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mirror of https://git.fellies.tech/minecraft/fellies.git synced 2021-02-13 10:18:48 +00:00

Change default configs

This commit is contained in:
Citali 2021-01-16 00:04:01 +01:00
parent cdaa71c57b
commit 6306d84989
Signed by: Citali
GPG Key ID: CD1CD4279A473F9C
391 changed files with 19619 additions and 9 deletions

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#Server configuration settings
[server]
#The number of hours the player will be offline before deactivating (default 2 days)
#Range: 1 ~ 8760
hoursBeforeDeactivation = 48
#Disables Chunk loading, use if there is a crash happening in a chunk loaded area
emergencymode = false
#Width/length of chunks to be loaded, it is recommend this is an odd number (max 25)
#Range: 1 ~ 25
chunkLoaderWidth = 3

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#Limits for chunk loading
[chunkLoadingLimits]
#The number of tickets a player can be assigned instead of a mod. This is shared across all mods.
#Range: > 0
maximumPlayerTickets = 500
#Range: 0 ~ 225
maximumChunksPerTicket = 25
#Maximum ticket count for the mod. Zero disables chunkloading capabilities.
#Range: > 0
maximumModTickets = 200

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@ -2,7 +2,7 @@
general {
# If the deadly module is loaded. [default: true]
B:"Enable Deadly Module"=true
B:"Enable Deadly Module"=false
# If the enchantment module is enabled. [default: true]
B:"Enable Enchantment Module"=true

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@ -2,5 +2,5 @@
#Client-related options.
[gui]
#Select the Biomes O' Plenty world type by default.
use_world_type = true
use_world_type = false

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#Power per use disenchanter
#Range: 0 ~ 64000
disenchanter = 1500
#Power per tick while in use
#Range: 0 ~ 64000
breaker = 0
#Power per repair anvil
#Range: 0 ~ 64000
anvil = 250
@ -184,12 +187,15 @@
#Power per use forester
#Range: 0 ~ 64000
forester = 50
#Power per tick beacon
#Power per tick while in use
#Range: 0 ~ 64000
beacon = 10
#Power per use crafter
#Range: 0 ~ 64000
crafter = 500
#Power per tick while in use
#Range: 0 ~ 64000
placer = 0
#Power per use user
#Range: 0 ~ 64000
user = 50

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@ -13,6 +13,8 @@
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 0.75
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
[leviathan]
#Spacing between structures
@ -28,6 +30,8 @@
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 1.0
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
[snowy_temple]
#Spacing between structures
@ -43,6 +47,8 @@
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 1.0
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
[bigger_dungeon]
#Spacing between structures
@ -58,6 +64,8 @@
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 0.4
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
[end_ruins]
#Spacing between structures
@ -73,6 +81,8 @@
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 0.8
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:the_end"
[warped_garden]
#Spacing between structures
@ -85,6 +95,8 @@
is_whitelist = true
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:ocean, !#structure_gel:frozen"
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
[soul_prison]
#Spacing between structures
@ -97,4 +109,6 @@
is_whitelist = true
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "minecraft:soul_sand_valley"
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:the_nether"

9
config/jamd-common.toml Normal file
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#Stop mods from adding custom flowers
flowers = true
#Stop mods from adding surface structures
surface_structures = true
#Stop mods from adding entities
entities = true
#Stop mods from adding lakes
lakes = true

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@ -12,7 +12,6 @@ Biomes O' Plenty
Blood Magic
BotanyPots
Building Gadgets
CC: Tweaked
Charging Gadgets
CoFH Core
Compact Crafting
@ -103,12 +102,10 @@ Snad
Sophisticated Backpacks
Spice of Life: Carrot Edition
Storage Drawers
Storage for ComputerCraft
Structure Gel API
Structurize
Tetra
The One Probe
The Undergarden
Thermal Series
Titanium
Torchmaster
@ -117,3 +114,4 @@ ValkyrieLib
Waystones
Wither Skeleton Tweaks
XNet
The Weirding Gadget

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@ -193,3 +193,5 @@ resourcefulbees:centrifuge
resourcefulbees:fluid_to_block_mutation
resourcefulbees:fluid_to_fluid_mutation
resourcefulbees:hive
enchdesc:compatible_items
industrialforegoing:stonework

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@ -1,8 +1,14 @@
#Set to false to disable the default way of unlocking trinkets.
unlockEnabled = true
#List of trinkets blocked from being unlocked, eg: ["losttrinkets:piggy", "losttrinkets:magical_feathers"]
#List of banned trinkets eg: ["losttrinkets:piggy", "losttrinkets:magical_feathers"]
#The trinkets listed in here will also be removed from players that already unlocked them.
blackList = []
#Cooldown (ticks) between unlocks
#Range: 0 ~ 1728000
unlockCooldown = 2400
#List of trinkets that can't be unlocked randomly eg: ["losttrinkets:piggy", "losttrinkets:magical_feathers"]
#The trinkets listed in here will not be removed from players that already unlocked them.
nonRandom = []
[Trinket_Slots]
#Amount of Xp levels added to the next unlocking cost.

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@ -16,3 +16,8 @@
#Range: 0 ~ 2
hudMode = 0
#Mana and Artifice // Performance Settings
[ma_performance]
#Enable fancy magelights (disable this if you're getting FPS issues)
ma_fancy_magelights = true

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@ -15,6 +15,8 @@
[ma_general_options]
#Rituals of Aurora and Eventide by default will change time gradually for a prettier effect. However this isn't without its performance impacts, and this can be toggled off by setting this to false, making the transition instant like the /time set commands. [true / false]
gradualTimeChange = true
#A comma separated list of entity IDs that the warding candle should ignore, regardless of detection (use this if it's stopping you from something you think it shouldn't; this isn't to expand what it will block)
wardingCandleBlacklist = ""
#Mana and Artifice // Villager Modification
[ma_villager_modification]

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@ -13,3 +13,7 @@
#When true, removes the size limit from the fill and clone commands.
exceed_fill_clone_limit = true
[warnings]
#Hides the chat message warning you if a world you are on has a mod that disables the DataFixerUpper.
silence_fake_data_fixer_warning = false

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#General settings for the mod.
[general]
#Should enchantability be shown?
show-enchantability = true
#Should harvest level be shown?
show-harvest-level = true
#Should mining efficiency be shown?
show-efficiency = true
#Should repair cost be shown in the anvil GUI?
show-repair-cost = true
#Should the durability be shown on the tool?
show-durability = true

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[general]
#Toughness Bar Icon Colors
"color values" = ["#FFFFFF", "#FF5500", "#FFC747", "#27FFE3", "#00FF00", "#7F00FF"]
#Show empty armor toughness icons?
"Show empty icons" = false

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#Rail Settings
[rail]
#High Speed Rail Settings
[rail.highspeedrail]
#Maximum Speed for High Speed Rail (default: 5.0 blocks/tick)
#Range: 0.0 ~ 10.0
highSpeedRailMaxSpeed = 5.0
#Acceleration for High Speed Rail if Occupied (default: 4.0 blocks/tick^2)
#Range: 0.0 ~ 10.0
highSpeedRailAccelOccupied = 4.0
#Acceleration for High Speed Rail if Unoccupied (default: 2.0 blocks/tick^2)
#Range: 0.0 ~ 10.0
highSpeedRailAccelUnoccupied = 2.0
#Speed Clamp Rail Settings
[rail.speedclamprail]
#Speed for Speed Clamp Rail (default: 0.25 blocks/tick)
#Range: 0.0 ~ 10.0
speedClampRailSpeed = 0.25
#Teleport Rail Settings
[rail.teleportrail]
#Cost divided by natural log of this value. Lower values increase the cost
#Range: 2 ~ 100
teleportRailLogDivisionCost = 5
#Extra cost per dimension teleport
#Range: 0 ~ 1000000
teleportRailDimensionCost = 100

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#Client configuration settings
[client]
#If you have discord installed it will show your some details about your game as rich presence
discordRichPresence = true

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#World Stripper Config File
[WorldStripper]
#Stripper Settings
[WorldStripper.Stripping]
#Amount of blocks to strip in on the x-axis
#Range: 0 ~ 320
blocks_to_strip_x = 48
#Amount of blocks to strip in on the z-axis
#Range: 0 ~ 320
blocks_to_strip_z = 48
#Toggles realtime world stripping / dressing
live_stripping = true
#Should bedrock be removed?
strip_bedrock = false
#Replaces every block touched by the stripper with this block
replacement_block = "minecraft:air"
#Stripper Profile Settings
[WorldStripper.Profiles]
#Selected profile
#Allowed Values: PROFILE_1, PROFILE_2, PROFILE_3, PROFILE_4, PROFILE_5
profile = "PROFILE_1"
#Profile 1 - A list of blocks to strip away from the world
profile_1 = ["minecraft:dirt", "minecraft:grass", "minecraft:grass_path", "minecraft:tall_grass", "minecraft:grass_block", "minecraft:stone", "minecraft:diorite", "minecraft:granite", "minecraft:andesite", "minecraft:gravel", "minecraft:sand", "minecraft:sandstone", "minecraft:oak_log", "minecraft:dark_oak_log", "minecraft:spruce_log", "minecraft:birch_log", "minecraft:jungle_log", "minecraft:acacia_log", "minecraft:oak_leaves", "minecraft:dark_oak_leaves", "minecraft:spruce_leaves", "minecraft:birch_leaves", "minecraft:jungle_leaves", "minecraft:acacia_leaves", "minecraft:water", "minecraft:flowing_water", "minecraft:lava", "minecraft:flowing_lava", "minecraft:netherrack", "minecraft:end_stone", "minecraft:podzol", "minecraft:bamboo", "minecraft:seagrass", "minecraft:tall_seagrass"]
#Profile 2 - A list of blocks to strip away from the world
profile_2 = ["minecraft:dirt", "minecraft:grass", "minecraft:grass_path", "minecraft:tall_grass", "minecraft:grass_block", "minecraft:stone", "minecraft:diorite", "minecraft:granite", "minecraft:andesite", "minecraft:gravel", "minecraft:sand", "minecraft:sandstone", "minecraft:oak_log", "minecraft:dark_oak_log", "minecraft:spruce_log", "minecraft:birch_log", "minecraft:jungle_log", "minecraft:acacia_log", "minecraft:oak_leaves", "minecraft:dark_oak_leaves", "minecraft:spruce_leaves", "minecraft:birch_leaves", "minecraft:jungle_leaves", "minecraft:acacia_leaves", "minecraft:water", "minecraft:flowing_water", "minecraft:lava", "minecraft:flowing_lava", "minecraft:netherrack", "minecraft:end_stone", "minecraft:podzol", "minecraft:bamboo", "minecraft:seagrass", "minecraft:tall_seagrass"]
#Profile 3 - A list of blocks to strip away from the world
profile_3 = ["minecraft:dirt", "minecraft:grass", "minecraft:grass_path", "minecraft:tall_grass", "minecraft:grass_block", "minecraft:stone", "minecraft:diorite", "minecraft:granite", "minecraft:andesite", "minecraft:gravel", "minecraft:sand", "minecraft:sandstone", "minecraft:oak_log", "minecraft:dark_oak_log", "minecraft:spruce_log", "minecraft:birch_log", "minecraft:jungle_log", "minecraft:acacia_log", "minecraft:oak_leaves", "minecraft:dark_oak_leaves", "minecraft:spruce_leaves", "minecraft:birch_leaves", "minecraft:jungle_leaves", "minecraft:acacia_leaves", "minecraft:water", "minecraft:flowing_water", "minecraft:lava", "minecraft:flowing_lava", "minecraft:netherrack", "minecraft:end_stone", "minecraft:podzol", "minecraft:bamboo", "minecraft:seagrass", "minecraft:tall_seagrass"]
#Profile 4 - A list of blocks to strip away from the world
profile_4 = ["minecraft:dirt", "minecraft:grass", "minecraft:grass_path", "minecraft:tall_grass", "minecraft:grass_block", "minecraft:stone", "minecraft:diorite", "minecraft:granite", "minecraft:andesite", "minecraft:gravel", "minecraft:sand", "minecraft:sandstone", "minecraft:oak_log", "minecraft:dark_oak_log", "minecraft:spruce_log", "minecraft:birch_log", "minecraft:jungle_log", "minecraft:acacia_log", "minecraft:oak_leaves", "minecraft:dark_oak_leaves", "minecraft:spruce_leaves", "minecraft:birch_leaves", "minecraft:jungle_leaves", "minecraft:acacia_leaves", "minecraft:water", "minecraft:flowing_water", "minecraft:lava", "minecraft:flowing_lava", "minecraft:netherrack", "minecraft:end_stone", "minecraft:podzol", "minecraft:bamboo", "minecraft:seagrass", "minecraft:tall_seagrass"]
#Profile 5 - A list of blocks to strip away from the world
profile_5 = ["minecraft:dirt", "minecraft:grass", "minecraft:grass_path", "minecraft:tall_grass", "minecraft:grass_block", "minecraft:stone", "minecraft:diorite", "minecraft:granite", "minecraft:andesite", "minecraft:gravel", "minecraft:sand", "minecraft:sandstone", "minecraft:oak_log", "minecraft:dark_oak_log", "minecraft:spruce_log", "minecraft:birch_log", "minecraft:jungle_log", "minecraft:acacia_log", "minecraft:oak_leaves", "minecraft:dark_oak_leaves", "minecraft:spruce_leaves", "minecraft:birch_leaves", "minecraft:jungle_leaves", "minecraft:acacia_leaves", "minecraft:water", "minecraft:flowing_water", "minecraft:lava", "minecraft:flowing_lava", "minecraft:netherrack", "minecraft:end_stone", "minecraft:podzol", "minecraft:bamboo", "minecraft:seagrass", "minecraft:tall_seagrass"]
#Block Update Settings
[WorldStripper.BlockUpdate]
#Calls neighborChanged on surrounding blocks (with isMoving as false)
notify_neighbors = false
#Calls for block update
block_update = true
#Stops the blocks from being marked for a render update
no_render = false
#Makes the block be re-rendered immediately, on the main thread
render_main_thread = false
#Causes neighbor updates to be sent to ALL surrounding blocks
update_neighbors = true

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@ -0,0 +1,239 @@
{
"generic": [],
"armor": [
{
"name": "Deflection",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:thorns"
]
},
{
"name": "Protection",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:protection"
]
},
{
"name": "the Apprentice",
"effect": "enchant_randomly",
"rarity": 0
},
{
"name": "the Master Blacksmith",
"effect": "enchant",
"rarity": 4,
"enchantments": [
"minecraft:protection",
"minecraft:unbreaking"
],
"level": 3
}
],
"tool": [
{
"name": "the Harvester",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:efficiency"
]
}
],
"sword": [
{
"name": "the Cinder Lord",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:fire_aspect"
]
},
{
"name": "the Rogue Knight",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:sweeping"
]
},
{
"name": "the Monster Slayer",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:smite"
]
},
{
"name": "the Goblin Slayer",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:sharpness"
]
}
],
"ranged_weapon": [],
"generic_prefix": [
{
"name": "Arcane",
"effect": "enchant_randomly",
"rarity": 0
}
],
"armor_prefix": [
{
"name": "Tempered",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:protection"
]
},
{
"name": "Fire Proof",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:fire_protection"
]
},
{
"name": "Resistant",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:blast_protection"
]
},
{
"name": "Reinforced",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:projectile_protection"
]
},
{
"name": "Cursed",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:vanishing_curse"
]
},
{
"name": "Cursed",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:binding_curse"
]
},
{
"name": "Reforged",
"effect": "multiply_enchantment_level",
"rarity": 1,
"enchantmentMultiplier": 0.5
},
{
"name": "Surplus",
"effect": "multiply_enchantment_level",
"rarity": 1,
"enchantmentMultiplier": 0.75
},
{
"name": "Legendary",
"effect": "multiply_enchantment_level",
"rarity": 1,
"enchantmentMultiplier": 1.0
},
{
"name": "Genuine",
"effect": "multiply_enchantment_level",
"rarity": 1,
"enchantmentMultiplier": 1.0
}
],
"tool_prefix": [
{
"name": "Durable",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:unbreaking"
]
},
{
"name": "Hardened",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:unbreaking"
]
},
{
"name": "Blessed",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:efficiency"
]
},
{
"name": "Reforged",
"effect": "multiply_enchantment_level",
"rarity": 1,
"enchantmentMultiplier": 0.5
}
],
"sword_prefix": [
{
"name": "Holy",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:smite"
]
},
{
"name": "Tempered",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:sharpness",
"minecraft:unbreaking"
]
},
{
"name": "Reforged",
"effect": "multiply_enchantment_level",
"rarity": 1,
"enchantmentMultiplier": 0.5
}
],
"ranged_weapon_prefix": [
{
"name": "Refined",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:power",
"minecraft:unbreaking"
]
},
{
"name": "Powerful",
"effect": "enchant",
"rarity": 0,
"enchantments": [
"minecraft:punch"
]
}
],
"config_version": 0
}

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# The RegistryName for the Item to lock EnderChests and Tanks.
S:"personalItem"="minecraft:diamond"
# Causes chests to lose personal settings and drop the diamond on break.
B:"anarchyMode"=false
# The size of each inventory of EnderStorage, 0 = 3x3, 1 = 3x9, 2 = 6x9, default = 1
I:"item_storage_size"=1
# Disables the tank on top of creators heads.
B:"disableCreatorVisuals"=false
# Enable this to make EnderStorage use vanilla's EnderChest sounds instead of the standard chest.
B:"useVanillaEnderChestsSounds"=false

