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Fellies/config[common]/astralsorcery-common.toml

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TOML
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[worldgen]
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[worldgen.small_shrine]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["forest", "plains"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Defines the structure spacing for worldgen
#Range: 1 ~ 512
spacing = 18
#Defines the structure separation for worldgen
#Range: 1 ~ 512
separation = 4
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#Set this to true to let this feature generate in any biome.
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everyBiome = false
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#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
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#Set this to false to disable this worldgen feature.
enabled = true
[worldgen.glow_flower]
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#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
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biomeCategoryNames = ["icy", "extreme_hills"]
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#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
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#Set this to false to disable this worldgen feature.
enabled = true
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[worldgen.marble]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = []
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = []
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#Set this to true to let this feature generate in any biome.
everyBiome = true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
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everyWorld = true
#Set this to false to disable this worldgen feature.
enabled = false
[worldgen.aquamarine]
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#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = []
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Set this to true to let this feature generate in any biome.
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everyBiome = true
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#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
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#Set this to false to disable this worldgen feature.
enabled = true
[worldgen.desert_shrine]
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#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["mesa", "desert", "savanna"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Defines the structure spacing for worldgen
#Range: 1 ~ 512
spacing = 18
#Defines the structure separation for worldgen
#Range: 1 ~ 512
separation = 4
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
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#Set this to false to disable this worldgen feature.
enabled = true
[worldgen.ancient_shrine]
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#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
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biomeCategoryNames = ["icy", "extreme_hills"]
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#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Defines the structure spacing for worldgen
#Range: 1 ~ 512
spacing = 18
#Defines the structure separation for worldgen
#Range: 1 ~ 512
separation = 4
#Set this to true to let this feature generate in any biome.
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everyBiome = false
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#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
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#Set this to false to disable this worldgen feature.
enabled = true
[worldgen.rock_crystal]
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#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
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biomeCategoryNames = []
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#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
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#Set this to true to let this feature generate in any biome.
everyBiome = true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Set this to false to disable this worldgen feature.
enabled = true
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