Update all configs and defaultconfigs

This commit is contained in:
Citali 2021-01-28 21:57:27 +01:00
parent ff43fa5399
commit 5b5f5f5587
Signed by: Citali
GPG Key ID: CD1CD4279A473F9C
200 changed files with 4854 additions and 8729 deletions

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@ -1,13 +1,13 @@
[Tooltips]
#If TRUE, Enchantment descriptions will be added to the tooltip for Enchanted Books containing only a single enchantment.
"Show Enchantment Descriptions" = false
#If TRUE, Item descriptions will be added to their tooltips if possible.
"Show Item Descriptions" = true
#If TRUE and Advanced Tooltips are enabled (F3+H), Tags will be will be added to item tooltips if possible.
"Show Item Tags" = false
#If TRUE, CoFH Items will always show full details (charge state, etc.) and will not require Shift to be held down.
"Always Show Item Details" = false
#If TRUE, CoFH Items will display a message prompting to hold Shift to see full details (charge state, etc.). This does not change the behavior, only if the informational message should display.
"Show 'Hold Shift for Details' Message" = true
#If TRUE, CoFH Items will always show full details (charge state, etc.) and will not require Shift to be held down.
"Always Show Item Details" = false
#If TRUE, Item descriptions will be added to their tooltips if possible.
"Show Item Descriptions" = true
#If TRUE, Enchantment descriptions will be added to the tooltip for Enchanted Books containing only a single enchantment.
"Show Enchantment Descriptions" = false

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@ -1,6 +1,13 @@
#Configs related to how ding works
[ding]
#Pitch of the sound (when resources complete reloading)
#Range: 0.0 ~ 10.0
pitchResourcesReload = 1.0
#Play sound when resources complete reloading. Requires game to be restarted.
playOnResourcesReload = true
#If Ding can't find the third party sound you added with other mods (EG: Additional Resources), try turning this on to skip that check.
skipSoundEventCheck = false
#Resource Location based name of the sound file to play when Minecraft finishes loading.
#EG: "ui.button.click" or "entity.experience_orb.pickup"
#
@ -9,13 +16,6 @@
#
#If you want to use external sounds, consider looking into the mod Additional Resources
name = "entity.experience_orb.pickup"
#Pitch of the sound (when Minecraft loads)
#Range: 0.0 ~ 10.0
pitch = 1.0
#Resource Location based name of the sound file to play when the world finishes loading (after connecting to a server).
#
#Look at the "name" config for more details.
nameWorld = "entity.experience_orb.pickup"
#Pitch of the sound (when the world loads after connecting to a server)
#Range: 0.0 ~ 10.0
pitchWorld = 1.0
@ -23,15 +23,15 @@
#
#Look at the "name" config for more details.
nameResourcesReload = "entity.experience_orb.pickup"
#Pitch of the sound (when resources complete reloading)
#Range: 0.0 ~ 10.0
pitchResourcesReload = 1.0
#Play sound when the game loads.
playOnLoad = true
#Play sound when the world loads after connecting to a server.
playOnWorld = true
#Play sound when resources complete reloading. Requires game to be restarted.
playOnResourcesReload = true
#If Ding can't find the third party sound you added with other mods (EG: Additional Resources), try turning this on to skip that check.
skipSoundEventCheck = false
#Pitch of the sound (when Minecraft loads)
#Range: 0.0 ~ 10.0
pitch = 1.0
#Play sound when the game loads.
playOnLoad = true
#Resource Location based name of the sound file to play when the world finishes loading (after connecting to a server).
#
#Look at the "name" config for more details.
nameWorld = "entity.experience_orb.pickup"

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@ -1,24 +1,24 @@
#Client only settings, mostly things related to rendering
[client]
#Toggle off to make missing model text in the gui fit inside the slot.
zoomInMissingModelTextInGui = false
#Enable uploading cloud geometry to the GPU for faster rendering.
forgeCloudsEnabled = true
#Disable culling of hidden faces next to stairs and slabs. Causes extra rendering, but may fix some resource packs that exploit this vanilla mechanic.
disableStairSlabCulling = false
#Toggle off to make missing model text in the gui fit inside the slot.
zoomInMissingModelTextInGui = false
#Enable Forge to queue all chunk updates to the Chunk Update thread.
#May increase FPS significantly, but may also cause weird rendering lag.
#Not recommended for computers without a significant number of cores available.
alwaysSetupTerrainOffThread = false
#Enable the Forge block rendering pipeline - fixes the lighting of custom models.
forgeLightPipelineEnabled = true
#EXPERIMENTAL: Enable the Forge block rendering pipeline - fixes the lighting of custom models.
experimentalForgeLightPipelineEnabled = true
#When enabled, makes specific reload tasks such as language changing quicker to run.
selectiveResourceReloadEnabled = true
#Enable the Forge block rendering pipeline - fixes the lighting of custom models.
forgeLightPipelineEnabled = true
#When enabled, Forge will show any warnings that occurred during loading.
showLoadWarnings = true
#Enable uploading cloud geometry to the GPU for faster rendering.
forgeCloudsEnabled = true
#When enabled, makes specific reload tasks such as language changing quicker to run.
selectiveResourceReloadEnabled = true
#Set to true to use a combined DEPTH_STENCIL attachment instead of two separate ones.
useCombinedDepthStencilAttachment = false

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@ -0,0 +1,111 @@
#This is a list of entities that will not be rendered by TOP. This option also works if it is set client-side alone
renderBlacklist = []
#The amount of milliseconds to wait before updating probe information from the server
#Range: 10 ~ 100000
timeout = 300
#The amount of milliseconds to wait before showing a 'fetch from server' info on the client (if the server is slow to respond) (-1 to disable this feature)
#Range: -1 ~ 100000
waitingForServerTimeout = 2000
#The maximum packet size to send an itemstack from client to server. Reduce this if you have issues with network lag caused by TOP
#Range: -1 ~ 32768
maxPacketToServer = 20000
#Distance at which the probe works
#Range: 0.1 ~ 200.0
probeDistance = 6.0
#Show mod name (0 = not, 1 = always, 2 = sneak)
showModName = "NORMAL"
#Show harvest level (0 = not, 1 = always, 2 = sneak)
showHarvestLevel = "NORMAL"
#Show if the block can be harvested (0 = not, 1 = always, 2 = sneak)
showCanBeHarvested = "NORMAL"
#Show the growth level of crops (0 = not, 1 = always, 2 = sneak)
showCropPercentage = "NORMAL"
#Show chest contents (0 = not, 1 = always, 2 = sneak)
showChestContents = "EXTENDED"
#Show chest contents in detail (0 = not, 1 = always, 2 = sneak), used only if number of items is below 'showItemDetailThresshold'
showChestContentsDetailed = "EXTENDED"
#Show redstone (0 = not, 1 = always, 2 = sneak)
showRedstone = "NORMAL"
#Show mob health (0 = not, 1 = always, 2 = sneak)
showMobHealth = "NORMAL"
#Show time to adulthood for baby mobs (0 = not, 1 = always, 2 = sneak)
showMobGrowth = "NORMAL"
#Show mob potion effects (0 = not, 1 = always, 2 = sneak)
showMobPotionEffects = "EXTENDED"
#Show lever/comparator/repeater settings (0 = not, 1 = always, 2 = sneak)
showLeverSetting = "NORMAL"
#Show tank setting (0 = not, 1 = always, 2 = sneak)
showTankSetting = "EXTENDED"
#Show brewing stand setting (0 = not, 1 = always, 2 = sneak)
showBrewStandSetting = "NORMAL"
#Show mob spawner setting (0 = not, 1 = always, 2 = sneak)
showMobSpawnerSetting = "NORMAL"
#Show animal owner setting (0 = not, 1 = always, 2 = sneak)
showAnimalOwnerSetting = "EXTENDED"
#Show horse stats setting (0 = not, 1 = always, 2 = sneak)
showHorseStatSetting = "EXTENDED"
#Reveal monster eggs (0 = not, 1 = always, 2 = sneak)
showSilverfish = "NOT"
#The distance to the left side of the screen. Use -1 if you don't want to set this
#Range: -1 ~ 10000
boxLeftX = 5
#The distance to the right side of the screen. Use -1 if you don't want to set this
#Range: -1 ~ 10000
boxRightX = -1
#The distance to the top side of the screen. Use -1 if you don't want to set this
#Range: -1 ~ 10000
boxTopY = 5
#The distance to the bottom side of the screen. Use -1 if you don't want to set this
#Range: -1 ~ 10000
boxBottomY = -1
#Color of the border of the box (0 to disable)
boxBorderColor = "ff999999"
#Color of the box (0 to disable)
boxFillColor = "55006699"
#Thickness of the border of the box (0 to disable)
#Range: 0 ~ 20
boxThickness = 2
#How much the border should be offset (i.e. to create an 'outer' border)
#Range: 0 ~ 20
boxOffset = 0
#If true show liquid information when the probe hits liquid first
showLiquids = false
#Toggle default probe visibility (client can override)
isVisible = true
#If true then the probe hotkey must be held down to show the tooltip
holdKeyToMakeVisible = false
#The scale of the tooltips, 1 is default, 2 is smaller
#Range: 0.4 ~ 5.0
tooltipScale = 1.0
#Color of the border of the chest contents box (0 to disable)
chestContentsBorderColor = "ff006699"
#0 means don't show break progress, 1 is show as bar, 2 is show as text
#Range: 0 ~ 2
showBreakProgress = 1
#true means shows harvestability with vanilla style icons
harvestStyleVanilla = true
[style]
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
High = "gold"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Obsolete = "gray,strikethrough"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Progress = "white"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
ModName = "blue,italic"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Warning = "yellow"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Label = "gray"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Error = "red,bold"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
InfoImportant = "blue"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Info = "white"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Ok = "green"
#Text style. Use a comma delimited list with colors like: 'red', 'green', 'blue', ... or style codes like 'underline', 'bold', 'italic', 'strikethrough', ..."
Name = "white"