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#Mekanism Additions Common Config. This config is not sync'd between server and client.
[additions-common]
#Config options regarding spawning of entities.
[additions-common.spawning]
#Config options regarding baby endermen.
[additions-common.spawning.baby-endermen]
#The list of biome ids that baby endermen will not spawn in even if the normal mob variant can spawn.
biomeBlackList = []
#The multiplier for max spawn cost of baby endermen spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSpawnCostPercentage = 1.0
#The list of structure ids that baby endermen will not spawn in even if the normal mob variant can spawn.
structureBlackList = []
#The multiplier for maximum group size of baby endermen spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSizePercentage = 0.5
#The multiplier for spawn cost per entity of baby endermen spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
spawnCostPerEntityPercentage = 1.0
#The multiplier for minimum group size of baby endermen spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
minSizePercentage = 0.5
#The multiplier for weight of baby endermen spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
weightPercentage = 0.5
#Enable the spawning of baby endermen. Think baby zombies.
shouldSpawn = true
#Config options regarding baby creepers.
[additions-common.spawning.baby-creepers]
#The list of biome ids that baby creepers will not spawn in even if the normal mob variant can spawn.
biomeBlackList = []
#The multiplier for max spawn cost of baby creepers spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSpawnCostPercentage = 1.0
#The list of structure ids that baby creepers will not spawn in even if the normal mob variant can spawn.
structureBlackList = []
#The multiplier for maximum group size of baby creepers spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSizePercentage = 0.5
#The multiplier for spawn cost per entity of baby creepers spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
spawnCostPerEntityPercentage = 1.0
#The multiplier for minimum group size of baby creepers spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
minSizePercentage = 0.5
#The multiplier for weight of baby creepers spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
weightPercentage = 0.5
#Enable the spawning of baby creepers. Think baby zombies.
shouldSpawn = true
#Config options regarding baby wither skeletons.
[additions-common.spawning.baby-wither-skeletons]
#The list of biome ids that baby wither skeletons will not spawn in even if the normal mob variant can spawn.
biomeBlackList = []
#The multiplier for max spawn cost of baby wither skeletons spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSpawnCostPercentage = 1.0
#The list of structure ids that baby wither skeletons will not spawn in even if the normal mob variant can spawn.
structureBlackList = []
#The multiplier for maximum group size of baby wither skeletons spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSizePercentage = 0.5
#The multiplier for spawn cost per entity of baby wither skeletons spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
spawnCostPerEntityPercentage = 1.0
#The multiplier for minimum group size of baby wither skeletons spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
minSizePercentage = 0.5
#The multiplier for weight of baby wither skeletons spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
weightPercentage = 0.5
#Enable the spawning of baby wither skeletons. Think baby zombies.
shouldSpawn = true
#Config options regarding baby skeletons.
[additions-common.spawning.baby-skeletons]
#The list of biome ids that baby skeletons will not spawn in even if the normal mob variant can spawn.
biomeBlackList = []
#The multiplier for max spawn cost of baby skeletons spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSpawnCostPercentage = 1.0
#The list of structure ids that baby skeletons will not spawn in even if the normal mob variant can spawn.
structureBlackList = []
#The multiplier for maximum group size of baby skeletons spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSizePercentage = 0.5
#The multiplier for spawn cost per entity of baby skeletons spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
spawnCostPerEntityPercentage = 1.0
#The multiplier for minimum group size of baby skeletons spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
minSizePercentage = 0.5
#The multiplier for weight of baby skeletons spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
weightPercentage = 0.5
#Enable the spawning of baby skeletons. Think baby zombies.
shouldSpawn = true
#Config options regarding baby strays.
[additions-common.spawning.baby-strays]
#The list of biome ids that baby strays will not spawn in even if the normal mob variant can spawn.
biomeBlackList = []
#The multiplier for max spawn cost of baby strays spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSpawnCostPercentage = 1.0
#The list of structure ids that baby strays will not spawn in even if the normal mob variant can spawn.
structureBlackList = []
#The multiplier for maximum group size of baby strays spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
maxSizePercentage = 0.5
#The multiplier for spawn cost per entity of baby strays spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
spawnCostPerEntityPercentage = 1.0
#The multiplier for minimum group size of baby strays spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
minSizePercentage = 0.5
#The multiplier for weight of baby strays spawns, compared to the adult mob.
#Range: 0.0 ~ 100.0
weightPercentage = 0.5
#Enable the spawning of baby strays. Think baby zombies.
shouldSpawn = true

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#Mekanism Additions Config. This config is synced between server and client.
[additions]
#TCP port for the Voice server to listen on.
#Range: 1 ~ 65535
VoicePort = 36123
#Radius of the explosion of Obsidian TNT.
obsidianTNTBlastRadius = 12
#Enables the voice server for Walkie Talkies.
voiceServerEnabled = false
#Fuse time for Obsidian TNT.
#Range: > 0
obsidianTNTDelay = 100

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#Client Config. This config only exists on the client
[client]
#Set to false to prevent particle spam when loading multiblocks (notification message will display instead).
enableMultiblockFormationParticles = true
#If enabled machines play their sounds while running.
enableMachineSounds = true
#Play sounds for Jetpack/Gas Mask/Flamethrower/Radiation (all players).
enablePlayerSounds = true
#Adjust Mekanism sounds' base volume. < 1 is softer, higher is louder.
#Range: 0.0 ~ 3.4028234663852886E38
baseSoundVolume = 1.0
#Range at which Tile Entity Renderer's added by Mekanism can render at, for example the contents of multiblocks. Vanilla defaults the rendering range for TERs to 64 for most blocks, but uses a range of 256 for beacons and end gateways.
#Range: 1 ~ 1024
terRange = 256
#How many particles spawn when rendering radiation effects (scaled by radiation level).
radiationParticleCount = 100
#Show particles when machines active.
machineEffects = true
#Enable item information HUD during gameplay
enableHUD = true
#Allow sneak + scroll to change item modes.
allowModeScroll = true
#Should active machines produce block light.
enableAmbientLighting = true
#If true, don't render Cables/Pipes/Tubes as transparent and don't render their contents.
opaqueTransmitters = false
#Christmas/New Years greetings in chat.
holidays = true
#Color of energy in item durability display.
energyColor = 3997338
#How far (in blocks) from the player radiation particles can spawn.
radiationParticleRadius = 30
#Align HUD with left (if true) or right (if false)
alignHUDLeft = true
#How much light to produce if ambient lighting is enabled.
#Range: 1 ~ 15
ambientLightingLevel = 15
#QIO Config
[client.qio]
#Sorting direction when viewing items in a QIO Item Viewer.
#Allowed Values: ASCENDING, DESCENDING
itemViewerSortDirection = "ASCENDING"
#Sorting strategy when viewing items in a QIO Item Viewer.
#Allowed Values: NAME, SIZE, MOD
itemViewerSortType = "NAME"
#Number of slots to view horizontally on a QIO Item Viewer.
#Range: 8 ~ 16
itemViewerSlotsX = 8
#Number of slots to view vertically on a QIO Item Viewer.
#Range: 2 ~ 48
itemViewerSlotsY = 4
#GUI Config
[client.gui]
#Color of HUD used by MekaSuit.
hudColor = 4257264
#Display a fancy compass when the MekaSuit is worn.
mekaSuitHelmetCompass = true
#Opacity of HUD used by MekaSuit.
#Range: 0.0 ~ 1.0
hudOpacity = 0.4000000059604645
#Visual jitter of MekaSuit HUD, seen when moving the player's head. Bigger value = more jitter.
#Range: 1.0 ~ 100.0
hudJitter = 6.0
#Color of warning HUD elements used by MekaSuit.
hudWarningColor = 16768335
#Color of danger HUD elements used by MekaSuit.
hudDangerColor = 16726076

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#Gear Config. This config is synced from server to client.
[gear]
#MekaSuit Settings
[gear.mekasuit]
#Maximum amount of Nutritional Paste storable by the nutritional injection unit.
#Range: 1 ~ 9223372036854775807
nutritionalMaxStorage = 128000
#Energy usage (Joules) of MekaSuit per tick when flying via Gravitational Modulation.
energyUsageGravitationalModulation = "1000"
#Energy cost/multiplier in Joules for reducing magic damage via the inhalation purification unit. Energy cost is: MagicDamage * energyUsageMagicPrevent. (1 MagicDamage is 1 half heart).
energyUsageMagicReduce = "1000"
#Energy usage (Joules) of MekaSuit when adding 0.1 to jump motion.
baseJumpEnergyUsage = "1000"
#Energy usage (Joules) of MekaSuit per tick of using vision enhancement.
energyUsageVisionEnhancement = "500"
#Solar recharging rate (Joules) of helmet per tick, per upgrade installed.
solarRechargingRate = "500"
#Energy usage (Joules) of MekaSuit per tick of attracting a single item.
energyUsageItemAttraction = "250"
#Energy usage (Joules) of MekaSuit when adding 0.1 to sprint motion.
energyUsageSprintBoost = "100"
#Maximum amount of Hydrogen storable in the jetpack unit.
#Range: 1 ~ 9223372036854775807
jetpackMaxStorage = 48000
#Rate at which Hydrogen can be transferred into the jetpack unit.
#Range: 1 ~ 9223372036854775807
jetpackTransferRate = 256
#Energy usage (Joules) of MekaSuit when lessening a potion effect.
energyUsagePotionTick = "40000"
#Energy capacity (Joules) of MekaSuit items without any installed upgrades. Quadratically scaled by upgrades.
baseEnergyCapacity = "16000000"
#Amount (joules) of energy the MekaSuit can accept per tick. Quadratically scaled by upgrades.
chargeRate = "100000"
#Energy usage (Joules) of MekaSuit per unit of damage applied.
energyUsageDamage = "100000"
#Rate at which Nutritional Paste can be transferred into the nutritional injection unit.
#Range: 1 ~ 9223372036854775807
nutritionalTransferRate = 256
#Charge rate of inventory items (Joules) per tick.
inventoryChargeRate = "10000"
#Energy usage (Joules) of MekaSuit per half-food of nutritional injection.
energyUsageNutritionalInjection = "20000"
#Network Reader Settings
[gear.network_reader]
#Maximum amount (joules) of energy the Network Reader can contain.
maxEnergy = "60000"
#Amount (joules) of energy the Network Reader can accept per tick.
chargeRate = "300"
#Energy usage in joules for each network reading.
energyUsage = "400"
#Free Runner Settings
[gear.free_runner]
#Maximum amount (joules) of energy Free Runners can contain.
maxEnergy = "64000"
#Amount (joules) of energy the Free Runners can accept per tick.
chargeRate = "320"
#Energy cost/multiplier in Joules for reducing fall damage with free runners. Energy cost is: FallDamage * freeRunnerFallEnergyCost. (1 FallDamage is 1 half heart)
fallEnergyCost = "50"
#Portable Teleporter Settings
[gear.portable_teleporter]
#Maximum amount (joules) of energy the Portable Teleporter can contain.
maxEnergy = "1000000"
#Amount (joules) of energy the Portable Teleporter can accept per tick.
chargeRate = "5000"
#Delay in ticks before a player is teleported after clicking the Teleport button in the portable teleporter.
delay = 0
#Atomic Disassembler Settings
[gear.atomic_disassembler]
#Maximum amount (joules) of energy the Atomic Disassembler can contain.
maxEnergy = "1000000"
#Amount (joules) of energy the Atomic Disassembler can accept per tick.
chargeRate = "5000"
#Cost in Joules of using the Atomic Disassembler as a weapon.
energyUsageWeapon = "2000"
#Base Energy (Joules) usage of the Atomic Disassembler. (Gets multiplied by speed factor)
energyUsage = "10"
#Enable the 'Slow' mode for the Atomic Disassembler.
slowMode = true
#Enable the 'Fast' mode for the Atomic Disassembler.
fastMode = true
#Enable the 'Vein Mining' mode for the Atomic Disassembler.
veinMining = true
#The amount of damage the Atomic Disassembler does when it has at least DisassemblerEnergyUsageWeapon power stored. (Value is in number of half hearts)
maxDamage = 20
#The max Atomic Disassembler Vein Mining Block Count.
miningCount = 128
#The Range of the Atomic Disassembler Extended Vein Mining.
miningRange = 10
#Enable the 'Extended Vein Mining' mode for the Atomic Disassembler. (Allows vein mining everything not just ores/logs)
extendedMining = true
#The amount of damage the Atomic Disassembler does when it is out of power. (Value is in number of half hearts)
minDamage = 4
#Energy Tablet Settings
[gear.energy_tablet]
#Maximum amount (joules) of energy the Energy Tablet can contain.
maxEnergy = "1000000"
#Amount (joules) of energy the Energy Tablet can accept per tick.
chargeRate = "5000"
#Configurator Settings
[gear.configurator]
#Maximum amount (joules) of energy the Configurator can contain.
maxEnergy = "60000"
#Amount (joules) of energy the Configurator can accept per tick.
chargeRate = "300"
#Energy usage in joules of using the configurator to configure machines.
energyPerConfigure = "400"
#Energy cost in joules for each item the configurator ejects from a machine on empty mode.
energyPerItem = "8"
#Scuba Tank Settings
[gear.scuba_tank]
#Amount of oxygen the Scuba Tank Gas Tank can accept per tick.
#Range: 1 ~ 9223372036854775807
fillRate = 16
#Scuba Tank Gas Tank capacity in mB.
#Range: 1 ~ 9223372036854775807
maxGas = 24000
#Electric Bow Settings
[gear.electric_bow]
#Maximum amount (joules) of energy the Electric Bow can contain.
maxEnergy = "120000"
#Amount (joules) of energy the Electric Bow can accept per tick.
chargeRate = "600"
#Cost in Joules of using the Electric Bow with flame mode active.
energyUsage = "1200"
#Flamethrower Settings
[gear.flamethrower]
#Amount of hydrogen the Flamethrower can accept per tick.
#Range: 1 ~ 9223372036854775807
fillRate = 16
#Flamethrower Gas Tank capacity in mB.
#Range: 1 ~ 9223372036854775807
maxGas = 24000
#Jetpack Settings
[gear.jetpack]
#Amount of hydrogen the Jetpack can accept per tick.
#Range: 1 ~ 9223372036854775807
fillRate = 16
#Jetpack Gas Tank capacity in mB.
#Range: 1 ~ 9223372036854775807
maxGas = 24000
#Armored Jetpack Settings
[gear.jetpack.armored]
#Armor value of the Armored Jetpack.
armor = 12
#Toughness value of the Armored Jetpack.
toughness = 2.0
#Canteen Settings
[gear.canteen]
#Rate at which Nutritional Paste can be transferred into a Canteen.
#Range: 1 ~ 9223372036854775807
transferRate = 128
#Maximum amount of Nutritional Paste storable by the Canteen.
#Range: 1 ~ 9223372036854775807
maxStorage = 64000
#Seismic Reader Settings
[gear.seismic_reader]
#Maximum amount (joules) of energy the Seismic Reader can contain.
maxEnergy = "12000"
#Amount (joules) of energy the Seismic Reader can accept per tick.
chargeRate = "60"
#Energy usage in joules required to use the Seismic Reader.
energyUsage = "250"
#Meka-Tool Settings
[gear.mekatool]
#Energy capacity (Joules) of the Meka-Tool without any installed upgrades. Quadratically scaled by upgrades.
baseEnergyCapacity = "16000000"
#Amount (joules) of energy the Meka-Tool can accept per tick. Quadratically scaled by upgrades.
chargeRate = "100000"
#Cost in Joules of using the Meka-Tool to teleport 10 blocks.
energyUsageTeleport = "1000"
#Cost in Joules of using the Meka-Tool as a shovel for making paths.
energyUsageShovel = "10"
#Cost in Joules of using the Meka-Tool to deal 4 units of damage.
energyUsageWeapon = "2000"
#Cost in Joules of using the Meka-Tool as a hoe.
energyUsageHoe = "10"
#Cost in Joules of using the Meka-Tool as an axe for stripping logs.
energyUsageAxe = "10"
#Maximum distance a player can teleport with the Meka-Tool.
maxTeleportReach = 100
#Damage applied by Meka-Tool without using any energy.
baseDamage = 4
#Efficiency of the Meka-Tool with energy but without any upgrades.
baseEfficiency = 4.0
#Enable the 'Extended Vein Mining' mode for the Meka-Tool. (Allows vein mining everything not just ores/logs)
extendedMining = true

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#General Config. This config is synced from server to client.
[general]
#Base factor for working out machine performance with upgrades - UpgradeModifier * (UpgradesInstalled/UpgradesPossible).
#Range: > 1
maxUpgradeMultiplier = 10
#Peak processing rate for the Solar Neutron Activator. Note: It can go higher than this value in some extreme environments.
maxSolarNeutronActivatorRate = 64
#Any mod ids added to this list will not be able to have any of their blocks, picked up by the cardboard box. For example: ["mekanism"]
cardboardModBlacklist = []
#Disable to make the anchor upgrade not do anything.
allowChunkloading = true
#How much heat energy is created from one Joule of regular energy in the Resistive Heater.
#Range: 0.0 ~ 1.0
resistiveHeaterEfficiency = 0.6
#Amount of heat each Boiler heating element produces.
superheatingHeatTransfer = 1.6E7
#Amount of heat produced per fuel tick of a fuel's burn time in the Fuelwood Heater.
heatPerFuelTick = 400.0
#How much Boiler heat is immediately usable to convert water to steam.
boilerWaterConductivity = 0.7
#Displayed temperature unit in Mekanism GUIs.
#Allowed Values: K, C, R, F, STP
temperatureUnit = "K"
#Allow right clicking on Cables/Pipes/Tubes with alloys to upgrade the tier.
transmitterAlloyUpgrade = true
#Log Mekanism packet names. Debug setting.
logPackets = false
#How many ticks must pass until a block's active state is synced with the client, if it has been rapidly changing.
blockDeactivationDelay = 60
#Thermal Evaporation Plant Settings
[general.thermal_evaporation]
#Heat to absorb per Solar Panel array of Thermal Evaporation Tower.
solarMultiplier = 0.2
#Heat capacity of Thermal Evaporation Tower layers (increases amount of energy needed to increase temperature).
heatCapacity = 100.0
#Temperature to amount produced ratio for Thermal Evaporation Tower.
tempMultiplier = 0.4
#Thermal Evaporation Tower heat loss per tick.
heatDissipation = 0.02
#Digital Miner Settings
[general.digital_miner]
#Number of ticks required to mine a single block with a Digital Miner (without any upgrades).
#Range: > 1
ticksPerMine = 80
#Maximum radius in blocks that the Digital Miner can reach. (Increasing this may have negative effects on stability and/or performance. We strongly recommend you leave it at the default value).
#Range: > 1
maxRadius = 32
#Energy multiplier for using silk touch mode with the Digital Miner.
silkMultiplier = 6
#Quantum Entangloporter Settings
[general.quantum_entangloporter]
#Maximum energy buffer (Mekanism Joules) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier energy cube capacity.
energyBuffer = "256000000"
#Maximum fluid buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
#Range: > 1
fluidBuffer = 112000
#Maximum chemical buffer (mb) of an Entangoloporter frequency - i.e. the maximum transfer per tick per frequency. Default is ultimate tier tank capacity.
#Range: 1 ~ 9223372036854775807
chemicalBuffer = 512000
#Energy Conversion Rate Settings
[general.energy_conversion]
#Displayed energy type in Mekanism GUIs.
#Allowed Values: J, FE, EU
energyType = "FE"
#Disables Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP).
blacklistForge = false
#Maximum Joules per mB of Steam. Also affects Thermoelectric Boiler.
maxEnergyPerSteam = "10"
#Conversion multiplier from Forge Energy to Joules (FE * JoulePerForgeEnergy = Joules)
JoulePerForgeEnergy = "2.5000"
#Conversion multiplier from EU to Joules (EU * JoulePerEU = Joules)
JoulePerEU = "10"
#Disables Flux Networks higher throughput Forge Energy (FE,RF,IF,uF,CF) power integration. Requires world restart (server-side option in SMP). Note: Disabling Forge Energy integration also disables this.
blacklistFluxNetworks = false
#Disables IC2 power integration. Requires world restart (server-side option in SMP).
blacklistIC2 = false
#Burn time for Ethylene (1mB hydrogen + 2*bioFuel/tick*200ticks/100mB * 20x efficiency bonus).
EthyleneBurnTime = 40
#Conversion multiplier from Joules to EU (Joules * EUPerJoule = EU)
EUPerJoule = "0.1000"
#Conversion multiplier from Joules to Forge Energy (Joules * ForgeEnergyPerJoule = FE)
ForgeEnergyPerJoule = "0.4000"
#How much energy is produced per mB of Hydrogen, also affects Electrolytic Separator usage, Ethylene burn rate and Gas generator energy capacity.
HydrogenEnergyDensity = "200"
#Prefilled Tanks
[general.prefilled]
#Add filled creative gas tanks to creative/JEI.
gasTanks = true
#Add filled creative infusion tanks to creative/JEI.
infusionTanks = true
#Add filled creative fluid tanks to creative/JEI.
fluidTanks = true
#Add filled creative pigment tanks to creative/JEI.
pigmentTanks = true
#Add filled creative slurry tanks to creative/JEI.
slurryTanks = true
#Auto Eject Settings
[general.auto_eject]
#Rate at which chemicals gets auto ejected from tiles.
#Range: 1 ~ 9223372036854775807
chemical = 1024
#Rate at which fluid gets auto ejected from tiles.
fluid = 1024
#Block security/protection Settings
[general.security]
#Enable the security system for players to prevent others from accessing their machines. Does NOT affect Frequencies.
allowProtection = true
#Ops can bypass the block security restrictions if enabled.
opsBypassRestrictions = false
#Laser Settings
[general.laser]
#Energy needed to destroy or attract blocks with a Laser (per block hardness level).
energyNeededPerHardness = "100000"
#How far (in blocks) a laser can travel.
range = 64
#Energy used per half heart of damage being transferred to entities.
energyPerDamage = "2500"
#If enabled, lasers can break blocks and the flamethrower starts fires.
aestheticWorldDamage = true
#Radiation Settings
[general.radiation]
#Amount of gas (mB) that can be stored in a Radioactive Waste Barrel.
#Range: 1 ~ 9223372036854775807
radioactiveWasteBarrelMaxGas = 64000
#The radius of chunks checked when running radiation calculations. The algorithm is efficient, but don't abuse it by making this crazy high.
#Range: 1 ~ 100
chunkCheckRadius = 5
#Radiated objects and entities are multiplied by this constant roughly once per second to represent their dosage decay.
targetDecayRate = 0.9995
#Number of ticks required for radioactive gas stored in a Radioactive Waste Barrel to decay radioactiveWasteBarrelDecayAmount mB.
#Range: > 1
radioactiveWasteBarrelProcessTicks = 1200
#Number of mB of gas that decay every radioactiveWasteBarrelProcessTicks ticks when stored in a Radioactive Waste Barrel. Set to zero to disable decay all together. (Gases in the mekanism:waste_barrel_decay_blacklist tag will not decay).
#Range: 0 ~ 9223372036854775807
radioactiveWasteBarrelDecayAmount = 1
#Radiation sources are multiplied by this constant roughly once per second to represent their emission decay. At the default rate, it takes roughly 10 days to remove a 1,000 Sv/h (crazy high) source.
sourceDecayRate = 0.9995
#Defines the minimum severity radiation dosage severity (scale of 0 to 1) for which negative effects can take place. Set to 1 to disable negative effects completely.
#Range: 0.0 ~ 1.0
negativeEffectsMinSeverity = 0.1
#Enable worldwide radiation effects. Don't be a downer and disable this.
radiationEnabled = true
#SPS Settings
[general.sps]
#Energy needed to process 1 mB of input (inputPerAntimatter * energyPerInput = energy to produce 1 mB of antimatter).
energyPerInput = "1000000"
#How much input gas (polonium) in mB must be processed to make 1 mB of antimatter.
#Range: > 1
inputPerAntimatter = 1000
#Pump Settings
[general.pump]
#Fluidic Plenisher stops after this many blocks.
maxPlenisherNodes = 4000
#Maximum block distance to pull fluid from for the Electric Pump.
maxPumpRange = 80
#If enabled makes Water and Heavy Water blocks be removed from the world on pump.
pumpWaterSources = false
#Nutritional PasteSettings
[general.nutritional_paste]
#Saturation level of Nutritional Paste when eaten.
saturation = 0.8
#How much mB of Nutritional Paste equates to one 'half-food.'
mbPerFood = 50

