20
updateInterval = 5
#Max mana bonus per glyph
#Range: > 0
glyphmax = 15
#Max mana bonus for tier of book
#Range: > 0
tierMax = 50
#Mana Boost value per level
#Range: > 0
manaBoost = 25
#(enchantment) Mana regen per second per level
#Range: > 0
manaRegenEnchantment = 2
#Regen bonus per glyph
#Range: 0.0 ~ 2.147483647E9
glyphRegen = 0.33
#Regen bonus per potion level
#Range: > 0
potionRegen = 10
#Enabled Spells
[spells]
#Intangible enabled?
intangible = true
#Ignite enabled?
ignite = true
#Flare enabled?
flare = true
#Strength enabled?
strength = true
#Craft enabled?
craft = true
#Cold Snap enabled?
cold_snap = true
#Rune enabled?
rune = true
#Snare enabled?
snare = true
#Slowfall enabled?
slowfall = true
#Freeze enabled?
freeze = true
#Split enabled?
split = true
#Crush enabled?
crush = true
#Smelt enabled?
smelt = true
#Accelerate enabled?
accelerate = true
#Summon Vex enabled?
summon_vex = true
#Lightning enabled?
lightning = true
#Grow enabled?
grow = true
#Dampen enabled?
dampen = true
#Touch enabled?
touch = true
#Invisibility enabled?
invisibility = true
#Extract enabled?
extract = true
#Delay enabled?
delay = true
#Light enabled?
light = true
#Duration Down enabled?
duration_down = true
#Exchange enabled?
exchange = true
#Place Block enabled?
place_block = true
#Shield enabled?
shield = true
#Conjure Water enabled?
conjure_water = true
#Cut enabled?
cut = true
#Harm enabled?
harm = true
#Interact enabled?
interact = true
#Blink enabled?
blink = true
#Amplify enabled?
amplify = true
#Phantom enabled?
phantom_block = true
#Extend Time enabled?
extend_time = true
#Heal enabled?
heal = true
#Leap enabled?
leap = true
#Redstone Signal enabled?
redstone_signal = true
#Pierce enabled?
pierce = true
#Harvest enabled?
harvest = true
#Fortune enabled?
fortune = true
#Break enabled?
break = true
#Item Pickup enabled?
pickup = true
#Launch enabled?
launch = true
#Dispel enabled?
dispel = true
#Speed enabled?
haste = true
#Access Ender Inventory enabled?
ender_inventory = true
#Pull enabled?
pull = true
#Explosion enabled?
explosion = true
#Fangs enabled?
fangs = true
#AOE enabled?
aoe = true
#Gravity enabled?
gravity = true
#Self enabled?
self = true
#Aquatic enabled?
aquatic = true
#Projectile enabled?
projectile = true
#Wither enabled?
wither = true
#Knockback enabled?
gust = true
#Spell Cost
[spell_cost]
#Intangible cost
#Range: > -2147483648
intangible_cost = 30
#Ignite cost
#Range: > -2147483648
ignite_cost = 15
#Flare cost
#Range: > -2147483648
flare_cost = 40
#Strength cost
#Range: > -2147483648
strength_cost = 200
#Craft cost
#Range: > -2147483648
craft_cost = 50
#Cold Snap cost
#Range: > -2147483648
cold_snap_cost = 30
#Rune cost
#Range: > -2147483648
rune_cost = 30
#Snare cost
#Range: > -2147483648
snare_cost = 80
#Slowfall cost
#Range: > -2147483648
slowfall_cost = 25
#Freeze cost
#Range: > -2147483648
freeze_cost = 15
#Split cost
#Range: > -2147483648
split_cost = 20
#Crush cost
#Range: > -2147483648
crush_cost = 30
#Smelt cost
#Range: > -2147483648
smelt_cost = 100
#Accelerate cost
#Range: > -2147483648
accelerate_cost = 10
#Summon Vex cost
#Range: > -2147483648
summon_vex_cost = 75
#Lightning cost
#Range: > -2147483648
lightning_cost = 50
#Grow cost
#Range: > -2147483648
grow_cost = 70
#Dampen cost
#Range: > -2147483648
dampen_cost = -5
#Touch cost
#Range: > -2147483648
touch_cost = 5
#Invisibility cost
#Range: > -2147483648
invisibility_cost = 30
#Extract cost
#Range: > -2147483648
extract_cost = 30
#Delay cost
#Range: > -2147483648
delay_cost = 50
#Light cost
#Range: > -2147483648
light_cost = 25
#Duration Down cost
#Range: > -2147483648
duration_down_cost = 15
#Exchange cost
#Range: > -2147483648
exchange_cost = 50
#Place Block cost
#Range: > -2147483648
place_block_cost = 10
#Shield cost
#Range: > -2147483648
shield_cost = 30
#Conjure Water cost
#Range: > -2147483648
conjure_water_cost = 80
#Cut cost
#Range: > -2147483648
cut_cost = 0
#Harm cost
#Range: > -2147483648
harm_cost = 15
#Interact cost
#Range: > -2147483648
interact_cost = 10
#Blink cost
#Range: > -2147483648
blink_cost = 50
#Amplify cost
#Range: > -2147483648
amplify_cost = 20
#Phantom cost
#Range: > -2147483648
phantom_block_cost = 5
#Extend Time cost
#Range: > -2147483648
extend_time_cost = 10
#Heal cost
#Range: > -2147483648
heal_cost = 40
#Leap cost
#Range: > -2147483648
leap_cost = 20
#Redstone Signal cost
#Range: > -2147483648
redstone_signal_cost = 0
#Pierce cost
#Range: > -2147483648
pierce_cost = 20
#Harvest cost
#Range: > -2147483648
harvest_cost = 30
#Fortune cost
#Range: > -2147483648
fortune_cost = 80
#Break cost
#Range: > -2147483648
break_cost = 10
#Item Pickup cost
#Range: > -2147483648
pickup_cost = 10
#Launch cost
#Range: > -2147483648
launch_cost = 30
#Dispel cost
#Range: > -2147483648
dispel_cost = 30
#Speed cost
#Range: > -2147483648
haste_cost = 30
#Access Ender Inventory cost
#Range: > -2147483648
ender_inventory_cost = 50
#Pull cost
#Range: > -2147483648
pull_cost = 15
#Explosion cost
#Range: > -2147483648
explosion_cost = 35
#Fangs cost
#Range: > -2147483648
fangs_cost = 35
#AOE cost
#Range: > -2147483648
aoe_cost = 35
#Gravity cost
#Range: > -2147483648
gravity_cost = 15
#Self cost
#Range: > -2147483648
self_cost = 10
#Aquatic cost
#Range: > -2147483648
aquatic_cost = 25
#Projectile cost
#Range: > -2147483648
projectile_cost = 10
#Wither cost
#Range: > -2147483648
wither_cost = 50
#Knockback cost
#Range: > -2147483648
gust_cost = 15
#Starting Spells
["Starter Spells"]
projectile_starter = true
touch_starter = true
self_starter = true
break_starter = true
harm_starter = true

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[rendering]
#Defines how close to the position of a particle/floating texture you have to be in order for it to render.
#Range: 1.0 ~ 512.0
maxEffectRenderDistance = 64.0
#Sets the amount of particles/effects
#Allowed Values: NONE, MINIMAL, LOWERED, ALL
particleAmount = "ALL"
#Enables/Disables all patreon effects.
patreonEffects = true
#Defines the minimum y-level the fosic resonator will display the fosic field on.
#Range: 0 ~ 256
minYFosicDisplay = 0
#Whitelist of dimension ID's that will have special astral sorcery sky rendering
skyRenderingEnabled = ["minecraft:overworld"]
#If a dimension is listed here, the skyrender will only render constellations on top of the existing skybox.
skyRenderingConstellations = []

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[worldgen]
[worldgen.rock_crystal]
#Set this to false to disable this worldgen feature.
enabled = true
#Set this to true to let this feature generate in any biome.
everyBiome = true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = []
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
[worldgen.glow_flower]
#Set this to false to disable this worldgen feature.
enabled = true
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["icy", "extreme_hills"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
[worldgen.aquamarine]
#Set this to false to disable this worldgen feature.
enabled = true
#Set this to true to let this feature generate in any biome.
everyBiome = true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = []
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
[worldgen.desert_shrine]
#Set this to false to disable this worldgen feature.
enabled = true
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["mesa", "desert", "savanna"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Defines the structure spacing for worldgen
#Range: 1 ~ 512
spacing = 18
#Defines the structure separation for worldgen
#Range: 1 ~ 512
separation = 4
[worldgen.marble]
#Set this to false to disable this worldgen feature.
enabled = true
#Set this to true to let this feature generate in any biome.
everyBiome = true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = true
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = []
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = []
[worldgen.ancient_shrine]
#Set this to false to disable this worldgen feature.
enabled = true
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["icy", "extreme_hills"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Defines the structure spacing for worldgen
#Range: 1 ~ 512
spacing = 18
#Defines the structure separation for worldgen
#Range: 1 ~ 512
separation = 4
[worldgen.small_shrine]
#Set this to false to disable this worldgen feature.
enabled = true
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["forest", "plains"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Defines the structure spacing for worldgen
#Range: 1 ~ 512
spacing = 18
#Defines the structure separation for worldgen
#Range: 1 ~ 512
separation = 4