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@ -1,4 +1,5 @@
# Configuration file
"apotheosis:bane_of_illagers" {
# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
I:"Max Level"=10
@ -13,6 +14,7 @@
S:"Min Power Function"=
}
"apotheosis:berserk" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4]
I:"Max Level"=4
@ -27,6 +29,7 @@
S:"Min Power Function"=
}
"apotheosis:capturing" {
# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
@ -41,6 +44,7 @@
S:"Min Power Function"=
}
"apotheosis:crescendo" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5]
I:"Max Level"=5
@ -55,6 +59,7 @@
S:"Min Power Function"=
}
"apotheosis:depth_miner" {
# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 5]
I:"Max Level"=5
@ -69,6 +74,7 @@
S:"Min Power Function"=
}
"apotheosis:hell_infusion" {
# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
@ -83,6 +89,7 @@
S:"Min Power Function"=
}
"apotheosis:icy_thorns" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4]
I:"Max Level"=4
@ -97,6 +104,7 @@
S:"Min Power Function"=
}
"apotheosis:knowledge" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4]
I:"Max Level"=4
@ -111,6 +119,7 @@
S:"Min Power Function"=
}
"apotheosis:life_mending" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 4]
I:"Max Level"=4
@ -125,6 +134,7 @@
S:"Min Power Function"=
}
"apotheosis:magic_protection" {
# The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 5]
I:"Max Level"=5
@ -139,6 +149,7 @@
S:"Min Power Function"=
}
"apotheosis:natures_blessing" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
@ -153,6 +164,7 @@
S:"Min Power Function"=
}
"apotheosis:obliteration" {
# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
I:"Max Level"=9
@ -167,6 +179,7 @@
S:"Min Power Function"=
}
"apotheosis:rebounding" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 6]
I:"Max Level"=6
@ -181,6 +194,7 @@
S:"Min Power Function"=
}
"apotheosis:reflective" {
# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
@ -195,6 +209,7 @@
S:"Min Power Function"=
}
"apotheosis:scavenger" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 3]
I:"Max Level"=3
@ -209,6 +224,7 @@
S:"Min Power Function"=
}
"apotheosis:sea_infusion" {
# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
@ -223,6 +239,7 @@
S:"Min Power Function"=
}
"apotheosis:shield_bash" {
# The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
@ -237,6 +254,7 @@
S:"Min Power Function"=
}
"apotheosis:splitting" {
# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
I:"Max Level"=9
@ -251,6 +269,7 @@
S:"Min Power Function"=
}
"apotheosis:stable_footing" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
@ -265,6 +284,7 @@
S:"Min Power Function"=
}
"apotheosis:tempting" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
@ -279,6 +299,7 @@
S:"Min Power Function"=
}
"apotheosis:true_infinity" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
@ -293,6 +314,7 @@
S:"Min Power Function"=
}
"ars_nouveau:mana_boost" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 3]
I:"Max Level"=3
@ -307,6 +329,7 @@
S:"Min Power Function"=
}
"ars_nouveau:mana_regen" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 3]
I:"Max Level"=3
@ -321,6 +344,7 @@
S:"Min Power Function"=
}
"ars_nouveau:reactive" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 3]
I:"Max Level"=3
@ -335,6 +359,7 @@
S:"Min Power Function"=
}
"astralsorcery:night_vision" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
@ -349,6 +374,7 @@
S:"Min Power Function"=
}
"astralsorcery:scorching_heat" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
@ -363,6 +389,7 @@
S:"Min Power Function"=
}
"cofh_core:holding" {
# The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 11]
I:"Max Level"=11
@ -377,7 +404,38 @@
S:"Min Power Function"=
}
"farmersdelight:backstabbing" {
"cyclic:auto_smelt" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:beekeeper" {
# The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
I:"Max Level"=6
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:beheading" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
@ -391,6 +449,232 @@
S:"Min Power Function"=
}
"cyclic:curse" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:disarm" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:ender" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:excavate" {
# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
I:"Max Level"=9
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:experience_boost" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 5]
I:"Max Level"=5
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:growth" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:launch" {
# The max level of this enchantment - normally 10. [range: 1 ~ 127, default: 12]
I:"Max Level"=12
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:life_leech" {
# The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
I:"Max Level"=6
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:magnet" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:multishot" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:quickshot" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:reach" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:step" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:traveler" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"cyclic:venom" {
# The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 6]
I:"Max Level"=6
# A function to determine the max enchanting power. The variable "x" is level. See: https://github.com/uklimaschewski/EvalEx#usage-examples [default: ]
S:"Max Power Function"=
# The min level of this enchantment. [range: 1 ~ 127, default: 1]
I:"Min Level"=1
# A function to determine the min enchanting power. [default: ]
S:"Min Power Function"=
}
"mana-and-artifice:aura-depths" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
@ -405,6 +689,7 @@
S:"Min Power Function"=
}
"mana-and-artifice:aura-healing" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
@ -419,6 +704,7 @@
S:"Min Power Function"=
}
"mana-and-artifice:aura-jumping" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
@ -433,6 +719,7 @@
S:"Min Power Function"=
}
"mana-and-artifice:aura-mining" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
@ -447,6 +734,7 @@
S:"Min Power Function"=
}
"mana-and-artifice:aura-repair" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
@ -461,6 +749,7 @@
S:"Min Power Function"=
}
"mana-and-artifice:aura-running" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
@ -475,6 +764,7 @@
S:"Min Power Function"=
}
"mana-and-artifice:bouncing" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
@ -489,6 +779,7 @@
S:"Min Power Function"=
}
"mana-and-artifice:cloudstep" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
@ -503,6 +794,7 @@
S:"Min Power Function"=
}
"mana-and-artifice:transitorystep" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
@ -517,6 +809,7 @@
S:"Min Power Function"=
}
"minecolonies:raider_damage_enchant" {
# The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 2]
I:"Max Level"=2
@ -531,6 +824,7 @@
S:"Min Power Function"=
}
"minecraft:aqua_affinity" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
@ -545,6 +839,7 @@
S:"Min Power Function"=
}
"minecraft:bane_of_arthropods" {
# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 10]
I:"Max Level"=10
@ -559,6 +854,7 @@
S:"Min Power Function"=
}
"minecraft:binding_curse" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
@ -573,6 +869,7 @@
S:"Min Power Function"=
}
"minecraft:blast_protection" {
# The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
I:"Max Level"=8
@ -587,6 +884,7 @@
S:"Min Power Function"=
}
"minecraft:channeling" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
@ -601,6 +899,7 @@
S:"Min Power Function"=
}
"minecraft:depth_strider" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7
@ -615,6 +914,7 @@
S:"Min Power Function"=
}
"minecraft:efficiency" {
# The max level of this enchantment - normally 5. [range: 1 ~ 127, default: 9]
I:"Max Level"=9
@ -629,6 +929,7 @@
S:"Min Power Function"=
}
"minecraft:feather_falling" {
# The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
I:"Max Level"=8
@ -643,6 +944,7 @@
S:"Min Power Function"=
}
"minecraft:fire_aspect" {
# The max level of this enchantment - normally 2. [range: 1 ~ 127, default: 5]
I:"Max Level"=5
@ -657,6 +959,7 @@
S:"Min Power Function"=
}
"minecraft:fire_protection" {
# The max level of this enchantment - normally 4. [range: 1 ~ 127, default: 8]
I:"Max Level"=8
@ -671,6 +974,7 @@
S:"Min Power Function"=
}
"minecraft:flame" {
# The max level of this enchantment - normally 1. [range: 1 ~ 127, default: 1]
I:"Max Level"=1
@ -685,6 +989,7 @@
S:"Min Power Function"=
}
"minecraft:fortune" {
# The max level of this enchantment - normally 3. [range: 1 ~ 127, default: 7]
I:"Max Level"=7

File diff suppressed because it is too large Load Diff

View File

@ -127,45 +127,6 @@ spawn_count {
spawn_eggs {
# A list of entity registry names that cannot be applied to spawners via egg. [default: ]
S:"Banned Mobs" <
resourcefulbees:tin_bee
resourcefulbees:terrasteel_bee
resourcefulbees:tainted_gold_bee
resourcefulbees:steel_bee
resourcefulbees:sky_bee
resourcefulbees:silver_bee
resourcefulbees:refined_obsidian_bee
resourcefulbees:refined_glowstone_bee
resourcefulbees:osmium_bee
resourcefulbees:obsidian_bee
resourcefulbees:nickel_bee
resourcefulbees:manasteel_bee
resourcefulbees:lead_bee
resourcefulbees:infused_iron_bee
resourcefulbees:ghast_bee
resourcefulbees:elementium_bee
resourcefulbees:copper_bee
resourcefulbees:clay_bee
resourcefulbees:blaze_bee
resourcefulbees:alf_bee
resourcefulbees:zombie_bee
resourcefulbees:wither_bee
resourcefulbees:slimy_bee
resourcefulbees:skeleton_bee
resourcefulbees:rgbee_bee
resourcefulbees:redstone_bee
resourcefulbees:pigman_bee
resourcefulbees:nether_quartz_bee
resourcefulbees:netherite_bee
resourcefulbees:lapis_bee
resourcefulbees:iron_bee
resourcefulbees:icy_bee
resourcefulbees:gold_bee
resourcefulbees:ender_bee
resourcefulbees:emerald_bee
resourcefulbees:diamond_bee
resourcefulbees:creeper_bee
resourcefulbees:coal_bee
resourcefulbees:oreo_bee
artifacts:mimic
>
}

View File

@ -1,51 +1,51 @@
#General settings
[general]
#Spawn Arcane Ore in the world
genOre = false
#Rate of tree spawn per chunk
#Range: 0.0 ~ 1.0
genTrees = 0.002
#Spawn Mana Berry Bushes in the world
genBerries = true
#Spawn a book in the players inventory on login
spawnBook = false
#How often Carbuncles spawn
#Range: 0 ~ 100
carbuncleWeight = 5
#How often Sylphs spawn
#Range: 0 ~ 100
sylphWeight = 5
#Spawn Arcane Ore in the world
genOre = false
#Spawn a book in the players inventory on login
spawnBook = false
#Spawn Mana Berry Bushes in the world
genBerries = true
#Rate of tree spawn per chunk
#Range: 0.0 ~ 1.0
genTrees = 0.002
#How often Carbuncles spawn
#Range: 0 ~ 100
carbuncleWeight = 5
#Mana
[mana]
#Base mana regen in seconds
#Range: > 0
baseRegen = 5
#Base max mana
#Range: > 0
baseMax = 100
#How often max and regen will be calculated, in ticks. NOTE: Having the base mana regen AT LEAST this value is recommended.
#Range: 1 ~ 20
updateInterval = 5
#Max mana bonus per glyph
#Range: > 0
glyphmax = 15
#Max mana bonus for tier of book
#Range: > 0
tierMax = 50
#How often max and regen will be calculated, in ticks. NOTE: Having the base mana regen AT LEAST this value is recommended.
#Range: 1 ~ 20
updateInterval = 5
#Mana Boost value per level
#Range: > 0
manaBoost = 25
#(enchantment) Mana regen per second per level
#Range: > 0
manaRegenEnchantment = 2
#Regen bonus per glyph
#Range: 0.0 ~ 2.147483647E9
glyphRegen = 0.33
#Regen bonus per potion level
#Range: > 0
potionRegen = 10
#Max mana bonus per glyph
#Range: > 0
glyphmax = 15
#(enchantment) Mana regen per second per level
#Range: > 0
manaRegenEnchantment = 2
#Base max mana
#Range: > 0
baseMax = 100
#Regen bonus per glyph
#Range: 0.0 ~ 2.147483647E9
glyphRegen = 0.33
#Enabled Spells
[spells]
@ -168,186 +168,186 @@
#Spell Cost
[spell_cost]
#Intangible cost
#Range: > -2147483648
intangible_cost = 30
#Ignite cost
#Range: > -2147483648
ignite_cost = 15
#Flare cost
#Range: > -2147483648
flare_cost = 40
#Strength cost
#Range: > -2147483648
strength_cost = 200
#Craft cost
#Range: > -2147483648
craft_cost = 50
#Cold Snap cost
#Range: > -2147483648
cold_snap_cost = 30
#Rune cost
#Range: > -2147483648
rune_cost = 30
#Snare cost
#Range: > -2147483648
snare_cost = 80
#Slowfall cost
#Range: > -2147483648
slowfall_cost = 25
#Freeze cost
#Range: > -2147483648
freeze_cost = 15
#Split cost
#Range: > -2147483648
split_cost = 20
#Crush cost
#Range: > -2147483648
crush_cost = 30
#Smelt cost
#Range: > -2147483648
smelt_cost = 100
#Accelerate cost
#Range: > -2147483648
accelerate_cost = 10
#Summon Vex cost
#Range: > -2147483648
summon_vex_cost = 75
#Lightning cost
#Range: > -2147483648
lightning_cost = 50
#Grow cost
#Range: > -2147483648
grow_cost = 70
#Dampen cost
#Range: > -2147483648
dampen_cost = -5
#Touch cost
#Range: > -2147483648
touch_cost = 5
#Invisibility cost
#Range: > -2147483648
invisibility_cost = 30
#Extract cost
#Range: > -2147483648
extract_cost = 30
#Delay cost
#Range: > -2147483648
delay_cost = 50
#Light cost
#Range: > -2147483648
light_cost = 25
#Duration Down cost
#Range: > -2147483648
duration_down_cost = 15
#Exchange cost
#Range: > -2147483648
exchange_cost = 50
#Place Block cost
#Range: > -2147483648
place_block_cost = 10
#Shield cost
#Range: > -2147483648
shield_cost = 30
#Conjure Water cost
#Range: > -2147483648
conjure_water_cost = 80
#Cut cost
#Range: > -2147483648
cut_cost = 0
#Harm cost
#Range: > -2147483648
harm_cost = 15
#Interact cost
#Range: > -2147483648
interact_cost = 10
#Blink cost
#Range: > -2147483648
blink_cost = 50
#Amplify cost
#Range: > -2147483648
amplify_cost = 20
#Phantom cost
#Range: > -2147483648
phantom_block_cost = 5
#Fell cost
#Range: > -2147483648
fell_cost = 150
#Extend Time cost
#Range: > -2147483648
extend_time_cost = 10
#Heal cost
#Range: > -2147483648
heal_cost = 40
#Leap cost
#Range: > -2147483648
leap_cost = 20
#Redstone Signal cost
#Range: > -2147483648
redstone_signal_cost = 0
#Pierce cost
#Range: > -2147483648
pierce_cost = 20
#Harvest cost
#Range: > -2147483648
harvest_cost = 10
#Fortune cost
#Range: > -2147483648
fortune_cost = 80
#Break cost
#Range: > -2147483648
break_cost = 10
#Item Pickup cost
#Range: > -2147483648
pickup_cost = 10
#Launch cost
#Range: > -2147483648
launch_cost = 30
#Dispel cost
#Range: > -2147483648
dispel_cost = 30
#Speed cost
#Range: > -2147483648
haste_cost = 30
#Access Ender Inventory cost
#Cut cost
#Range: > -2147483648
ender_inventory_cost = 50
#Pull cost
cut_cost = 0
#Summon Vex cost
#Range: > -2147483648
pull_cost = 15
#Explosion cost
summon_vex_cost = 75
#Dampen cost
#Range: > -2147483648
explosion_cost = 35
#Fangs cost
#Range: > -2147483648
fangs_cost = 35
#AOE cost
#Range: > -2147483648
aoe_cost = 35
#Gravity cost
#Range: > -2147483648
gravity_cost = 15
#Self cost
#Range: > -2147483648
self_cost = 10
#Aquatic cost
#Range: > -2147483648
aquatic_cost = 25
#Projectile cost
#Range: > -2147483648
projectile_cost = 10
#Wither cost
#Range: > -2147483648
wither_cost = 50
dampen_cost = -5
#Knockback cost
#Range: > -2147483648
gust_cost = 15
#Touch cost
#Range: > -2147483648
touch_cost = 5
#Extract cost
#Range: > -2147483648
extract_cost = 30
#Aquatic cost
#Range: > -2147483648
aquatic_cost = 25
#Smelt cost
#Range: > -2147483648
smelt_cost = 100
#Blink cost
#Range: > -2147483648
blink_cost = 50
#Launch cost
#Range: > -2147483648
launch_cost = 30
#Intangible cost
#Range: > -2147483648
intangible_cost = 30
#Rune cost
#Range: > -2147483648
rune_cost = 30
#Flare cost
#Range: > -2147483648
flare_cost = 40
#Break cost
#Range: > -2147483648
break_cost = 10
#Pull cost
#Range: > -2147483648
pull_cost = 15
#Wither cost
#Range: > -2147483648
wither_cost = 50
#Extend Time cost
#Range: > -2147483648
extend_time_cost = 10
#Snare cost
#Range: > -2147483648
snare_cost = 80
#Item Pickup cost
#Range: > -2147483648
pickup_cost = 10
#Explosion cost
#Range: > -2147483648
explosion_cost = 35
#Slowfall cost
#Range: > -2147483648
slowfall_cost = 25
#Harm cost
#Range: > -2147483648
harm_cost = 15
#Exchange cost
#Range: > -2147483648
exchange_cost = 50
#Leap cost
#Range: > -2147483648
leap_cost = 20
#Dispel cost
#Range: > -2147483648
dispel_cost = 30
#Craft cost
#Range: > -2147483648
craft_cost = 50
#Place Block cost
#Range: > -2147483648
place_block_cost = 10
#Crush cost
#Range: > -2147483648
crush_cost = 30
#Delay cost
#Range: > -2147483648
delay_cost = 50
#Shield cost
#Range: > -2147483648
shield_cost = 30
#Fortune cost
#Range: > -2147483648
fortune_cost = 80
#Self cost
#Range: > -2147483648
self_cost = 10
#Ignite cost
#Range: > -2147483648
ignite_cost = 15
#Freeze cost
#Range: > -2147483648
freeze_cost = 15
#Heal cost
#Range: > -2147483648
heal_cost = 40
#Harvest cost
#Range: > -2147483648
harvest_cost = 10
#Access Ender Inventory cost
#Range: > -2147483648
ender_inventory_cost = 50
#Pierce cost
#Range: > -2147483648
pierce_cost = 20
#Invisibility cost
#Range: > -2147483648
invisibility_cost = 30
#Gravity cost
#Range: > -2147483648
gravity_cost = 15
#Duration Down cost
#Range: > -2147483648
duration_down_cost = 15
#Light cost
#Range: > -2147483648
light_cost = 25
#Projectile cost
#Range: > -2147483648
projectile_cost = 10
#Split cost
#Range: > -2147483648
split_cost = 20
#Grow cost
#Range: > -2147483648
grow_cost = 70
#Cold Snap cost
#Range: > -2147483648
cold_snap_cost = 30
#Strength cost
#Range: > -2147483648
strength_cost = 200
#Interact cost
#Range: > -2147483648
interact_cost = 10
#Phantom cost
#Range: > -2147483648
phantom_block_cost = 5
#Redstone Signal cost
#Range: > -2147483648
redstone_signal_cost = 0
#Accelerate cost
#Range: > -2147483648
accelerate_cost = 10
#Conjure Water cost
#Range: > -2147483648
conjure_water_cost = 80
#Amplify cost
#Range: > -2147483648
amplify_cost = 20
#Lightning cost
#Range: > -2147483648
lightning_cost = 50
#Fangs cost
#Range: > -2147483648
fangs_cost = 35
#Fell cost
#Range: > -2147483648
fell_cost = 150
#AOE cost
#Range: > -2147483648
aoe_cost = 35
#Starting Spells
["Starter Spells"]
projectile_starter = true
touch_starter = true
self_starter = true
break_starter = true
harm_starter = true
touch_starter = true
projectile_starter = true
break_starter = true
self_starter = true