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#Mekanism Generators Config. This config is synced between server and client.
[generators]
#Peak output for the Advanced Solar Generator. Note: It can go higher than this value in some extreme environments.
advancedSolarGeneration = "300"
#Affects the Injection Rate, Max Temp, and Ignition Temp.
energyPerFusionFuel = "10000000"
#Amount of energy in Joules the Bio Generator produces per tick.
bioGeneration = "350"
#Peak output for the Solar Generator. Note: It can go higher than this value in some extreme environments.
solarGeneration = "50"
#Wind Generator Settings
[generators.wind_generator]
#Minimum base generation value of the Wind Generator.
windGenerationMin = "60"
#The list of dimension ids that the Wind Generator will not generate power in.
windGenerationDimBlacklist = []
#The maximum Y value that affects the Wind Generators Power generation.
windGenerationMaxY = 255
#Maximum base generation value of the Wind Generator.
windGenerationMax = "480"
#The minimum Y value that affects the Wind Generators Power generation.
windGenerationMinY = 24
#Turbine Settings
[generators.turbine]
#The number of blades on each turbine coil per blade applied.
turbineBladesPerCoil = 4
#The rate at which steam is vented into the turbine.
turbineVentGasFlow = 32000.0
#The rate at which steam is dispersed into the turbine.
turbineDisperserGasFlow = 1280.0
#The rate at which steam is condensed in the turbine.
condenserRate = 64000
#Heat Generator Settings
[generators.heat_generator]
#Add this amount of Joules to the energy produced by a heat generator if it is in an 'ultrawarm' dimension, in vanilla this is just the Nether.
heatGenerationNether = "100"
#Multiplier of effectiveness of Lava in the Heat Generator.
heatGenerationLava = "30"
#Amount of energy in Joules the Heat Generator produces per tick. (heatGenerationLava * heatGenerationLava) + heatGenerationNether
heatGeneration = "200"
#Fission Reactor Settings
[generators.fission_reactor]
#The heat capacity added to a Fission Reactor by a single casing block. Increase to require more energy to raise the reactor temperature.
casingHeatCapacity = 1000.0
#The chance of a meltdown occurring once damage passes 100%. Will linearly scale as damage continues increasing.
#Range: 0.0 ~ 1.0
meltdownChance = 0.001
#Whether catastrophic meltdowns can occur from Fission Reactors.
meltdownsEnabled = true
#How much radioactivity of fuel/waste contents are multiplied during a meltdown.
meltdownRadiationMultiplier = 50.0
#The average surface area of a Fission Reactor's fuel assemblies to reach 100% boil efficiency. Higher values make it harder to cool the reactor.
#Range: 1.0 ~ 1.7976931348623157E308
surfaceAreaTarget = 4.0
#Amount of energy created (in heat) from each whole mB of fission fuel.
energyPerFissionFuel = "1000000"
#Hohlraum Settings
[generators.hohlraum]
#Amount of DT-Fuel Hohlraum can accept per tick.
#Range: 1 ~ 9223372036854775807
fillRate = 1
#Hohlraum capacity in mB.
#Range: 1 ~ 9223372036854775807
maxGas = 10

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#Machine Energy Storage Config. This config is synced from server to client.
[storage]
#Base energy storage (Joules).
rotaryCondensentrator = "20000"
#Base energy storage (Joules).
nutritionalLiquifier = "40000"
#Base energy storage (Joules).
digitalMiner = "40000"
#Base energy storage (Joules).
energizedSmelter = "20000"
#Base energy storage (Joules).
seismicVibrator = "20000"
#Base energy storage (Joules).
isotopicCentrifuge = "80000"
#Base energy storage (Joules). Also defines max output rate.
spsPort = "1000000000"
#Base energy storage (Joules).
teleporter = "5000000"
#Base energy storage (Joules).
laser = "2000000"
#Base energy storage (Joules).
modificationStation = "40000"
#Base energy storage (Joules).
chemicalInjectionChamber = "160000"
#Base energy storage (Joules).
crusher = "20000"
#Base energy storage (Joules).
pressurizedReactionBase = "2000"
#Base energy storage (Joules).
chemicalInfuser = "80000"
#Base energy storage (Joules).
formulaicAssemblicator = "40000"
#Base energy storage (Joules).
osmiumCompressor = "80000"
#Base energy storage (Joules).
precisionSawmill = "20000"
#Base energy storage (Joules). Also defines max process rate.
antiprotonicNucleosynthesizer = "1000000000"
#Base energy storage (Joules).
combiner = "40000"
#Base energy storage (Joules).
metallurgicInfuser = "20000"
#Base energy storage (Joules).
purificationChamber = "80000"
#Base energy storage (Joules).
oxidationChamber = "80000"
#Base energy storage (Joules).
chemicalCrystallizer = "160000"
#Base energy storage (Joules).
fluidicPlenisher = "40000"
#Base energy storage (Joules).
chargePad = "512000"
#Base energy storage (Joules).
electrolyticSeparator = "160000"
#Base energy storage (Joules).
electricPump = "40000"
#Base energy storage (Joules).
enrichmentChamber = "20000"
#Base energy storage (Joules).
chemicalDissolutionChamber = "160000"
#Base energy storage (Joules).
chemicalWasher = "80000"

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#Machine Energy Usage Config. This config is synced from server to client.
[usage]
#Energy per operation tick (Joules).
rotaryCondensentrator = "50"
#Energy per operation tick (Joules).
nutritionalLiquifier = "200"
#Energy per operation tick (Joules).
digitalMiner = "100"
#Energy per operation tick (Joules).
energizedSmelter = "50"
#Energy per operation tick (Joules).
seismicVibrator = "50"
#Energy per operation tick (Joules).
isotopicCentrifuge = "200"
#Energy per operation tick (Joules).
laser = "10000"
#Energy per operation tick (Joules).
modificationStation = "100"
#Energy per operation tick (Joules).
chemicalInjectionChamber = "400"
#Energy per operation tick (Joules).
crusher = "50"
#Energy per operation tick (Joules).
pressurizedReactionBase = "5"
#Energy per operation tick (Joules).
chemicalInfuser = "200"
#Energy per operation tick (Joules).
formulaicAssemblicator = "100"
#Energy per operation tick (Joules).
osmiumCompressor = "100"
#Energy per operation tick (Joules).
precisionSawmill = "50"
#Energy per operation tick (Joules).
antiprotonicNucleosynthesizer = "100000"
#Energy per operation tick (Joules).
combiner = "50"
#Energy per operation tick (Joules).
metallurgicInfuser = "50"
#Energy per operation tick (Joules).
purificationChamber = "200"
#Energy per operation tick (Joules).
oxidationChamber = "200"
#Energy per operation tick (Joules).
chemicalCrystallizer = "400"
#Energy per operation tick (Joules).
fluidicPlenisher = "100"
#Energy per operation tick (Joules).
electricPump = "100"
#Energy per operation tick (Joules).
enrichmentChamber = "50"
#Energy per operation tick (Joules).
chemicalDissolutionChamber = "400"
#Energy per operation tick (Joules).
chemicalWasher = "200"
#Teleporter
[usage.teleporter]
#Joules per unit of distance travelled during teleportation - sqrt(xDiff^2 + yDiff^2 + zDiff^2).
teleporterDistance = "10"
#Flat additional cost for interdimensional teleportation.
teleporterDimensionPenalty = "10000"
#Base Joules cost for a teleportation.
teleporterBase = "1000"

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#Tier Config. This config is synced from server to client.
[tier]
#Chemical Tanks
[tier.chemical_tanks]
#Output rate of Advanced chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
advancedOutput = 512
#Storage size of Ultimate chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
ultimateStorage = 512000
#Output rate of Ultimate chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
ultimateOutput = 2056
#Storage size of Creative chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
creativeStorage = 9223372036854775807
#Output rate of Basic chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
basicOutput = 256
#Storage size of Basic chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
basicStorage = 64000
#Storage size of Elite chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
eliteStorage = 256000
#Output rate of Creative chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
creativeOutput = 4611686018427387903
#Storage size of Advanced chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
advancedStorage = 128000
#Output rate of Elite chemical tanks in mB.
#Range: 1 ~ 9223372036854775807
eliteOutput = 1028
#Bins
[tier.bins]
#The number of items Ultimate bins can store.
#Range: > 1
ultimateStorage = 262144
#The number of items Creative bins can store.
#Range: > 1
creativeStorage = 2147483647
#The number of items Basic bins can store.
#Range: > 1
basicStorage = 4096
#The number of items Elite bins can store.
#Range: > 1
eliteStorage = 32768
#The number of items Advanced bins can store.
#Range: > 1
advancedStorage = 8192
#Induction
[tier.induction]
#Maximum number of Joules Ultimate induction cells can store.
ultimateStorage = "4000000000000"
#Maximum number of Joules Advanced induction providers can output or accept.
advancedOutput = "2048000"
#Maximum number of Joules Ultimate induction providers can output or accept.
ultimateOutput = "131072000"
#Maximum number of Joules Basic induction providers can output or accept.
basicOutput = "256000"
#Maximum number of Joules Basic induction cells can store.
basicStorage = "8000000000"
#Maximum number of Joules Elite induction cells can store.
eliteStorage = "512000000000"
#Maximum number of Joules Advanced induction cells can store.
advancedStorage = "64000000000"
#Maximum number of Joules Elite induction providers can output or accept.
eliteOutput = "16384000"
#Transmitters
[tier.transmitters]
#Thermodynamic Conductors
[tier.transmitters.heat]
#Heat capacity of Advanced thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
advancedHeatCapacity = 1.0
#Insulation value of Advanced thermodynamic conductor.
#Range: 0.0 ~ 1.7976931348623157E308
advancedInsulation = 400.0
#Conduction value of Elite thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
eliteInverseConduction = 5.0
#Conduction value of Ultimate thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
ultimateInverseConduction = 5.0
#Heat capacity of Elite thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
eliteHeatCapacity = 1.0
#Insulation value of Elite thermodynamic conductor.
#Range: 0.0 ~ 1.7976931348623157E308
eliteInsulation = 8000.0
#Conduction value of Basic thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
basicInverseConduction = 5.0
#Insulation value of Basic thermodynamic conductor.
#Range: 0.0 ~ 1.7976931348623157E308
basicInsulation = 10.0
#Insulation value of Ultimate thermodynamic conductor.
#Range: 0.0 ~ 1.7976931348623157E308
ultimateInsulation = 100000.0
#Heat capacity of Basic thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
basicHeatCapacity = 1.0
#Heat capacity of Ultimate thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
ultimateHeatCapacity = 1.0
#Conduction value of Advanced thermodynamic conductors.
#Range: 1.0 ~ 1.7976931348623157E308
advancedInverseConduction = 5.0
#Pressurized Tubes
[tier.transmitters.gas]
#Pump rate of Basic pressurized tubes in mB/t.
#Range: 1 ~ 9223372036854775807
basicPullAmount = 1000
#Pump rate of Advanced pressurized tubes in mB/t.
#Range: 1 ~ 9223372036854775807
advancedPullAmount = 4000
#Capacity of Basic pressurized tubes in mB.
#Range: 1 ~ 9223372036854775807
basicCapacity = 8000
#Pump rate of Elite pressurized tubes in mB/t.
#Range: 1 ~ 9223372036854775807
elitePullAmount = 128000
#Capacity of Ultimate pressurized tubes in mB.
#Range: 1 ~ 9223372036854775807
ultimateCapacity = 16000000
#Capacity of Advanced pressurized tubes in mB.
#Range: 1 ~ 9223372036854775807
advancedCapacity = 64000
#Capacity of Elite pressurized tubes in mB.
#Range: 1 ~ 9223372036854775807
eliteCapacity = 1000000
#Pump rate of Ultimate pressurized tubes in mB/t.
#Range: 1 ~ 9223372036854775807
ultimatePullAmount = 1024000
#Mechanical Pipes
[tier.transmitters.fluid]
#Pump rate of Basic mechanical pipes in mB/t.
#Range: > 1
basicPullAmount = 512
#Pump rate of Advanced mechanical pipes in mB/t.
#Range: > 1
advancedPullAmount = 1000
#Capacity of Basic mechanical pipes in mB.
#Range: > 1
basicCapacity = 4000
#Pump rate of Elite mechanical pipes in mB/t.
#Range: > 1
elitePullAmount = 16000
#Capacity of Ultimate mechanical pipes in mB.
#Range: > 1
ultimateCapacity = 512000
#Capacity of Advanced mechanical pipes in mB.
#Range: > 1
advancedCapacity = 8000
#Capacity of Elite mechanical pipes in mB.
#Range: > 1
eliteCapacity = 64000
#Pump rate of Ultimate mechanical pipes in mB/t.
#Range: > 1
ultimatePullAmount = 64000
#Logistical Transporters
[tier.transmitters.items]
#Item throughput rate of Basic logistical transporters in items/s.
#Range: > 1
basicPullAmount = 1
#Item throughput rate of Advanced logistical transporters in items/s.
#Range: > 1
advancedPullAmount = 16
#Five times travel speed of Advanced logistical transporter.
#Range: > 1
advancedSpeed = 10
#Item throughput rate of Elite logistical transporters in items/s.
#Range: > 1
elitePullAmount = 32
#Five times travel speed of Elite logistical transporter.
#Range: > 1
eliteSpeed = 20
#Item throughput rate of Ultimate logistical transporters in items/s.
#Range: > 1
ultimatePullAmount = 64
#Five times travel speed of Ultimate logistical transporter.
#Range: > 1
ultimateSpeed = 50
#Five times travel speed of Basic logistical transporter.
#Range: > 1
basicSpeed = 5
#Universal Cables
[tier.transmitters.energy]
#Internal buffer in Joules of each Basic universal cable.
basicCapacity = "8000"
#Internal buffer in Joules of each Ultimate universal cable.
ultimateCapacity = "8192000"
#Internal buffer in Joules of each Advanced universal cable.
advancedCapacity = "128000"
#Internal buffer in Joules of each Elite universal cable.
eliteCapacity = "1024000"
#Energy Cubes
[tier.energy_cubes]
#Output rate in Joules of Advanced energy cubes.
advancedOutput = "16000"
#Maximum number of Joules Ultimate energy cubes can store.
ultimateStorage = "256000000"
#Output rate in Joules of Ultimate energy cubes.
ultimateOutput = "256000"
#Maximum number of Joules Creative energy cubes can store.
creativeStorage = "18446744073709551615.9999"
#Output rate in Joules of Basic energy cubes.
basicOutput = "4000"
#Maximum number of Joules Basic energy cubes can store.
basicStorage = "4000000"
#Maximum number of Joules Elite energy cubes can store.
eliteStorage = "64000000"
#Output rate in Joules of Creative energy cubes.
creativeOutput = "18446744073709551615.9999"
#Maximum number of Joules Advanced energy cubes can store.
advancedStorage = "16000000"
#Output rate in Joules of Elite energy cubes.
eliteOutput = "64000"
#Fluid Tanks
[tier.fluid_tanks]
#Output rate of Advanced fluid tanks in mB.
#Range: > 1
advancedOutput = 800
#Storage size of Ultimate fluid tanks in mB.
#Range: > 1
ultimateStorage = 112000
#Output rate of Ultimate fluid tanks in mB.
#Range: > 1
ultimateOutput = 3200
#Storage size of Creative fluid tanks in mB.
#Range: > 1
creativeStorage = 2147483647
#Output rate of Basic fluid tanks in mB.
#Range: > 1
basicOutput = 400
#Storage size of Basic fluid tanks in mB.
#Range: > 1
basicStorage = 14000
#Storage size of Elite fluid tanks in mB.
#Range: > 1
eliteStorage = 56000
#Output rate of Creative fluid tanks in mB.
#Range: > 1
creativeOutput = 1073741823
#Storage size of Advanced fluid tanks in mB.
#Range: > 1
advancedStorage = 28000
#Output rate of Elite fluid tanks in mB.
#Range: > 1
eliteOutput = 1600