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#Values for the minecraft:generic.max_health attribute.
[minecraft_generic_max_health]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 1.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Values for the minecraft:generic.follow_range attribute.
[minecraft_generic_follow_range]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Values for the minecraft:generic.knockback_resistance attribute.
[minecraft_generic_knockback_resistance]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Values for the minecraft:generic.movement_speed attribute.
[minecraft_generic_movement_speed]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Values for the minecraft:generic.flying_speed attribute.
[minecraft_generic_flying_speed]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Values for the minecraft:generic.attack_damage attribute.
[minecraft_generic_attack_damage]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Values for the minecraft:generic.attack_knockback attribute.
[minecraft_generic_attack_knockback]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Values for the minecraft:generic.attack_speed attribute.
[minecraft_generic_attack_speed]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Values for the minecraft:generic.armor attribute.
[minecraft_generic_armor]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Values for the minecraft:generic.armor_toughness attribute.
[minecraft_generic_armor_toughness]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Values for the minecraft:generic.luck attribute.
[minecraft_generic_luck]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = -1024.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Values for the minecraft:zombie.spawn_reinforcements attribute.
[minecraft_zombie_spawn_reinforcements]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Values for the minecraft:horse.jump_strength attribute.
[minecraft_horse_jump_strength]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Values for the caelus:elytra_flight attribute.
[caelus_elytra_flight]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Values for the tetra:draw_strength attribute.
[tetra_draw_strength]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Values for the tetra:draw_speed attribute.
[tetra_draw_speed]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Values for the tetra:ability_cooldown attribute.
[tetra_ability_cooldown]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Values for the tetra:ability_damage attribute.
[tetra_ability_damage]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Values for the forge:swim_speed attribute.
[forge_swim_speed]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Values for the forge:nametag_distance attribute.
[forge_nametag_distance]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Values for the forge:entity_gravity attribute.
[forge_entity_gravity]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = -8.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Values for the forge:reach_distance attribute.
[forge_reach_distance]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Values for the apotheosis:draw_speed attribute.
[apotheosis_draw_speed]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Values for the apotheosis:snipe_damage attribute.
[apotheosis_snipe_damage]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Values for the apotheosis:fire_damage attribute.
[apotheosis_fire_damage]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Values for the apotheosis:cold_damage attribute.
[apotheosis_cold_damage]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Values for the apotheosis:life_steal attribute.
[apotheosis_life_steal]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Values for the apotheosis:piercing_damage attribute.
[apotheosis_piercing_damage]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Values for the apotheosis:current_hp_damage attribute.
[apotheosis_current_hp_damage]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Values for the apotheosis:crit_chance attribute.
[apotheosis_crit_chance]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Values for the apotheosis:crit_damage attribute.
[apotheosis_crit_damage]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Values for the apotheosis:overhealing attribute.
[apotheosis_overhealing]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 0.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Values for the minecolonies:mc_mob_damage attribute.
[minecolonies_mc_mob_damage]
#Whether or not this attribute should be modified.
enabled = true
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 1.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0

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defaultUncompletedIconColor = "#FFFFFF"
defaultUncompletedTitleColor = "#0489C1"
defaultCompletedIconColor = "#DBA213"
defaultCompletedTitleColor = "#DBA213"
doAdvancementsBackgroundFade = true
showDebugCoordinates = false
orderTabsAlphabetically = false
#Values below 50% might give odd results, use on own risk ;)
#Range: 1 ~ 100
uiScaling = 100
#Lists the criteria for partially completed advancements, e.g. the biomes required for 'Adventuring Time'
# Off: Vanilla default
# Default: List which criteria you have already obtained
# Spoiler: Only reveal unobtained criteria
# All: Show both obtained and unobtained criteria
criteriaDetail = "Default"
criteriaDetailRequiresShift = false
addInventoryButton = false
defaultDrawDirectLines = false
defaultHideLines = false
defaultCompletedLineColor = "#FFFFFF"
defaultUncompletedLineColor = "#FFFFFF"

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#General settings for the mod.
[general]
#Should having fire resistance stop things from being on fire visually?
fireResistanceExtinguish = true
#Fixes some fire related damage sources not causing mobs to drop cooked items?
fireFromDamagesource = true
#Should fire damage spread between mobs when they hurt eachother? Zombies already do this and won't be changed.
fireDamageSpreads = true
#What is the % chance that fire damage will spread between mobs?
#Range: 0.0 ~ 1.0
fireDamageSpreadChance = 0.3
#Should skeletons shoot flaming arrows while on fire?
flameArrowSkeletons = true
#What is the % chance skeletons will shoot flaming arrows while on fire?
#Range: 0.0 ~ 1.0
flameArrowSkeletonChance = 0.7
#Should flint and steel deal fire damage when used as a weapon?
ShouldFlintAndSteelDoFireDamage = true
#How much fire damage should flint and steel do?
#Range: > 0
flintAndSteelFireDamage = 3

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{
"standard_weights": {
"biomesoplenty:alps": {
"weight": 5
},
"biomesoplenty:bayou": {
"weight": 10
},
"biomesoplenty:cherry_blossom_grove": {
"weight": 1
},
"biomesoplenty:coniferous_forest": {
"weight": 10
},
"biomesoplenty:crystalline_chasm": {
"weight": 5
},
"biomesoplenty:dead_forest": {
"weight": 1
},
"biomesoplenty:dryland": {
"weight": 3
},
"biomesoplenty:fungal_jungle": {
"weight": 1
},
"biomesoplenty:grove": {
"weight": 10
},
"biomesoplenty:highland": {
"weight": 5
},
"biomesoplenty:jade_cliffs": {
"weight": 1
},
"biomesoplenty:lavender_field": {
"weight": 3
},
"biomesoplenty:lush_desert": {
"weight": 1
},
"biomesoplenty:meadow": {
"weight": 7
},
"biomesoplenty:mystic_grove": {
"weight": 1
},
"biomesoplenty:ominous_woods": {
"weight": 1
},
"biomesoplenty:prairie": {
"weight": 7
},
"biomesoplenty:rainforest": {
"weight": 7
},
"biomesoplenty:redwood_forest": {
"weight": 7
},
"biomesoplenty:scrubland": {
"weight": 7
},
"biomesoplenty:seasonal_forest": {
"weight": 7
},
"biomesoplenty:shrubland": {
"weight": 7
},
"biomesoplenty:silkglade": {
"weight": 1
},
"biomesoplenty:snowy_coniferous_forest": {
"weight": 5
},
"biomesoplenty:tundra": {
"weight": 7
},
"biomesoplenty:undergrowth": {
"weight": 10
},
"biomesoplenty:visceral_heap": {
"weight": 7
},
"biomesoplenty:wasteland": {
"weight": 1
},
"biomesoplenty:wetland": {
"weight": 10
},
"biomesoplenty:withered_abyss": {
"weight": 3
},
"biomesoplenty:wooded_wasteland": {
"weight": 1
}
},
"technical_biome_toggles": {
"biomesoplenty:alps_foothills": {
"enabled": true
},
"biomesoplenty:gravel_beach": {
"enabled": true
},
"biomesoplenty:orchard": {
"enabled": true
},
"biomesoplenty:redwood_forest_edge": {
"enabled": true
},
"biomesoplenty:tropic_beach": {
"enabled": true
},
"biomesoplenty:volcanic_plains": {
"enabled": true
}
},
"sub_biome_weights": {
"biomesoplenty:bamboo_blossom_grove": {
"weight": 100,
"rarity": 0.8
},
"biomesoplenty:bayou_mangrove": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:burnt_forest": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:coniferous_lakes": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:dead_swamp": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:deep_bayou": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:dry_boneyard": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:fir_clearing": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:flower_meadow": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:fungal_field": {
"weight": 100,
"rarity": 0.9
},
"biomesoplenty:golden_prairie": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:grove_clearing": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:grove_lakes": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:highland_crag": {
"weight": 100,
"rarity": 1.25
},
"biomesoplenty:highland_moor": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:jade_grassland": {
"weight": 100,
"rarity": 0.85
},
"biomesoplenty:lavender_forest": {
"weight": 100,
"rarity": 0.6
},
"biomesoplenty:lush_savanna": {
"weight": 100,
"rarity": 0.65
},
"biomesoplenty:meadow_forest": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:mystic_plains": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:ominous_mire": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:overgrown_fungal_jungle": {
"weight": 100,
"rarity": 0.65
},
"biomesoplenty:rainforest_cliffs": {
"weight": 100,
"rarity": 2.0
},
"biomesoplenty:rainforest_floodplain": {
"weight": 100,
"rarity": 2.0
},
"biomesoplenty:redwood_hills": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:seasonal_orchard": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:seasonal_pumpkin_patch": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:shrubland_hills": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:silkglade_nest": {
"weight": 100,
"rarity": 0.45
},
"biomesoplenty:snowy_fir_clearing": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:snowy_maple_forest": {
"weight": 100,
"rarity": 1.25
},
"biomesoplenty:tropic_plains": {
"weight": 100,
"rarity": 0.75
},
"biomesoplenty:tundra_basin": {
"weight": 100,
"rarity": 1.5
},
"biomesoplenty:tundra_bog": {
"weight": 100,
"rarity": 2.0
},
"biomesoplenty:wetland_marsh": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:wooded_scrubland": {
"weight": 100,
"rarity": 1.0
},
"biomesoplenty:wooded_wasteland": {
"weight": 100,
"rarity": 0.85
}
},
"island_biome_toggles": {
"biomesoplenty:origin_valley": {
"enabled": true
},
"biomesoplenty:rainbow_hills": {
"enabled": true
},
"biomesoplenty:tropics": {
"enabled": true
},
"biomesoplenty:volcano": {
"enabled": true
}
},
"vanilla_biome_weights": {
"minecraft:badlands_plateau": {
"weight": 10
},
"minecraft:basalt_deltas": {
"weight": 10
},
"minecraft:birch_forest": {
"weight": 5
},
"minecraft:crimson_forest": {
"weight": 10
},
"minecraft:dark_forest": {
"weight": 7
},
"minecraft:desert": {
"weight": 15
},
"minecraft:forest": {
"weight": 10
},
"minecraft:frozen_ocean": {
"weight": 3
},
"minecraft:giant_tree_taiga": {
"weight": 5
},
"minecraft:jungle": {
"weight": 10
},
"minecraft:lukewarm_ocean": {
"weight": 3
},
"minecraft:mountains": {
"weight": 10
},
"minecraft:nether_wastes": {
"weight": 10
},
"minecraft:plains": {
"weight": 10
},
"minecraft:savanna": {
"weight": 10
},
"minecraft:snowy_taiga": {
"weight": 7
},
"minecraft:snowy_tundra": {
"weight": 10
},
"minecraft:soul_sand_valley": {
"weight": 10
},
"minecraft:swamp": {
"weight": 7
},
"minecraft:taiga": {
"weight": 10
},
"minecraft:warped_forest": {
"weight": 10
},
"minecraft:wooded_badlands_plateau": {
"weight": 3
}
}
}