View File

@ -1,85 +1,7 @@
[worldgen]
[worldgen.glow_flower]
#Set this to false to disable this worldgen feature.
enabled = true
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["icy", "extreme_hills"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
[worldgen.ancient_shrine]
#Set this to false to disable this worldgen feature.
enabled = true
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["icy", "extreme_hills"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Defines the structure spacing for worldgen
#Range: 1 ~ 512
spacing = 18
#Defines the structure separation for worldgen
#Range: 1 ~ 512
separation = 4
[worldgen.marble]
#Set this to false to disable this worldgen feature.
enabled = false
#Set this to true to let this feature generate in any biome.
everyBiome = true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = true
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = []
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = []
[worldgen.aquamarine]
#Set this to false to disable this worldgen feature.
enabled = true
#Set this to true to let this feature generate in any biome.
everyBiome = true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = []
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
[worldgen.desert_shrine]
#Set this to false to disable this worldgen feature.
enabled = true
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["mesa", "desert", "savanna"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Defines the structure spacing for worldgen
#Range: 1 ~ 512
spacing = 18
#Defines the structure separation for worldgen
#Range: 1 ~ 512
separation = 4
[worldgen.small_shrine]
#Set this to false to disable this worldgen feature.
enabled = true
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["forest", "plains"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
@ -90,16 +12,94 @@
#Defines the structure separation for worldgen
#Range: 1 ~ 512
separation = 4
[worldgen.rock_crystal]
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Set this to false to disable this worldgen feature.
enabled = true
[worldgen.glow_flower]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["icy", "extreme_hills"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Set this to false to disable this worldgen feature.
enabled = true
[worldgen.marble]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = []
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = []
#Set this to true to let this feature generate in any biome.
everyBiome = true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
everyWorld = true
#Set this to false to disable this worldgen feature.
enabled = false
[worldgen.aquamarine]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = []
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Set this to true to let this feature generate in any biome.
everyBiome = true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Set this to false to disable this worldgen feature.
enabled = true
[worldgen.desert_shrine]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["mesa", "desert", "savanna"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Defines the structure spacing for worldgen
#Range: 1 ~ 512
spacing = 18
#Defines the structure separation for worldgen
#Range: 1 ~ 512
separation = 4
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Set this to false to disable this worldgen feature.
enabled = true
[worldgen.ancient_shrine]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["icy", "extreme_hills"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Defines the structure spacing for worldgen
#Range: 1 ~ 512
spacing = 18
#Defines the structure separation for worldgen
#Range: 1 ~ 512
separation = 4
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Set this to false to disable this worldgen feature.
enabled = true
[worldgen.rock_crystal]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = []
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Set this to true to let this feature generate in any biome.
everyBiome = true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Set this to false to disable this worldgen feature.
enabled = true

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@ -346,4 +346,4 @@
"weight": 3
}
}
}
}

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@ -0,0 +1,6 @@
#Client-related options.
[gui]
#Select the Biomes O' Plenty world type by default.
use_world_type = false

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@ -1,20 +1,20 @@
#World generation related options.
[overworld]
#The size of generated biomes.
#Allowed Values: TINY, SMALL, MEDIUM, LARGE, HUGE
biome_size = "MEDIUM"
#The size of generated rivers.
#Allowed Values: TINY, SMALL, MEDIUM, LARGE, HUGE
river_size = "MEDIUM"
#Type of temperature zones to use during biome placement.
#Allowed Values: LATITUDE, SMALL_ZONES, MEDIUM_ZONES, LARGE_ZONES, RANDOM
temperature_variation_scheme = "MEDIUM_ZONES"
#Type of rainfall zones to use during biome placement.
#Allowed Values: SMALL_ZONES, MEDIUM_ZONES, LARGE_ZONES, RANDOM
rainfall_variation_scheme = "MEDIUM_ZONES"
#Enhance vanilla biomes by adding additional decoration.
enhance_vanilla_biomes = true
#The size of generated biomes.
#Allowed Values: TINY, SMALL, MEDIUM, LARGE, HUGE
biome_size = "MEDIUM"
#Type of temperature zones to use during biome placement.
#Allowed Values: LATITUDE, SMALL_ZONES, MEDIUM_ZONES, LARGE_ZONES, RANDOM
temperature_variation_scheme = "MEDIUM_ZONES"
#Enable nether generation from Biomes O' Plenty.
use_bop_nether = false
#The size of generated rivers.
#Allowed Values: TINY, SMALL, MEDIUM, LARGE, HUGE
river_size = "MEDIUM"

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@ -0,0 +1,166 @@
[worldgen]
#
#Modify Create's impact on your terrain
[worldgen.v1]
#
#Prevents all worldgen added by Create from taking effect
disableWorldGen = false
#
#Forward caught TileEntityExceptions to the log at debug level.
logTeErrors = false
[worldgen.v1.copper_ore]
#
#Range: > 0
minHeight = 40
#
#Range: > 0
clusterCount = 2
#
#Range: > 0
maxHeight = 86
#
#Whether to spawn this in your World
enable = false
#
#Range: > 0
clusterSize = 18
[worldgen.v1.weathered_limestone]
#
#Range: > 0
minHeight = 10
#
#Range: 0.0 ~ 1.0
clusterChance = 0.03125
#
#Range: > 0
maxHeight = 30
#
#Whether to spawn this in your World
enable = false
#
#Range: > 0
clusterSize = 128
[worldgen.v1.zinc_ore]
#
#Range: > 0
minHeight = 15
#
#Range: > 0
clusterCount = 4
#
#Range: > 0
maxHeight = 70
#
#Whether to spawn this in your World
enable = false
#
#Range: > 0
clusterSize = 14
[worldgen.v1.zinc_ore_desert]
#
#Range: > 0
minHeight = 10
#
#Range: > 0
clusterCount = 5
#
#Range: > 0
maxHeight = 85
#
#Whether to spawn this in your World
enable = false
#
#Range: > 0
clusterSize = 17
[worldgen.v1.limestone]
#
#Range: > 0
minHeight = 30
#
#Range: 0.0 ~ 1.0
clusterChance = 0.03125
#
#Range: > 0
maxHeight = 70
#
#Whether to spawn this in your World
enable = false
#
#Range: > 0
clusterSize = 128
[worldgen.v1.dolomite]
#
#Range: > 0
minHeight = 20
#
#Range: 0.0 ~ 1.0
clusterChance = 0.015625
#
#Range: > 0
maxHeight = 70
#
#Whether to spawn this in your World
enable = false
#
#Range: > 0
clusterSize = 128
[worldgen.v1.copper_ore_ocean]
#
#Range: > 0
minHeight = 20
#
#Range: > 0
clusterCount = 4
#
#Range: > 0
maxHeight = 55
#
#Whether to spawn this in your World
enable = false
#
#Range: > 0
clusterSize = 15
[worldgen.v1.gabbro]
#
#Range: > 0
minHeight = 20
#
#Range: 0.0 ~ 1.0
clusterChance = 0.015625
#
#Range: > 0
maxHeight = 70
#
#Whether to spawn this in your World
enable = false
#
#Range: > 0
clusterSize = 128
[worldgen.v1.scoria]
#
#Range: > 0
minHeight = 0
#
#Range: 0.0 ~ 1.0
clusterChance = 0.03125
#
#Range: > 0
maxHeight = 10
#
#Whether to spawn this in your World
enable = false
#
#Range: > 0
clusterSize = 128

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@ -0,0 +1,23 @@
[core]
[core.general]
#If an anonymous mod startup analytics request may be sent to our analytics service.
analytics = false
#The anonymous id used by the analytics service.
anonymousAnalyticsID = "1b7d6886-6bfe-4667-a69f-24c154ef8c14"
#Set 'true' to enable development debug mode. This will result in a lower performance!
debug = false
#If the version checker should be enabled.
versionChecker = false
#If the recipe loader should crash when finding invalid recipes.
crashOnInvalidRecipe = false
#If mod compatibility loader should crash hard if errors occur in that process.
crashOnModCompatCrash = false
[general]
[general.general]
#If a button should be added to the main menu to open a dev world (shift-click creates a new world).
devWorldButton = false

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@ -1,10 +1,18 @@
#A list of preferred Mod IDs that results of IE processes should stem from, aka which mod you want the copper to come from.
#This affects the ores dug by the excavator, as well as those crushing recipes that don't have associated IE items. This list is in oreder of priority.
preferredOres = ["emendatusenigmatica", "minecraft", "immersiveengineering", "thermal", "create", "mekanism", "kubejs", "appliedenergistics2", "pneumaticcraft", "industrialforegoing", "quark"]
#IMPORTANT NOTICE:
#THIS IS ONLY THE COMMON CONFIG. It does not contain all the values adjustable for IE.
#All modifiers for machines, all ore gen, the retrogen features and most other adjustable values have been moved to immersiveengineering-server.toml.
#That file is PER WORLD, meaning you have to go into 'saves/<world name>/serverconfig' to adjust it. Those changes will then only apply for THAT WORLD.
#You can then take that config file and put it in the 'defaultconfigs' folder to make it apply automatically to all NEW worlds you generate FROM THERE ON.
#This may appear confusing to many of you, but it is a new sensible way to handle configuration, because the server configuration is synced when playing multiplayer.
importantInfo = true
#A list of all mods that IE has integrated compatability for
#Setting any of these to false disables the respective compat
[compat]
crafttweaker = true
computercraft = true
[debug]
@ -12,8 +20,8 @@ preferredOres = ["emendatusenigmatica", "minecraft", "immersiveengineering", "th
enableDebug = false
[debug.wires]
#Enable detailed logging for the wire network. This can be useful for developers to track down issues related to wires.
enableWireLogger = false
#Run sanity checks on the wire network after every interaction. This will cause a decent amount of lag and a lot of log spam if the wire network isn't fully intact. Only enable when asked to by an IE developer.
validateNets = false
#Enable detailed logging for the wire network. This can be useful for developers to track down issues related to wires.
enableWireLogger = false