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#Mekanism Tools Config. This config is synced from server to client.
[tools]
# Material Settings for steel
[tools.steel]
#Protection value of steel boots.
#Range: > 0
steelBootArmor = 3
#Attack speed of steel axes.
steelAxeAtkSpeed = -3.0
#Base armor toughness value of steel armor.
#Range: 0.0 ~ 3.4028234663852886E38
steelToughness = 1.0
#Protection value of steel chestplates.
#Range: > 0
steelChestplateArmor = 7
#Base attack damage of steel items.
#Range: 0.0 ~ 3.4028234663852886E38
steelAttackDamage = 4.0
#Attack speed of steel swords.
steelSwordAtkSpeed = -2.4000000953674316
#Maximum durability of steel paxels.
#Range: > 1
steelPaxelMaxUses = 1250
#Maximum durability of steel leggings.
#Range: > 1
steelLeggingDurability = 600
#Harvest level of steel paxels.
#Range: > 0
steelPaxelHarvestLevel = 3
#Attack damage modifier of steel paxels.
#Range: 0.0 ~ 3.4028234663852886E38
steelPaxelDamage = 8.0
#Attack damage modifier of steel pickaxes.
steelPickaxeDamage = 1
#Attack damage modifier of steel swords.
steelSwordDamage = 3
#Attack damage modifier of steel hoes.
steelHoeDamage = -4
#Attack speed of steel pickaxes.
steelPickaxeAtkSpeed = -2.799999952316284
#Maximum durability of steel tools.
#Range: > 1
steelToolMaxUses = 850
#Protection value of steel leggings.
#Range: > 0
steelLeggingArmor = 6
#Natural enchantability factor of steel paxels.
#Range: > 0
steelPaxelEnchantability = 14
#Efficiency of steel tools.
steelEfficiency = 14.0
#Base armor knockback resistance value of steel armor.
#Range: 0.0 ~ 3.4028234663852886E38
steelKnockbackResistance = 0.0
#Maximum durability of steel helmets.
#Range: > 1
steelHelmetDurability = 440
#Maximum durability of steel shields.
#Range: > 0
steelShieldDurability = 1792
#Maximum durability of steel boots.
#Range: > 1
steelBootDurability = 520
#Attack speed of steel paxels.
steelPaxelAtkSpeed = -2.4000000953674316
#Attack damage modifier of steel axes.
#Range: 0.0 ~ 3.4028234663852886E38
steelAxeDamage = 4.0
#Attack damage modifier of steel shovels.
#Range: 0.0 ~ 3.4028234663852886E38
steelShovelDamage = 1.5
#Attack speed of steel shovels.
steelShovelAtkSpeed = -3.0
#Maximum durability of steel chestplates.
#Range: > 1
steelChestplateDurability = 640
#Efficiency of steel paxels.
steelPaxelEfficiency = 18.0
#Protection value of steel helmets.
#Range: > 0
steelHelmetArmor = 3
#Harvest level of steel tools.
#Range: > 0
steelHarvestLevel = 3
#Natural enchantability factor of steel items.
#Range: > 0
steelEnchantability = 10
#Attack speed of steel hoes.
steelHoeAtkSpeed = 1.0
# Material Settings for refined_glowstone
[tools.refined_glowstone]
#Attack speed of refined_glowstone paxels.
refined_glowstonePaxelAtkSpeed = -2.4000000953674316
#Protection value of refined_glowstone leggings.
#Range: > 0
refined_glowstoneLeggingArmor = 6
#Maximum durability of refined_glowstone shields.
#Range: > 0
refined_glowstoneShieldDurability = 806
#Attack speed of refined_glowstone axes.
refined_glowstoneAxeAtkSpeed = -3.0999999046325684
#Attack speed of refined_glowstone hoes.
refined_glowstoneHoeAtkSpeed = 2.0
#Base armor toughness value of refined_glowstone armor.
#Range: 0.0 ~ 3.4028234663852886E38
refined_glowstoneToughness = 0.0
#Maximum durability of refined_glowstone helmets.
#Range: > 1
refined_glowstoneHelmetDurability = 198
#Attack damage modifier of refined_glowstone pickaxes.
refined_glowstonePickaxeDamage = 1
#Maximum durability of refined_glowstone paxels.
#Range: > 1
refined_glowstonePaxelMaxUses = 450
#Attack speed of refined_glowstone swords.
refined_glowstoneSwordAtkSpeed = -2.4000000953674316
#Natural enchantability factor of refined_glowstone items.
#Range: > 0
refined_glowstoneEnchantability = 18
#Protection value of refined_glowstone chestplates.
#Range: > 0
refined_glowstoneChestplateArmor = 7
#Harvest level of refined_glowstone tools.
#Range: > 0
refined_glowstoneHarvestLevel = 2
#Attack speed of refined_glowstone shovels.
refined_glowstoneShovelAtkSpeed = -3.0
#Protection value of refined_glowstone helmets.
#Range: > 0
refined_glowstoneHelmetArmor = 3
#Maximum durability of refined_glowstone tools.
#Range: > 1
refined_glowstoneToolMaxUses = 300
#Attack damage modifier of refined_glowstone hoes.
refined_glowstoneHoeDamage = -5
#Efficiency of refined_glowstone paxels.
refined_glowstonePaxelEfficiency = 18.0
#Efficiency of refined_glowstone tools.
refined_glowstoneEfficiency = 14.0
#Harvest level of refined_glowstone paxels.
#Range: > 0
refined_glowstonePaxelHarvestLevel = 3
#Attack damage modifier of refined_glowstone axes.
#Range: 0.0 ~ 3.4028234663852886E38
refined_glowstoneAxeDamage = 3.0
#Maximum durability of refined_glowstone boots.
#Range: > 1
refined_glowstoneBootDurability = 234
#Maximum durability of refined_glowstone chestplates.
#Range: > 1
refined_glowstoneChestplateDurability = 288
#Attack damage modifier of refined_glowstone shovels.
#Range: 0.0 ~ 3.4028234663852886E38
refined_glowstoneShovelDamage = 1.5
#Attack speed of refined_glowstone pickaxes.
refined_glowstonePickaxeAtkSpeed = -2.799999952316284
#Attack damage modifier of refined_glowstone swords.
refined_glowstoneSwordDamage = 3
#Base armor knockback resistance value of refined_glowstone armor.
#Range: 0.0 ~ 3.4028234663852886E38
refined_glowstoneKnockbackResistance = 0.0
#Natural enchantability factor of refined_glowstone paxels.
#Range: > 0
refined_glowstonePaxelEnchantability = 22
#Attack damage modifier of refined_glowstone paxels.
#Range: 0.0 ~ 3.4028234663852886E38
refined_glowstonePaxelDamage = 4.0
#Maximum durability of refined_glowstone leggings.
#Range: > 1
refined_glowstoneLeggingDurability = 270
#Base attack damage of refined_glowstone items.
#Range: 0.0 ~ 3.4028234663852886E38
refined_glowstoneAttackDamage = 5.0
#Protection value of refined_glowstone boots.
#Range: > 0
refined_glowstoneBootArmor = 3
# Material Settings for lapis_lazuli
[tools.lapis_lazuli]
#Harvest level of lapis_lazuli paxels.
#Range: > 0
lapis_lazuliPaxelHarvestLevel = 2
#Attack speed of lapis_lazuli pickaxes.
lapis_lazuliPickaxeAtkSpeed = -2.799999952316284
#Maximum durability of lapis_lazuli shields.
#Range: > 0
lapis_lazuliShieldDurability = 582
#Protection value of lapis_lazuli helmets.
#Range: > 0
lapis_lazuliHelmetArmor = 2
#Attack damage modifier of lapis_lazuli paxels.
#Range: 0.0 ~ 3.4028234663852886E38
lapis_lazuliPaxelDamage = 6.0
#Efficiency of lapis_lazuli tools.
lapis_lazuliEfficiency = 5.0
#Base armor knockback resistance value of lapis_lazuli armor.
#Range: 0.0 ~ 3.4028234663852886E38
lapis_lazuliKnockbackResistance = 0.0
#Attack speed of lapis_lazuli hoes.
lapis_lazuliHoeAtkSpeed = -1.0
#Protection value of lapis_lazuli boots.
#Range: > 0
lapis_lazuliBootArmor = 2
#Efficiency of lapis_lazuli paxels.
lapis_lazuliPaxelEfficiency = 6.0
#Natural enchantability factor of lapis_lazuli paxels.
#Range: > 0
lapis_lazuliPaxelEnchantability = 10
#Attack speed of lapis_lazuli paxels.
lapis_lazuliPaxelAtkSpeed = -2.4000000953674316
#Attack damage modifier of lapis_lazuli pickaxes.
lapis_lazuliPickaxeDamage = 1
#Maximum durability of lapis_lazuli tools.
#Range: > 1
lapis_lazuliToolMaxUses = 200
#Protection value of lapis_lazuli leggings.
#Range: > 0
lapis_lazuliLeggingArmor = 6
#Attack speed of lapis_lazuli swords.
lapis_lazuliSwordAtkSpeed = -2.4000000953674316
#Attack damage modifier of lapis_lazuli axes.
#Range: 0.0 ~ 3.4028234663852886E38
lapis_lazuliAxeDamage = 6.0
#Maximum durability of lapis_lazuli leggings.
#Range: > 1
lapis_lazuliLeggingDurability = 195
#Maximum durability of lapis_lazuli boots.
#Range: > 1
lapis_lazuliBootDurability = 169
#Attack damage modifier of lapis_lazuli shovels.
#Range: 0.0 ~ 3.4028234663852886E38
lapis_lazuliShovelDamage = 1.5
#Attack damage modifier of lapis_lazuli swords.
lapis_lazuliSwordDamage = 3
#Base armor toughness value of lapis_lazuli armor.
#Range: 0.0 ~ 3.4028234663852886E38
lapis_lazuliToughness = 0.0
#Base attack damage of lapis_lazuli items.
#Range: 0.0 ~ 3.4028234663852886E38
lapis_lazuliAttackDamage = 2.0
#Maximum durability of lapis_lazuli paxels.
#Range: > 1
lapis_lazuliPaxelMaxUses = 250
#Attack damage modifier of lapis_lazuli hoes.
lapis_lazuliHoeDamage = -2
#Harvest level of lapis_lazuli tools.
#Range: > 0
lapis_lazuliHarvestLevel = 2
#Maximum durability of lapis_lazuli helmets.
#Range: > 1
lapis_lazuliHelmetDurability = 143
#Natural enchantability factor of lapis_lazuli items.
#Range: > 0
lapis_lazuliEnchantability = 8
#Maximum durability of lapis_lazuli chestplates.
#Range: > 1
lapis_lazuliChestplateDurability = 208
#Attack speed of lapis_lazuli axes.
lapis_lazuliAxeAtkSpeed = -3.0999999046325684
#Protection value of lapis_lazuli chestplates.
#Range: > 0
lapis_lazuliChestplateArmor = 5
#Attack speed of lapis_lazuli shovels.
lapis_lazuliShovelAtkSpeed = -3.0
# Material Settings for osmium
[tools.osmium]
#Attack damage modifier of osmium swords.
osmiumSwordDamage = 3
#Protection value of osmium chestplates.
#Range: > 0
osmiumChestplateArmor = 5
#Efficiency of osmium paxels.
osmiumPaxelEfficiency = 12.0
#Efficiency of osmium tools.
osmiumEfficiency = 10.0
#Attack speed of osmium pickaxes.
osmiumPickaxeAtkSpeed = -2.799999952316284
#Maximum durability of osmium tools.
#Range: > 1
osmiumToolMaxUses = 500
#Maximum durability of osmium shields.
#Range: > 0
osmiumShieldDurability = 1344
#Harvest level of osmium tools.
#Range: > 0
osmiumHarvestLevel = 2
#Natural enchantability factor of osmium items.
#Range: > 0
osmiumEnchantability = 12
#Attack speed of osmium shovels.
osmiumShovelAtkSpeed = -3.0
#Attack damage modifier of osmium hoes.
osmiumHoeDamage = -4
#Base armor knockback resistance value of osmium armor.
#Range: 0.0 ~ 3.4028234663852886E38
osmiumKnockbackResistance = 0.0
#Attack damage modifier of osmium paxels.
#Range: 0.0 ~ 3.4028234663852886E38
osmiumPaxelDamage = 5.0
#Attack speed of osmium hoes.
osmiumHoeAtkSpeed = 1.0
#Maximum durability of osmium boots.
#Range: > 1
osmiumBootDurability = 390
#Maximum durability of osmium helmets.
#Range: > 1
osmiumHelmetDurability = 330
#Attack damage modifier of osmium axes.
#Range: 0.0 ~ 3.4028234663852886E38
osmiumAxeDamage = 4.0
#Protection value of osmium helmets.
#Range: > 0
osmiumHelmetArmor = 3
#Attack damage modifier of osmium shovels.
#Range: 0.0 ~ 3.4028234663852886E38
osmiumShovelDamage = 1.5
#Base attack damage of osmium items.
#Range: 0.0 ~ 3.4028234663852886E38
osmiumAttackDamage = 4.0
#Maximum durability of osmium paxels.
#Range: > 1
osmiumPaxelMaxUses = 700
#Base armor toughness value of osmium armor.
#Range: 0.0 ~ 3.4028234663852886E38
osmiumToughness = 1.0
#Harvest level of osmium paxels.
#Range: > 0
osmiumPaxelHarvestLevel = 3
#Natural enchantability factor of osmium paxels.
#Range: > 0
osmiumPaxelEnchantability = 16
#Maximum durability of osmium chestplates.
#Range: > 1
osmiumChestplateDurability = 480
#Attack speed of osmium axes.
osmiumAxeAtkSpeed = -3.0
#Attack speed of osmium paxels.
osmiumPaxelAtkSpeed = -2.4000000953674316
#Attack damage modifier of osmium pickaxes.
osmiumPickaxeDamage = 1
#Protection value of osmium boots.
#Range: > 0
osmiumBootArmor = 3
#Protection value of osmium leggings.
#Range: > 0
osmiumLeggingArmor = 6
#Maximum durability of osmium leggings.
#Range: > 1
osmiumLeggingDurability = 450
#Attack speed of osmium swords.
osmiumSwordAtkSpeed = -2.4000000953674316
# Material Settings for refined_obsidian
[tools.refined_obsidian]
#Protection value of refined_obsidian chestplates.
#Range: > 0
refined_obsidianChestplateArmor = 12
#Attack damage modifier of refined_obsidian axes.
#Range: 0.0 ~ 3.4028234663852886E38
refined_obsidianAxeDamage = 2.0
#Attack speed of refined_obsidian pickaxes.
refined_obsidianPickaxeAtkSpeed = -2.799999952316284
#Harvest level of refined_obsidian paxels.
#Range: > 0
refined_obsidianPaxelHarvestLevel = 3
#Base armor toughness value of refined_obsidian armor.
#Range: 0.0 ~ 3.4028234663852886E38
refined_obsidianToughness = 4.0
#Attack speed of refined_obsidian hoes.
refined_obsidianHoeAtkSpeed = 7.0
#Base attack damage of refined_obsidian items.
#Range: 0.0 ~ 3.4028234663852886E38
refined_obsidianAttackDamage = 10.0
#Attack speed of refined_obsidian swords.
refined_obsidianSwordAtkSpeed = -2.4000000953674316
#Natural enchantability factor of refined_obsidian items.
#Range: > 0
refined_obsidianEnchantability = 40
#Maximum durability of refined_obsidian shields.
#Range: > 0
refined_obsidianShieldDurability = 2240
#Attack speed of refined_obsidian axes.
refined_obsidianAxeAtkSpeed = -2.0
#Attack damage modifier of refined_obsidian paxels.
#Range: 0.0 ~ 3.4028234663852886E38
refined_obsidianPaxelDamage = 4.0
#Natural enchantability factor of refined_obsidian paxels.
#Range: > 0
refined_obsidianPaxelEnchantability = 50
#Attack damage modifier of refined_obsidian swords.
refined_obsidianSwordDamage = 3
#Attack damage modifier of refined_obsidian shovels.
#Range: 0.0 ~ 3.4028234663852886E38
refined_obsidianShovelDamage = 1.5
#Attack damage modifier of refined_obsidian hoes.
refined_obsidianHoeDamage = -10
#Maximum durability of refined_obsidian boots.
#Range: > 1
refined_obsidianBootDurability = 650
#Efficiency of refined_obsidian paxels.
refined_obsidianPaxelEfficiency = 25.0
#Efficiency of refined_obsidian tools.
refined_obsidianEfficiency = 20.0
#Maximum durability of refined_obsidian tools.
#Range: > 1
refined_obsidianToolMaxUses = 2500
#Maximum durability of refined_obsidian chestplates.
#Range: > 1
refined_obsidianChestplateDurability = 800
#Maximum durability of refined_obsidian leggings.
#Range: > 1
refined_obsidianLeggingDurability = 750
#Attack damage modifier of refined_obsidian pickaxes.
refined_obsidianPickaxeDamage = 1
#Base armor knockback resistance value of refined_obsidian armor.
#Range: 0.0 ~ 3.4028234663852886E38
refined_obsidianKnockbackResistance = 0.10000000149011612
#Harvest level of refined_obsidian tools.
#Range: > 0
refined_obsidianHarvestLevel = 3
#Attack speed of refined_obsidian paxels.
refined_obsidianPaxelAtkSpeed = -2.4000000953674316
#Protection value of refined_obsidian boots.
#Range: > 0
refined_obsidianBootArmor = 5
#Protection value of refined_obsidian helmets.
#Range: > 0
refined_obsidianHelmetArmor = 5
#Attack speed of refined_obsidian shovels.
refined_obsidianShovelAtkSpeed = -3.0
#Protection value of refined_obsidian leggings.
#Range: > 0
refined_obsidianLeggingArmor = 8
#Maximum durability of refined_obsidian helmets.
#Range: > 1
refined_obsidianHelmetDurability = 550
#Maximum durability of refined_obsidian paxels.
#Range: > 1
refined_obsidianPaxelMaxUses = 3000
[tools.mobArmorSpawnRate]
#The chance that Mekanism Armor can spawn on mobs.
#Range: 0.0 ~ 1.0
general = 0.03
#Spawn chances for pieces of Steel gear. Note: These values are after the general mobArmorSpawnRate has been checked, and after an even split between armor types has been done.
[tools.mobArmorSpawnRate.steel]
#The chance that mobs can spawn with Steel Chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 0.5
#The chance that mobs can spawn with Steel Boots.
#Range: 0.0 ~ 1.0
bootsChance = 0.5
#The chance that mobs can spawn with Steel Leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 0.5
#The chance that mobs can spawn with Steel Helmets.
#Range: 0.0 ~ 1.0
helmetChance = 0.5
#The chance that mobs can spawn with Steel Swords.
#Range: 0.0 ~ 1.0
swordChance = 0.5
#Spawn chances for pieces of Refined Glowstone gear. Note: These values are after the general mobArmorSpawnRate has been checked, and after an even split between armor types has been done.
[tools.mobArmorSpawnRate.refined_glowstone]
#The chance that mobs can spawn with Refined Glowstone Chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 0.5
#The chance that mobs can spawn with Refined Glowstone Boots.
#Range: 0.0 ~ 1.0
bootsChance = 0.5
#The chance that mobs can spawn with Refined Glowstone Leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 0.5
#The chance that mobs can spawn with Refined Glowstone Helmets.
#Range: 0.0 ~ 1.0
helmetChance = 0.5
#The chance that mobs can spawn with Refined Glowstone Swords.
#Range: 0.0 ~ 1.0
swordChance = 0.5
#Spawn chances for pieces of Lapis Lazuli gear. Note: These values are after the general mobArmorSpawnRate has been checked, and after an even split between armor types has been done.
[tools.mobArmorSpawnRate.lapis_lazuli]
#The chance that mobs can spawn with Lapis Lazuli Chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 0.5
#The chance that mobs can spawn with Lapis Lazuli Boots.
#Range: 0.0 ~ 1.0
bootsChance = 0.5
#The chance that mobs can spawn with Lapis Lazuli Leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 0.5
#The chance that mobs can spawn with Lapis Lazuli Helmets.
#Range: 0.0 ~ 1.0
helmetChance = 0.5
#The chance that mobs can spawn with Lapis Lazuli Swords.
#Range: 0.0 ~ 1.0
swordChance = 0.5
#Spawn chances for pieces of Osmium gear. Note: These values are after the general mobArmorSpawnRate has been checked, and after an even split between armor types has been done.
[tools.mobArmorSpawnRate.osmium]
#The chance that mobs can spawn with Osmium Chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 0.5
#The chance that mobs can spawn with Osmium Boots.
#Range: 0.0 ~ 1.0
bootsChance = 0.5
#The chance that mobs can spawn with Osmium Leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 0.5
#The chance that mobs can spawn with Osmium Helmets.
#Range: 0.0 ~ 1.0
helmetChance = 0.5
#The chance that mobs can spawn with Osmium Swords.
#Range: 0.0 ~ 1.0
swordChance = 0.5
#Spawn chances for pieces of Refined Obsidian gear. Note: These values are after the general mobArmorSpawnRate has been checked, and after an even split between armor types has been done.
[tools.mobArmorSpawnRate.refined_obsidian]
#The chance that mobs can spawn with Refined Obsidian Chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 0.5
#The chance that mobs can spawn with Refined Obsidian Boots.
#Range: 0.0 ~ 1.0
bootsChance = 0.5
#The chance that mobs can spawn with Refined Obsidian Leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 0.5
#The chance that mobs can spawn with Refined Obsidian Helmets.
#Range: 0.0 ~ 1.0
helmetChance = 0.5
#The chance that mobs can spawn with Refined Obsidian Swords.
#Range: 0.0 ~ 1.0
swordChance = 0.5
#Spawn chances for pieces of Bronze gear. Note: These values are after the general mobArmorSpawnRate has been checked, and after an even split between armor types has been done.
[tools.mobArmorSpawnRate.bronze]
#The chance that mobs can spawn with Bronze Chestplates.
#Range: 0.0 ~ 1.0
chestplateChance = 0.5
#The chance that mobs can spawn with Bronze Boots.
#Range: 0.0 ~ 1.0
bootsChance = 0.5
#The chance that mobs can spawn with Bronze Leggings.
#Range: 0.0 ~ 1.0
leggingsChance = 0.5
#The chance that mobs can spawn with Bronze Helmets.
#Range: 0.0 ~ 1.0
helmetChance = 0.5
#The chance that mobs can spawn with Bronze Swords.
#Range: 0.0 ~ 1.0
swordChance = 0.5
# Material Settings for bronze
[tools.bronze]
#Base armor toughness value of bronze armor.
#Range: 0.0 ~ 3.4028234663852886E38
bronzeToughness = 0.0
#Protection value of bronze boots.
#Range: > 0
bronzeBootArmor = 2
#Attack speed of bronze hoes.
bronzeHoeAtkSpeed = 3.0
#Harvest level of bronze tools.
#Range: > 0
bronzeHarvestLevel = 2
#Protection value of bronze chestplates.
#Range: > 0
bronzeChestplateArmor = 6
#Attack damage modifier of bronze pickaxes.
bronzePickaxeDamage = 1
#Attack speed of bronze axes.
bronzeAxeAtkSpeed = -3.0999999046325684
#Maximum durability of bronze paxels.
#Range: > 1
bronzePaxelMaxUses = 1100
#Maximum durability of bronze shields.
#Range: > 0
bronzeShieldDurability = 1568
#Attack speed of bronze pickaxes.
bronzePickaxeAtkSpeed = -2.799999952316284
#Protection value of bronze helmets.
#Range: > 0
bronzeHelmetArmor = 3
#Attack damage modifier of bronze axes.
#Range: 0.0 ~ 3.4028234663852886E38
bronzeAxeDamage = 2.0
#Maximum durability of bronze tools.
#Range: > 1
bronzeToolMaxUses = 800
#Maximum durability of bronze boots.
#Range: > 1
bronzeBootDurability = 455
#Protection value of bronze leggings.
#Range: > 0
bronzeLeggingArmor = 5
#Harvest level of bronze paxels.
#Range: > 0
bronzePaxelHarvestLevel = 3
#Base armor knockback resistance value of bronze armor.
#Range: 0.0 ~ 3.4028234663852886E38
bronzeKnockbackResistance = 0.0
#Efficiency of bronze tools.
bronzeEfficiency = 14.0
#Natural enchantability factor of bronze items.
#Range: > 0
bronzeEnchantability = 10
#Attack damage modifier of bronze swords.
bronzeSwordDamage = 3
#Attack speed of bronze shovels.
bronzeShovelAtkSpeed = -3.0
#Maximum durability of bronze chestplates.
#Range: > 1
bronzeChestplateDurability = 560
#Maximum durability of bronze leggings.
#Range: > 1
bronzeLeggingDurability = 525
#Natural enchantability factor of bronze paxels.
#Range: > 0
bronzePaxelEnchantability = 14
#Base attack damage of bronze items.
#Range: 0.0 ~ 3.4028234663852886E38
bronzeAttackDamage = 6.0
#Attack speed of bronze swords.
bronzeSwordAtkSpeed = -2.4000000953674316
#Maximum durability of bronze helmets.
#Range: > 1
bronzeHelmetDurability = 385
#Attack damage modifier of bronze shovels.
#Range: 0.0 ~ 3.4028234663852886E38
bronzeShovelDamage = 1.5
#Attack damage modifier of bronze hoes.
bronzeHoeDamage = -6
#Attack speed of bronze paxels.
bronzePaxelAtkSpeed = -2.4000000953674316
#Attack damage modifier of bronze paxels.
#Range: 0.0 ~ 3.4028234663852886E38
bronzePaxelDamage = 8.0
#Efficiency of bronze paxels.
bronzePaxelEfficiency = 16.0