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#Client-related options.
[gui]
#Select the Biomes O' Plenty world type by default.
use_world_type = true

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#World generation related options.
[overworld]
#The size of generated biomes.
#Allowed Values: TINY, SMALL, MEDIUM, LARGE, HUGE
biome_size = "MEDIUM"
#The size of generated rivers.
#Allowed Values: TINY, SMALL, MEDIUM, LARGE, HUGE
river_size = "MEDIUM"
#Type of temperature zones to use during biome placement.
#Allowed Values: LATITUDE, SMALL_ZONES, MEDIUM_ZONES, LARGE_ZONES, RANDOM
temperature_variation_scheme = "MEDIUM_ZONES"
#Type of rainfall zones to use during biome placement.
#Allowed Values: SMALL_ZONES, MEDIUM_ZONES, LARGE_ZONES, RANDOM
rainfall_variation_scheme = "MEDIUM_ZONES"
#Enhance vanilla biomes by adding additional decoration.
enhance_vanilla_biomes = true
#Enable nether generation from Biomes O' Plenty.
use_bop_nether = true

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#Settings for the position of the Demon Will Gauge HUD element.
[hud]
#Range: 0.0 ~ 1.0
DemonWillGaugePosX = 0.01
#Range: 0.0 ~ 1.0
DemonWillGaugePosY = 0.01

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#Client side configurations for the mod. Modpacks should not ship non-default versions of this file!
[client]
#Whether or not the growth animation should be played.
useGrowthAnimation = true
#Whether or not the soil in pots should be rendered.
renderSoil = true
#Whether or not crops should render in pots.
renderCrop = true
#Whether or not break effects should occur when harvested.
breakEffects = true
#The render distance of a botany pot.
#Range: 1.0 ~ 4096.0
renderDistance = 64.0

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#General mod settings
[general]
#Determines if the Copy/Paste GUI's coordinate mode starts in 'Absolute' mode by default.
#Set to true for Absolute, set to False for Relative.
"Default to absolute Coord-Mode" = false

16
config/bwncr-common.toml Normal file
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[General]
#Silence the server-wide Wither spawn and death broadcast sounds.
silenceWither = true
#Silence the wandering trader's ambient sound.
silenceTrader = true
#Silence the server-wide Ender Dragon Death broadcast sound.
silenceDragon = true
#Silence the server-wide Thunder broadcast sound caused by the Lightning event
silenceLightning = true
#A list of sounds to silence, discoverable with the toggle command /listen
#enter one sound event per line with no commas.
silenceUs = []
#If enabled the console will load up spam showing what sounds are being received and whether or not they are being canceled
debugMode = false

10
config/ccl.cfg Normal file
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"client" {
# With this enabled, CCL will catch all exceptions thrown whilst rendering blocks.
# If an exception is caught, the block will not be rendered.
B:"catchBlockRenderExceptions"=true
# With this enabled, CCL will catch all exceptions thrown whilst rendering items.
# By default CCL will only enhance the crash report, but with 'attemptRecoveryOnItemRenderException' enabled
# CCL will attempt to recover after the exception.
B:"catchItemRenderExceptions"=true
}

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[Tooltips]
#If TRUE, Enchantment descriptions will be added to the tooltip for Enchanted Books containing only a single enchantment.
"Show Enchantment Descriptions" = true
#If TRUE, Item descriptions will be added to their tooltips if possible.
"Show Item Descriptions" = true
#If TRUE and Advanced Tooltips are enabled (F3+H), Tags will be will be added to item tooltips if possible.
"Show Item Tags" = true
#If TRUE, CoFH Items will always show full details (charge state, etc.) and will not require Shift to be held down.
"Always Show Item Details" = false
#If TRUE, CoFH Items will display a message prompting to hold Shift to see full details (charge state, etc.). This does not change the behavior, only if the informational message should display.
"Show 'Hold Shift for Details' Message" = true

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[core]
[core.general]
#If mod compatibility loader should crash hard if errors occur in that process.
crashOnModCompatCrash = false
#If the recipe loader should crash when finding invalid recipes.
crashOnInvalidRecipe = false
#If an anonymous mod startup analytics request may be sent to our analytics service.
analytics = true
#If the version checker should be enabled.
versionChecker = true
[machine]
[machine.general]
#The NBT Paths that should be filtered away when checking equality.
ignoreNbtPathsForEqualityFilters = ["$.ForgeCaps[\"astralsorcery:cap_item_amulet_holder\"]", "$.binding"]

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#Projector Settings
[projectors]
#The color for the projector fields. (HEX format)
#Examples: Orange - #FF6A00, Violet - #32174D, Green - #00A658, Blue - #3A7FE1
projectorColor = "#FF6A00"

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#Recipes and Integrations
[recipes]
#Enable vanilla-style recipes.
vanillaRecipes = true

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#Set to false if you don't want ingredients to be marked with a special icon in the recipe book.
showIngredientIcon = true

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#If true, a cow can be squished into a Milk Jar by dropping an anvil on top.
cowJarEnabled = true
#The amount of milk the cow in a jar generates per tick.
#Range: 0.0 ~ 3.4028234663852886E38
cowJarMilkPerTick = 0.5
#Set this to true if you'd like the sink to require water to be piped in, instead of providing infinite of it.
sinkRequiresWater = false
#Enabling this will make the kitchen counters have twice as much inventory space.
largeCounters = false
#Set this to true if you'd like to disallow automation of the oven (pipes and such won't be able to insert/extract)
disallowOvenAutomation = false
#The fuel multiplier for the cooking oven. Higher values means fuel lasts longer, 1.0 is furnace default.
#Range: 0.10000000149011612 ~ 2.0
ovenFuelTimeMultiplier = 0.33000001311302185
#The cooking time multiplier for the cooking oven. Higher values means it will take longer.
#Range: 0.25 ~ 9.0
ovenCookTimeMultiplier = 1.0
#Set this to true if you'd like the oven to only accept cooking oil as fuel (requires Pam's Harvestcraft)
ovenRequiresCookingOil = false