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@ -0,0 +1,55 @@
[advanced]
#How items should be handed to you
#Allowed Values: INVENTORY, MOUSE_PICKUP
GiveMode = "INVENTORY"
#Debug mode enabled
DebugMode = false
#Display search bar in the center
CenterSearch = false
#Max. recipe gui height
#Range: > 175
RecipeGuiHeight = 350
#Set low-memory mode (makes search very slow, but uses less RAM)
LowMemorySlowSearchEnabled = false
#Max number of columns shown
#Range: 4 ~ 100
MaxColumns = 100
[colors]
#Color values to search for
SearchColors = ["White:EEEEEE", "LightBlue:7492cc", "Cyan:00EEEE", "Blue:2222dd", "LapisBlue:25418b", "Teal:008080", "Yellow:cacb58", "GoldenYellow:EED700", "Orange:d97634", "Pink:D1899D", "HotPink:FC0FC0", "Magenta:b24bbb", "Purple:813eb9", "JadedPurple:43324f", "EvilPurple:2e1649", "Lavender:B57EDC", "Indigo:480082", "Sand:dbd3a0", "Tan:bb9b63", "LightBrown:A0522D", "Brown:634b33", "DarkBrown:3a2d13", "LimeGreen:43b239", "SlimeGreen:83cb73", "Green:008000", "DarkGreen:224d22", "GrassGreen:548049", "Red:963430", "BrickRed:b0604b", "NetherBrick:2a1516", "Redstone:ce3e36", "Black:181515", "CharcoalGray:464646", "IronGray:646464", "Gray:808080", "Silver:C0C0C0"]
[sorting]
#Sorting order for the ingredient list. Valid stages: [MOD_NAME, INGREDIENT_TYPE, ALPHABETICAL, CREATIVE_MENU]
IngredientSortStages = ["MOD_NAME", "INGREDIENT_TYPE", "CREATIVE_MENU"]
[search]
#Search mode for Mod Names (prefix: @)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
ModNameSearchMode = "REQUIRE_PREFIX"
#Search mode for Tag Names (prefix: $)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
TagSearchMode = "REQUIRE_PREFIX"
#Search mode for Creative Tab Names (prefix: %)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
CreativeTabSearchMode = "DISABLED"
#Search mode for Colors (prefix: ^)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
ColorSearchMode = "DISABLED"
#Search mode for resources IDs (prefix: &)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
ResourceIdSearchMode = "DISABLED"
#Search mode for Tooltips (prefix: #)
#Allowed Values: ENABLED, REQUIRE_PREFIX, DISABLED
TooltipSearchMode = "ENABLED"
#Search advanced tooltips (visible with F3+H)
SearchAdvancedTooltips = false
[modname]
#Formatting for mod name tooltip
#Use these formatting keys:
#black, dark_blue, dark_green, dark_aqua, dark_red, dark_purple, gold, gray, dark_gray, blue, green, aqua, red, light_purple, yellow, white
#obfuscated, bold, strikethrough, underline, italic
ModNameFormat = "blue italic"

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@ -11,15 +11,15 @@ blackList = []
nonRandom = ["losttrinkets:rock_candy", "losttrinkets:tha_cloud", "losttrinkets:turtle_shell", "losttrinkets:blaze_heart", "losttrinkets:tha_bat", "losttrinkets:tea_leaf", "losttrinkets:octopick", "losttrinkets:magical_herbs", "losttrinkets:magical_feathers", "losttrinkets:mad_aura"]
[Trinket_Slots]
#Amount of Xp levels added to the next unlocking cost.
#Range: 0 ~ 20
slotUpFactor = 5
#Numbers of trinket slots the player will start with (Only effect newer players!!).
#Range: 0 ~ 40
startSlots = 1
#Levels of xp needed to unlock a trinket slot.
#Range: 0 ~ 1000
slotCost = 20
#Amount of Xp levels added to the next unlocking cost.
#Range: 0 ~ 20
slotUpFactor = 5
[Killing_Unlocks]
#Set to false to disable unlocking trinkets from killing non-Boss entities.
@ -43,23 +43,23 @@ nonRandom = ["losttrinkets:rock_candy", "losttrinkets:tha_cloud", "losttrinkets:
farming = 140
[Ores_Mining_Unlocks]
#Set to false to disable unlocking trinkets from mining ores.
oresMiningUnlockEnabled = true
#Rarity of unlocking a trinket from mining ores. (Greater number = more rare)
#Range: 2 ~ 100000
oresMining = 100
#Set to false to disable unlocking trinkets from mining ores.
oresMiningUnlockEnabled = true
[Trading_Unlocks]
#Set to false to disable unlocking trinkets from trading.
tradingUnlockEnabled = true
#Rarity of unlocking a trinket from trading. (Greater number = more rare)
#Range: 2 ~ 100000
trading = 30
#Set to false to disable unlocking trinkets from trading.
tradingUnlockEnabled = true
[Wood_Cutting_Unlocks]
#Set to false to disable unlocking trinkets from cutting trees.
woodCuttingUnlockEnabled = true
#Rarity of unlocking a trinket from cutting trees. (Greater number = more rare)
#Range: 2 ~ 100000
woodCutting = 170
#Set to false to disable unlocking trinkets from cutting trees.
woodCuttingUnlockEnabled = true

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@ -0,0 +1,70 @@
#MobGriefing settings
[mobGriefing]
#blaze mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
blaze = "DEFAULT"
#cow mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
cow = "DEFAULT"
#creeper mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
creeper = "FALSE"
#ender_dragon mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
ender_dragon = "DEFAULT"
#enderman mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
enderman = "FALSE"
#evoker mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
evoker = "DEFAULT"
#fox mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
fox = "DEFAULT"
#ghast mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
ghast = "DEFAULT"
#horse mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
horse = "DEFAULT"
#husk mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
husk = "DEFAULT"
#pig mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
pig = "DEFAULT"
#piglin mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
piglin = "DEFAULT"
#piglin_brute mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
piglin_brute = "DEFAULT"
#ravager mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
ravager = "DEFAULT"
#rabbit mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
rabbit = "DEFAULT"
#sheep mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
sheep = "DEFAULT"
#silverfish mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
silverfish = "DEFAULT"
#snow_golem mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
snow_golem = "DEFAULT"
#strider mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
strider = "DEFAULT"
#villager mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
villager = "DEFAULT"
#wither mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
wither = "DEFAULT"
#zombie mobGriefing
#Allowed Values: DEFAULT, TRUE, FALSE
zombie = "DEFAULT"

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@ -2,65 +2,65 @@
[general]
#Additional conversion recipes for the Botanist's Pickaxe right click function. Each entry needs to be formatted as modid:input_block[prop1=value1,...]->modid:output_block[prop1=value1,...] where block state properties are optional
additionalBotanistPickaxeConversions = []
#Additional dimensions that map to Aura types that should be present in them. This is useful if you have a modpack with custom dimensions that should have Aura act similarly to an existing dimension in them. Each entry needs to be formatted as dimension_name->aura_type, where aura_type can be any of naturesaura:overworld, naturesaura:nether and naturesaura:end.
auraTypeOverrides = []
#Additional blocks that are recognized as generatable ores for the passive ore generation effect. Each entry needs to be formatted as tag_name->oreWeight->dimension where a higher weight makes the ore more likely to spawn with 5000 being the weight of coal, the default ore with the highest weight, and dimension being any of overworld and nether
additionalOres = ["forge:ores/nether/gold->1000->nether", "forge:ores/netherite_scrap->1->nether", "forge:ores/bitumen->1000->overworld", "forge:ores/fluorite->50->overworld", "forge:ores/potassium_nitrate->500->overworld", "forge:ores/mana->500->overworld"]
#Blocks that are exempt from being recognized as generatable ores for the passive ore generation effect. Each entry needs to be formatted as modid:block[prop1=value1,...] where block state properties are optional
oreExceptions = ["thermal:ruby_ore", "thermal:sapphire_ore", "mekanism:copper_ore", "mekanism:tin_ore", "mekanism:lead_ore", "mekanism:osmium_ore", "mekanism:uranium_ore", "mekanism:fluorite_ore", "immersiveengineering:ore_silver", "immersiveengineering:ore_copper", "immersiveengineering:ore_aluminum", "immersiveengineering:ore_nickel", "immersiveengineering:ore_uranium", "immersiveengineering:ore_lead"]
#Additional projectile types that are allowed to be consumed by the projectile generator. Each entry needs to be formatted as entity_registry_name->aura_amount
additionalProjectiles = []
#The amount of blocks that can be between two Aura Field Creators for them to be connectable and work together
fieldCreatorRange = 24
#The Aura to RF ratio used by the RF converter, read as aura*ratio = rf
auraToRFRatio = 0.05
#Blocks that are exempt from being recognized as generatable ores for the passive ore generation effect. Each entry needs to be formatted as modid:block[prop1=value1,...] where block state properties are optional
oreExceptions = ["create:copper_ore", "create:zinc_ore", "immersiveengineering:ore_aluminum", "immersiveengineering:ore_copper", "immersiveengineering:ore_lead", "immersiveengineering:ore_nickel", "immersiveengineering:ore_silver", "immersiveengineering:ore_uranium", "mekanism:copper_ore", "mekanism:fluorite_ore", "mekanism:lead_ore", "mekanism:osmium_ore", "mekanism:tin_ore", "mekanism:uranium_ore", "thermal:apatite_ore", "thermal:copper_ore", "thermal:nickel_ore", "thermal:lead_ore", "thermal:ruby_ore", "thermal:sapphire_ore", "thermal:silver_ore", "thermal:sulfur_ore", "thermal:tin_ore"]
#Additional blocks that are recognized as generatable ores for the passive ore generation effect. Each entry needs to be formatted as tag_name->oreWeight->dimension where a higher weight makes the ore more likely to spawn with 5000 being the weight of coal, the default ore with the highest weight, and dimension being any of overworld and nether
additionalOres = ["forge:ores/nether/gold->1000->nether", "forge:ores/netherite_scrap->1->nether", "forge:ores/bitumen->1000->overworld", "forge:ores/fluorite->50->overworld", "forge:ores/potassium_nitrate->500->overworld", "forge:ores/mana->500->overworld", "forge:ores/sulfur->300->overworld"]
#Additional dimensions that map to Aura types that should be present in them. This is useful if you have a modpack with custom dimensions that should have Aura act similarly to an existing dimension in them. Each entry needs to be formatted as dimension_name->aura_type, where aura_type can be any of naturesaura:overworld, naturesaura:nether and naturesaura:end.
auraTypeOverrides = []
#The amount of blocks that can be between two Aura Field Creators for them to be connectable and work together
fieldCreatorRange = 24
[features]
#If the RF converter block should be enabled
rfConverter = true
#If the chunk loader block should be enabled
chunkLoader = true
#If the Aura Imbalance effect of grass and trees dying in the area if the Aura levels are too low should occur
grassDieEffect = true
#If the Aura Imbalance effect of nether blocks degrading in the area if the Aura levels are too low should occur
netherDecayEffect = true
#If the Aura Imbalance effect of plant growth being boosted if the Aura levels are high enough should occur
plantBoostEffect = true
#If the Aura Imbalance effect of aura containers in players' inventories being filled if the Aura levels are high enough should occur
cacheRechargeEffect = true
#If the Aura Imbalance effect of explosions happening randomly if Aura levels are too low should occur
explosionEffect = true
#If the Aura Imbalance effect of breathlessness if Aura levels are too low should occur
breathlessEffect = true
#If the Aura Imbalance effect of passive mobs being angered if Aura levels are too low should occur
angerEffect = true
#If the Aura Imbalance effect of farm animals being affected in positive ways if Aura levels are too high should occur
animalEffect = true
#If the Aura Imbalance effect of ores spawning in the area if Aura levels are too high should occur
oreEffect = true
#If Aura Blooms and Aura Cacti should generate in the world
auraBlooms = true
#If the chunk loader block should be enabled
chunkLoader = true
#If the Aura Imbalance effect of grass growing on netherrack if the Aura levels are high enough should occur
netherGrassEffect = true
#If the Aura Imbalance effect of explosions happening randomly if Aura levels are too low should occur
explosionEffect = true
#If the Aura Imbalance effect of nether blocks degrading in the area if the Aura levels are too low should occur
netherDecayEffect = true
#If Aura Blooms and Aura Cacti should generate in the world
auraBlooms = true
#If the Aura Imbalance effect of grass and trees dying in the area if the Aura levels are too low should occur
grassDieEffect = true
#If the Aura Imbalance effect of aura containers in players' inventories being filled if the Aura levels are high enough should occur
cacheRechargeEffect = true
#If the RF converter block should be enabled
rfConverter = true
#If the Aura Imbalance effect of farm animals being affected in positive ways if Aura levels are too high should occur
animalEffect = true
#If the Aura Imbalance effect of breathlessness if Aura levels are too low should occur
breathlessEffect = true
#If the Aura Imbalance effect of plant growth being boosted if the Aura levels are high enough should occur
plantBoostEffect = true
#If the Aura Imbalance effect of passive mobs being angered if Aura levels are too low should occur
angerEffect = true
[client]
#The percentage of particles that should be displayed, where 1 is 100% and 0 is 0%
#Range: 0.0 ~ 1.0
particleAmount = 1.0
#If particle spawning should respect the particle setting in Minecraft's video settings screen
respectVanillaParticleSettings = false
#The percentage of particles that should spawn when there is an excess amount of Aura in the environment, where 1 is 100% and 0 is 0%
excessParticleAmount = 1.0
#If, when the F3 debug menu is open and the player is in creative mode, every Aura spot should be highlighted in the world for debug purposes
debugWorld = false
#The location of the aura bar, where 0 is top left, 1 is top right, 2 is bottom left and 3 is bottom right
#Range: 0 ~ 3
auraBarLocation = 0
#The location of the aura cache bar, where 0 is to the left of the hotbar and 1 is to the right of the hotbar
#Range: 0 ~ 1
cacheBarLocation = 0
#If debug information about Aura around the player should be displayed in the F3 debug menu if the player is in creative mode
debugText = true
#If, when the F3 debug menu is open and the player is in creative mode, every Aura spot should be highlighted in the world for debug purposes
debugWorld = false
#The percentage of particles that should be displayed, where 1 is 100% and 0 is 0%
#Range: 0.0 ~ 1.0
particleAmount = 1.0
#The percentage of particles that should spawn when there is an excess amount of Aura in the environment, where 1 is 100% and 0 is 0%
excessParticleAmount = 1.0
#If certain equippable items, like the Environmental Eye, should be rendered on the player
renderItemsOnPlayer = true
#If particle spawning should respect the particle setting in Minecraft's video settings screen
respectVanillaParticleSettings = false
#If debug information about Aura around the player should be displayed in the F3 debug menu if the player is in creative mode
debugText = true