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#World generation settings for Mekanism. This config is synced from server to client
[world_generation]
#Allows chunks to retrogen Mekanism ore blocks.
enableRegeneration = false
#Change this value to cause Mekanism to regen its ore in all loaded chunks.
#Range: > 0
userWorldGenVersion = 0
#Generation Settings for salt.
[world_generation.salt]
#Chance that salt generates in a chunk.
#Range: 1 ~ 128
perChunk = 2
#Base radius of a vein of salt.
#Range: 1 ~ 4
baseRadius = 2
#Determines if salt should be added to world generation.
shouldGenerate = true
#Number of blocks to extend up and down when placing a vein of salt.
#Range: 0 ~ 127
ySize = 1
#Extended variability (spread) for the radius in a vein of salt.
#Range: 1 ~ 4
spread = 3
#Generation Settings for tin ore.
[world_generation.tin]
#Chance that tin generates in a chunk.
#Range: 1 ~ 128
perChunk = 14
#Top offset for calculating height that veins of tin can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of tin can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Maximum height (exclusive) that veins of tin can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 60
#Determines if tin ore should be added to world generation.
shouldGenerate = true
#Maximum number of blocks in a vein of tin.
#Range: 1 ~ 512
maxVeinSize = 8
#Generation Settings for copper ore.
[world_generation.copper]
#Chance that copper generates in a chunk.
#Range: 1 ~ 128
perChunk = 16
#Top offset for calculating height that veins of copper can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of copper can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Maximum height (exclusive) that veins of copper can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 60
#Determines if copper ore should be added to world generation.
shouldGenerate = true
#Maximum number of blocks in a vein of copper.
#Range: 1 ~ 512
maxVeinSize = 8
#Generation Settings for osmium ore.
[world_generation.osmium]
#Chance that osmium generates in a chunk.
#Range: 1 ~ 128
perChunk = 12
#Top offset for calculating height that veins of osmium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of osmium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Maximum height (exclusive) that veins of osmium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 60
#Determines if osmium ore should be added to world generation.
shouldGenerate = true
#Maximum number of blocks in a vein of osmium.
#Range: 1 ~ 512
maxVeinSize = 8
#Generation Settings for fluorite ore.
[world_generation.fluorite]
#Chance that fluorite generates in a chunk.
#Range: 1 ~ 128
perChunk = 6
#Top offset for calculating height that veins of fluorite can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of fluorite can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Maximum height (exclusive) that veins of fluorite can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 32
#Determines if fluorite ore should be added to world generation.
shouldGenerate = true
#Maximum number of blocks in a vein of fluorite.
#Range: 1 ~ 512
maxVeinSize = 12
#Generation Settings for uranium ore.
[world_generation.uranium]
#Chance that uranium generates in a chunk.
#Range: 1 ~ 128
perChunk = 8
#Top offset for calculating height that veins of uranium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of uranium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Maximum height (exclusive) that veins of uranium can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 60
#Determines if uranium ore should be added to world generation.
shouldGenerate = true
#Maximum number of blocks in a vein of uranium.
#Range: 1 ~ 512
maxVeinSize = 8
#Generation Settings for lead ore.
[world_generation.lead]
#Chance that lead generates in a chunk.
#Range: 1 ~ 128
perChunk = 8
#Top offset for calculating height that veins of lead can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
topOffset = 0
#Bottom offset for calculating height that veins of lead can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
bottomOffset = 0
#Maximum height (exclusive) that veins of lead can spawn. Height is calculated by: random.nextInt(maxHeight - topOffset) + bottomOffset
#Range: 1 ~ 256
maxHeight = 48
#Determines if lead ore should be added to world generation.
shouldGenerate = true
#Maximum number of blocks in a vein of lead.
#Range: 1 ~ 512
maxVeinSize = 8

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RMBTweak=1
LMBTweakWithItem=1
LMBTweakWithoutItem=1
WheelTweak=1
WheelSearchOrder=1
WheelScrollDirection=0
ScrollItemScaling=0
Debug=0

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#Server configuration settings
[server]
#The number of hours the player will be offline before deactivating (default 2 days)
#Range: 1 ~ 8760
hoursBeforeDeactivation = 48
#Disables Chunk loading, use if there is a crash happening in a chunk loaded area
emergencymode = false
#Width/length of chunks to be loaded, it is recommend this is an odd number (max 25)
#Range: 1 ~ 25
chunkLoaderWidth = 3

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#Limits for chunk loading
[chunkLoadingLimits]
#The number of tickets a player can be assigned instead of a mod. This is shared across all mods.
#Range: > 0
maximumPlayerTickets = 500
#Range: 0 ~ 225
maximumChunksPerTicket = 25
#Maximum ticket count for the mod. Zero disables chunkloading capabilities.
#Range: > 0
maximumModTickets = 200

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"Allow all items to be added" = false
"Whitelisted Items" = ["roots:runedtablet", "opencomputers:tool:4", "immersiveengineering:tool:3", "integrateddynamics:on_the_dynamics_of_integration", "theoneprobe:probenote", "evilcraft:origins_of_darkness", "draconicevolution:info_tablet", "charset:tablet"]
"Whitelisted Names" = ["book", "tome", "lexicon", "nomicon", "manual", "knowledge", "pedia", "compendium", "guide", "codex", "journal"]
"Blacklisted Mods" = []
"Mod Aliases" = ["nautralpledge=botania", "thermalexpansion=thermalfoundation", "thermaldynamics=thermalfoundation", "thermalcultivation=thermalfoundation", "redstonearsenal=thermalfoundation", "rftoolsdim=rftools", "rftoolspower=rftools", "rftoolscontrol=rftools", "ae2stuff=appliedenergistics2", "animus=bloodmagic", "integrateddynamics=integratedtunnels", "mekanismgenerators=mekanism", "mekanismtools=mekanism", "deepresonance=rftools", "xnet=rftools", "buildcrafttransport=buildcraft", "buildcraftfactory=buildcraft", "buildcraftsilicon=buildcraft"]

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# Configuration file
general {
# If the deadly module is loaded. [default: true]
B:"Enable Deadly Module"=false
# If the enchantment module is enabled. [default: true]
B:"Enable Enchantment Module"=true
# If the garden module is loaded. [default: true]
B:"Enable Garden Module"=true
# If the potion module is loaded. [default: true]
B:"Enable Potion Module"=true
# If the spawner module is enabled. [default: true]
B:"Enable Spawner Module"=true
# If the village module is loaded. [default: true]
B:"Enable Village Module"=true
}

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[client]
#If true, shows the hunger (and saturation if showSaturationHudOverlay is true) that would be restored by food you are currently holding
showFoodValuesHudOverlay = true
#If true, shows your food exhaustion as a progress bar behind the hunger bars
showFoodExhaustionHudUnderlay = true
#If true, adds a line that shows your hunger, saturation, and exhaustion level in the F3 debug overlay
showFoodStatsInDebugOverlay = true
#If true, shows the hunger and saturation values of food in its tooltip while holding SHIFT
showFoodValuesInTooltip = true
#If true, shows the hunger and saturation values of food in its tooltip automatically (without needing to hold SHIFT)
showFoodValuesInTooltipAlways = true
#If true, shows your current saturation level overlayed on the hunger bar
showSaturationHudOverlay = true

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[client]
#Controls buttons on Level Emitter Screen
#Range: 1 ~ 9
levelByStacks0 = 1
#Controls buttons on Priority Screen
#Range: 1 ~ 99
priorityByStacks1 = 10
#Controls buttons on Priority Screen
#Range: 1 ~ 9
priorityByStacks0 = 1
#Controls buttons on Level Emitter Screen
#Range: 1 ~ 99
levelByStacks1 = 10
#Controls buttons on Level Emitter Screen
#Range: 1 ~ 999
levelByStacks2 = 100
#Controls buttons on Priority Screen
#Range: 1 ~ 9999
priorityByStacks3 = 1000
#Controls buttons on Priority Screen
#Range: 1 ~ 999
priorityByStacks2 = 100
#Controls buttons on Level Emitter Screen
#Range: 1 ~ 9999
levelByStacks3 = 1000
#TODO
useTerminalUseLargeFont = false
#TODO
disableColoredCableRecipesInJEI = true
#Controls buttons on Crafting Screen
#Range: 1 ~ 99
craftByStacks1 = 10
#Controls buttons on Crafting Screen
#Range: 1 ~ 9
craftByStacks0 = 1
#TODO
useColoredCraftingStatus = true
#Controls buttons on Crafting Screen
#Range: 1 ~ 9999
craftByStacks3 = 1000
#Controls buttons on Crafting Screen
#Range: 1 ~ 999
craftByStacks2 = 100
#TODO
enableEffects = true
#Power unit shown in AE UIs
#Allowed Values: AE, EU, RF
PowerUnit = "AE"
[terminals]
#Allowed Values: TALL, FULL, SMALL
terminalStyle = "TALL"
#Allowed Values: AUTOSEARCH, AUTOSEARCH_KEEP, MANUAL_SEARCH, MANUAL_SEARCH_KEEP, JEI_AUTOSEARCH, JEI_AUTOSEARCH_KEEP, JEI_MANUAL_SEARCH, JEI_MANUAL_SEARCH_KEEP
terminalSearchMode = "AUTOSEARCH"
#Should tooltips be searched. Performance impact
#Allowed Values: YES, NO, UNDECIDED
searchTooltips = "YES"

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#Warning: Disabling a feature may disable other features depending on it.
[features]
[features.Facades]
#Unsupported: Allows whitelisting TileEntity as facades. Could work, have render issues, or corrupt your world. USE AT YOUR OWN RISK.
TileEntityFacades = false
[features.Rendering]
AlphaPass = true
[features.Misc]
CraftingLog = false
IntegrationLogging = false
DebugLogging = false
PacketLogging = false
UnsupportedDeveloperTools = false
UpdateLogging = false
WebsiteRecipes = false
LogSecurityAudits = false
[features.Commands]
ChunkLoggerTrace = false
[features.Crafting]
EnableDisassemblyCrafting = true
InWorldFluix = true
InWorldSingularity = true
InWorldPurification = true
EnableFacadeCrafting = true
[features.World]
CertusQuartzWorldGen = true
VillagerTrading = true
SpawnPressesInMeteorites = true
MeteoriteWorldGen = true
[general]
#Will auto-remove items that crash when being loaded from storage. This will destroy those items instead of crashing the game!
removeCrashingItemsOnLoad = false
[automation]
#TODO
formationPlaneEntityLimit = 128
[craftingCPU]
craftingCalculationTimePerTick = 5
[spatialio]
#BE CAREFUL, CAN CORRUPT YOUR WORLD! Will use #spatial/whitelist as whitelist.
spatialBlockTags = false
spatialPowerExponent = 1.35
spatialPowerMultiplier = 1250.0
[GrindStone]
#Chance to actually get an output with stacksize > 1.
#Range: 0.0 ~ 100.0
oreDoublePercentage = 90.0
[battery]
entropyManipulator = 200000
chargedStaff = 8000
wirelessTerminal = 1600000
portableCell = 20000
colorApplicator = 20000
matterCannon = 200000
[worldGen]
quartzOresClusterAmount = 20
meteoriteBiomeBlacklist = []
quartzOresPerCluster = 4
meteoriteMaximumSpawnHeight = 180
quartzOresBiomeBlacklist = []
#Range: 0.0 ~ 1.0
spawnChargedChance = 0.08
[wireless]
wirelessTerminalDrainMultiplier = 1.0
wirelessBoosterExp = 1.5
wirelessCostMultiplier = 1.0
wirelessHighWirelessCount = 64.0
wirelessBaseRange = 16.0
wirelessBaseCost = 8.0
wirelessBoosterRangeMultiplier = 1.0
[PowerRatios]
IC2 = 2.0
ForgeEnergy = 0.5
#Range: 0.01 ~ 1.7976931348623157E308
UsageMultiplier = 1.0
[Condenser]
Singularity = 256000
MatterBalls = 256
# Min / Max Tickrates for dynamic ticking, most of these components also use sleeping, to prevent constant ticking, adjust with care, non standard rates are not supported or tested.
[tickRates]
ChargerMax = 120
IOPortMax = 5
METunnelMin = 5
StorageBusMax = 60
FluidStorageBusMax = 60
LightTunnelMax = 60
FluidExportBusMax = 60
ItemTunnelMin = 5
FluidImportBusMax = 40
FluidStorageBusMin = 5
IOPortMin = 1
InterfaceMax = 120
OpenComputersTunnelMax = 5
StorageBusMin = 5
InscriberMin = 1
ImportBusMax = 40
FluidImportBusMin = 5
VibrationChamberMax = 40
ImportBusMin = 5
InterfaceMin = 5
OpenComputersTunnelMin = 1
AnnihilationPlaneMin = 2
ExportBusMin = 5
PressureTunnelMax = 120
ChargerMin = 10
METunnelMax = 20
AnnihilationPlaneMax = 120
InscriberMax = 1
ItemTunnelMax = 60
LightTunnelMin = 5
ExportBusMax = 60
PressureTunnelMin = 1
FluidExportBusMin = 5
VibrationChamberMin = 10
#Settings for in-world purification of crystals.
[inWorldPurification]
#A fluid tag that identifies fluids that improve crystal purification speed. Does not affect purification with water/lava.
improvedFluidTag = ""
#The speed multiplier to use when the crystals are submerged in the improved fluid.
#Range: 1.0 ~ 10.0
improvedFluidMultiplier = 2.0