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#These settings only affects client
[Client]
#Whether or not to hide the button for opening CosmeticArmorInventory
CosArmorGuiButton_Hidden = false
#The horizontal pixel distance from the origin point of player inventory gui
#Range: > -2147483648
CosArmorGuiButton_Left = 65
#The vertical pixel distance from the origin point of player inventoy gui
#Range: > -2147483648
CosArmorGuiButton_Top = 67
#Whether or not to hide the button for toggling the mod temporarily on client side
CosArmorToggleButton_Hidden = false
#The horizontal pixel distance from the origin point of player inventory gui
#Range: > -2147483648
CosArmorToggleButton_Left = 59
#The vertical pixel distance from the origin point of player inventory gui
#Range: > -2147483648
CosArmorToggleButton_Top = 72

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#These settings affects both server and client
[Common]
#Whether or not to keep items in cosmetic armor slots in the event of player death
CosArmorKeepThroughDeath = false

28
config/create-client.toml Normal file
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#
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
[client]
#
#Show item descriptions on Shift and controls on Ctrl.
enableTooltips = true
#
#Display a tooltip when looking at overstressed components.
enableOverstressedTooltip = true
#
#Log a stack-trace when rendering issues happen within a moving contraption.
explainRenderErrors = false
#
#Range: 0.0 ~ 1.0
fanParticleDensity = 0.5
#
#Show colourful debug information while the F3-Menu is open.
enableRainbowDebug = true
#
#Offset the overlay from goggle- and hover- information by this many pixels on the X axis; Use /create overlay
#Range: > -2147483648
overlayOffsetX = 20
#
#Offset the overlay from goggle- and hover- information by this many pixels on the Y axis; Use /create overlay
#Range: > -2147483648
overlayOffsetY = 0

166
config/create-common.toml Normal file
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[worldgen]
#
#Modify Create's impact on your terrain
[worldgen.v1]
#
#Prevents all worldgen added by Create from taking effect
disableWorldGen = false
#
#Forward caught TileEntityExceptions to the log at debug level.
logTeErrors = false
[worldgen.v1.copper_ore]
#
#Whether to spawn this in your World
enable = true
#
#Range: > 0
clusterSize = 18
#
#Range: > 0
clusterCount = 2
#
#Range: > 0
minHeight = 40
#
#Range: > 0
maxHeight = 86
[worldgen.v1.copper_ore_ocean]
#
#Whether to spawn this in your World
enable = true
#
#Range: > 0
clusterSize = 15
#
#Range: > 0
clusterCount = 4
#
#Range: > 0
minHeight = 20
#
#Range: > 0
maxHeight = 55
[worldgen.v1.zinc_ore]
#
#Whether to spawn this in your World
enable = true
#
#Range: > 0
clusterSize = 14
#
#Range: > 0
clusterCount = 4
#
#Range: > 0
minHeight = 15
#
#Range: > 0
maxHeight = 70
[worldgen.v1.zinc_ore_desert]
#
#Whether to spawn this in your World
enable = true
#
#Range: > 0
clusterSize = 17
#
#Range: > 0
clusterCount = 5
#
#Range: > 0
minHeight = 10
#
#Range: > 0
maxHeight = 85
[worldgen.v1.limestone]
#
#Whether to spawn this in your World
enable = true
#
#Range: > 0
clusterSize = 128
#
#Range: 0.0 ~ 1.0
clusterChance = 0.03125
#
#Range: > 0
minHeight = 30
#
#Range: > 0
maxHeight = 70
[worldgen.v1.weathered_limestone]
#
#Whether to spawn this in your World
enable = true
#
#Range: > 0
clusterSize = 128
#
#Range: 0.0 ~ 1.0
clusterChance = 0.03125
#
#Range: > 0
minHeight = 10
#
#Range: > 0
maxHeight = 30
[worldgen.v1.dolomite]
#
#Whether to spawn this in your World
enable = true
#
#Range: > 0
clusterSize = 128
#
#Range: 0.0 ~ 1.0
clusterChance = 0.015625
#
#Range: > 0
minHeight = 20
#
#Range: > 0
maxHeight = 70
[worldgen.v1.gabbro]
#
#Whether to spawn this in your World
enable = true
#
#Range: > 0
clusterSize = 128
#
#Range: 0.0 ~ 1.0
clusterChance = 0.015625
#
#Range: > 0
minHeight = 20
#
#Range: > 0
maxHeight = 70
[worldgen.v1.scoria]
#
#Whether to spawn this in your World
enable = true
#
#Range: > 0
clusterSize = 128
#
#Range: 0.0 ~ 1.0
clusterChance = 0.03125
#
#Range: > 0
minHeight = 0
#
#Range: > 0
maxHeight = 10

21
config/curios-client.toml Normal file
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#Client only settings, mostly things related to rendering
[client]
#Set to true to enable rendering curios
renderCurios = true
#The X-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonXOffset = 0
#The Y-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonYOffset = 0
#The X-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonXOffset = 0
#The Y-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonYOffset = 0
#The corner for the Curios GUI button
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
buttonCorner = "TOP_LEFT"