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@ -0,0 +1,305 @@
[General]
#Drones render their held item (the item in slot 0 of their inventory) ? Note: this is in common config since if enabled, server needs to sync the item data to the client.
drones_render_held_item = true
#Enable Drone Suffocation Damage
enable_drone_suffocation = true
#Show particle trail indicating the currently-debugged drone's planned path
drone_debugger_path_particles = true
#Maximum number of blocks in the area defined in an Area Programming Puzzle Piece
#Range: > 1
max_programming_area = 250000
#Are drones allowed to import Experience Orbs and convert them to Memory Essence fluid?
drones_can_import_xp_orbs = true
#When an Oil Lake would be generated at the surface (see 'oil_generation_chance'), percentage chance that this will actually generate a lake. Set to 0 for no surface oil lakes, and fewer lakes overall. Higher values don't guarantee surface oil lakes, but make them more likely, as well as making oil lakes more likely overall. It is recommended to adjust this value in conjunction with 'oil_generation_chance'.
#Range: 0 ~ 100
surface_oil_generation_chance = 25
#Oil worldgen blacklist: add biome IDs to this list if you don't want oil worldgen to happen there. This works in conjunction with 'oil_world_gen_category_blacklist' - if a biome matches either, then no oil lakes will generate there.
oil_world_gen_blacklist = ["minecraft:soul_sand_valley", "minecraft:crimson_forest", "minecraft:warped_forest", "minecraft:nether_wastes", "minecraft:the_void", "minecraft:the_end", "minecraft:small_end_islands", "minecraft:end_midlands", "minecraft:end_highlands", "minecraft:end_barrens"]
#Chance per chunk as a percentage to generate an Oil Lake. Set to 0 for no oil lakes. See also 'surface_oil_generation_chance'.
#Range: 0 ~ 100
oil_generation_chance = 15
#Blacklisted entity ID's, which the Vacuum Trap will not try to absorb. Note that players, tamed entities, boss entities, and PneumaticCraft drones may never be absorbed, regardless of config settings.
vacuum_trap_blacklist = []
#Fluids at least as hot as this temperature (Kelvin) will be auto-registered as Liquid Compressor fuels, the quality being dependent on fluid temperature.
#Range: > 0
min_fluid_fuel_temperature = 373
#Enable mod dungeon loot generation
enable_dungeon_loot = true
#Efficiency of fuel buckets as furnace fuel (default 0.05 means 1 bucket of LPG smelts 450 items in a vanilla furnace)
#Range: 0.0 ~ 1.7976931348623157E308
fuel_bucket_efficiency = 0.05
#Oil worldgen blacklist by biome category: add biome categories to this list if you don't want oil worldgen to happen there. Accepted categories are: beach, desert, extreme_hills, forest, icy, jungle, mesa, mushroom, nether, none, ocean, plains, river, savanna, swamp, taiga, the_end. This works in conjunction with 'oil_world_gen_blacklist' - if a biome matches either, then no oil lakes will generate there.
oil_world_gen_category_blacklist = ["none"]
#Should dyes be used up when coloring things (Drones, Logistics Modules, Redstone Modules)?
use_up_dyes_when_coloring = false
["Machine Properties"]
#Aerial Interface backwards compat: allow pre-0.8.0 behaviour of getting player's armor inventory from top face, even with Dispenser Upgrade installed
aerial_interface_armor_compat = true
#Speed multiplier per speed upgrade: speed mult = speedUpgradeSpeedMultiplier ^ num_of_speed_upgrades
#Range: 1.0 ~ 2.0
speed_upgrade_speed_multiplier = 1.5
#The amount of air produced by using 100 MJ (Minecraft Joules) in the flux compressor
#Range: > 0
kinetic_compressor_efficiency = 40
#The amount of MJ (Minecraft Joules) produced by using 100mL of air in the Pneumatic Dynamo
#Range: > 0
pneumatic_engine_efficiency = 40
#Can the Liquid Hopper absorb/dispense fluids into the world with a Dispenser Upgrade?
liquid_hopper_dispenser = true
#Can the Omnidirectional Hopper dispense items into the world with a Dispenser Upgrade?
omni_hopper_dispenser = true
#Fuel usage / heat gen multiplier per speed upgrade: usage mult = speedUpgradeUsageMultiplier ^ num_of_speed_upgrades
#Range: 1.0 ~ 2.0
speed_upgrade_usage_multiplier = 1.649999976158142
#Base chance (1/x) per tick of a lightning strike on/around the Electrostatic Generator
#Range: > 0
electrostatic_lightning_chance = 100000
#The ratio of liquid plastic to solid plastic sheets in the Plastic Mixer, in mB per sheet. If set to 0, no default liquid->solid plastic recipe will be added (but CraftTweaker or API can be used to add recipes)
#Range: > 0
plastic_mixer_plastic_ratio = 1000
#The max height of an elevator per stacked Elevator Base block.
#Range: 1 ~ 256
elevator_base_blocks_per_base = 6
#The amount of air produced by using 100 FE (Forge Energy) in the flux compressor
#Range: > 0
flux_compressor_efficiency = 40
#Can the Kerosene Lamp burn any kind of fuel? If false, only Kerosene can be burnt
kerosene_lamp_can_use_any_fuel = true
#Kerosene Lamp fuel efficiency: higher values mean fuel will last longer in the lamp
#Range: 0.0 ~ 1.7976931348623157E308
kerosene_lamp_fuel_efficiency = 1.0
#Changing this value will alter the pressurized air production of the Electric Compressor. The input, EU, will stay the same
#Range: > 0
electric_compressor_efficiency = 40
#The amount of FE (Forge Energy) produced by using 100mL of air in the Pneumatic Dynamo
#Range: > 0
pneumatic_dynamo_efficiency = 40
#Changing this value will alter the pressurized air usage of the Pneumatic Generator. The output, EU, will stay the same.
#Range: > 0
pneumatic_generator_efficiency = 40
#Chance per tick of Crop Supports causing a growth tick. The default, 0.002, is roughly 2.5 times faster than the vanilla growth rate
#Range: 0.0 ~ 1.7976931348623157E308
crop_sticks_growth_boost_chance = 0.002
#Changing this value will alter the hydraulic bar production of the Pneumatic Pump. The input, air, will stay the same
#Range: > 0
pneumatic_pump_efficiency = 40
["Pneumatic Armor"]
#Air usage for armor repair, in mL per Item Life Upgrade per point of damage repaired
#Range: > 0
repair_air_usage = 100
#Jetboots air usage in mL/tick (per Jet Boots Upgrade)
#Range: > 0
jet_boots_air_usage = 12
#Flippers Upgrade speed boost when floating in water
#Range: 0.0 ~ 1.0
flippers_speed_boost_floating = 0.045
#Base Pneumatic Armor startup time in ticks (before Speed Upgrades)
#Range: > 20
armor_startup_time = 200
#Air usage for Magnet Upgrade, in mL per item or XP orb attracted
#Range: > 0
magnet_air_usage = 20
#Air used per point of 'player air' restored by the Scuba Upgrade
#Range: > 1
scuba_multiplier = 8
#Flippers Upgrade speed boost when in water and feet on ground
#Range: 0.0 ~ 1.0
flippers_speed_boost_ground = 0.03
[Advanced]
#Precision to which pressurizable item air levels are synced to client. Default of 10 is precise enough to show pressure to 1 decimal place, which is what is display in client tooltips & pneumatic armor HUD. Lower values will sync less precisely, reducing server->client network traffic. Values higher than 10 are not recommended (will cause extra network traffic for no benefit).
#Range: 1 ~ 100
pressurizable_sync_precision = 10
#When set to true, the Kerosene Lamp's fake air blocks won't be registered and therefore removed from the world. Useful if this causes trouble (it shouldn't though)
disable_kerosene_lamp_fake_air_block = false
#When set to true, Drones will not execute any program. This is useful to set to true when due to a bug Drones are lagging your server or crashing it. Please report the bug if you encounter it.
stop_drone_ai = false
#Don't remove a water source block when picking up (drones, liquid hoppers, gas lift) if it has at least two water source neighbours. This can reduce lag due to frequent block updates, and can also potentially make water import much faster. Set this to false if you want no-infinite-water rules in a world, or want to limit the speed of water importing to vanilla block update rates.
dont_update_infinite_water_sources = true
#How far will a drone go to find a Charging Station when it's low on air? Note: drones will teleport, possibly across the world to someone else's base, if this range is very large.
#Range: > 16
max_drone_charging_station_search_range = 80
#The minimum interval in ticks between which fluid tank contents should be synced to clients. Smaller values mean smoother visual tank updates, but more of a performance cost in terms of network syncing. Note that fluid tank sync packets are also only sent when a fluid tank changes by more than 1% of its capacity, or 1000mB, whichever is smaller.
#Range: 1 ~ 100
fluid_tank_update_rate = 10
["Micromissile Properties"]
#Base explosion damage (modified by missile setup)
#Range: 0.0 ~ 1.7976931348623157E308
base_explosion_damage = 1.0
#Do micromissile explosions cause terrain damage?
damage_terrain = false
#Cooldown for missile firing in ticks
#Range: > 0
launch_cooldown = 15
#Base missile lifetime in ticks (modified by missile setup)
#Range: > 0
lifetime = 300
#Number of micromissiles per pod
#Range: > 0
missile_pod_size = 100
["Minigun Properties"]
#Weighted Ammo cartridge size
#Range: 1 ~ 30000
weighted_ammo_cartridge_size = 250
#Armor Piercing Ammo cartridge size
#Range: 1 ~ 30000
armor_piercing_ammo_cartridge_size = 250
#Explosive Ammo cartridge size
#Range: 1 ~ 30000
explosive_ammo_cartridge_size = 125
#Minigun Explosive Ammo explosion power (ref: 2 = creeper, 4 = TNT
#Range: 0.0 ~ 1.7976931348623157E308
explosive_ammo_explosion_power = 1.5
#Weighted Ammo damage multiplier (relative to standard ammo)
#Range: 0.0 ~ 1.7976931348623157E308
weighted_ammo_damage_multiplier = 2.5
#Weighted Ammo air usage multiplier (relative to standard ammo)
#Range: 0.0 ~ 1.7976931348623157E308
weighted_ammo_air_usage_multiplier = 8.0
#Damage done to entities within the fake 'ice' blocks cause by freezing ammo
#Range: 0.0 ~ 1.7976931348623157E308
freezing_ammo_fake_ice_damage = 1.0
#Show particles when a block is hit by minigun fire? Looks good, but consumes some network bandwidth.
block_hit_particles = true
#Base bullet damage of the Sentry Gun, Handheld Minigun, and Drone Minigun, before ammo bonuses are considered
#Range: 0.0 ~ 1.7976931348623157E308
base_damage = 4.0
#Freezing Ammo cartridge size
#Range: > 0
freezing_ammo_cartridge_size = 500
#Base range of Minigun, before Range Upgrades are considered
#Range: 5 ~ 100
base_range = 50
#Incendiary ammo fire duration on target entities (seconds)
#Range: > 0
incendiary_ammo_fire_duration = 8
#Incendiary ammo base percentage chance to ignite entities
#Range: 1 ~ 100
incendiary_ammo_entity_ignite_chance = 100
#Incendiary ammo base percentage chance to ignite blocks
#Range: 1 ~ 100
incendiary_ammo_block_ignite_chance = 20
#Armor Piercing Ammo percentage chance to ignore target's armor
#Range: 1 ~ 100
ap_ammo_ignore_armor_chance = 100
#Incendiary Ammo cartridge size
#Range: 1 ~ 30000
incendiary_ammo_cartridge_size = 500
#Percentage chance per shot of potion-tipped ammo proc'ing the potion effect, before Dispenser Upgrades are considered
#Range: 1 ~ 100
potion_proc_chance = 7
#Does Minigun Explosive Ammo damage terrain?
explosive_ammo_terrain_damage = false
#Standard Ammo cartridge size
#Range: 1 ~ 30000
standard_ammo_cartridge_size = 1000
#Armor Piercing Ammo damage multiplier (relative to standard ammo)
#Range: 0.0 ~ 1.7976931348623157E308
ap_ammo_damage_multiplier = 1.25
#Weighted Ammo range multiplier (relative to standard ammo)
#Range: 0.0 ~ 1.7976931348623157E308
weighted_ammo_range_multiplier = 0.2
#Freezing Ammo base percentage chance to form ice or snow on blocks which have been hit
#Range: 0 ~ 100
freezing_ammo_block_ice_chance = 10
#Minigun Explosive Ammo damage multiplier (relative to standard ammo)
#Range: 0.0 ~ 1.7976931348623157E308
explosive_ammo_damage_multiplier = 0.2
#Freezing Ammo base percentage chance to form ice on entities which have been hit
#Range: 0 ~ 100
freezing_ammo_entity_ice_chance = 20
#Explosive Ammo base percentage chance to cause an explosion
#Range: > 0
explosive_ammo_explosion_chance = 50
[Integration]
#Immersive Engineering: External Heater RF/t. Set to 0 to disable External Heater integration entirely.
#Range: > 0
ie_external_heater_r_fper_tick = 100
#Immersive Engineering: External Heater heat/RF. The amount of PneumaticCraft heat added by 1 RF.
#Range: 0.0 ~ 1.7976931348623157E308
ie_external_heater_heat_per_rf = 0.01
#Mekanism thermal resistance multiplier. Larger values mean slower heat transfer between Mekanism and PneumaticCraft blocks.
#Range: 1.0 ~ 1.7976931348623157E308
mek_thermal_resistance_factor = 5.0
#Mekanism <-> PneumaticCraft heat conversion efficiency. Set to 0 to disable Mekanism heat integration entirely. Note that Mekanism and PNC use a similar heat system, but scale things quite differently (Mekanism heaters produces a LOT of heat by PneumaticCraft standards), so conversion efficiency tuning is important for inter-mod balance.
#Range: 0.0 ~ 2.0
mek_thermal_conversion_efficiency = 0.01
[Recipes]
#Enable/disable explosion crafting (iron->compressed iron). If you disable this, you'll need another way to get compressed iron initially.
explosion_crafting = true
#Enable crafting diamonds from coal blocks in the pressure chamber
coal_to_diamonds = true
[Amadron]
#Time in ticks between each periodic offer reshuffle (24000 ticks = one Minecraft day)
#Range: > 1000
reshuffleInterval = 24000
#Max number of custom trades a player may add
#Range: > 0
max_trades_per_player = 50
#Broadcast a notification when player adds a custom trade
notify_of_trade_addition = true
#Broadcast a notification when player removes a custom trade
notify_of_trade_removal = true
#Broadcast a notification when a custom Amadron trade is made
notify_of_deal_made = true
#Number of villager offers randomly selected for the 'live' offer list. Note: this a maximum, and the actual number chosen each time may be less.
#Range: > 0
numVillagerOffers = 20
#Number of periodic offers randomly selected for the 'live' offer list. Note: this a maximum, and the actual number chosen each time may be less.
#Range: > 0
numPeriodicOffers = 10
[Heat]
#Default thermal resistance for fluid blocks
#Range: 4.9E-324 ~ 1.7976931348623157E308
fluidThermalResistance = 100.0
#Default thermal resistance for solid blocks
#Range: 4.9E-324 ~ 1.7976931348623157E308
blockThermalResistance = 500.0
#Ambient temperature increase by altitude, in degrees per block below 48 (or 75% of sea level). Note that temperature decrease per block above 64 is handled by vanilla.
#Range: 0.0 ~ 10.0
ambientTemperatureHeightModifier = 0.1
#Thermal resistance of air; controls how fast blocks lose heat to air when exposed
#Range: 1.0 ~ 1.7976931348623157E308
airThermalResistance = 100.0
#Ambient temperature modifier by biome (default 25 gives the Nether a heat boost of 30C)
#Range: 0.0 ~ 1000.0
ambientTemperatureBiomeModifier = 25.0
#Default heat capacity for fluid blocks
#Range: > 0
defaultFluidHeatCapacity = 10000
[Logistics]
#Minimum pressure for a Logistics Module to function
#Range: 0.0 ~ 20.0
min_pressure = 3.0
#Logistics Module air usage per mB of fluid per block distance
#Range: 0.0 ~ 1.7976931348623157E308
fluid_transport_cost = 0.02
#Logistics Module air usage per item per block distance
#Range: 0.0 ~ 1.7976931348623157E308
item_transport_cost = 1.0
[Jackhammer]
#Base Jackhammer air usage per block broken (speed upgrades increase this)
#Range: > 0
base_air_usage = 50
#Max veinmining range (distance from mined block) for Vein Miner Plus mode
#Range: 1 ~ 32
max_vein_miner_range = 10
[Villagers]
#Add a village house for the Pressure Mechanic? Note: setting this to false won't affect any already-generated houses, only disable new generation.
addMechanicHouse = true
#Which trades should the Pressure Mechanic offer? ALL will offer all trades. PCB_BLUEPRINT will offer *only* the PCB Blueprint, an item required for normal progression through the mod. NONE will offer nothing (but the PCB Blueprint is also available via Amadron by default). Note that changing this won't affect any already-spawned Pressure Mechanics.
#Allowed Values: NONE, PCB_BLUEPRINT, ALL
mechanicTrades = "ALL"

