#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist=true
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist=true
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist=true
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist=true
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist=true
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist=true
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist=true
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.