216
config/cyclic.toml Normal file
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#####################################################################################
#Features with configurable properties are split into categories
#####################################################################################
[cyclic]
#####################################################################################
# Enchantment related configs
#####################################################################################
[cyclic.enchantment]
#Set false to disable enchantment
traveler = true
#Set false to disable enchantment
reach = true
#Set false to disable enchantment
beekeeper = true
#Set false to disable enchantment
experience_boost = true
#Set false to disable enchantment
launch = true
#Set false to disable enchantment
ender = true
#Set false to disable enchantment
disarm = true
#Set false to disable enchantment
excavate = true
#Set false to disable enchantment
magnet = true
#Beheading enchant add player skin head drop, add any mob id and any skin
beheadingEntityMHF = ["minecraft:blaze:MHF_Blaze", "minecraft:cat:MHF_Ocelot", "minecraft:cave_spider:MHF_CaveSpider", "minecraft:chicken:MHF_Chicken", "minecraft:cow:MHF_Cow", "minecraft:enderman:MHF_Enderman", "minecraft:ghast:MHF_Ghast", "minecraft:iron_golem:MHF_Golem", "minecraft:magma_cube:MHF_LavaSlime", "minecraft:mooshroom:MHF_MushroomCow", "minecraft:ocelot:MHF_Ocelot", "minecraft:pig:MHF_Pig", "minecraft:zombie_pigman:MHF_PigZombie", "minecraft:sheep:MHF_Sheep", "minecraft:slime:MHF_Slime", "minecraft:spider:MHF_Spider", "minecraft:squid:MHF_Squid", "minecraft:villager:MHF_Villager", "minecraft:witch:MHF_Witch", "minecraft:wolf:MHF_Wolf", "minecraft:guardian:MHF_Guardian", "minecraft:elder_guardian:MHF_Guardian", "minecraft:snow_golem:MHF_SnowGolem", "minecraft:silverfish:MHF_Silverfish", "minecraft:endermite:MHF_Endermite"]
#Set false to disable enchantment
multishot = true
#Set false to disable enchantment
beheading = true
#Set false to disable enchantment
quickshot = true
#Set false to disable enchantment
venom = true
#Set false to disable enchantment
life_leech = true
#Set false to disable enchantment
curse = true
#Set false to disable enchantment
auto_smelt = true
#Set false to disable enchantment
growth = true
#Set false to disable enchantment
step = true
#####################################################################################
# Block specific configs
#####################################################################################
[cyclic.blocks]
#Ender Anchor settings
[cyclic.blocks.eye_teleport]
#Maximum distance to activate
#Range: 2 ~ 256
range = 32
#Exp cost on teleport
#Range: 0 ~ 500
exp = 0
#Hunger cost on teleport
#Range: 0 ~ 20
hunger = 1
#Tick delay between checks, faster checks can consume server resources (1 means check every tick; 20 means only check once per second)
#Range: 1 ~ 20
frequency = 5
#Uncrafter settings
[cyclic.blocks.uncrafter]
#When searching for a recipe, does it ignore all NBT values (such as enchantments, RepairCost, Damage, etc). For example, if false it will not uncraft damaged or enchanted items
nbt_ignored = true
#Ticks used for each uncraft
#Range: 1 ~ 9999
ticks = 60
#Block these from being un-crafted
ignore_list = ["minecraft:elytra", "minecraft:beacon", "minecraft:magma", "minecraft:tipped_arrow", "minecraft:cobweb", "minecraft:*_dye", "minecraft:stick", "minecraft:netherite_ingot", "cyclic:gem_*", "forge:bucketfilled", "progressiveautomation:*", "spectrite:spectrite_arrow", "spectrite:spectrite_arrow_special", "techreborn:uumatter", "projecte:*"]
#Ender Trigger settings
[cyclic.blocks.eye_redstone]
#Maximum distance to activate
#Range: 2 ~ 256
range = 32
#Tick delay between checks, faster checks can consume server resources (1 means check every tick; 20 means only check once per second)
#Range: 1 ~ 20
frequency = 5
#####################################################################################
# Logging related configs
#####################################################################################
[cyclic.logging]
#Unblock info logs; very spammy; can be useful for testing certain issues
info = false
#####################################################################################
# Item specific configs
#####################################################################################
[cyclic.items]
#Sack of Holding settings
[cyclic.items.tile_transporter]
#Block these from being picked up
disable_pickup = ["minecraft:spawner", "parabox:parabox", "extracells:fluidcrafter", "extracells:ecbaseblock", "extracells:fluidfiller"]
#Wand settings
[cyclic.items.teleport_wand]
#Maximum distance to activate
#Range: 16 ~ 256
range = 128
#Peat blocks
[cyclic.items.peat]
#Chance that Peat Bog converts to Peat when wet (is multiplied by the number of surrounding water blocks)
#Range: 0.0010000000474974513 ~ 1.0
conversionChance = 0.07999999821186066
#Heart items
[cyclic.items.heart]
#Experience given when eating a poisoned heart
#Range: 0 ~ 99999
experience = 500
#####################################################################################
# Edit the permissions of all commands added by the mod. false means anyone can use, true means only OP players can use
#####################################################################################
[cyclic.command]
#True means only players with OP can use this /cyclic command
help = false
#True means only players with OP can use this /cyclic command
nbtprint = false
#True means only players with OP can use this /cyclic command
health = true
#True means only players with OP can use this /cyclic command
pingnether = false
#True means only players with OP can use this /cyclic command
gethome = false
#True means only players with OP can use this /cyclic command
worldspawn = true
#True means only players with OP can use this /cyclic command
home = true
#True means only players with OP can use this /cyclic command
hunger = true
#####################################################################################
# Energy related configs for machines and items
#####################################################################################
[cyclic.energy]
#####################################################################################
#Energy cost for various machines, either per use of an action or per tick (twenty ticks per second).
#####################################################################################
[cyclic.energy.cost]
#Power per use disenchanter
#Range: 0 ~ 64000
disenchanter = 1500
#Power per tick while in use
#Range: 0 ~ 64000
breaker = 0
#Power per repair anvil
#Range: 0 ~ 64000
anvil = 250
#Power per use dropper
#Range: 0 ~ 64000
dropper = 50
#Power per use peat_farm
#Range: 0 ~ 64000
peat_farm = 500
#Power per use miner
#Range: 0 ~ 64000
miner = 10
#Power per use collector_fluid
#Range: 0 ~ 64000
collector_fluid = 500
#Power per tick while in use
#Range: 0 ~ 64000
structure = 10
#Power per recipe melter
#Range: 0 ~ 64000
melter = 5000
#Power per use harvester
#Range: 0 ~ 64000
harvester = 250
#Power per use uncraft
#Range: 0 ~ 64000
uncraft = 1000
#Power per use forester
#Range: 0 ~ 64000
forester = 50
#Power per tick while in use
#Range: 0 ~ 64000
beacon = 0
#Power per use crafter
#Range: 0 ~ 64000
crafter = 500
#Power per tick while in use
#Range: 0 ~ 64000
placer = 0
#Power per use user
#Range: 0 ~ 64000
user = 50
#Power per recipe solidifier
#Range: 0 ~ 64000
solidifier = 5000
#####################################################################################
# Fuel gained by consuming items
#####################################################################################
[cyclic.energy.fuel]
#Power gained burning one of this
#Range: 1 ~ 64000
peat_fuel_enriched = 1024
# Power gained burning one of this
#Range: 1 ~ 64000
peat_fuel = 256

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[core]
[core.general]
#If mod compatibility loader should crash hard if errors occur in that process.
crashOnModCompatCrash = false
#Set 'true' to enable development debug mode. This will result in a lower performance!
debug = false
#The anonymous id used by the analytics service.
anonymousAnalyticsID = "79de511e-5752-460b-800c-1f4f641188d4"
#If the recipe loader should crash when finding invalid recipes.
crashOnInvalidRecipe = false
#If an anonymous mod startup analytics request may be sent to our analytics service.
analytics = true
#If the version checker should be enabled.
versionChecker = true
[general]
[general.general]
#If a button should be added to the main menu to open a dev world (shift-click creates a new world).
devWorldButton = false

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@ -0,0 +1,6 @@
#The default difficulty selected for newly created worlds.
#Allowed Values: PEACEFUL, EASY, NORMAL, HARD
defaultDifficulty = "NORMAL"
#Set to true if the difficulty for new world's should be locked ot the specific default. This cannot be unlocked by players without external tools! Probably a bad idea. I don't recommend. Why am I adding this option?
lockDifficulty = false