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#General settings
[general]
#How often Sylphs spawn
#Range: 0 ~ 100
sylphWeight = 5
#Spawn Arcane Ore in the world
genOre = true
#Spawn a book in the players inventory on login
spawnBook = true
#Spawn Mana Berry Bushes in the world
genBerries = true
#Rate of tree spawn per chunk
#Range: 0.0 ~ 1.0
genTrees = 0.002
#How often Carbuncles spawn
#Range: 0 ~ 100
carbuncleWeight = 5
#Mana
[mana]
#Base mana regen in seconds
#Range: > 0
baseRegen = 5
#Max mana bonus for tier of book
#Range: > 0
tierMax = 50
#How often max and regen will be calculated, in ticks. NOTE: Having the base mana regen AT LEAST this value is recommended.
#Range: 1 ~ 20
updateInterval = 5
#Mana Boost value per level
#Range: > 0
manaBoost = 25
#Regen bonus per potion level
#Range: > 0
potionRegen = 10
#Max mana bonus per glyph
#Range: > 0
glyphmax = 15
#(enchantment) Mana regen per second per level
#Range: > 0
manaRegenEnchantment = 2
#Base max mana
#Range: > 0
baseMax = 100
#Regen bonus per glyph
#Range: 0.0 ~ 2.147483647E9
glyphRegen = 0.33
#Enabled Spells
[spells]
#Intangible enabled?
intangible = true
#Ignite enabled?
ignite = true
#Flare enabled?
flare = true
#Strength enabled?
strength = true
#Craft enabled?
craft = true
#Cold Snap enabled?
cold_snap = true
#Rune enabled?
rune = true
#Snare enabled?
snare = true
#Slowfall enabled?
slowfall = true
#Freeze enabled?
freeze = true
#Split enabled?
split = true
#Crush enabled?
crush = true
#Smelt enabled?
smelt = true
#Accelerate enabled?
accelerate = true
#Summon Vex enabled?
summon_vex = true
#Lightning enabled?
lightning = true
#Grow enabled?
grow = true
#Dampen enabled?
dampen = true
#Touch enabled?
touch = true
#Invisibility enabled?
invisibility = true
#Extract enabled?
extract = true
#Delay enabled?
delay = true
#Light enabled?
light = true
#Duration Down enabled?
duration_down = true
#Exchange enabled?
exchange = true
#Place Block enabled?
place_block = true
#Shield enabled?
shield = true
#Conjure Water enabled?
conjure_water = true
#Cut enabled?
cut = true
#Harm enabled?
harm = true
#Interact enabled?
interact = true
#Blink enabled?
blink = true
#Amplify enabled?
amplify = true
#Phantom enabled?
phantom_block = true
#Extend Time enabled?
extend_time = true
#Heal enabled?
heal = true
#Leap enabled?
leap = true
#Redstone Signal enabled?
redstone_signal = true
#Pierce enabled?
pierce = true
#Harvest enabled?
harvest = true
#Fortune enabled?
fortune = true
#Break enabled?
break = true
#Item Pickup enabled?
pickup = true
#Launch enabled?
launch = true
#Dispel enabled?
dispel = true
#Speed enabled?
haste = true
#Access Ender Inventory enabled?
ender_inventory = true
#Pull enabled?
pull = true
#Explosion enabled?
explosion = true
#Fangs enabled?
fangs = true
#AOE enabled?
aoe = true
#Gravity enabled?
gravity = true
#Self enabled?
self = true
#Aquatic enabled?
aquatic = true
#Projectile enabled?
projectile = true
#Wither enabled?
wither = true
#Knockback enabled?
gust = true
#Spell Cost
[spell_cost]
#Speed cost
#Range: > -2147483648
haste_cost = 30
#Cut cost
#Range: > -2147483648
cut_cost = 0
#Summon Vex cost
#Range: > -2147483648
summon_vex_cost = 75
#Dampen cost
#Range: > -2147483648
dampen_cost = -5
#Knockback cost
#Range: > -2147483648
gust_cost = 15
#Touch cost
#Range: > -2147483648
touch_cost = 5
#Extract cost
#Range: > -2147483648
extract_cost = 30
#Aquatic cost
#Range: > -2147483648
aquatic_cost = 25
#Smelt cost
#Range: > -2147483648
smelt_cost = 100
#Blink cost
#Range: > -2147483648
blink_cost = 50
#Launch cost
#Range: > -2147483648
launch_cost = 30
#Intangible cost
#Range: > -2147483648
intangible_cost = 30
#Rune cost
#Range: > -2147483648
rune_cost = 30
#Flare cost
#Range: > -2147483648
flare_cost = 40
#Break cost
#Range: > -2147483648
break_cost = 10
#Pull cost
#Range: > -2147483648
pull_cost = 15
#Wither cost
#Range: > -2147483648
wither_cost = 50
#Extend Time cost
#Range: > -2147483648
extend_time_cost = 10
#Snare cost
#Range: > -2147483648
snare_cost = 80
#Item Pickup cost
#Range: > -2147483648
pickup_cost = 10
#Explosion cost
#Range: > -2147483648
explosion_cost = 35
#Slowfall cost
#Range: > -2147483648
slowfall_cost = 25
#Harm cost
#Range: > -2147483648
harm_cost = 15
#Exchange cost
#Range: > -2147483648
exchange_cost = 50
#Leap cost
#Range: > -2147483648
leap_cost = 20
#Dispel cost
#Range: > -2147483648
dispel_cost = 30
#Craft cost
#Range: > -2147483648
craft_cost = 50
#Place Block cost
#Range: > -2147483648
place_block_cost = 10
#Crush cost
#Range: > -2147483648
crush_cost = 30
#Delay cost
#Range: > -2147483648
delay_cost = 50
#Shield cost
#Range: > -2147483648
shield_cost = 30
#Fortune cost
#Range: > -2147483648
fortune_cost = 80
#Self cost
#Range: > -2147483648
self_cost = 10
#Ignite cost
#Range: > -2147483648
ignite_cost = 15
#Freeze cost
#Range: > -2147483648
freeze_cost = 15
#Heal cost
#Range: > -2147483648
heal_cost = 40
#Harvest cost
#Range: > -2147483648
harvest_cost = 30
#Access Ender Inventory cost
#Range: > -2147483648
ender_inventory_cost = 50
#Pierce cost
#Range: > -2147483648
pierce_cost = 20
#Invisibility cost
#Range: > -2147483648
invisibility_cost = 30
#Gravity cost
#Range: > -2147483648
gravity_cost = 15
#Duration Down cost
#Range: > -2147483648
duration_down_cost = 15
#Light cost
#Range: > -2147483648
light_cost = 25
#Projectile cost
#Range: > -2147483648
projectile_cost = 10
#Split cost
#Range: > -2147483648
split_cost = 20
#Grow cost
#Range: > -2147483648
grow_cost = 70
#Cold Snap cost
#Range: > -2147483648
cold_snap_cost = 30
#Strength cost
#Range: > -2147483648
strength_cost = 200
#Interact cost
#Range: > -2147483648
interact_cost = 10
#Phantom cost
#Range: > -2147483648
phantom_block_cost = 5
#Redstone Signal cost
#Range: > -2147483648
redstone_signal_cost = 0
#Accelerate cost
#Range: > -2147483648
accelerate_cost = 10
#Conjure Water cost
#Range: > -2147483648
conjure_water_cost = 80
#Amplify cost
#Range: > -2147483648
amplify_cost = 20
#Lightning cost
#Range: > -2147483648
lightning_cost = 50
#Fangs cost
#Range: > -2147483648
fangs_cost = 35
#AOE cost
#Range: > -2147483648
aoe_cost = 35
#Starting Spells
["Starter Spells"]
harm_starter = true
touch_starter = true
projectile_starter = true
break_starter = true
self_starter = true

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[rendering]
#Defines the minimum y-level the fosic resonator will display the fosic field on.
#Range: 0 ~ 256
minYFosicDisplay = 0
#Enables/Disables all patreon effects.
patreonEffects = true
#If a dimension is listed here, the skyrender will only render constellations on top of the existing skybox.
skyRenderingConstellations = []
#Sets the amount of particles/effects
#Allowed Values: NONE, MINIMAL, LOWERED, ALL
particleAmount = "ALL"
#Defines how close to the position of a particle/floating texture you have to be in order for it to render.
#Range: 1.0 ~ 512.0
maxEffectRenderDistance = 64.0
#Whitelist of dimension ID's that will have special astral sorcery sky rendering
skyRenderingEnabled = ["minecraft:overworld"]

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[worldgen]
[worldgen.small_shrine]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["forest", "plains"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Defines the structure spacing for worldgen
#Range: 1 ~ 512
spacing = 18
#Defines the structure separation for worldgen
#Range: 1 ~ 512
separation = 4
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Set this to false to disable this worldgen feature.
enabled = true
[worldgen.marble]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = []
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = []
#Set this to true to let this feature generate in any biome.
everyBiome = true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = true
#Set this to false to disable this worldgen feature.
enabled = true
[worldgen.glow_flower]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["icy", "extreme_hills"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Set this to false to disable this worldgen feature.
enabled = true
[worldgen.aquamarine]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = []
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Set this to true to let this feature generate in any biome.
everyBiome = true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Set this to false to disable this worldgen feature.
enabled = true
[worldgen.desert_shrine]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["mesa", "desert", "savanna"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Defines the structure spacing for worldgen
#Range: 1 ~ 512
spacing = 18
#Defines the structure separation for worldgen
#Range: 1 ~ 512
separation = 4
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Set this to false to disable this worldgen feature.
enabled = true
[worldgen.ancient_shrine]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = ["icy", "extreme_hills"]
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Defines the structure spacing for worldgen
#Range: 1 ~ 512
spacing = 18
#Defines the structure separation for worldgen
#Range: 1 ~ 512
separation = 4
#Set this to true to let this feature generate in any biome.
everyBiome = false
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Set this to false to disable this worldgen feature.
enabled = true
[worldgen.rock_crystal]
#Sets the categories to generate this feature in. Available categories: none,taiga,extreme_hills,jungle,mesa,plains,savanna,icy,the_end,beach,forest,ocean,desert,river,swamp,mushroom,nether
biomeCategoryNames = []
#Sets the worlds to generate this feature in. (Does NOT work for structures!)
worldNames = ["overworld"]
#Set this to true to let this feature generate in any biome.
everyBiome = true
#Set this to true to let this feature generate in any world. (Does NOT work for structures!)
everyWorld = false
#Set this to false to disable this worldgen feature.
enabled = true

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#Values for the minecraft:generic.max_health attribute.
[minecraft_generic_max_health]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 1.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.follow_range attribute.
[minecraft_generic_follow_range]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.knockback_resistance attribute.
[minecraft_generic_knockback_resistance]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.movement_speed attribute.
[minecraft_generic_movement_speed]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.flying_speed attribute.
[minecraft_generic_flying_speed]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.attack_damage attribute.
[minecraft_generic_attack_damage]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.attack_knockback attribute.
[minecraft_generic_attack_knockback]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.attack_speed attribute.
[minecraft_generic_attack_speed]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.armor attribute.
[minecraft_generic_armor]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.armor_toughness attribute.
[minecraft_generic_armor_toughness]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:generic.luck attribute.
[minecraft_generic_luck]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:zombie.spawn_reinforcements attribute.
[minecraft_zombie_spawn_reinforcements]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecraft:horse.jump_strength attribute.
[minecraft_horse_jump_strength]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:draw_speed attribute.
[apotheosis_draw_speed]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:snipe_damage attribute.
[apotheosis_snipe_damage]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:fire_damage attribute.
[apotheosis_fire_damage]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:cold_damage attribute.
[apotheosis_cold_damage]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:life_steal attribute.
[apotheosis_life_steal]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:piercing_damage attribute.
[apotheosis_piercing_damage]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:current_hp_damage attribute.
[apotheosis_current_hp_damage]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:crit_chance attribute.
[apotheosis_crit_chance]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:crit_damage attribute.
[apotheosis_crit_damage]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the apotheosis:overhealing attribute.
[apotheosis_overhealing]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the tetra:draw_strength attribute.
[tetra_draw_strength]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the tetra:draw_speed attribute.
[tetra_draw_speed]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the tetra:ability_cooldown attribute.
[tetra_ability_cooldown]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the tetra:ability_damage attribute.
[tetra_ability_damage]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the caelus:elytra_flight attribute.
[caelus_elytra_flight]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the forge:swim_speed attribute.
[forge_swim_speed]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the forge:nametag_distance attribute.
[forge_nametag_distance]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the forge:entity_gravity attribute.
[forge_entity_gravity]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the forge:reach_distance attribute.
[forge_reach_distance]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 4.9E-324
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true
#Values for the minecolonies:mc_mob_damage attribute.
[minecolonies_mc_mob_damage]
#The minimum vallue for the attribute. Changing this may have unforseen consequences.
#Range: 4.9E-324 ~ 1.7976931348623157E308
min = 1.0
#The maximum value for the attribute.
#Range: 4.9E-324 ~ 1.7976931348623157E308
max = 65536.0
#Whether or not this attribute should be modified.
enabled = true

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defaultUncompletedIconColor = "#FFFFFF"
defaultUncompletedTitleColor = "#0489C1"
defaultCompletedIconColor = "#DBA213"
defaultCompletedTitleColor = "#DBA213"
doAdvancementsBackgroundFade = true
showDebugCoordinates = false
orderTabsAlphabetically = false
#Values below 50% might give odd results, use on own risk ;)
#Range: 1 ~ 100
uiScaling = 100
#Lists the criteria for partially completed advancements, e.g. the biomes required for 'Adventuring Time'
# Off: Vanilla default
# Default: List which criteria you have already obtained
# Spoiler: Only reveal unobtained criteria
# All: Show both obtained and unobtained criteria
criteriaDetail = "Default"
criteriaDetailRequiresShift = false
addInventoryButton = false
defaultDrawDirectLines = false
defaultHideLines = false
defaultCompletedLineColor = "#FFFFFF"
defaultUncompletedLineColor = "#FFFFFF"

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#General settings for the mod.
[general]
#Should flint and steel deal fire damage when used as a weapon?
ShouldFlintAndSteelDoFireDamage = true
#Fixes some fire related damage sources not causing mobs to drop cooked items?
fireFromDamagesource = true
#How much fire damage should flint and steel do?
#Range: > 0
flintAndSteelFireDamage = 3
#What is the % chance skeletons will shoot flaming arrows while on fire?
#Range: 0.0 ~ 1.0
flameArrowSkeletonChance = 0.7
#Should fire damage spread between mobs when they hurt eachother? Zombies already do this and won't be changed.
fireDamageSpreads = true
#What is the % chance that fire damage will spread between mobs?
#Range: 0.0 ~ 1.0
fireDamageSpreadChance = 0.3
#Should having fire resistance stop things from being on fire visually?
fireResistanceExtinguish = true
#Should skeletons shoot flaming arrows while on fire?
flameArrowSkeletons = true

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#Client-related options.
[gui]
#Select the Biomes O' Plenty world type by default.
use_world_type = false

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#Settings for the position of the Demon Will Gauge HUD element.
[hud]
#Range: 0.0 ~ 1.0
DemonWillGaugePosY = 0.01
#Range: 0.0 ~ 1.0
DemonWillGaugePosX = 0.01

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#Client side configurations for the mod. Modpacks should not ship non-default versions of this file!
[client]
#Whether or not crops should render in pots.
renderCrop = true
#Whether or not break effects should occur when harvested.
breakEffects = true
#The render distance of a botany pot.
#Range: 1.0 ~ 4096.0
renderDistance = 64.0
#Whether or not the growth animation should be played.
useGrowthAnimation = true
#Whether or not the soil in pots should be rendered.
renderSoil = true

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#General mod settings
[general]
#Determines if the Copy/Paste GUI's coordinate mode starts in 'Absolute' mode by default.
#Set to true for Absolute, set to False for Relative.
"Default to absolute Coord-Mode" = false

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[General]
#Silence the wandering trader's ambient sound.
silenceTrader = true
#Silence the server-wide Wither spawn and death broadcast sounds.
silenceWither = true
#Silence the server-wide Ender Dragon Death broadcast sound.
silenceDragon = true
#Silence the server-wide Thunder broadcast sound caused by the Lightning event
silenceLightning = true
#If enabled the console will load up spam showing what sounds are being received and whether or not they are being canceled
debugMode = false
#A list of sounds to silence, discoverable with the toggle command /listen
#enter one sound event per line with no commas.
silenceUs = []

10
config[common]/ccl.cfg Normal file
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"client" {
# With this enabled, CCL will catch all exceptions thrown whilst rendering blocks.
# If an exception is caught, the block will not be rendered.
B:"catchBlockRenderExceptions"=true
# With this enabled, CCL will catch all exceptions thrown whilst rendering items.
# By default CCL will only enhance the crash report, but with 'attemptRecoveryOnItemRenderException' enabled
# CCL will attempt to recover after the exception.
B:"catchItemRenderExceptions"=true
}

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[Tooltips]
#If TRUE and Advanced Tooltips are enabled (F3+H), Tags will be will be added to item tooltips if possible.
"Show Item Tags" = true
#If TRUE, CoFH Items will display a message prompting to hold Shift to see full details (charge state, etc.). This does not change the behavior, only if the informational message should display.
"Show 'Hold Shift for Details' Message" = true
#If TRUE, CoFH Items will always show full details (charge state, etc.) and will not require Shift to be held down.
"Always Show Item Details" = false
#If TRUE, Item descriptions will be added to their tooltips if possible.
"Show Item Descriptions" = true
#If TRUE, Enchantment descriptions will be added to the tooltip for Enchanted Books containing only a single enchantment.
"Show Enchantment Descriptions" = true

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[core]
[core.general]
#If an anonymous mod startup analytics request may be sent to our analytics service.
analytics = true
#If the version checker should be enabled.
versionChecker = true
#If the recipe loader should crash when finding invalid recipes.
crashOnInvalidRecipe = false
#If mod compatibility loader should crash hard if errors occur in that process.
crashOnModCompatCrash = false
[machine]
[machine.general]
#The NBT Paths that should be filtered away when checking equality.
ignoreNbtPathsForEqualityFilters = ["$.ForgeCaps[\"astralsorcery:cap_item_amulet_holder\"]", "$.binding"]