View File

@ -11,36 +11,36 @@ lens_of_ender = true
["World Gen"]
#Enable/Disable ore generation. [default:true]
oreGen = false
#Poor Uraninite Ore generation chance
#Range: 1 ~ 64
poorUraniniteGenChance = 1
#Uraninite Ore generation chance
#Range: 1 ~ 64
uraniniteGenChance = 1
#Dense Uraninite Ore generation chance
#Range: 1 ~ 64
denseUraniniteGenChance = 1
#Dry Ice Ore generation chance
#Range: 1 ~ 64
dryIceGenChance = 1
#Poor Uraninite Ore generation chance
#Range: 1 ~ 64
poorUraniniteGenChance = 1
#Dense Uraninite Ore generation chance
#Range: 1 ~ 64
denseUraniniteGenChance = 1
#Uraninite Ore generation chance
#Range: 1 ~ 64
uraniniteGenChance = 1
[Materials]
#
#List of heat source blocks used under Thermo Generator.
#Block registry name = heat, eg: ["minecraft:lava=1000", "minecraft:magma_block=800"]
#Min = 1, max = 900000000
heatSources = ["minecraft:lava=1000", "minecraft:magma_block=1200", "minecraft:fire_coral=1800", "powah:nitro_crystal_block=8000", "powah:blazing_crystal_block=2800", "quark:brimstone=1200"]
#Enable this to allow other mods to add their heat source blocks. [default:true]
heatBlocksAPI = true
#
#List of coolant fluids used in the Reactor and the Thermo Generator.
#Fluid registry name = cooling per mb, eg: ["minecraft:water=1", "examplemod:fluid=-1"]
#Less number more cold, min = -100, max = 1
coolantFluids = ["minecraft:water=1"]
#Enable this to allow other mods to add their coolant fluids. [default:true]
coolantFluidsAPI = true
#
#List of heat source blocks used under Thermo Generator.
#Block registry name = heat, eg: ["minecraft:lava=1000", "minecraft:magma_block=800"]
#Min = 1, max = 900000000
heatSources = ["minecraft:lava=1000", "minecraft:magma_block=1200", "minecraft:fire_coral=1800", "powah:nitro_crystal_block=8000", "powah:blazing_crystal_block=2800", "quark:brimstone=1200"]
#Energy per solid fuel tick. [default: 30]
#Eg: Coal has 1600 fuel tick, so will generate 48000 FE.
#Range: 1 ~ 1000000
solidFuelEnergyBase = 30
#Enable this to allow other mods to add their coolant fluids. [default:true]
coolantFluidsAPI = true
#Enable this to allow other mods to add their heat source blocks. [default:true]
heatBlocksAPI = true

File diff suppressed because it is too large Load Diff

View File

@ -1,54 +0,0 @@
{
"flower": "ALL",
"maxTimeInHive": 3600,
"sizeModifier": 1,
"hasHoneycomb": true,
"apiaryOutputAmounts": [3, 6, 1, 2],
"baseLayerTexture": "ores/aluminum/aluminum_bee",
"ColorData": {
"honeycombColor": "#dce6f7",
"isBeeColored": false,
"isRainbowBee": false,
"isGlowing": false,
"isEnchanted": false,
"modelType": "ORE"
},
"CombatData": {
"isPassive": false,
"removeStingerOnAttack": true,
"inflictsPoison": true,
"attackDamage": 1
},
"MutationData": {
"hasMutation": true,
"mutationInput": "tag:forge:stone",
"mutationOutput": "emendatusenigmatica:aluminum_ore",
"mutationType": "BLOCK_TO_BLOCK"
},
"CentrifugeData": {
"hasCentrifugeOutput": true,
"mainOutput": "emendatusenigmatica:aluminum_ingot",
"mainOutputWeight": 0.1,
"mainOutputCount": 2,
"mainInputCount": 1
},
"SpawnData": {
"canSpawnInWorld": true,
"biomeWhitelist": "tag:OVERWORLD",
"biomeBlacklist": "tag:OCEAN",
"minGroupSize": 1,
"maxGroupSize": 2,
"spawnWeight": 2,
"lightLevel": "DAY"
},
"BreedData": {
"isBreedable": true,
"feedItem": "tag:forge:storage_blocks/aluminum",
"feedAmount": 4,
"childGrowthDelay": -24000,
"breedDelay": 6000
},
"TraitData": {
"hasTraits": false
}
}

View File

@ -1,54 +0,0 @@
{
"flower": "minecraft:nether_wart",
"maxTimeInHive": 4800,
"sizeModifier": 1.0,
"traits": ["blaze", "nether"],
"hasHoneycomb": true,
"apiaryOutputAmounts": [3, 6, 1, 2],
"baseLayerTexture": "other/blaze",
"ColorData": {
"honeycombColor": "#fff32d",
"isBeeColored": false,
"isRainbowBee": false,
"isGlowing": false,
"isEnchanted": false
},
"CombatData": {
"isPassive": false,
"removeStingerOnAttack": false,
"inflictsPoison": true,
"attackDamage": 2
},
"MutationData": {
"hasMutation": true,
"mutationInput": "entity:resourcefulbees:creeper_bee",
"mutationOutput": "entity:resourcefulbees:ghast_bee",
"mutationType": "ENTITY_TO_ENTITY"
},
"CentrifugeData": {
"hasCentrifugeOutput": true,
"mainOutput": "minecraft:blaze_rod",
"mainOutputWeight": 0.05,
"mainOutputCount": 2,
"mainInputCount": 1
},
"SpawnData": {
"canSpawnInWorld": true,
"spawnWeight": 4,
"biomeWhitelist": "tag:NETHER",
"biomeBlacklist": "tag:OVERWORLD,END",
"minGroupSize": 1,
"maxGroupSize": 2,
"lightLevel": "NIGHT"
},
"BreedData": {
"isBreedable": true,
"feedItem": "tag:forge:rods/blaze",
"feedAmount": 16,
"childGrowthDelay": -24000,
"breedDelay": 6000
},
"TraitData": {
"hasTraits": true
}
}

View File

@ -1,52 +0,0 @@
{
"flower": "ALL",
"maxTimeInHive": 3600,
"sizeModifier": 0.75,
"hasHoneycomb": true,
"apiaryOutputAmounts": [3, 6, 1, 2],
"baseLayerTexture": "metals/brass",
"ColorData": {
"honeycombColor": "#998d38",
"isBeeColored": false,
"isRainbowBee": false,
"isGlowing": false,
"isEnchanted": false
},
"CombatData": {
"isPassive": false,
"removeStingerOnAttack": true,
"inflictsPoison": true,
"attackDamage": 1
},
"MutationData": {
"hasMutation": true,
"mutationInput": "tag:forge:storage_blocks/diamond",
"mutationOutput": "emendatusenigmatica:brass_block",
"mutationType": "BLOCK_TO_BLOCK",
"mutationCount": 1
},
"CentrifugeData": {
"hasCentrifugeOutput": true,
"mainOutput": "emendatusenigmatica:brass_ingot",
"mainOutputWeight": 0.2,
"mainOutputCount": 2,
"mainInputCount": 1
},
"SpawnData": {
"canSpawnInWorld": false,
"biomeWhitelist": "tag:OVERWORLD",
"biomeBlacklist": "tag:OCEAN"
},
"BreedData": {
"isBreedable": true,
"parent1": "copper",
"parent2": "zinc",
"feedItem": "tag:forge:storage_blocks/brass",
"feedAmount": 2,
"childGrowthDelay": -24000,
"breedDelay": 6000
},
"TraitData": {
"hasTraits": false
}
}