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key_key.attack:key.mouse.left:NONE
key_key.use:key.mouse.right:NONE
key_key.forward:key.keyboard.w:NONE
key_key.left:key.keyboard.a:NONE
key_key.back:key.keyboard.s:NONE
key_key.right:key.keyboard.d:NONE
key_key.jump:key.keyboard.space:NONE
key_key.sneak:key.keyboard.left.shift:NONE
key_key.sprint:key.keyboard.left.control:NONE
key_key.drop:key.keyboard.q:NONE
key_key.inventory:key.keyboard.e:NONE
key_key.chat:key.keyboard.t:NONE
key_key.playerlist:key.keyboard.tab:NONE
key_key.pickItem:key.mouse.middle:NONE
key_key.command:key.keyboard.slash:NONE
key_key.socialInteractions:key.keyboard.p:NONE
key_key.screenshot:key.keyboard.f2:NONE
key_key.togglePerspective:key.keyboard.f5:NONE
key_key.smoothCamera:key.keyboard.unknown:NONE
key_key.fullscreen:key.keyboard.f11:NONE
key_key.spectatorOutlines:key.keyboard.unknown:NONE
key_key.swapOffhand:key.keyboard.f:NONE
key_key.saveToolbarActivator:key.keyboard.unknown:NONE
key_key.loadToolbarActivator:key.keyboard.x:NONE
key_key.advancements:key.keyboard.l:NONE
key_key.hotbar.1:key.keyboard.1:NONE
key_key.hotbar.2:key.keyboard.2:NONE
key_key.hotbar.3:key.keyboard.3:NONE
key_key.hotbar.4:key.keyboard.4:NONE
key_key.hotbar.5:key.keyboard.5:NONE
key_key.hotbar.6:key.keyboard.6:NONE
key_key.hotbar.7:key.keyboard.7:NONE
key_key.hotbar.8:key.keyboard.8:NONE
key_key.hotbar.9:key.keyboard.9:NONE
key_of.key.zoom:key.keyboard.c:NONE
key_key.ftbultimine:key.keyboard.grave.accent:NONE
key_key.lightoverlay.enable_overlay:key.keyboard.f7:NONE
key_key.ftbchunks.map:key.keyboard.m:NONE
key_keys.simplemagnets.toggle:key.keyboard.h:NONE
key_key.immersivepetroleum.projector.flip:key.keyboard.m:NONE
key_key.toggleLiquids:key.keyboard.unknown:NONE
key_key.toggleVisible:key.keyboard.unknown:NONE
key_key.immersiveengineering.magnetEquip:key.keyboard.s:NONE
key_key.immersiveengineering.railgunZoom:key.mouse.middle:NONE
key_key.immersiveengineering.chemthrowerSwitch:key.keyboard.unknown:NONE
key_tetra.toolbelt.binding.access:key.keyboard.b:NONE
key_tetra.toolbelt.binding.restock:key.keyboard.b:SHIFT
key_tetra.toolbelt.binding.open:key.keyboard.b:ALT
key_Strip World:key.keyboard.delete:NONE
key_Dress World:key.keyboard.insert:NONE
key_Open Config:key.keyboard.home:NONE
key_Add Block:key.keyboard.page.up:NONE
key_Remove Block:key.keyboard.page.down:NONE
key_Cycle Profile:key.keyboard.end:NONE
key_key.integratedterminals.terminal.tab.next:key.keyboard.tab:NONE
key_key.integratedterminals.terminal.tab.previous:key.keyboard.tab:SHIFT
key_key.integratedterminals.terminal.craftinggrid.clearplayer:key.keyboard.c:SHIFT
key_key.integratedterminals.terminal.craftinggrid.clearstorage:key.keyboard.c:NONE
key_key.integratedterminals.terminal.craftinggrid.balance:key.keyboard.b:NONE
key_key.industrialforegoing.backpack.desc:key.keyboard.unknown:NONE
key_key.refinedstorage.focusSearchBar:key.keyboard.tab:NONE
key_key.refinedstorage.clearGridCraftingMatrix:key.keyboard.x:CONTROL
key_key.refinedstorage.openWirelessGrid:key.keyboard.unknown:NONE
key_key.refinedstorage.openWirelessFluidGrid:key.keyboard.unknown:NONE
key_key.refinedstorage.openWirelessCraftingMonitor:key.keyboard.unknown:NONE
key_key.refinedstorage.openPortableGrid:key.keyboard.unknown:NONE
key_key.curios.open.desc:key.keyboard.g:NONE
key_keybind.simplyjetpacks.jetpack_gui:key.keyboard.k:NONE
key_keybind.simplyjetpacks.jetpack_engine:key.keyboard.j:NONE
key_keybind.simplyjetpacks.jetpack_hover:key.keyboard.h:NONE
key_keybind.simplyjetpacks.jetpack_ehover:key.keyboard.unknown:NONE
key_keybind.simplyjetpacks.jetpack_charger:key.keyboard.unknown:NONE
key_key.invtweaks_sort_player.desc:key.keyboard.backslash:NONE
key_key.invtweaks_sort_inventory.desc:key.keyboard.grave.accent:NONE
key_key.invtweaks_sort_either.desc:key.mouse.middle:NONE
key_key.mekanism.mode:key.keyboard.n:NONE
key_key.mekanism.head_mode:key.keyboard.v:NONE
key_key.mekanism.chest_mode:key.keyboard.g:NONE
key_key.mekanism.feet_mode:key.keyboard.b:NONE
key_key.mekanism.details:key.keyboard.left.shift:NONE
key_key.mekanism.description:key.keyboard.n:SHIFT
key_key.mekanism.module_tweaker:key.keyboard.backslash:NONE
key_key.mekanism.key_boost:key.keyboard.left.control:NONE
key_key.mekanism.key_hud:key.keyboard.h:NONE
key_pneumaticcraft.armor.options:key.keyboard.u:NONE
key_pneumaticcraft.helmet.hack:key.keyboard.h:NONE
key_pneumaticcraft.helmet.debugging.drone:key.keyboard.y:NONE
key_pneumaticcraft.boots.kick:key.keyboard.x:CONTROL
key_pneumaticcraft.chestplate.launcher:key.keyboard.c:CONTROL
key_key.integrateddynamics.logic_programmer_focus_search:key.keyboard.f:ALT
key_key.integrateddynamics.logic_programmer_open_rename:key.keyboard.r:ALT
key_Open sound muffle screen:key.keyboard.unknown:NONE
key_cos.key.opencosarmorinventory:key.keyboard.unknown:NONE
key_key.curiousshulkerboxes.open.desc:key.keyboard.x:NONE
key_key.buildinggadgets.settings_menu:key.keyboard.g:NONE
key_key.buildinggadgets.range:key.keyboard.r:NONE
key_key.buildinggadgets.undo:key.keyboard.u:NONE
key_key.buildinggadgets.anchor:key.keyboard.h:NONE
key_key.buildinggadgets.fuzzy:key.keyboard.unknown:NONE
key_key.buildinggadgets.connected_area:key.keyboard.unknown:NONE
key_key.buildinggadgets.rotate_mirror:key.keyboard.unknown:NONE
key_key.buildinggadgets.material_list:key.keyboard.m:NONE
key_key.cofh.mode_change_increment:key.keyboard.v:NONE
key_key.plonk.place:key.keyboard.p:NONE
key_key.astralsorcery.disable_perk_abilities:key.keyboard.v:NONE
key_key.trinket:key.keyboard.r:NONE
key_Open the Crash Utilities Screen:key.keyboard.u:CONTROL
key_Copy the class of the current container to the clipboard:key.keyboard.unknown:NONE
key_Show/Hide index of container slots as tooltip:key.keyboard.unknown:NONE
key_fpsreducer.key.openGui:key.keyboard.end:NONE
key_fpsreducer.key.forceIdle:key.keyboard.pause:NONE
key_key.ars_nouveau.open_book:key.keyboard.c:NONE
key_key.ars_nouveau.selection_hud:key.keyboard.v:NONE
key_key.ars_nouveau.previous_slot:key.keyboard.z:NONE
key_key.ars_nouveau.next_slot:key.keyboard.x:NONE
key_servertabinfo.keys.show:key.keyboard.tab:CONTROL
key_key.inventorysorter.itemout:key.mouse.102:NONE
key_key.inventorysorter.itemin:key.mouse.100:NONE
key_key.inventorysorter.sort:key.mouse.middle:NONE
key_key.toggle_focus.desc:key.keyboard.tab:NONE
key_key.openManual:key.keyboard.f1:NONE
key_key.nextDestination:key.keyboard.right.bracket:NONE
key_key.prevDestination:key.keyboard.left.bracket:NONE
key_key.toastcontrol.clear:key.keyboard.j:NONE
key_mininggadgets.text.open_gui:key.keyboard.unknown:NONE
key_quark.keybind.change_hotbar:key.keyboard.z:NONE
key_quark.keybind.sort_player:key.keyboard.unknown:NONE
key_quark.keybind.sort_container:key.keyboard.unknown:NONE
key_quark.keybind.camera_mode:key.keyboard.f12:NONE
key_quark.keybind.back:key.mouse.4:NONE
key_key.refinedstorageaddons.openWirelessCraftingGrid:key.keyboard.g:CONTROL
key_quark.keybind.autorun:key.keyboard.caps.lock:NONE
key_key.spellbookopen:key.keyboard.z:NONE
key_quark.keybind.transfer_insert:key.keyboard.unknown:NONE
key_quark.keybind.transfer_extract:key.keyboard.unknown:NONE
key_quark.keybind.shift_lock:key.keyboard.unknown:NONE
key_create.keyinfo.toolmenu:key.keyboard.left.alt:NONE
key_quark.emote.no:key.keyboard.unknown:NONE
key_quark.emote.yes:key.keyboard.unknown:NONE
key_quark.emote.wave:key.keyboard.unknown:NONE
key_quark.emote.salute:key.keyboard.unknown:NONE
key_quark.emote.cheer:key.keyboard.unknown:NONE
key_quark.emote.clap:key.keyboard.unknown:NONE
key_quark.emote.think:key.keyboard.unknown:NONE
key_quark.emote.point:key.keyboard.unknown:NONE
key_quark.emote.shrug:key.keyboard.unknown:NONE
key_quark.emote.headbang:key.keyboard.unknown:NONE
key_quark.emote.weep:key.keyboard.unknown:NONE
key_quark.emote.facepalm:key.keyboard.unknown:NONE
key_quark.keybind.patreon_emote.dance:key.keyboard.unknown:NONE
key_quark.keybind.patreon_emote.tpose:key.keyboard.unknown:NONE
key_quark.keybind.patreon_emote.dab:key.keyboard.unknown:NONE
key_quark.keybind.patreon_emote.jet:key.keyboard.unknown:NONE
key_quark.keybind.patreon_emote.exorcist:key.keyboard.unknown:NONE
key_quark.keybind.patreon_emote.zombie:key.keyboard.unknown:NONE
key_quark.keybind.lock_rotation:key.keyboard.k:NONE
key_keybind.xreliquary.fortune_coin:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.core_components:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.block_tracker:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.block_tracker.module.hackables:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.block_tracker.module.inventories:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.block_tracker.module.fluids:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.block_tracker.module.end_portal:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.block_tracker.module.spawner:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.block_tracker.module.misc:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.block_tracker.module.energy:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.entity_tracker:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.search:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.coordinate_tracker:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.night_vision:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.scuba:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.magnet:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.charging:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.air_conditioning:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.reach_distance:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.run_speed:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.jump_boost:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.jet_boots:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.jet_boots.module.builder_mode:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.step_assist:key.keyboard.unknown:NONE
key_keybind.sophisticatedbackpacks.open_backpack:key.keyboard.b:NONE
key_keybind.sophisticatedbackpacks.toggle_upgrade_1:key.keyboard.z:ALT
key_keybind.sophisticatedbackpacks.toggle_upgrade_2:key.keyboard.x:ALT
key_keybind.sophisticatedbackpacks.toggle_upgrade_3:key.keyboard.unknown:NONE
key_keybind.sophisticatedbackpacks.toggle_upgrade_4:key.keyboard.unknown:NONE
key_keybind.sophisticatedbackpacks.toggle_upgrade_5:key.keyboard.unknown:NONE
key_key.trashslot.toggle:key.keyboard.t:NONE
key_key.trashslot.delete:key.keyboard.delete:NONE
key_key.trashslot.deleteAll:key.keyboard.delete:SHIFT
key_key.jei.toggleOverlay:key.keyboard.o:CONTROL
key_key.jei.focusSearch:key.keyboard.f:CONTROL
key_key.jei.toggleCheatMode:key.keyboard.unknown:NONE
key_key.jei.toggleEditMode:key.keyboard.unknown:NONE
key_key.jei.showRecipe:key.keyboard.r:NONE
key_key.jei.showUses:key.keyboard.u:NONE
key_key.jei.recipeBack:key.keyboard.backspace:NONE
key_key.jei.previousPage:key.keyboard.page.up:NONE
key_key.jei.nextPage:key.keyboard.page.down:NONE
key_key.jei.bookmark:key.keyboard.a:NONE
key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown:NONE