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#Projector Settings
[projectors]
#The color for the projector fields. (HEX format)
#Examples: Orange - #FF6A00, Violet - #32174D, Green - #00A658, Blue - #3A7FE1
projectorColor = "#FF6A00"

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#Recipes and Integrations
[recipes]
#Enable vanilla-style recipes.
vanillaRecipes = true

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#The renderer to use for monitors. Generally this should be kept at "best" - if monitors have performance issues, you may wish to experiment with alternative renderers.
#Allowed Values: BEST, TBO, VBO
monitor_renderer = "BEST"
#The maximum distance monitors will render at. This defaults to the standard tile entity limit, but may be extended if you wish to build larger monitors.
#Range: 16 ~ 1024
monitor_distance = 64

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#Set to false if you don't want ingredients to be marked with a special icon in the recipe book.
showIngredientIcon = true

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#If true, a cow can be squished into a Milk Jar by dropping an anvil on top.
cowJarEnabled = true
#The amount of milk the cow in a jar generates per tick.
#Range: 0.0 ~ 3.4028234663852886E38
cowJarMilkPerTick = 0.5
#Set this to true if you'd like the sink to require water to be piped in, instead of providing infinite of it.
sinkRequiresWater = false
#Enabling this will make the kitchen counters have twice as much inventory space.
largeCounters = false
#Set this to true if you'd like to disallow automation of the oven (pipes and such won't be able to insert/extract)
disallowOvenAutomation = false
#The fuel multiplier for the cooking oven. Higher values means fuel lasts longer, 1.0 is furnace default.
#Range: 0.10000000149011612 ~ 2.0
ovenFuelTimeMultiplier = 0.33000001311302185
#The cooking time multiplier for the cooking oven. Higher values means it will take longer.
#Range: 0.25 ~ 9.0
ovenCookTimeMultiplier = 1.0
#Set this to true if you'd like the oven to only accept cooking oil as fuel (requires Pam's Harvestcraft)
ovenRequiresCookingOil = false

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#These settings only affects client
[Client]
#The horizontal pixel distance from the origin point of player inventory gui
#Range: > -2147483648
CosArmorGuiButton_Left = 65
#The vertical pixel distance from the origin point of player inventoy gui
#Range: > -2147483648
CosArmorGuiButton_Top = 67
#Whether or not to hide the button for toggling the mod temporarily on client side
CosArmorToggleButton_Hidden = false
#The horizontal pixel distance from the origin point of player inventory gui
#Range: > -2147483648
CosArmorToggleButton_Left = 59
#Whether or not to hide the button for opening CosmeticArmorInventory
CosArmorGuiButton_Hidden = false
#The vertical pixel distance from the origin point of player inventory gui
#Range: > -2147483648
CosArmorToggleButton_Top = 72

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#These settings affects both server and client
[Common]
#Whether or not to keep items in cosmetic armor slots in the event of player death
CosArmorKeepThroughDeath = false

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#
#Client-only settings - If you're looking for general settings, look inside your worlds serverconfig folder!
[client]
#
#Range: 0.0 ~ 1.0
fanParticleDensity = 0.5
#
#Offset the overlay from goggle- and hover- information by this many pixels on the Y axis; Use /create overlay
#Range: > -2147483648
overlayOffsetY = 0
#
#Offset the overlay from goggle- and hover- information by this many pixels on the X axis; Use /create overlay
#Range: > -2147483648
overlayOffsetX = 20
#
#Log a stack-trace when rendering issues happen within a moving contraption.
explainRenderErrors = false
#
#Show colourful debug information while the F3-Menu is open.
enableRainbowDebug = true
#
#Show item descriptions on Shift and controls on Ctrl.
enableTooltips = true
#
#Display a tooltip when looking at overstressed components.
enableOverstressedTooltip = true

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[worldgen]
#
#Modify Create's impact on your terrain
[worldgen.v1]
#
#Prevents all worldgen added by Create from taking effect
disableWorldGen = false
#
#Forward caught TileEntityExceptions to the log at debug level.
logTeErrors = false
[worldgen.v1.copper_ore]
#
#Range: > 0
minHeight = 40
#
#Range: > 0
clusterCount = 2
#
#Range: > 0
maxHeight = 86
#
#Whether to spawn this in your World
enable = true
#
#Range: > 0
clusterSize = 18
[worldgen.v1.weathered_limestone]
#
#Range: > 0
minHeight = 10
#
#Range: 0.0 ~ 1.0
clusterChance = 0.03125
#
#Range: > 0
maxHeight = 30
#
#Whether to spawn this in your World
enable = true
#
#Range: > 0
clusterSize = 128
[worldgen.v1.zinc_ore]
#
#Range: > 0
minHeight = 15
#
#Range: > 0
clusterCount = 4
#
#Range: > 0
maxHeight = 70
#
#Whether to spawn this in your World
enable = true
#
#Range: > 0
clusterSize = 14
[worldgen.v1.zinc_ore_desert]
#
#Range: > 0
minHeight = 10
#
#Range: > 0
clusterCount = 5
#
#Range: > 0
maxHeight = 85
#
#Whether to spawn this in your World
enable = true
#
#Range: > 0
clusterSize = 17
[worldgen.v1.limestone]
#
#Range: > 0
minHeight = 30
#
#Range: 0.0 ~ 1.0
clusterChance = 0.03125
#
#Range: > 0
maxHeight = 70
#
#Whether to spawn this in your World
enable = true
#
#Range: > 0
clusterSize = 128
[worldgen.v1.dolomite]
#
#Range: > 0
minHeight = 20
#
#Range: 0.0 ~ 1.0
clusterChance = 0.015625
#
#Range: > 0
maxHeight = 70
#
#Whether to spawn this in your World
enable = true
#
#Range: > 0
clusterSize = 128
[worldgen.v1.copper_ore_ocean]
#
#Range: > 0
minHeight = 20
#
#Range: > 0
clusterCount = 4
#
#Range: > 0
maxHeight = 55
#
#Whether to spawn this in your World
enable = true
#
#Range: > 0
clusterSize = 15
[worldgen.v1.gabbro]
#
#Range: > 0
minHeight = 20
#
#Range: 0.0 ~ 1.0
clusterChance = 0.015625
#
#Range: > 0
maxHeight = 70
#
#Whether to spawn this in your World
enable = true
#
#Range: > 0
clusterSize = 128
[worldgen.v1.scoria]
#
#Range: > 0
minHeight = 0
#
#Range: 0.0 ~ 1.0
clusterChance = 0.03125
#
#Range: > 0
maxHeight = 10
#
#Whether to spawn this in your World
enable = true
#
#Range: > 0
clusterSize = 128

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#Client only settings, mostly things related to rendering
[client]
#The corner for the Curios GUI button
#Allowed Values: TOP_LEFT, TOP_RIGHT, BOTTOM_LEFT, BOTTOM_RIGHT
buttonCorner = "TOP_LEFT"
#The X-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonXOffset = 0
#The Y-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonYOffset = 0
#Set to true to enable rendering curios
renderCurios = true
#The X-Offset for the Creative Curios GUI button
#Range: -100 ~ 100
creativeButtonXOffset = 0
#The Y-Offset for the Curios GUI button
#Range: -100 ~ 100
buttonYOffset = 0

216
config[common]/cyclic.toml Normal file
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#####################################################################################
#Features with configurable properties are split into categories
#####################################################################################
[cyclic]
#####################################################################################
# Enchantment related configs
#####################################################################################
[cyclic.enchantment]
#Set false to disable enchantment
traveler = true
#Set false to disable enchantment
reach = true
#Set false to disable enchantment
beekeeper = true
#Set false to disable enchantment
experience_boost = true
#Set false to disable enchantment
launch = true
#Set false to disable enchantment
ender = true
#Set false to disable enchantment
disarm = true
#Set false to disable enchantment
excavate = true
#Set false to disable enchantment
magnet = true
#Beheading enchant add player skin head drop, add any mob id and any skin
beheadingEntityMHF = ["minecraft:blaze:MHF_Blaze", "minecraft:cat:MHF_Ocelot", "minecraft:cave_spider:MHF_CaveSpider", "minecraft:chicken:MHF_Chicken", "minecraft:cow:MHF_Cow", "minecraft:enderman:MHF_Enderman", "minecraft:ghast:MHF_Ghast", "minecraft:iron_golem:MHF_Golem", "minecraft:magma_cube:MHF_LavaSlime", "minecraft:mooshroom:MHF_MushroomCow", "minecraft:ocelot:MHF_Ocelot", "minecraft:pig:MHF_Pig", "minecraft:zombie_pigman:MHF_PigZombie", "minecraft:sheep:MHF_Sheep", "minecraft:slime:MHF_Slime", "minecraft:spider:MHF_Spider", "minecraft:squid:MHF_Squid", "minecraft:villager:MHF_Villager", "minecraft:witch:MHF_Witch", "minecraft:wolf:MHF_Wolf", "minecraft:guardian:MHF_Guardian", "minecraft:elder_guardian:MHF_Guardian", "minecraft:snow_golem:MHF_SnowGolem", "minecraft:silverfish:MHF_Silverfish", "minecraft:endermite:MHF_Endermite"]
#Set false to disable enchantment
multishot = true
#Set false to disable enchantment
beheading = true
#Set false to disable enchantment
quickshot = true
#Set false to disable enchantment
venom = true
#Set false to disable enchantment
life_leech = true
#Set false to disable enchantment
curse = true
#Set false to disable enchantment
auto_smelt = true
#Set false to disable enchantment
growth = true
#Set false to disable enchantment
step = true
#####################################################################################
# Block specific configs
#####################################################################################
[cyclic.blocks]
#Ender Anchor settings
[cyclic.blocks.eye_teleport]
#Maximum distance to activate
#Range: 2 ~ 256
range = 32
#Exp cost on teleport
#Range: 0 ~ 500
exp = 0
#Hunger cost on teleport
#Range: 0 ~ 20
hunger = 1
#Tick delay between checks, faster checks can consume server resources (1 means check every tick; 20 means only check once per second)
#Range: 1 ~ 20
frequency = 5
#Uncrafter settings
[cyclic.blocks.uncrafter]
#When searching for a recipe, does it ignore all NBT values (such as enchantments, RepairCost, Damage, etc). For example, if false it will not uncraft damaged or enchanted items
nbt_ignored = true
#Ticks used for each uncraft
#Range: 1 ~ 9999
ticks = 60
#Block these from being un-crafted
ignore_list = ["minecraft:elytra", "minecraft:beacon", "minecraft:magma", "minecraft:tipped_arrow", "minecraft:cobweb", "minecraft:*_dye", "minecraft:stick", "minecraft:netherite_ingot", "cyclic:gem_*", "forge:bucketfilled", "progressiveautomation:*", "spectrite:spectrite_arrow", "spectrite:spectrite_arrow_special", "techreborn:uumatter", "projecte:*"]
#Ender Trigger settings
[cyclic.blocks.eye_redstone]
#Maximum distance to activate
#Range: 2 ~ 256
range = 32
#Tick delay between checks, faster checks can consume server resources (1 means check every tick; 20 means only check once per second)
#Range: 1 ~ 20
frequency = 5
#####################################################################################
# Logging related configs
#####################################################################################
[cyclic.logging]
#Unblock info logs; very spammy; can be useful for testing certain issues
info = false
#####################################################################################
# Item specific configs
#####################################################################################
[cyclic.items]
#Sack of Holding settings
[cyclic.items.tile_transporter]
#Block these from being picked up
disable_pickup = ["minecraft:spawner", "parabox:parabox", "extracells:fluidcrafter", "extracells:ecbaseblock", "extracells:fluidfiller"]
#Wand settings
[cyclic.items.teleport_wand]
#Maximum distance to activate
#Range: 16 ~ 256
range = 128
#Peat blocks
[cyclic.items.peat]
#Chance that Peat Bog converts to Peat when wet (is multiplied by the number of surrounding water blocks)
#Range: 0.0010000000474974513 ~ 1.0
conversionChance = 0.07999999821186066
#Heart items
[cyclic.items.heart]
#Experience given when eating a poisoned heart
#Range: 0 ~ 99999
experience = 500
#####################################################################################
# Edit the permissions of all commands added by the mod. false means anyone can use, true means only OP players can use
#####################################################################################
[cyclic.command]
#True means only players with OP can use this /cyclic command
help = false
#True means only players with OP can use this /cyclic command
nbtprint = false
#True means only players with OP can use this /cyclic command
health = true
#True means only players with OP can use this /cyclic command
pingnether = false
#True means only players with OP can use this /cyclic command
gethome = false
#True means only players with OP can use this /cyclic command
worldspawn = true
#True means only players with OP can use this /cyclic command
home = true
#True means only players with OP can use this /cyclic command
hunger = true
#####################################################################################
# Energy related configs for machines and items
#####################################################################################
[cyclic.energy]
#####################################################################################
#Energy cost for various machines, either per use of an action or per tick (twenty ticks per second).
#####################################################################################
[cyclic.energy.cost]
#Power per use disenchanter
#Range: 0 ~ 64000
disenchanter = 1500
#Power per tick while in use
#Range: 0 ~ 64000
breaker = 0
#Power per repair anvil
#Range: 0 ~ 64000
anvil = 250
#Power per use dropper
#Range: 0 ~ 64000
dropper = 50
#Power per use peat_farm
#Range: 0 ~ 64000
peat_farm = 500
#Power per use miner
#Range: 0 ~ 64000
miner = 10
#Power per use collector_fluid
#Range: 0 ~ 64000
collector_fluid = 500
#Power per tick while in use
#Range: 0 ~ 64000
structure = 10
#Power per recipe melter
#Range: 0 ~ 64000
melter = 5000
#Power per use harvester
#Range: 0 ~ 64000
harvester = 250
#Power per use uncraft
#Range: 0 ~ 64000
uncraft = 1000
#Power per use forester
#Range: 0 ~ 64000
forester = 50
#Power per tick while in use
#Range: 0 ~ 64000
beacon = 10
#Power per use crafter
#Range: 0 ~ 64000
crafter = 500
#Power per tick while in use
#Range: 0 ~ 64000
placer = 0
#Power per use user
#Range: 0 ~ 64000
user = 50
#Power per recipe solidifier
#Range: 0 ~ 64000
solidifier = 5000
#####################################################################################
# Fuel gained by consuming items
#####################################################################################
[cyclic.energy.fuel]
#Power gained burning one of this
#Range: 1 ~ 64000
peat_fuel_enriched = 1024
# Power gained burning one of this
#Range: 1 ~ 64000
peat_fuel = 256

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[core]
[core.general]
#If an anonymous mod startup analytics request may be sent to our analytics service.
analytics = true
#The anonymous id used by the analytics service.
anonymousAnalyticsID = "7ee0559f-31df-4c55-b880-205dc4afb888"
#Set 'true' to enable development debug mode. This will result in a lower performance!
debug = false
#If the version checker should be enabled.
versionChecker = true
#If the recipe loader should crash when finding invalid recipes.
crashOnInvalidRecipe = false
#If mod compatibility loader should crash hard if errors occur in that process.
crashOnModCompatCrash = false
[general]
[general.general]
#If a button should be added to the main menu to open a dev world (shift-click creates a new world).
devWorldButton = false

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#The default difficulty selected for newly created worlds.
#Allowed Values: PEACEFUL, EASY, NORMAL, HARD
defaultDifficulty = "NORMAL"
#Set to true if the difficulty for new world's should be locked ot the specific default. This cannot be unlocked by players without external tools! Probably a bad idea. I don't recommend. Why am I adding this option?
lockDifficulty = false