View File

@ -1,52 +0,0 @@
{
"flower": "ALL",
"maxTimeInHive": 3600,
"sizeModifier": 0.75,
"hasHoneycomb": true,
"apiaryOutputAmounts": [3, 6, 1, 2],
"baseLayerTexture": "metals/bronze",
"ColorData": {
"honeycombColor": "#d38c53",
"isBeeColored": false,
"isRainbowBee": false,
"isGlowing": false,
"isEnchanted": false
},
"CombatData": {
"isPassive": false,
"removeStingerOnAttack": true,
"inflictsPoison": true,
"attackDamage": 1
},
"MutationData": {
"hasMutation": true,
"mutationInput": "tag:forge:storage_blocks/diamond",
"mutationOutput": "emendatusenigmatica:bronze_block",
"mutationType": "BLOCK_TO_BLOCK",
"mutationCount": 1
},
"CentrifugeData": {
"hasCentrifugeOutput": true,
"mainOutput": "emendatusenigmatica:bronze_ingot",
"mainOutputWeight": 0.2,
"mainOutputCount": 2,
"mainInputCount": 1
},
"SpawnData": {
"canSpawnInWorld": false,
"biomeWhitelist": "tag:OVERWORLD",
"biomeBlacklist": "tag:OCEAN"
},
"BreedData": {
"isBreedable": true,
"parent1": "copper",
"parent2": "tin",
"feedItem": "tag:forge:storage_blocks/bronze",
"feedAmount": 2,
"childGrowthDelay": -24000,
"breedDelay": 6000
},
"TraitData": {
"hasTraits": false
}
}

View File

@ -1,54 +0,0 @@
{
"flower": "ALL",
"maxTimeInHive": 2400,
"sizeModifier": 0.75,
"traits": ["can_swim"],
"hasHoneycomb": true,
"apiaryOutputAmounts": [3, 6, 1, 2],
"baseLayerTexture": "other/clay",
"ColorData": {
"honeycombColor": "#acaebd",
"isBeeColored": false,
"isRainbowBee": false,
"isGlowing": false,
"isEnchanted": false
},
"CombatData": {
"isPassive": false,
"removeStingerOnAttack": true,
"inflictsPoison": true,
"attackDamage": 1
},
"MutationData": {
"hasMutation": true,
"mutationInput": "tag:minecraft:sand",
"mutationOutput": "minecraft:clay",
"mutationType": "BLOCK_TO_BLOCK"
},
"CentrifugeData": {
"hasCentrifugeOutput": true,
"mainOutput": "minecraft:clay",
"mainOutputWeight": 0.3,
"mainOutputCount": 2,
"mainInputCount": 1
},
"SpawnData": {
"canSpawnInWorld": true,
"spawnWeight": 4,
"biomeWhitelist": "tag:BEACH,OCEAN",
"biomeBlacklist": "tag:NETHER,END",
"minGroupSize": 2,
"maxGroupSize": 4,
"lightLevel": "DAY"
},
"BreedData": {
"isBreedable": true,
"feedItem": "tag:forge:storage_blocks/clay",
"feedAmount": 8,
"childGrowthDelay": -24000,
"breedDelay": 6000
},
"TraitData": {
"hasTraits": true
}
}

View File

@ -1,54 +0,0 @@
{
"flower": "ALL",
"maxTimeInHive": 2400,
"sizeModifier": 1,
"hasHoneycomb": true,
"apiaryOutputAmounts": [3, 6, 1, 2],
"baseLayerTexture": "ores/coal/coal_bee",
"ColorData": {
"honeycombColor": "#303030",
"isBeeColored": false,
"isRainbowBee": false,
"isGlowing": false,
"isEnchanted": false,
"modelType": "ORE"
},
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View File

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View File

@ -1,54 +0,0 @@
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View File

@ -1,57 +0,0 @@
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View File

@ -1,57 +0,0 @@
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View File

@ -1,52 +0,0 @@
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View File

@ -1,57 +0,0 @@
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View File

@ -1,55 +0,0 @@
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View File

@ -1,52 +0,0 @@
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View File

@ -1,51 +0,0 @@
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View File

@ -1,54 +0,0 @@
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View File

@ -1,56 +0,0 @@
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View File

@ -1,54 +0,0 @@
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View File

@ -1,54 +0,0 @@
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View File

@ -1,52 +0,0 @@
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View File

@ -1,56 +0,0 @@
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View File

@ -1,57 +0,0 @@
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View File

@ -1,54 +0,0 @@
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View File

@ -1,52 +0,0 @@
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View File

@ -1,55 +0,0 @@
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View File

@ -1,55 +0,0 @@
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View File

@ -1,54 +0,0 @@
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View File

@ -1,55 +0,0 @@
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View File

@ -1,54 +0,0 @@
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View File

@ -1,55 +0,0 @@
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View File

@ -1,52 +0,0 @@
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View File

@ -1,57 +0,0 @@
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View File

@ -1,54 +0,0 @@
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View File

@ -1,52 +0,0 @@
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View File

@ -1,54 +0,0 @@
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View File

@ -1,54 +0,0 @@
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View File

@ -1,56 +0,0 @@
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View File

@ -1,52 +0,0 @@
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View File

@ -1,54 +0,0 @@
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View File

@ -1,54 +0,0 @@
{
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}

View File

@ -1,56 +0,0 @@
{
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}

View File

@ -1,55 +0,0 @@
{
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}
}

View File

@ -1,54 +0,0 @@
{
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}

View File

@ -1,55 +0,0 @@
{
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}

View File

@ -1,8 +0,0 @@
{
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]
}

View File

@ -1,22 +0,0 @@
{
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]
}

View File

@ -1,12 +0,0 @@
{
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]
}

View File

@ -1,13 +0,0 @@
{
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]
}

View File

@ -1,17 +0,0 @@
{
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]
}

View File

@ -1,9 +0,0 @@
{
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]
}

View File

@ -1,27 +0,0 @@
{
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]
}

View File

@ -1,22 +0,0 @@
{
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]
}

View File

@ -1,22 +0,0 @@
{
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]
}

View File

@ -1,9 +0,0 @@
{
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]
}

View File

@ -1,7 +0,0 @@
{
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]
}

View File

@ -1,9 +0,0 @@
{
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]
}

View File

@ -1,17 +0,0 @@
{
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]
}

View File

@ -1,3 +0,0 @@
{
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}

View File

@ -1,9 +0,0 @@
{
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]
}

View File

@ -1,14 +0,0 @@
{
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]
}

View File

@ -1,72 +0,0 @@
{
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]
}

View File

@ -1,8 +0,0 @@
{
"biomes": [
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]
}

View File

@ -1,10 +0,0 @@
{
"biomes": [
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]
}

View File

@ -1,29 +0,0 @@
{
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"minecraft:taiga_mountains",
"minecraft:swamp_hills",
"minecraft:ice_spikes",
"minecraft:modified_jungle",
"minecraft:modified_jungle_edge",
"minecraft:tall_birch_forest",
"minecraft:tall_birch_hills",
"minecraft:dark_forest_hills",
"minecraft:snowy_taiga_mountains",
"minecraft:giant_spruce_taiga",
"minecraft:giant_spruce_taiga_hills",
"minecraft:modified_gravelly_mountains",
"minecraft:shattered_savanna",
"minecraft:shattered_savanna_plateau",
"minecraft:eroded_badlands",
"minecraft:modified_wooded_badlands_plateau",
"minecraft:modified_badlands_plateau"
]
}

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@ -1,3 +0,0 @@
{
"biomes": ["minecraft:river", "minecraft:frozen_river"]
}

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@ -1,10 +0,0 @@
{
"biomes": [
"minecraft:desert",
"minecraft:desert_hills",
"minecraft:badlands",
"minecraft:wooded_badlands_plateau",
"minecraft:badlands_plateau",
"minecraft:desert_lakes"
]
}

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@ -1,8 +0,0 @@
{
"biomes": [
"minecraft:savanna",
"minecraft:savanna_plateau",
"minecraft:shattered_savanna",
"minecraft:shattered_savanna_plateau"
]
}

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@ -1,12 +0,0 @@
{
"biomes": [
"minecraft:frozen_ocean",
"minecraft:frozen_river",
"minecraft:snowy_tundra",
"minecraft:snowy_mountains",
"minecraft:snowy_taiga",
"minecraft:snowy_taiga_hills",
"minecraft:ice_spikes",
"minecraft:snowy_taiga_mountains"
]
}

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@ -1,16 +0,0 @@
{
"biomes": [
"minecraft:wooded_mountains",
"minecraft:savanna",
"minecraft:savanna_plateau",
"minecraft:wooded_badlands_plateau",
"minecraft:gravelly_mountains",
"minecraft:modified_jungle_edge",
"minecraft:modified_gravelly_mountains",
"minecraft:shattered_savanna",
"minecraft:shattered_savanna_plateau",
"minecraft:eroded_badlands",
"minecraft:modified_wooded_badlands_plateau",
"minecraft:modified_badlands_plateau"
]
}

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@ -1,3 +0,0 @@
{
"biomes": ["minecraft:dark_forest", "minecraft:dark_forest_hills"]
}

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@ -1,3 +0,0 @@
{
"biomes": ["minecraft:swamp", "minecraft:swamp_hills"]
}

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@ -1,3 +0,0 @@
{
"biomes": ["minecraft:the_void"]
}

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@ -1,3 +0,0 @@
{
"biomes": ["minecraft:snowy_tundra"]
}

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@ -1,15 +0,0 @@
{
"biomes": [
"minecraft:river",
"minecraft:frozen_river",
"minecraft:ocean",
"minecraft:frozen_ocean",
"minecraft:cold_ocean",
"minecraft:deep_cold_ocean",
"minecraft:deep_frozen_ocean",
"minecraft:warm_ocean",
"minecraft:deep_warm_ocean",
"minecraft:lukewarm_ocean",
"minecraft:deep_lukewarm_ocean"
]
}

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@ -1,10 +0,0 @@
{
"biomes": [
"minecraft:swamp",
"minecraft:jungle",
"minecraft:jungle_hills",
"minecraft:jungle_edge",
"minecraft:swamp_hills",
"minecraft:modified_jungle"
]
}