18
config/delogger.json Normal file
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{
"printWarningMessage": true,
"printLoggersDisabled": false,
"commands": true,
"util": true,
"entityType": true,
"lootTableManger": true,
"simpleReloadableResourceManager": true,
"chunkSerializer": true,
"gameData": true,
"versionChecker": true,
"forgeConfigSpec": true,
"yggdrasilAuthenticationService": true,
"clientRecipeBook": true,
"modelBakery": true,
"atlasTexture": true,
"blockModel": true
}

37
config/ding.toml Normal file
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#Configs related to how ding works
[ding]
#Resource Location based name of the sound file to play when Minecraft finishes loading.
#EG: "ui.button.click" or "entity.experience_orb.pickup"
#
#This can also be a mod sound if the mod is installed.
#EG: "modname:modsound.boing"
#
#If you want to use external sounds, consider looking into the mod Additional Resources
name = "entity.experience_orb.pickup"
#Pitch of the sound (when Minecraft loads)
#Range: 0.0 ~ 10.0
pitch = 1.0
#Resource Location based name of the sound file to play when the world finishes loading (after connecting to a server).
#
#Look at the "name" config for more details.
nameWorld = "entity.experience_orb.pickup"
#Pitch of the sound (when the world loads after connecting to a server)
#Range: 0.0 ~ 10.0
pitchWorld = 1.0
#Resource Location based name of the sound file to play when resources complete reloading.
#
#Look at the "name" config for more details.
nameResourcesReload = "entity.experience_orb.pickup"
#Pitch of the sound (when resources complete reloading)
#Range: 0.0 ~ 10.0
pitchResourcesReload = 1.0
#Play sound when the game loads.
playOnLoad = true
#Play sound when the world loads after connecting to a server.
playOnWorld = false
#Play sound when resources complete reloading. Requires game to be restarted.
playOnResourcesReload = true
#If Ding can't find the third party sound you added with other mods (EG: Additional Resources), try turning this on to skip that check.
skipSoundEventCheck = false

42
config/dungeon_crawl.toml Normal file
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#General Settings
[general]
#Enables the dungeon crawl tools.
enable_tools = false
#This option will make pre-2.0.0 worlds playable with version 2.0.0 and later.
enable_dummy_pieces = false
#Enables extended debug logging to help detecting potential errors. This is enabled by default.
extended_debug = true
#Dungeon Settings
[dungeon]
#If you dont like the fact that the dungeons contain lots of mob spawners, set this to true! Mobs will get spawned manually during the dungeon generation then. Note that this is a lot more performance demanding than enabling spawners. (Which also depends on the mob spawn rate)
no_spawners = false
#Set this to true if you want to prevent that the last layer of each dungeon will contain nether content.
no_nether_stuff = false
#This value defines how many mobs do get spawned manually during the generation. (if no_spawners = true, there is no effect otherwise)
#Range: 0.001 ~ 1.0
mob_spawn_rate = 0.05
#The number of different entities per spawner. Increasing the number increases the diversity of the monster equipment.
#Range: 1 ~ 128
spawner_entities = 6
#If set to true, the dungeon generation will ignore the biome blacklist and generate dungeons in any overworld biome.
ignore_overworld_blacklist = false
#The Probability of a spawner entity having a shield in the offhand.
#Range: 0.01 ~ 1.0
shield_probability = 0.25
#Determines if vanilla spawners or modified spawners with armor, weapons etc... should be used.
use_vanilla_spawners = false
#Whether mobs from spawners should despawn naturally or not.
natural_despawn = true
#World Generation Settings
[world_generation]
#The probability of a dungeon getting generated on each fitting chunk.
#Range: 1.0E-4 ~ 1.0
dungeon_probability = 0.22
#If this is set to false, no dungeons can be generated outside the overworld.
ignore_dimension = false
#Makes the entire dungeon solid, preventing caves, ravines, etc... from interfering with the dungeon.
solid = false

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[tower]
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 0.75
#Spacing between structures
#Range: > 1
spacing = 25
#Offsets the spacing of the structures randomly
#Range: > 0
offset = 6
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:plains, #structure_gel:oak_forest, #structure_gel:dark_forest, #structure_gel:birch_forest, #structure_gel:mountain"
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
[leviathan]
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 1.0
#Spacing between structures
#Range: > 1
spacing = 36
#Offsets the spacing of the structures randomly
#Range: > 0
offset = 8
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:desert"
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
[snowy_temple]
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 1.0
#Spacing between structures
#Range: > 1
spacing = 36
#Offsets the spacing of the structures randomly
#Range: > 0
offset = 8
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:snowy_plains, #structure_gel:snowy_spruce_forest"
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
[bigger_dungeon]
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 0.4
#Spacing between structures
#Range: > 1
spacing = 12
#Offsets the spacing of the structures randomly
#Range: > 0
offset = 5
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore"
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
[end_ruins]
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 0.8
#Spacing between structures
#Range: > 1
spacing = 24
#Offsets the spacing of the structures randomly
#Range: > 0
offset = 8
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:outer_end_island"
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:the_end"
[warped_garden]
#Spacing between structures
#Range: > 1
spacing = 36
#Offsets the spacing of the structures randomly
#Range: > 0
offset = 8
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:ocean, !#structure_gel:frozen"
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
[soul_prison]
#Spacing between structures
#Range: > 1
spacing = 25
#Offsets the spacing of the structures randomly
#Range: > 0
offset = 6
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "minecraft:soul_sand_valley"
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:the_nether"

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[General]
#Should mobs spawn with cardboard armor?
cardboard_armor_spawns = false
#Should a few houses using this mod's blocks be added to the village pools?
village_houses = false

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["Dynamic chunk view distance settings"]
#The minimum chunk view distance allowed to use, set to what players should get at least. default: 4
#Range: 3 ~ 200
minChunkViewDist = 5
#The maximum chunk view distance allowed to use, set to the max which a player could benefit from. default: 20
#Range: 1 ~ 200
maxChunkViewDist = 20
#The average tick time to stabilize the chunk view distance around, setting it higher than 50ms is not advised, as after 50ms the tps will go below 20. default:40ms
#Range: 10 ~ 100
meanAvgTickTime = 45
#The update frequency of average server tick time checks to update view distances, default is every 30 seconds
#Range: 1 ~ 1000
viewDistanceUpdateRate = 30
#Whether to output log messages for actions done, its helpful to balance the other settings nicely.
logMessages = true

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#General settings for the mod.
[general]
#Should descriptions only be shown on enchanted books?
onlyEnchantedBooks = true
#Should new/blank lines be added between enchantments?
addNewLines = true
#Should the mod that owns the enchantment be displayed?
showOwner = true
#Should players be required to press a keybind in order to see the descriptions?
requireKeybind = true

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#Settings not loaded on servers.
[client]
#Opt-out settings
[client.optout]
#Disable CTRL-SHIFT item tooltip display.
without_tooltips = false
#Disable all TERs (tile entity renderers).
without_ters = false

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#Settings affecting the logical server side.
[server]
#Opt-out settings
[server.optout]
#Opt-out any block by its registry name ('*' wildcard matching, comma separated list, whitespaces ignored. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' excludes everything that has 'wood' or 'steel' in the registry name. The matching result is also traced in the log file.
pattern_excludes = ""
#Prevent blocks from being opt'ed by registry name ('*' wildcard matching, comma separated list, whitespaces ignored. Evaluated before all other opt-out checks. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' includes everything that has 'wood' or 'steel' in the registry name.The matching result is also traced in the log file.
pattern_includes = ""
#Miscellaneous settings
[server.miscellaneous]
#Enables experimental features. Use at own risk.
with_experimental = false
#Enable that devices are dropped as item also in creative mode, allowing to relocate them with contents and settings.
with_creative_mode_device_drops = false
#Enable detailed logging of the config values and resulting calculations in each mod feature config.
with_config_logging = false