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key_key.attack:key.mouse.left:NONE
key_key.use:key.mouse.right:NONE
key_key.forward:key.keyboard.w:NONE
key_key.left:key.keyboard.a:NONE
key_key.back:key.keyboard.s:NONE
key_key.right:key.keyboard.d:NONE
key_key.jump:key.keyboard.space:NONE
key_key.sneak:key.keyboard.left.shift:NONE
key_key.sprint:key.keyboard.left.control:NONE
key_key.drop:key.keyboard.q:NONE
key_key.inventory:key.keyboard.e:NONE
key_key.chat:key.keyboard.t:NONE
key_key.playerlist:key.keyboard.tab:NONE
key_key.pickItem:key.mouse.middle:NONE
key_key.command:key.keyboard.slash:NONE
key_key.socialInteractions:key.keyboard.p:NONE
key_key.screenshot:key.keyboard.f2:NONE
key_key.togglePerspective:key.keyboard.f5:NONE
key_key.smoothCamera:key.keyboard.unknown:NONE
key_key.fullscreen:key.keyboard.f11:NONE
key_key.spectatorOutlines:key.keyboard.unknown:NONE
key_key.swapOffhand:key.keyboard.f:NONE
key_key.saveToolbarActivator:key.keyboard.unknown:NONE
key_key.loadToolbarActivator:key.keyboard.x:NONE
key_key.advancements:key.keyboard.l:NONE
key_key.hotbar.1:key.keyboard.1:NONE
key_key.hotbar.2:key.keyboard.2:NONE
key_key.hotbar.3:key.keyboard.3:NONE
key_key.hotbar.4:key.keyboard.4:NONE
key_key.hotbar.5:key.keyboard.5:NONE
key_key.hotbar.6:key.keyboard.6:NONE
key_key.hotbar.7:key.keyboard.7:NONE
key_key.hotbar.8:key.keyboard.8:NONE
key_key.hotbar.9:key.keyboard.9:NONE
key_of.key.zoom:key.keyboard.c:NONE
key_key.ftbultimine:key.keyboard.grave.accent:NONE
key_key.lightoverlay.enable_overlay:key.keyboard.f7:NONE
key_key.ftbchunks.map:key.keyboard.m:NONE
key_tetra.toolbelt.binding.access:key.keyboard.b:NONE
key_tetra.toolbelt.binding.restock:key.keyboard.b:SHIFT
key_tetra.toolbelt.binding.open:key.keyboard.b:ALT
key_key.immersivepetroleum.projector.flip:key.keyboard.m:NONE
key_key.toggleLiquids:key.keyboard.unknown:NONE
key_key.toggleVisible:key.keyboard.unknown:NONE
key_key.immersiveengineering.magnetEquip:key.keyboard.s:NONE
key_key.immersiveengineering.railgunZoom:key.mouse.middle:NONE
key_key.immersiveengineering.chemthrowerSwitch:key.keyboard.unknown:NONE
key_key.integratedterminals.terminal.tab.next:key.keyboard.tab:NONE
key_key.integratedterminals.terminal.tab.previous:key.keyboard.tab:SHIFT
key_key.integratedterminals.terminal.craftinggrid.clearplayer:key.keyboard.c:SHIFT
key_key.integratedterminals.terminal.craftinggrid.clearstorage:key.keyboard.c:NONE
key_key.integratedterminals.terminal.craftinggrid.balance:key.keyboard.b:NONE
key_key.curiousshulkerboxes.open.desc:key.keyboard.x:NONE
key_key.buildinggadgets.settings_menu:key.keyboard.g:NONE
key_key.buildinggadgets.range:key.keyboard.r:NONE
key_key.buildinggadgets.undo:key.keyboard.u:NONE
key_key.buildinggadgets.anchor:key.keyboard.h:NONE
key_key.buildinggadgets.fuzzy:key.keyboard.unknown:NONE
key_key.buildinggadgets.connected_area:key.keyboard.unknown:NONE
key_key.buildinggadgets.rotate_mirror:key.keyboard.unknown:NONE
key_key.buildinggadgets.material_list:key.keyboard.m:NONE
key_fpsreducer.key.openGui:key.keyboard.end:NONE
key_fpsreducer.key.forceIdle:key.keyboard.pause:NONE
key_key.astralsorcery.disable_perk_abilities:key.keyboard.v:NONE
key_key.industrialforegoing.backpack.desc:key.keyboard.unknown:NONE
key_key.mekanismadditions.voice:key.keyboard.u:NONE
key_key.curios.open.desc:key.keyboard.g:NONE
key_servertabinfo.keys.show:key.keyboard.tab:CONTROL
key_key.refinedstorage.focusSearchBar:key.keyboard.tab:NONE
key_key.refinedstorage.clearGridCraftingMatrix:key.keyboard.x:CONTROL
key_key.refinedstorage.openWirelessGrid:key.keyboard.unknown:NONE
key_key.refinedstorage.openWirelessFluidGrid:key.keyboard.unknown:NONE
key_key.refinedstorage.openWirelessCraftingMonitor:key.keyboard.unknown:NONE
key_key.refinedstorage.openPortableGrid:key.keyboard.unknown:NONE
key_key.toggle_focus.desc:key.keyboard.tab:NONE
key_key.mekanism.mode:key.keyboard.n:NONE
key_key.mekanism.head_mode:key.keyboard.v:NONE
key_key.mekanism.chest_mode:key.keyboard.g:NONE
key_key.mekanism.feet_mode:key.keyboard.b:NONE
key_key.mekanism.details:key.keyboard.left.shift:NONE
key_key.mekanism.description:key.keyboard.n:SHIFT
key_key.mekanism.module_tweaker:key.keyboard.backslash:NONE
key_key.mekanism.key_boost:key.keyboard.left.control:NONE
key_key.mekanism.key_hud:key.keyboard.h:NONE
key_key.openManual:key.keyboard.f1:NONE
key_key.nextDestination:key.keyboard.right.bracket:NONE
key_key.prevDestination:key.keyboard.left.bracket:NONE
key_pneumaticcraft.armor.options:key.keyboard.u:NONE
key_pneumaticcraft.helmet.hack:key.keyboard.h:NONE
key_pneumaticcraft.helmet.debugging.drone:key.keyboard.y:NONE
key_pneumaticcraft.boots.kick:key.keyboard.x:CONTROL
key_pneumaticcraft.chestplate.launcher:key.keyboard.c:CONTROL
key_key.toastcontrol.clear:key.keyboard.j:NONE
key_key.ars_nouveau.open_book:key.keyboard.c:NONE
key_key.ars_nouveau.selection_hud:key.keyboard.v:NONE
key_key.ars_nouveau.previous_slot:key.keyboard.z:NONE
key_key.ars_nouveau.next_slot:key.keyboard.x:NONE
key_mininggadgets.text.open_gui:key.keyboard.unknown:NONE
key_create.keyinfo.toolmenu:key.keyboard.left.alt:NONE
key_key.cofh.mode_change_increment:key.keyboard.v:NONE
key_key.drawMahoujin:key.keyboard.m:NONE
key_key.changeMysticCode:key.keyboard.y:NONE
key_key.plonk.place:key.keyboard.p:NONE
key_key.integrateddynamics.logic_programmer_focus_search:key.keyboard.f:ALT
key_key.integrateddynamics.logic_programmer_open_rename:key.keyboard.r:ALT
key_Open sound muffle screen:key.keyboard.unknown:NONE
key_cos.key.opencosarmorinventory:key.keyboard.unknown:NONE
key_key.spellbookopen:key.keyboard.z:NONE
key_keybind.xreliquary.fortune_coin:key.keyboard.unknown:NONE
key_key.trashslot.toggle:key.keyboard.t:NONE
key_key.trashslot.delete:key.keyboard.delete:NONE
key_key.trashslot.deleteAll:key.keyboard.delete:SHIFT
key_pneumaticcraft.armor.upgrade.core_components:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.block_tracker:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.block_tracker.module.hackables:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.block_tracker.module.inventories:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.block_tracker.module.fluids:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.block_tracker.module.end_portal:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.block_tracker.module.spawner:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.block_tracker.module.misc:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.block_tracker.module.energy:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.entity_tracker:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.search:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.coordinate_tracker:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.night_vision:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.scuba:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.magnet:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.charging:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.air_conditioning:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.reach_distance:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.run_speed:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.jump_boost:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.jet_boots:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.jet_boots.module.builder_mode:key.keyboard.unknown:NONE
key_pneumaticcraft.armor.upgrade.step_assist:key.keyboard.unknown:NONE
key_key.jei.toggleOverlay:key.keyboard.o:CONTROL
key_key.jei.focusSearch:key.keyboard.f:CONTROL
key_key.jei.toggleCheatMode:key.keyboard.unknown:NONE
key_key.jei.toggleEditMode:key.keyboard.unknown:NONE
key_key.jei.showRecipe:key.keyboard.r:NONE
key_key.jei.showUses:key.keyboard.u:NONE
key_key.jei.recipeBack:key.keyboard.backspace:NONE
key_key.jei.previousPage:key.keyboard.page.up:NONE
key_key.jei.nextPage:key.keyboard.page.down:NONE
key_key.jei.bookmark:key.keyboard.a:NONE
key_key.jei.toggleBookmarkOverlay:key.keyboard.unknown:NONE

View File

@ -0,0 +1,18 @@
{
"printWarningMessage": true,
"printLoggersDisabled": false,
"commands": true,
"util": true,
"entityType": true,
"lootTableManger": true,
"simpleReloadableResourceManager": true,
"chunkSerializer": true,
"gameData": true,
"versionChecker": true,
"forgeConfigSpec": true,
"yggdrasilAuthenticationService": true,
"clientRecipeBook": true,
"modelBakery": true,
"atlasTexture": true,
"blockModel": true
}

37
config[common]/ding.toml Normal file
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#Configs related to how ding works
[ding]
#Pitch of the sound (when resources complete reloading)
#Range: 0.0 ~ 10.0
pitchResourcesReload = 1.0
#Play sound when resources complete reloading. Requires game to be restarted.
playOnResourcesReload = true
#If Ding can't find the third party sound you added with other mods (EG: Additional Resources), try turning this on to skip that check.
skipSoundEventCheck = false
#Resource Location based name of the sound file to play when Minecraft finishes loading.
#EG: "ui.button.click" or "entity.experience_orb.pickup"
#
#This can also be a mod sound if the mod is installed.
#EG: "modname:modsound.boing"
#
#If you want to use external sounds, consider looking into the mod Additional Resources
name = "entity.experience_orb.pickup"
#Pitch of the sound (when the world loads after connecting to a server)
#Range: 0.0 ~ 10.0
pitchWorld = 1.0
#Resource Location based name of the sound file to play when resources complete reloading.
#
#Look at the "name" config for more details.
nameResourcesReload = "entity.experience_orb.pickup"
#Play sound when the world loads after connecting to a server.
playOnWorld = false
#Pitch of the sound (when Minecraft loads)
#Range: 0.0 ~ 10.0
pitch = 1.0
#Play sound when the game loads.
playOnLoad = true
#Resource Location based name of the sound file to play when the world finishes loading (after connecting to a server).
#
#Look at the "name" config for more details.
nameWorld = "entity.experience_orb.pickup"

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#General Settings
[general]
#Enables the dungeon crawl tools.
enable_tools = false
#This option will make pre-2.0.0 worlds playable with version 2.0.0 and later.
enable_dummy_pieces = false
#Enables extended debug logging to help detecting potential errors. This is enabled by default.
extended_debug = true
#World Generation Settings
[world_generation]
#The probability of a dungeon getting generated on each fitting chunk.
#Range: 1.0E-4 ~ 1.0
dungeon_probability = 0.22
#If this is set to false, no dungeons can be generated outside the overworld.
ignore_dimension = false
#Makes the entire dungeon solid, preventing caves, ravines, etc... from interfering with the dungeon.
solid = false
#Dungeon Settings
[dungeon]
#If you dont like the fact that the dungeons contain lots of mob spawners, set this to true! Mobs will get spawned manually during the dungeon generation then. Note that this is a lot more performance demanding than enabling spawners. (Which also depends on the mob spawn rate)
no_spawners = false
#The Probability of a spawner entity having a shield in the offhand.
#Range: 0.01 ~ 1.0
shield_probability = 0.25
#Set this to true if you want to prevent that the last layer of each dungeon will contain nether content.
no_nether_stuff = false
#If set to true, the dungeon generation will ignore the biome blacklist and generate dungeons in any overworld biome.
ignore_overworld_blacklist = false
#Determines if vanilla spawners or modified spawners with armor, weapons etc... should be used.
use_vanilla_spawners = false
#Whether mobs from spawners should despawn naturally or not.
natural_despawn = true
#This value defines how many mobs do get spawned manually during the generation. (if no_spawners = true, there is no effect otherwise)
#Range: 0.001 ~ 1.0
mob_spawn_rate = 0.05
#The number of different entities per spawner. Increasing the number increases the diversity of the monster equipment.
#Range: 1 ~ 128
spawner_entities = 6

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[tower]
#Spacing between structures
#Range: > 1
spacing = 25
#Offsets the spacing of the structures randomly
#Range: > 0
offset = 6
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:plains, #structure_gel:oak_forest, #structure_gel:dark_forest, #structure_gel:birch_forest, #structure_gel:mountain"
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 0.75
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
[leviathan]
#Spacing between structures
#Range: > 1
spacing = 36
#Offsets the spacing of the structures randomly
#Range: > 0
offset = 8
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:desert"
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 1.0
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
[snowy_temple]
#Spacing between structures
#Range: > 1
spacing = 36
#Offsets the spacing of the structures randomly
#Range: > 0
offset = 8
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:snowy_plains, #structure_gel:snowy_spruce_forest"
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 1.0
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
[bigger_dungeon]
#Spacing between structures
#Range: > 1
spacing = 12
#Offsets the spacing of the structures randomly
#Range: > 0
offset = 5
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:overworld, !mushroom_fields, !mushroom_field_shore"
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 0.4
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
[end_ruins]
#Spacing between structures
#Range: > 1
spacing = 24
#Offsets the spacing of the structures randomly
#Range: > 0
offset = 8
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:outer_end_island"
#Chance of generating in an allowed chunk
#Range: 0.0 ~ 1.0
probability = 0.8
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:the_end"
[warped_garden]
#Spacing between structures
#Range: > 1
spacing = 36
#Offsets the spacing of the structures randomly
#Range: > 0
offset = 8
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "#structure_gel:ocean, !#structure_gel:frozen"
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:overworld"
[soul_prison]
#Spacing between structures
#Range: > 1
spacing = 25
#Offsets the spacing of the structures randomly
#Range: > 0
offset = 6
#How should the code treate biomes? true = whitelist, false = blacklist. Biomes defined with ! do the opposite.
is_whitelist = true
#A biome filter to determine where the structure should generate. Works with the biome dictionary (#overworld) and "not" statements (!plains). These can be combined (!#nether). Operates in the order presented. So "#forest, !flower_forest" will add all forests and then remove the flower forest.
biomes = "minecraft:soul_sand_valley"
#What dimensions should this structure be placed in. Type "all" to allow all dimensions
valid_dimensions = "minecraft:the_nether"

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[General]
#Should a few houses using this mod's blocks be added to the village pools?
village_houses = false
#Should mobs spawn with cardboard armor?
cardboard_armor_spawns = false

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["Dynamic chunk view distance settings"]
#The maximum chunk view distance allowed to use, set to the max which a player could benefit from. default: 20
#Range: 1 ~ 200
maxChunkViewDist = 20
#The average tick time to stabilize the chunk view distance around, setting it higher than 50ms is not advised, as after 50ms the tps will go below 20. default:40ms
#Range: 10 ~ 100
meanAvgTickTime = 45
#The minimum chunk view distance allowed to use, set to what players should get at least. default: 4
#Range: 3 ~ 200
minChunkViewDist = 5
#Whether to output log messages for actions done, its helpful to balance the other settings nicely.
logMessages = true
#The update frequency of average server tick time checks to update view distances, default is every 30 seconds
#Range: 1 ~ 1000
viewDistanceUpdateRate = 30

File diff suppressed because it is too large Load Diff

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#General settings for the mod.
[general]
#Should new/blank lines be added between enchantments?
addNewLines = true
#Should the mod that owns the enchantment be displayed?
showOwner = true
#Should descriptions only be shown on enchanted books?
onlyEnchantedBooks = true
#Should players be required to press a keybind in order to see the descriptions?
requireKeybind = true

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@ -0,0 +1,11 @@
#Settings not loaded on servers.
[client]
#Opt-out settings
[client.optout]
#Disable CTRL-SHIFT item tooltip display.
without_tooltips = false
#Disable all TERs (tile entity renderers).
without_ters = false

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{}

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@ -0,0 +1,2 @@
┏╸ma:components
┗╸

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{
"ma:litherite_frame": {
"ma:default_base_color": {
"in:r:[0~255]": 255,
"in:g:[0~255]": 255,
"in:b:[0~255]": 255
}
},
"ma:erodium_frame": {
"ma:default_base_color": {
"in:r:[0~255]": 247,
"in:g:[0~255]": 247,
"in:b:[0~255]": 247
}
},
"ma:kyronite_frame": {
"ma:default_base_color": {
"in:r:[0~255]": 239,
"in:g:[0~255]": 239,
"in:b:[0~255]": 239
}
},
"ma:pladium_frame": {
"ma:default_base_color": {
"in:r:[0~255]": 231,
"in:g:[0~255]": 231,
"in:b:[0~255]": 231
}
},
"ma:ionite_frame": {
"ma:default_base_color": {
"in:r:[0~255]": 223,
"in:g:[0~255]": 223,
"in:b:[0~255]": 223
}
},
"ma:aethium_frame": {
"ma:default_base_color": {
"in:r:[0~255]": 215,
"in:g:[0~255]": 215,
"in:b:[0~255]": 215
}
},
"ma:nanorite_frame": {
"ma:default_base_color": {
"in:r:[0~255]": 207,
"in:g:[0~255]": 207,
"in:b:[0~255]": 207
}
},
"ma:xerothium_frame": {
"ma:default_base_color": {
"in:r:[0~255]": 199,
"in:g:[0~255]": 199,
"in:b:[0~255]": 199
}
}
}

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┏╸ma:frames
┃┏╸ma:litherite_frame
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:erodium_frame
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 247
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 247
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 247
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:kyronite_frame
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 239
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 239
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 239
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:pladium_frame
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 231
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 231
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 231
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:ionite_frame
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 223
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 223
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 223
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:aethium_frame
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 215
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 215
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 215
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:nanorite_frame
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 207
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 207
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 207
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:xerothium_frame
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 199
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 199
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 199
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┗╸

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@ -0,0 +1 @@
{}

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@ -0,0 +1,2 @@
┏╸ma:io
┗╸

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@ -0,0 +1,3 @@
{
"bo:enabled": true
}

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@ -0,0 +1,6 @@
┏╸ma:lasers
┃┏╸bo:enabled
┃┣> Variable Type: java.lang.Boolean
┃┣> Default: true
┃┗╸
┗╸

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@ -0,0 +1,58 @@
{
"ma:null": {
"ma:default_base_color": {
"in:r:[0~255]": 255,
"in:g:[0~255]": 255,
"in:b:[0~255]": 255
}
},
"ma:amplification": {
"ma:default_base_color": {
"in:r:[0~255]": 255,
"in:g:[0~255]": 255,
"in:b:[0~255]": 255
}
},
"ma:bandwidth": {
"ma:default_base_color": {
"in:r:[0~255]": 255,
"in:g:[0~255]": 255,
"in:b:[0~255]": 255
}
},
"ma:frequency": {
"ma:default_base_color": {
"in:r:[0~255]": 255,
"in:g:[0~255]": 255,
"in:b:[0~255]": 255
}
},
"ma:radiant": {
"ma:default_base_color": {
"in:r:[0~255]": 255,
"in:g:[0~255]": 255,
"in:b:[0~255]": 255
}
},
"ma:thermal": {
"ma:default_base_color": {
"in:r:[0~255]": 255,
"in:g:[0~255]": 255,
"in:b:[0~255]": 255
}
},
"ma:piezo": {
"ma:default_base_color": {
"in:r:[0~255]": 255,
"in:g:[0~255]": 255,
"in:b:[0~255]": 255
}
},
"ma:electrostatic": {
"ma:default_base_color": {
"in:r:[0~255]": 255,
"in:g:[0~255]": 255,
"in:b:[0~255]": 255
}
}
}

View File

@ -0,0 +1,154 @@
┏╸ma:modifiers
┃┏╸ma:null
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:amplification
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:bandwidth
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:frequency
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:radiant
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:thermal
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:piezo
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:electrostatic
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┗╸

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@ -0,0 +1,16 @@
{
"ma:panel": {
"ma:default_base_color": {
"in:r:[0~255]": 255,
"in:g:[0~255]": 255,
"in:b:[0~255]": 255
}
},
"ma:clear_panel": {
"ma:default_base_color": {
"in:r:[0~255]": 255,
"in:g:[0~255]": 255,
"in:b:[0~255]": 255
}
}
}

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@ -0,0 +1,40 @@
┏╸ma:panels
┃┏╸ma:panel
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┃┏╸ma:clear_panel
┃┃┏╸ma:default_base_color
┃┃┃┏╸in:r
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:g
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┃┏╸in:b
┃┃┃┣> Variable Type: java.lang.Integer
┃┃┃┣> Default: 255
┃┃┃┣> label.valkyrielib.requirements: [0~255]
┃┃┃┗╸
┃┃┗╸
┃┗╸
┗╸

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@ -0,0 +1,3 @@
{
"bo:generate_documentation": true
}

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@ -0,0 +1,6 @@
┏╸ma:core
┃┏╸bo:generate_documentation
┃┣> Variable Type: java.lang.Boolean
┃┣> Default: true
┃┗╸
┗╸

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@ -0,0 +1,3 @@
{
"bo:enabled": true
}

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@ -0,0 +1,6 @@
┏╸ma:creative
┃┏╸bo:enabled
┃┣> Variable Type: java.lang.Boolean
┃┣> Default: true
┃┗╸
┗╸

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@ -0,0 +1,3 @@
{
"bo:enabled": true
}

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@ -0,0 +1,6 @@
┏╸ma:energy_source
┃┏╸bo:enabled
┃┣> Variable Type: java.lang.Boolean
┃┣> Default: true
┃┗╸
┗╸

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@ -0,0 +1,3 @@
{
"bo:enabled": true
}

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@ -0,0 +1,6 @@
┏╸ma:assembler
┃┏╸bo:enabled
┃┣> Variable Type: java.lang.Boolean
┃┣> Default: true
┃┗╸
┗╸

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@ -0,0 +1,3 @@
{
"bo:enabled": true
}

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@ -0,0 +1,6 @@
┏╸ma:lens_grinder
┃┏╸bo:enabled
┃┣> Variable Type: java.lang.Boolean
┃┣> Default: true
┃┗╸
┗╸

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