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@ -1,213 +0,0 @@
["Bee Options"]
#
#Should bees die from stinging?
#Note: Bees will continue to attack until they are no longer angry!
beeDiesFromSting = true
#
#Should bees die when their Y-level is below 0?
#Note: If false, bees will get stuck just below y-0 and not move. **May not be useful with new AI**
beeDiesInVoid = true
#
#This value scales the child size for all Resource Bees.
#Range: 1.0 ~ 2.0
global_child_size_modifier = 1.0
#
#This value scales the bee size for all Resource Bees.
#Note: Setting the value in bee JSON overrides this value.
#Range: 0.5 ~ 2.0
global_bee_size_modifier = 1.0
#
#Should bees inflict poison damage?
#Note: Poison is only inflicted if a bee has not been given a trait with a special damage output.
#Set to false if you want to configure bees individually.
beesInflictPoison = true
["Apiary Options"]
#
#Maximum number of UNIQUE bees allowed in the Apiary.
#Range: 1 ~ 16
apiaryMaxBees = 9
#
#Tier 3 Apiary Output
#Allowed Values: COMB, BLOCK
tierThreeApiaryOutput = "BLOCK"
#
#Tier 4 Apiary Output Quantity
#Range: > 1
tierFourApiaryQuantity = 2
#
#Tier 2 Apiary Output
#Allowed Values: COMB, BLOCK
tierTwoApiaryOutput = "COMB"
#
#Tier 2 Apiary Output Quantity
#Range: > 1
tierTwoApiaryQuantity = 6
#
#Tier 3 Apiary Output Quantity
#Range: > 1
tierThreeApiaryQuantity = 1
#
#Tier 1 Apiary Output Quantity
#Range: > 1
tierOneApiaryQuantity = 3
#
#Tier 4 Apiary Output
#Allowed Values: COMB, BLOCK
tierFourApiaryOutput = "BLOCK"
#
#Maximum breed time before upgrades are applied.
#Range: 1200 ~ 4800
apiaryMaxBreedTime = 3200
#
#Tier 1 Apiary Output
#Allowed Values: COMB, BLOCK
tierOneApiaryOutput = "COMB"
["Honey Options"]
#
#Should honey block recipies be generated? [true/false]
honeyBlockRecipies = true
#
#Set to false if you don't want the custom honey blocks to be generated [true/false]
generateHoneyBlocks = true
#
#Set to false if you don't want the custom honey fluids to be generated [true/false]
generateHoneyFluids = true
["Centrifuge Options"]
#
#Amount of hunger the player uses per click on mechanical centrifuge.
#Range: 0.0 ~ 1.0
mechanicalCentrifugePlayerExhaustion = 0.1
#
#Global recipe time for generated centrifuge recipes
#This does not affect recipes that are not auto generated by us.
#Time is in ticks.
#Range: 100 ~ 2400
globalCentrifugeRecipeTime = 200
#
#Tick reduction applied to centrifuge recipes
#This does not affect recipes that are not auto generated by us.
#NOTE: Lowest recipe time allowed is 5 ticks regardless of values provided.
#Range: 10 ~ 1200
multiblockRecipeTimeReduction = 150
#
#Centrifuge Max energy storage.
#The Centrifuge Multiblocks max energy storage is 5x this amount
#Range: 1000 ~ 1000000
maxCentrifugeRf = 10000
#
# Makes it so multiblock centrifuge can only do multiblock recipes. [true/false]
multiblockRecipesOnly = false
#
#RF/t consumed by the centrifuge when processing recipes. Mutliblock Centrifuge cuts this value in half.
#Range: 2 ~ 1000
centrifugeRfPerTick = 2
["Beehive Options"]
#
#Base honeycomb harvest amount
#(THIS * TIER_MODIFIER = MAX_COMBS) for a range of 5 -> 64
#Range: 5 ~ 16
hiveMaxCombs = 5
#
#Set to false if you want the player to only be able to get honeycombs from the beehive using the scraper [true/false]
allowShears = true
#
#Maximum number of bees in the base tier hive.
#(THIS * TIER_MODIFIER = MAX_BEES) for a range of 4 -> 16
#Range: 1 ~ 4
hiveMaxBees = 4
["General Options"]
#
#Sets the max durability for the smoker
#Range: 100 ~ 5000
smokerDurability = 1000
#
#Set this to false when you want to overwrite the default provided Biome Dictionary files. [true/false]
#This should be run at least once for initial generation.
generateBiomeDictionaries = false
#
#Set this to false when you want to use our custom Biome Dictionary system. [true/false]
#At a later time we will look into either combining with the Forge system or making the Forge system data pack capable.
useForgeBiomeDictionaries = true
#
#Set to true if you want easter egg bees to generate (WIP) [true/false]
#The only easter egg bee currently available is the Oreo bee
enableEasterEggBees = true
#
#Set this to false when you want to overwrite the default bee files. [true/false]
#This should be run at least once for initial generation.
generateDefaults = false
["Honey Generator Options"]
#
#Amount of honey consumed in mb/t.
#Range: 1 ~ 50
honeyDrainAmount = 5
#
#Amount of energy transferred out of the generator in rf/t.
#Range: 50 ~ 500
energyTransferAmount = 100
#
#Maximum internal honey capacity.
#Range: 1000 ~ 100000
maxTankCapacity = 10000
#
#Amount of rf/t generated.
#Range: 0 ~ 500
energyFillAmount = 125
#
#Amount of honey generated in mb/t. 1 bottle = 250mb honey
#Range: 1 ~ 50
honeyFillAmount = 10
#
#Maximum internal energy buffer.
#Range: 10000 ~ 1000000
maxEnergyCapacity = 100000
["Spawning Options"]
#
#Chance for nest to spawn when generating chunks in nether category biomes. [1/x]
#A higher value means the nest is less likely to spawn.
#Range: 4 ~ 100
nether_nest_generation_chance = 8
#The value added to weight for bees in a flower forests
#Range: 0 ~ 9
beesMoreCommonInFlowerForests = 4
#
#Chance for nest to spawn when generating chunks in overworld category biomes. [1/x]
#A higher value means the nest is less likely to spawn.
#Range: 4 ~ 100
overworld_nest_generation_chance = 64
#
#Chance for nest to spawn when generating chunks in end category biomes. [1/x]
#A higher value means the nest is less likely to spawn.
#Range: 4 ~ 100
end_nest_generation_chance = 32
#
#Should bee nests generate in world?
#Note: They will only generate in biomes where bees can spawn
generateBeeNests = true
["Recipe Options"]
#
#Set to false if you don't want the honeycomb block recipes to be auto generated [true/false]
honeycombBlockRecipes = true
#
#Set to false if you don't want the centrifuge recipes to be auto generated [true/false]
centrifugeRecipes = true
["Honeycomb Options"]
#
#The amount of hunger restored when eating a honeycomb.
#Range: 0 ~ 8
honeycombHunger = 1
#
#The amount of saturation restored when eating a honeycomb.
#Range: 0.0 ~ 8.0
honeycombSaturation = 0.6

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@ -1,136 +0,0 @@
{
"block.resourcefulbees.blaze_honeycomb_block": "Blaze Honeycomb Block",
"item.resourcefulbees.blaze_honeycomb": "Blaze Honeycomb",
"item.resourcefulbees.blaze_bee_spawn_egg": "Blaze Bee Spawn Egg",
"entity.resourcefulbees.blaze_bee": "Blaze Bee",
"block.resourcefulbees.clay_honeycomb_block": "Clay Honeycomb Block",
"item.resourcefulbees.clay_honeycomb": "Clay Honeycomb",
"item.resourcefulbees.clay_bee_spawn_egg": "Clay Bee Spawn Egg",
"entity.resourcefulbees.clay_bee": "Clay Bee",
"block.resourcefulbees.ghast_honeycomb_block": "Ghast Honeycomb Block",
"item.resourcefulbees.ghast_honeycomb": "Ghast Honeycomb",
"item.resourcefulbees.ghast_bee_spawn_egg": "Ghast Bee Spawn Egg",
"entity.resourcefulbees.ghast_bee": "Ghast Bee",
"block.resourcefulbees.glowstone_honeycomb_block": "Glowstone Honeycomb Block",
"item.resourcefulbees.glowstone_honeycomb": "Glowstone Honeycomb",
"item.resourcefulbees.glowstone_bee_spawn_egg": "Glowstone Bee Spawn Egg",
"entity.resourcefulbees.glowstone_bee": "Glowstone Bee",
"block.resourcefulbees.gravel_honeycomb_block": "Gravel Honeycomb Block",
"item.resourcefulbees.gravel_honeycomb": "Gravel Honeycomb",
"item.resourcefulbees.gravel_bee_spawn_egg": "Gravel Bee Spawn Egg",
"entity.resourcefulbees.gravel_bee": "Gravel Bee",
"block.resourcefulbees.obsidian_honeycomb_block": "Obsidian Honeycomb Block",
"item.resourcefulbees.obsidian_honeycomb": "Obsidian Honeycomb",
"item.resourcefulbees.obsidian_bee_spawn_egg": "Obsidian Bee Spawn Egg",
"entity.resourcefulbees.obsidian_bee": "Obsidian Bee",
"block.resourcefulbees.sand_honeycomb_block": "Sand Honeycomb Block",
"item.resourcefulbees.sand_honeycomb": "Sand Honeycomb",
"item.resourcefulbees.sand_bee_spawn_egg": "Sand Bee Spawn Egg",
"entity.resourcefulbees.sand_bee": "Sand Bee",
"block.resourcefulbees.slimy_honeycomb_block": "Slimy Honeycomb Block",
"item.resourcefulbees.slimy_honeycomb": "Slimy Honeycomb",
"item.resourcefulbees.slimy_bee_spawn_egg": "Slimy Bee Spawn Egg",
"entity.resourcefulbees.slimy_bee": "Slimy Bee",
"block.resourcefulbees.water_honeycomb_block": "Water Honeycomb Block",
"item.resourcefulbees.water_honeycomb": "Water Honeycomb",
"item.resourcefulbees.water_bee_spawn_egg": "Water Bee Spawn Egg",
"entity.resourcefulbees.water_bee": "Water Bee",
"block.resourcefulbees.copper_honeycomb_block": "Copper Honeycomb Block",
"item.resourcefulbees.copper_honeycomb": "Copper Honeycomb",
"item.resourcefulbees.copper_bee_spawn_egg": "Copper Bee Spawn Egg",
"entity.resourcefulbees.copper_bee": "Copper Bee",
"block.resourcefulbees.aluminum_honeycomb_block": "Aluminum Honeycomb Block",
"item.resourcefulbees.aluminum_honeycomb": "Aluminum Honeycomb",
"item.resourcefulbees.aluminum_bee_spawn_egg": "Aluminum Bee Spawn Egg",
"entity.resourcefulbees.aluminum_bee": "Aluminum Bee",
"block.resourcefulbees.silver_honeycomb_block": "Silver Honeycomb Block",
"item.resourcefulbees.silver_honeycomb": "Silver Honeycomb",
"item.resourcefulbees.silver_bee_spawn_egg": "Silver Bee Spawn Egg",
"entity.resourcefulbees.silver_bee": "Silver Bee",
"block.resourcefulbees.lead_honeycomb_block": "Lead Honeycomb Block",
"item.resourcefulbees.lead_honeycomb": "Lead Honeycomb",
"item.resourcefulbees.lead_bee_spawn_egg": "Lead Bee Spawn Egg",
"entity.resourcefulbees.lead_bee": "Lead Bee",
"block.resourcefulbees.nickel_honeycomb_block": "Nickel Honeycomb Block",
"item.resourcefulbees.nickel_honeycomb": "Nickel Honeycomb",
"item.resourcefulbees.nickel_bee_spawn_egg": "Nickel Bee Spawn Egg",
"entity.resourcefulbees.nickel_bee": "Nickel Bee",
"block.resourcefulbees.uranium_honeycomb_block": "Uranium Honeycomb Block",
"item.resourcefulbees.uranium_honeycomb": "Uranium Honeycomb",
"item.resourcefulbees.uranium_bee_spawn_egg": "Uranium Bee Spawn Egg",
"entity.resourcefulbees.uranium_bee": "Uranium Bee",
"block.resourcefulbees.tin_honeycomb_block": "Tin Honeycomb Block",
"item.resourcefulbees.tin_honeycomb": "Tin Honeycomb",
"item.resourcefulbees.tin_bee_spawn_egg": "Tin Bee Spawn Egg",
"entity.resourcefulbees.tin_bee": "Tin Bee",
"block.resourcefulbees.osmium_honeycomb_block": "Osmium Honeycomb Block",
"item.resourcefulbees.osmium_honeycomb": "Osmium Honeycomb",
"item.resourcefulbees.osmium_bee_spawn_egg": "Osmium Bee Spawn Egg",
"entity.resourcefulbees.osmium_bee": "Osmium Bee",
"block.resourcefulbees.zinc_honeycomb_block": "Zinc Honeycomb Block",
"item.resourcefulbees.zinc_honeycomb": "Zinc Honeycomb",
"item.resourcefulbees.zinc_bee_spawn_egg": "Zinc Bee Spawn Egg",
"entity.resourcefulbees.zinc_bee": "Zinc Bee",
"block.resourcefulbees.bronze_honeycomb_block": "Bronze Honeycomb Block",
"item.resourcefulbees.bronze_honeycomb": "Bronze Honeycomb",
"item.resourcefulbees.bronze_bee_spawn_egg": "Bronze Bee Spawn Egg",
"entity.resourcefulbees.bronze_bee": "Bronze Bee",
"block.resourcefulbees.brass_honeycomb_block": "Brass Honeycomb Block",
"item.resourcefulbees.brass_honeycomb": "Brass Honeycomb",
"item.resourcefulbees.brass_bee_spawn_egg": "Brass Bee Spawn Egg",
"entity.resourcefulbees.brass_bee": "Brass Bee",
"block.resourcefulbees.electrum_honeycomb_block": "Electrum Honeycomb Block",
"item.resourcefulbees.electrum_honeycomb": "Electrum Honeycomb",
"item.resourcefulbees.electrum_bee_spawn_egg": "Electrum Bee Spawn Egg",
"entity.resourcefulbees.electrum_bee": "Electrum Bee",
"block.resourcefulbees.constantan_honeycomb_block": "Constantan Honeycomb Block",
"item.resourcefulbees.constantan_honeycomb": "Constantan Honeycomb",
"item.resourcefulbees.constantan_bee_spawn_egg": "Constantan Bee Spawn Egg",
"entity.resourcefulbees.constantan_bee": "Constantan Bee",
"block.resourcefulbees.steel_honeycomb_block": "Steel Honeycomb Block",
"item.resourcefulbees.steel_honeycomb": "Steel Honeycomb",
"item.resourcefulbees.steel_bee_spawn_egg": "Steel Bee Spawn Egg",
"entity.resourcefulbees.steel_bee": "Steel Bee",
"block.resourcefulbees.invar_honeycomb_block": "Invar Honeycomb Block",
"item.resourcefulbees.invar_honeycomb": "Invar Honeycomb",
"item.resourcefulbees.invar_bee_spawn_egg": "Invar Bee Spawn Egg",
"entity.resourcefulbees.invar_bee": "Invar Bee",
"block.resourcefulbees.lumium_honeycomb_block": "Lumium Honeycomb Block",
"item.resourcefulbees.lumium_honeycomb": "Lumium Honeycomb",
"item.resourcefulbees.lumium_bee_spawn_egg": "Lumium Bee Spawn Egg",
"entity.resourcefulbees.lumium_bee": "Lumium Bee",
"block.resourcefulbees.signalum_honeycomb_block": "Signalum Honeycomb Block",
"item.resourcefulbees.signalum_honeycomb": "Signalum Honeycomb",
"item.resourcefulbees.signalum_bee_spawn_egg": "Signalum Bee Spawn Egg",
"entity.resourcefulbees.signalum_bee": "Signalum Bee",
"block.resourcefulbees.enderium_honeycomb_block": "Enderium Honeycomb Block",
"item.resourcefulbees.enderium_honeycomb": "Enderium Honeycomb",
"item.resourcefulbees.enderium_bee_spawn_egg": "Enderium Bee Spawn Egg",
"entity.resourcefulbees.enderium_bee": "Enderium Bee"
}

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