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#Settings affecting the logical server side.
[server]
#Opt-out settings
[server.optout]
#Opt-out any block by its registry name ('*' wildcard matching, comma separated list, whitespaces ignored. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' excludes everything that has 'wood' or 'steel' in the registry name. The matching result is also traced in the log file.
pattern_excludes = ""
#Prevent blocks from being opt'ed by registry name ('*' wildcard matching, comma separated list, whitespaces ignored. Evaluated before all other opt-out checks. You must match the whole name, means maybe add '*' also at the begin and end. Example: '*wood*,*steel*' includes everything that has 'wood' or 'steel' in the registry name.The matching result is also traced in the log file.
pattern_includes = ""
#Miscellaneous settings
[server.miscellaneous]
#Enables experimental features. Use at own risk.
with_experimental = false
#Enable detailed logging of the config values and resulting calculations in each mod feature config.
with_config_logging = false

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{}

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┏╸ma:components
┗╸

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{
"ma:litherite_frame": {
"ma:default_base_color": {
"in:r:[0~255]": 255,
"in:g:[0~255]": 255,
"in:b:[0~255]": 255
}
},
"ma:erodium_frame": {
"ma:default_base_color": {
"in:r:[0~255]": 247,
"in:g:[0~255]": 247,
"in:b:[0~255]": 247
}
},
"ma:kyronite_frame": {
"ma:default_base_color": {
"in:r:[0~255]": 239,
"in:g:[0~255]": 239,
"in:b:[0~255]": 239
}
},
"ma:pladium_frame": {
"ma:default_base_color": {
"in:r:[0~255]": 231,
"in:g:[0~255]": 231,
"in:b:[0~255]": 231
}
},
"ma:ionite_frame": {
"ma:default_base_color": {
"in:r:[0~255]": 223,
"in:g:[0~255]": 223,
"in:b:[0~255]": 223
}
},
"ma:aethium_frame": {
"ma:default_base_color": {
"in:r:[0~255]": 215,
"in:g:[0~255]": 215,
"in:b:[0~255]": 215
}
},
"ma:nanorite_frame": {
"ma:default_base_color": {
"in:r:[0~255]": 207,
"in:g:[0~255]": 207,
"in:b:[0~255]": 207
}
},
"ma:xerothium_frame": {
"ma:default_base_color": {
"in:r:[0~255]": 199,
"in:g:[0~255]": 199,
"in:b:[0~255]": 199
}
}
}

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┏╸ma:frames
┃┏╸ma:litherite_frame
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:erodium_frame
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 247
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 247
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 247
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:kyronite_frame
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 239
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 239
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 239
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:pladium_frame
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 231
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 231
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 231
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:ionite_frame
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 223
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 223
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 223
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:aethium_frame
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 215
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 215
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 215
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:nanorite_frame
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 207
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 207
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 207
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:xerothium_frame
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 199
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 199
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 199
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┗╸

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{}

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┏╸ma:io
┗╸

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@ -0,0 +1,3 @@
{
"bo:enabled": true
}

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┏╸ma:lasers
┃┏╸bo:enabled
┃┣> Variable Type: java.lang.Boolean
┃┣> Default: true
┃┗> valkyrielib.module.enabled
┗╸

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{
"ma:null": {
"ma:default_base_color": {
"in:r:[0~255]": 255,
"in:g:[0~255]": 255,
"in:b:[0~255]": 255
}
},
"ma:amplification": {
"ma:default_base_color": {
"in:r:[0~255]": 255,
"in:g:[0~255]": 255,
"in:b:[0~255]": 255
}
},
"ma:bandwidth": {
"ma:default_base_color": {
"in:r:[0~255]": 255,
"in:g:[0~255]": 255,
"in:b:[0~255]": 255
}
},
"ma:frequency": {
"ma:default_base_color": {
"in:r:[0~255]": 255,
"in:g:[0~255]": 255,
"in:b:[0~255]": 255
}
},
"ma:radiant": {
"ma:default_base_color": {
"in:r:[0~255]": 255,
"in:g:[0~255]": 255,
"in:b:[0~255]": 255
}
},
"ma:thermal": {
"ma:default_base_color": {
"in:r:[0~255]": 255,
"in:g:[0~255]": 255,
"in:b:[0~255]": 255
}
},
"ma:piezo": {
"ma:default_base_color": {
"in:r:[0~255]": 255,
"in:g:[0~255]": 255,
"in:b:[0~255]": 255
}
},
"ma:electrostatic": {
"ma:default_base_color": {
"in:r:[0~255]": 255,
"in:g:[0~255]": 255,
"in:b:[0~255]": 255
}
}
}

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@ -0,0 +1,154 @@
┏╸ma:modifiers
┃┏╸ma:null
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:amplification
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:bandwidth
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:frequency
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:radiant
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:thermal
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:piezo
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:electrostatic
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┗╸

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@ -0,0 +1,16 @@
{
"ma:panel": {
"ma:default_base_color": {
"in:r:[0~255]": 255,
"in:g:[0~255]": 255,
"in:b:[0~255]": 255
}
},
"ma:clear_panel": {
"ma:default_base_color": {
"in:r:[0~255]": 255,
"in:g:[0~255]": 255,
"in:b:[0~255]": 255
}
}
}

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@ -0,0 +1,40 @@
┏╸ma:panels
┃┏╸ma:panel
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:clear_panel
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┗╸

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@ -0,0 +1,3 @@
{
"bo:generate_documentation": true
}

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@ -0,0 +1,6 @@
┏╸ma:core
┃┏╸bo:generate_documentation
┃┣> Variable Type: java.lang.Boolean
┃┣> Default: true
┃┗> valkyrielib.documentation.enabled
┗╸

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@ -0,0 +1,3 @@
{
"bo:enabled": true
}

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@ -0,0 +1,6 @@
┏╸ma:creative
┃┏╸bo:enabled
┃┣> Variable Type: java.lang.Boolean
┃┣> Default: true
┃┗> valkyrielib.module.enabled
┗╸

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@ -0,0 +1,3 @@
{
"bo:enabled": true
}

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@ -0,0 +1,6 @@
┏╸ma:energy_source
┃┏╸bo:enabled
┃┣> Variable Type: java.lang.Boolean
┃┣> Default: true
┃┗> valkyrielib.module.enabled
┗╸

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@ -0,0 +1,3 @@
{
"bo:enabled": true
}

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@ -0,0 +1,6 @@
┏╸ma:assembler
┃┏╸bo:enabled
┃┣> Variable Type: java.lang.Boolean
┃┣> Default: true
┃┗> valkyrielib.module.enabled
┗╸

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@ -0,0 +1,3 @@
{
"bo:enabled": true
}

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@ -0,0 +1,6 @@
┏╸ma:lens_grinder
┃┏╸bo:enabled
┃┣> Variable Type: java.lang.Boolean
┃┣> Default: true
┃┗> valkyrielib.module.enabled
┗╸

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@ -0,0 +1,3 @@
{
"bo:enabled": true
}

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@ -0,0 +1,6 @@
┏╸ma:machines
┃┏╸bo:enabled
┃┣> Variable Type: java.lang.Boolean
┃┣> Default: true
┃┗> valkyrielib.module.enabled
┗╸

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@ -0,0 +1,2 @@
┏╸ma:memory_programmer
┗╸

View File

@ -0,0 +1,3 @@
{
"bo:enabled": true
}

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@ -0,0 +1,6 @@
┏╸ma:boules_and_wafers
┃┏╸bo:enabled
┃┣> Variable Type: java.lang.Boolean
┃┣> Default: true
┃┗> valkyrielib.module.enabled
┗╸

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@ -0,0 +1 @@
{}

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@ -0,0 +1,2 @@
┏╸ma:interconnects
┗╸

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@ -0,0 +1 @@
{}

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@ -0,0 +1,2 @@
┏╸ma:parts
┗╸

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@ -0,0 +1 @@
{}

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@ -0,0 +1,2 @@
┏╸ma:aethium
┗╸

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@ -0,0 +1 @@
{}

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@ -0,0 +1,2 @@
┏╸ma:carbon
┗╸

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@ -0,0 +1,2 @@
┏╸ma:distilled_water
┗╸

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@ -0,0 +1 @@
{}

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┏╸ma:erodium
┗╸

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@ -0,0 +1 @@
{}

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┏╸ma:ionite
┗╸

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@ -0,0 +1 @@
{}

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